Update gl2ext.h

This commit is contained in:
rdb 2016-04-09 19:18:34 +02:00
parent 64cb1c520e
commit 7e04042ca4
2 changed files with 2559 additions and 1385 deletions

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@ -80,8 +80,6 @@ typedef char GLchar;
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT1_EXT (GL_COLOR_ATTACHMENT0 + 1)
#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
#define GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_OES
@ -89,7 +87,6 @@ typedef char GLchar;
#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
#define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
#define GL_TEXTURE_3D GL_TEXTURE_3D_OES
#define GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_OES
#define GL_SAMPLER_3D GL_SAMPLER_3D_OES
#define GL_BGRA GL_BGRA_EXT
@ -121,13 +118,22 @@ typedef char GLchar;
#define GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPARE_REF_TO_TEXTURE_EXT
#define GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_EXT
#define GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_NV
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
#define GL_SRC1_COLOR GL_SRC1_COLOR_EXT
#define GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT
#define GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT
#define GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT
#define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
#define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR
#define GL_BUFFER GL_BUFFER_KHR
#define GL_SHADER GL_SHADER_KHR
#define GL_PROGRAM GL_PROGRAM_KHR
#define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
// For GLES 3 compat - need a better solution for this
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x2

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