mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 00:32:57 -04:00
Try to report red/green/blue bits for Cocoa windows
This commit is contained in:
parent
4724a7ddbc
commit
7dfd907e17
@ -105,6 +105,26 @@ get_properties(FrameBufferProperties &properties, NSOpenGLPixelFormat* pixel_for
|
||||
}
|
||||
//TODO: add aux buffers
|
||||
|
||||
// Cocoa doesn't provide individual RGB bits. Make assumptions.
|
||||
// Note that color_size seems to be returning values like 32, which
|
||||
// suggests that it contains the alpha size as well.
|
||||
|
||||
if (color_size == 24 || color_size == 32) {
|
||||
properties.set_rgba_bits(8, 8, 8, alpha_size);
|
||||
|
||||
} else if (color_size == 64) {
|
||||
properties.set_rgba_bits(16, 16, 16, alpha_size);
|
||||
|
||||
} else if (color_size == 128) {
|
||||
properties.set_rgba_bits(32, 32, 32, alpha_size);
|
||||
|
||||
} else if (color_size >= 3) {
|
||||
// Assume it's giving us at least one of each.
|
||||
properties.set_red_bits(1);
|
||||
properties.set_green_bits(1);
|
||||
properties.set_blue_bits(1);
|
||||
}
|
||||
|
||||
// Extract the renderer ID bits and check if our
|
||||
// renderer matches the known software renderers.
|
||||
renderer_id &= kCGLRendererIDMatchingMask;
|
||||
|
Loading…
x
Reference in New Issue
Block a user