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synced 2025-10-03 10:22:45 -04:00
fix transforms on collision geometry
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@ -1648,18 +1648,23 @@ make_collision_sphere(EggGroup *egg_group, CollisionNode *cnode,
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if (num_vertices > 0) {
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if (num_vertices > 0) {
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center /= (double)num_vertices;
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center /= (double)num_vertices;
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LMatrix4d mat = egg_group->get_vertex_to_node();
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center = center * mat;
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// And the furthest vertex determines the radius.
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// And the furthest vertex determines the radius.
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double radius2 = 0.0;
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double radius2 = 0.0;
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for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
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for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
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EggVertex *vtx = (*vi);
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EggVertex *vtx = (*vi);
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if (vtx->get_num_dimensions() == 3) {
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if (vtx->get_num_dimensions() == 3) {
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LVector3d v = vtx->get_pos3() - center;
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LPoint3d p3 = vtx->get_pos3();
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LVector3d v = p3 * mat - center;
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radius2 = max(radius2, v.length_squared());
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radius2 = max(radius2, v.length_squared());
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} else if (vtx->get_num_dimensions() == 4) {
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} else if (vtx->get_num_dimensions() == 4) {
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LPoint4d p = vtx->get_pos4();
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LPoint4d p4 = vtx->get_pos4();
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if (p[3] != 0.0) {
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if (p4[3] != 0.0) {
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LVector3d v = LPoint3d(p[0], p[1], p[2]) / p[3] - center;
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LPoint3d p3 = LPoint3d(p4[0], p4[1], p4[2]) / p4[3];
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LVector3d v = p3 * mat - center;
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radius2 = max(radius2, v.length_squared());
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radius2 = max(radius2, v.length_squared());
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}
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}
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}
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}
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@ -1743,18 +1748,20 @@ create_collision_plane(EggPolygon *egg_poly, EggGroup *parent_group) {
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return NULL;
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return NULL;
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}
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}
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LMatrix4d mat = egg_poly->get_vertex_to_node();
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pvector<Vertexf> vertices;
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pvector<Vertexf> vertices;
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if (!egg_poly->empty()) {
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if (!egg_poly->empty()) {
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EggPolygon::const_iterator vi;
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EggPolygon::const_iterator vi;
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vi = egg_poly->begin();
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vi = egg_poly->begin();
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Vertexd vert = (*vi)->get_pos3();
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Vertexd vert = (*vi)->get_pos3() * mat;
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vertices.push_back(LCAST(float, vert));
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vertices.push_back(LCAST(float, vert));
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Vertexd last_vert = vert;
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Vertexd last_vert = vert;
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++vi;
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++vi;
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while (vi != egg_poly->end()) {
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while (vi != egg_poly->end()) {
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vert = (*vi)->get_pos3();
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vert = (*vi)->get_pos3() * mat;
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if (!vert.almost_equal(last_vert)) {
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if (!vert.almost_equal(last_vert)) {
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vertices.push_back(LCAST(float, vert));
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vertices.push_back(LCAST(float, vert));
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}
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}
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@ -1782,6 +1789,7 @@ void EggLoader::
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create_collision_polygons(CollisionNode *cnode, EggPolygon *egg_poly,
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create_collision_polygons(CollisionNode *cnode, EggPolygon *egg_poly,
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EggGroup *parent_group,
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EggGroup *parent_group,
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EggGroup::CollideFlags flags) {
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EggGroup::CollideFlags flags) {
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LMatrix4d mat = egg_poly->get_vertex_to_node();
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PT(EggGroup) group = new EggGroup;
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PT(EggGroup) group = new EggGroup;
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@ -1809,13 +1817,13 @@ create_collision_polygons(CollisionNode *cnode, EggPolygon *egg_poly,
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EggPolygon::const_iterator vi;
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EggPolygon::const_iterator vi;
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vi = poly->begin();
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vi = poly->begin();
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Vertexd vert = (*vi)->get_pos3();
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Vertexd vert = (*vi)->get_pos3() * mat;
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vertices.push_back(LCAST(float, vert));
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vertices.push_back(LCAST(float, vert));
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Vertexd last_vert = vert;
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Vertexd last_vert = vert;
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++vi;
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++vi;
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while (vi != poly->end()) {
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while (vi != poly->end()) {
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vert = (*vi)->get_pos3();
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vert = (*vi)->get_pos3() * mat;
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if (!vert.almost_equal(last_vert)) {
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if (!vert.almost_equal(last_vert)) {
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vertices.push_back(LCAST(float, vert));
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vertices.push_back(LCAST(float, vert));
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}
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}
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