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Try to report red/green/blue bits for Cocoa windows
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@ -105,6 +105,26 @@ get_properties(FrameBufferProperties &properties, NSOpenGLPixelFormat* pixel_for
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}
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}
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//TODO: add aux buffers
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//TODO: add aux buffers
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// Cocoa doesn't provide individual RGB bits. Make assumptions.
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// Note that color_size seems to be returning values like 32, which
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// suggests that it contains the alpha size as well.
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if (color_size == 24 || color_size == 32) {
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properties.set_rgba_bits(8, 8, 8, alpha_size);
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} else if (color_size == 64) {
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properties.set_rgba_bits(16, 16, 16, alpha_size);
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} else if (color_size == 128) {
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properties.set_rgba_bits(32, 32, 32, alpha_size);
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} else if (color_size >= 3) {
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// Assume it's giving us at least one of each.
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properties.set_red_bits(1);
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properties.set_green_bits(1);
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properties.set_blue_bits(1);
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}
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// Extract the renderer ID bits and check if our
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// Extract the renderer ID bits and check if our
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// renderer matches the known software renderers.
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// renderer matches the known software renderers.
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renderer_id &= kCGLRendererIDMatchingMask;
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renderer_id &= kCGLRendererIDMatchingMask;
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