Added Collada converter

This commit is contained in:
rdb 2008-12-22 07:29:11 +00:00
parent 5616517d99
commit 7e1496141f
16 changed files with 1862 additions and 0 deletions

27
pandatool/src/daeegg/Sources.pp Executable file
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#define BUILD_DIRECTORY $[HAVE_FCOLLADA]
#begin lib_target
#define USE_PACKAGES fcollada
#define TARGET daeegg
#define LOCAL_LIBS converter pandatoolbase
#define OTHER_LIBS \
egg:c pandaegg:m \
pandabase:c express:c pandaexpress:m \
pipeline:c mathutil:c linmath:c putil:c event:c \
panda:m \
interrogatedb:c prc:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m
#define SOURCES \
config_daeegg.cxx config_daeegg.h \
daeToEggConverter.cxx daeToEggConverter.h \
daeCharacter.cxx daeCharacter.h \
daeMaterials.cxx daeMaterials.h \
pre_fcollada_include.h
#define INSTALL_HEADERS \
config_daeegg.h daeToEggConverter.h \
daeCharacter.h daeMaterials.h \
pre_fcollada_include.h
#end lib_target

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// Filename: config_daeegg.cxx
// Created by: pro-rsoft (30Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "config_daeegg.h"
#include "daeCharacter.h"
#include "daeMaterials.h"
#include "dconfig.h"
Configure(config_daeegg);
NotifyCategoryDef(daeegg, "");
ConfigureFn(config_daeegg) {
init_libdaeegg();
}
////////////////////////////////////////////////////////////////////
// Function: init_libdaeegg
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libdaeegg() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
DaeCharacter::init_type();
DaeMaterials::init_type();
}

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// Filename: config_daeegg.h
// Created by: pro-rsoft (30Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CONFIG_DAEEGG_H
#define CONFIG_DAEEGG_H
#include "pandatoolbase.h"
#include "notifyCategoryProxy.h"
NotifyCategoryDeclNoExport(daeegg);
extern void init_libdaeegg();
#endif

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// Filename: daeCharacter.cxx
// Created by: pro-rsoft (24Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "daeCharacter.h"
#include "config_daeegg.h"
#include "pt_EggVertex.h"
#include "eggXfmSAnim.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDController.h"
#include "FCDocument/FCDSceneNodeTools.h"
TypeHandle DaeCharacter::_type_handle;
// Useful conversion stuff
#define TO_VEC3(v) (LVecBase3d(v[0], v[1], v[2]))
#define TO_VEC4(v) (LVecBase4d(v[0], v[1], v[2], v[3]))
#define TO_COLOR(v) (Colorf(v[0], v[1], v[2], v[3]))
#define FROM_VEC3(v) (FMVector3(v[0], v[1], v[2]))
#define FROM_VEC4(v) (FMVector4(v[0], v[1], v[2], v[3]))
#define FROM_MAT4(v) (FMMatrix44(v.getData()))
#define FROM_FSTRING(fs) (string(fs.c_str()))
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DaeCharacter::
DaeCharacter(const string name, const FCDControllerInstance* controller_instance) {
_controller_instance = (FCDControllerInstance*) controller_instance;
_name = name;
_frame_rate = 0;
_skin_controller = NULL;
// If it's a skin controller, add the controller joints.
FCDController* controller = (FCDController*) controller_instance->GetEntity();
if (controller == NULL) return;
if (controller->IsSkin()) {
_skin_controller = controller->GetSkinController();
if (_skin_controller == NULL) return;
for (size_t j = 0; j < _skin_controller->GetJointCount(); ++j) {
_controller_joints[FROM_FSTRING(_skin_controller->GetJoint(j)->GetId())] = (FCDSkinControllerJoint*) _skin_controller->GetJoint(j);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::as_egg_bundle
// Access: Public
// Description: Returns the character as a <Bundle> element,
// suited for the animation table.
////////////////////////////////////////////////////////////////////
PT(EggTable) DaeCharacter::
as_egg_bundle() {
PT(EggTable) bundle = new EggTable(_name);
bundle->set_table_type(EggTable::TT_bundle);
PT(EggTable) skeleton = new EggTable("<skeleton>");
skeleton->set_table_type(EggTable::TT_table);
bundle->add_child(skeleton);
// Loop through the joint hierarchy
FCDSceneNodeList roots = _controller_instance->FindSkeletonNodes();
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
process_joint(skeleton, *it);
}
return bundle;
}
////////////////////////////////////////////////////////////////////
// Function: DaeCharacter::process_joint
// Access: Public
// Description: Processes a joint node and its transforms.
////////////////////////////////////////////////////////////////////
void DaeCharacter::
process_joint(PT(EggTable) parent, FCDSceneNode* node) {
nassertv(node != NULL);
string node_id = FROM_FSTRING(node->GetDaeId());
PT(EggTable) joint = new EggTable(node_id);
joint->set_table_type(EggTable::TT_table);
parent->add_child(joint);
PT(EggXfmSAnim) xform = new EggXfmSAnim("xform");
joint->add_child(xform);
xform->set_fps(_frame_rate);
// Generate the sampled animation and loop through the matrices
FCDSceneNodeTools::GenerateSampledAnimation(node);
FMMatrix44List matrices = FCDSceneNodeTools::GetSampledAnimationMatrices();
for (FMMatrix44List::const_iterator it = matrices.begin(); it != matrices.end(); ++it) {
LMatrix4d matr = DAEToEggConverter::convert_matrix(*it);
assert(xform->add_data(matr));
}
// Loop through the children joints
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
if (node->GetChild(ch)->IsJoint()) {
process_joint(joint, node->GetChild(ch));
}
}
}

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// Filename: daeCharacter.h
// Created by: pro-rsoft (24Nov08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandatoolbase.h"
#include "typedReferenceCount.h"
#include "typeHandle.h"
#include "eggTable.h"
#include "daeToEggConverter.h"
#include "pre_fcollada_include.h"
#include "FCollada.h"
#include "FCDocument/FCDSceneNode.h"
#include "FCDocument/FCDControllerInstance.h"
#include "FCDocument/FCDSkinController.h"
#ifndef DAECHARACTER_H
#define DAECHARACTER_H
////////////////////////////////////////////////////////////////////
// Class : DaeCharacter
// Description : Class representing an animated character.
////////////////////////////////////////////////////////////////////
class DaeCharacter : public TypedReferenceCount {
public:
DaeCharacter(const string name, const FCDControllerInstance* controller_instance);
PT(EggTable) as_egg_bundle();
void process_joint(PT(EggTable) parent, FCDSceneNode* node);
private:
int _frame_rate;
string _name;
FCDControllerInstance* _controller_instance;
FCDSkinController* _skin_controller;
pmap<string, FCDSkinControllerJoint*> _controller_joints;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "DaeCharacter",
TypedReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#endif

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// Filename: daeMaterials.cxx
// Created by: pro-rsoft (03Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "daeMaterials.h"
#include "config_daeegg.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDMaterial.h"
#include "FCDocument/FCDEffect.h"
#include "FCDocument/FCDTexture.h"
#include "FCDocument/FCDEffectParameterSampler.h"
#include "FCDocument/FCDImage.h"
#include "filename.h"
#include "string_utils.h"
TypeHandle DaeMaterials::_type_handle;
// Useful conversion stuff
#define CONV_VEC3(v) (LVecBase3d(v[0], v[1], v[2]))
#define CONV_VEC4(v) (LVecBase4d(v[0], v[1], v[2], v[3]))
#define CONV_COLOR(v) (Colorf(v[0], v[1], v[2], v[3]))
#define FROM_FSTRING(fs) (string(fs.c_str()))
// luminance function, based on the ISO/CIE color standards
// see ITU-R Recommendation BT.709-4
#define luminance(c) ((c[0] * 0.212671 + c[1] * 0.715160 + c[2] * 0.072169))
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DaeMaterials::
DaeMaterials(const FCDGeometryInstance* geometry_instance) {
for (size_t mi = 0; mi < geometry_instance->GetMaterialInstanceCount(); ++mi) {
add_material_instance(geometry_instance->GetMaterialInstance(mi));
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::add_material_instance
// Access: Public
// Description: Adds a material instance. Normally automatically
// done by constructor.
////////////////////////////////////////////////////////////////////
void DaeMaterials::add_material_instance(const FCDMaterialInstance* instance) {
nassertv(instance != NULL);
const string semantic (FROM_FSTRING(instance->GetSemantic()));
if (_materials.count(semantic) > 0) {
daeegg_cat.warning() << "Ignoring duplicate material with semantic" << semantic << endl;
return;
}
_materials[semantic] = new DaeMaterial();
// Load in the uvsets
for (size_t vib = 0; vib < instance->GetVertexInputBindingCount(); ++vib) {
const FCDMaterialInstanceBindVertexInput* mivib = instance->GetVertexInputBinding(vib);
assert(mivib != NULL);
_materials[semantic]->_uvsets[mivib->inputSet] = FROM_FSTRING(mivib->semantic);
}
// Handle the material stuff
daeegg_cat.spam() << "Trying to process material with semantic " << semantic << endl;
PT_EggMaterial egg_material = new EggMaterial(semantic);
pvector<PT_EggTexture> egg_textures;
const FCDEffect* effect = instance->GetMaterial()->GetEffect();
if (effect == NULL) {
daeegg_cat.debug() << "Ignoring material (semantic: " << semantic << ") without assigned effect" << endl;
} else {
// Grab the common profile effect
const FCDEffectStandard* effect_common = (FCDEffectStandard *)effect->FindProfile(FUDaeProfileType::COMMON);
if (effect_common == NULL) {
daeegg_cat.debug() << "Ignoring effect referenced by material with semantic " << semantic
<< " because it has no common profile" << endl;
} else {
daeegg_cat.spam() << "Processing effect, material semantic is " << semantic << endl;
// Set the material parameters
egg_material->set_amb(CONV_COLOR(effect_common->GetAmbientColor()));
////TODO: find a better way for transparency
//LVecBase4f diffuse = CONV_COLOR(effect_common->GetDiffuseColor());
//diffuse.set_w(diffuse.get_w() * (1.0f - effect_common->GetOpacity()));
//egg_material->set_diff(diffuse);
egg_material->set_diff(CONV_COLOR(effect_common->GetDiffuseColor()));
egg_material->set_emit(CONV_COLOR(effect_common->GetEmissionColor()) * effect_common->GetEmissionFactor());
egg_material->set_shininess(effect_common->GetShininess());
egg_material->set_spec(CONV_COLOR(effect_common->GetSpecularColor()));
// Now try to load in the textures
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::DIFFUSE, EggTexture::ET_modulate);
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::BUMP, EggTexture::ET_normal);
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::SPECULAR, EggTexture::ET_modulate_gloss);
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::SPECULAR_LEVEL, EggTexture::ET_gloss);
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::OPACITY, EggTexture::ET_unspecified, EggTexture::F_alpha);
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::TRANSPARENT, EggTexture::ET_unspecified, EggTexture::F_alpha);
process_texture_bucket(semantic, effect_common, FUDaeTextureChannel::EMISSION, EggTexture::ET_add);
// Now, calculate the color blend stuff.
_materials[semantic]->_blend = convert_blend(effect_common->GetTransparencyMode(),
CONV_COLOR(effect_common->GetTranslucencyColor()),
effect_common->GetTranslucencyFactor());
}
// Find an <extra> tag to support some extra stuff from extensions
process_extra(semantic, effect->GetExtra());
}
daeegg_cat.spam() << "Found " << egg_textures.size() << " textures in material" << endl;
_materials[semantic]->_egg_material = egg_material;
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::process_texture_bucket
// Access: Private
// Description: Processes the given texture bucket and gives
// the textures in it the given envtype and format.
////////////////////////////////////////////////////////////////////
void DaeMaterials::
process_texture_bucket(const string semantic, const FCDEffectStandard* effect_common, FUDaeTextureChannel::Channel bucket, EggTexture::EnvType envtype, EggTexture::Format format) {
for (size_t tx = 0; tx < effect_common->GetTextureCount(bucket); ++tx) {
const FCDImage* image = effect_common->GetTexture(bucket, tx)->GetImage();
if (image == NULL) {
daeegg_cat.warning() << "Texture references a nonexisting image!" << endl;
} else {
const FCDEffectParameterSampler* sampler = effect_common->GetTexture(bucket, tx)->GetSampler();
// FCollada only supplies absolute paths. We need to grab the document
// location ourselves and make the image path absolute.
Filename texpath;
if (image->GetDocument()) {
Filename docpath = Filename::from_os_specific(FROM_FSTRING(image->GetDocument()->GetFileUrl()));
docpath.make_canonical();
texpath = Filename::from_os_specific(FROM_FSTRING(image->GetFilename()));
texpath.make_canonical();
texpath.make_relative_to(docpath.get_dirname(), true);
daeegg_cat.debug() << "Found texture with path " << texpath << endl;
} else {
// Never mind.
texpath = Filename::from_os_specific(FROM_FSTRING(image->GetFilename()));
}
PT_EggTexture egg_texture = new EggTexture(FROM_FSTRING(image->GetDaeId()), texpath.to_os_generic());
// Find a set of UV coordinates
const FCDEffectParameterInt* uvset = effect_common->GetTexture(bucket, tx)->GetSet();
if (uvset != NULL) {
if (_materials[semantic]->_uvsets.count(uvset->GetValue()) == 0) {
daeegg_cat.warning() << "Texture references a nonexisting UV coordinate set!" << endl;
} else {
egg_texture->set_uv_name(_materials[semantic]->_uvsets[uvset->GetValue()]);
}
}
// Apply sampler stuff
if (sampler != NULL) {
egg_texture->set_texture_type(convert_texture_type(sampler->GetSamplerType()));
egg_texture->set_wrap_u(convert_wrap_mode(sampler->GetWrapS()));
if (sampler->GetSamplerType() != FCDEffectParameterSampler::SAMPLER1D) {
egg_texture->set_wrap_v(convert_wrap_mode(sampler->GetWrapT()));
}
if (sampler->GetSamplerType() == FCDEffectParameterSampler::SAMPLER3D) {
egg_texture->set_wrap_w(convert_wrap_mode(sampler->GetWrapP()));
}
egg_texture->set_minfilter(convert_filter_type(sampler->GetMinFilter()));
egg_texture->set_magfilter(convert_filter_type(sampler->GetMagFilter()));
if (envtype != EggTexture::ET_unspecified) {
egg_texture->set_env_type(envtype);
}
if (format != EggTexture::F_unspecified) {
egg_texture->set_format(format);
}
}
_materials[semantic]->_egg_textures.push_back(egg_texture);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::process_extra
// Access: Private
// Description: Processes the extra data in the given <extra> tag.
// If the given element is NULL, it just silently
// returns.
////////////////////////////////////////////////////////////////////
void DaeMaterials::
process_extra(const string semantic, const FCDExtra* extra) {
if (extra == NULL) return;
const FCDEType* etype = extra->GetDefaultType();
if (etype == NULL) return;
for (size_t et = 0; et < etype->GetTechniqueCount(); ++et) {
const FCDENode* enode = ((const FCDENode*)(etype->GetTechnique(et)))->FindChildNode("double_sided");
if (enode != NULL) {
if (trim(enode->GetContent()) == "1") {
_materials[semantic]->_double_sided = true;
} else if (trim(enode->GetContent()) == "0") {
_materials[semantic]->_double_sided = false;
} else {
daeegg_cat.warning() << "Expected <double_sided> tag to be either 1 or 0, found '" << enode->GetContent() << "' instead" << endl;
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::apply_to
// Access: Public
// Description: Applies the stuff to the given EggPrimitive.
////////////////////////////////////////////////////////////////////
void DaeMaterials::
apply_to(const string semantic, const PT(EggPrimitive) to) {
if (_materials.count(semantic) > 0) {
to->set_material(_materials[semantic]->_egg_material);
for (pvector<PT_EggTexture>::iterator it = _materials[semantic]->_egg_textures.begin(); it != _materials[semantic]->_egg_textures.end(); ++it) {
daeegg_cat.spam() << "Applying texture " << (*it)->get_name() << " from material with semantic " << semantic << endl;
to->add_texture(*it);
}
to->set_bface_flag(_materials[semantic]->_double_sided);
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::apply_to
// Access: Public
// Description: Applies the colorblend stuff to the given EggGroup.
////////////////////////////////////////////////////////////////////
void DaeMaterials::
apply_to(const string semantic, const PT(EggGroup) to) {
if (_materials.count(semantic) > 0) {
PT(DaeBlendSettings) blend = _materials[semantic]->_blend;
if (blend->_enabled) {
to->set_blend_mode(EggGroup::BM_add);
to->set_blend_color(blend->_color);
to->set_blend_operand_a(blend->_operand_a);
to->set_blend_operand_b(blend->_operand_b);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::get_uvset_name
// Access: Public
// Description: Returns the name of the uvset with the specified
// FCollada input set, or an empty string if the given
// material has no input set.
////////////////////////////////////////////////////////////////////
const string DaeMaterials::
get_uvset_name(const string semantic, int32 input_set) {
if (_materials.count(semantic) > 0 && _materials[semantic]->_uvsets.count(input_set)) {
return _materials[semantic]->_uvsets[input_set];
}
return "";
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::convert_texture_type
// Access: Public, Static
// Description: Converts an FCollada sampler type to the EggTexture
// texture type equivalent.
////////////////////////////////////////////////////////////////////
EggTexture::TextureType DaeMaterials::
convert_texture_type(const FCDEffectParameterSampler::SamplerType orig_type) {
switch (orig_type) {
case FCDEffectParameterSampler::SAMPLER1D:
return EggTexture::TT_1d_texture;
case FCDEffectParameterSampler::SAMPLER2D:
return EggTexture::TT_2d_texture;
case FCDEffectParameterSampler::SAMPLER3D:
return EggTexture::TT_3d_texture;
case FCDEffectParameterSampler::SAMPLERCUBE:
return EggTexture::TT_cube_map;
default:
daeegg_cat.warning() << "Invalid sampler type found" << endl;
}
return EggTexture::TT_unspecified;
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::convert_wrap_mode
// Access: Public, Static
// Description: Converts an FCollada wrap mode to the
// EggTexture wrap mode equivalent.
////////////////////////////////////////////////////////////////////
EggTexture::WrapMode DaeMaterials::
convert_wrap_mode(const FUDaeTextureWrapMode::WrapMode orig_mode) {
switch (orig_mode) {
case FUDaeTextureWrapMode::NONE:
//FIXME: this shouldnt be unspecified
return EggTexture::WM_unspecified;
case FUDaeTextureWrapMode::WRAP:
return EggTexture::WM_repeat;
case FUDaeTextureWrapMode::MIRROR:
return EggTexture::WM_mirror;
case FUDaeTextureWrapMode::CLAMP:
return EggTexture::WM_clamp;
case FUDaeTextureWrapMode::BORDER:
return EggTexture::WM_border_color;
case FUDaeTextureWrapMode::UNKNOWN:
return EggTexture::WM_unspecified;
default:
daeegg_cat.warning() << "Invalid wrap mode found: " << FUDaeTextureWrapMode::ToString(orig_mode) << endl;
}
return EggTexture::WM_unspecified;
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::convert_filter_type
// Access: Public, Static
// Description: Converts an FCollada filter function to the
// EggTexture wrap type equivalent.
////////////////////////////////////////////////////////////////////
EggTexture::FilterType DaeMaterials::
convert_filter_type(const FUDaeTextureFilterFunction::FilterFunction orig_type) {
switch (orig_type) {
case FUDaeTextureFilterFunction::NONE:
//FIXME: this shouldnt be unspecified
return EggTexture::FT_unspecified;
case FUDaeTextureFilterFunction::NEAREST:
return EggTexture::FT_nearest;
case FUDaeTextureFilterFunction::LINEAR:
return EggTexture::FT_linear;
case FUDaeTextureFilterFunction::NEAREST_MIPMAP_NEAREST:
return EggTexture::FT_nearest_mipmap_nearest;
case FUDaeTextureFilterFunction::LINEAR_MIPMAP_NEAREST:
return EggTexture::FT_linear_mipmap_nearest;
case FUDaeTextureFilterFunction::NEAREST_MIPMAP_LINEAR:
return EggTexture::FT_nearest_mipmap_linear;
case FUDaeTextureFilterFunction::LINEAR_MIPMAP_LINEAR:
return EggTexture::FT_linear_mipmap_linear;
case FUDaeTextureFilterFunction::UNKNOWN:
return EggTexture::FT_unspecified;
default:
daeegg_cat.warning() << "Unknown filter type found: " << FUDaeTextureFilterFunction::ToString(orig_type) << endl;
}
return EggTexture::FT_unspecified;
}
////////////////////////////////////////////////////////////////////
// Function: DaeMaterials::convert_blend
// Access: Private, Static
// Description: Converts collada blend attribs to Panda's equivalents.
////////////////////////////////////////////////////////////////////
PT(DaeMaterials::DaeBlendSettings) DaeMaterials::
convert_blend(FCDEffectStandard::TransparencyMode mode, Colorf transparent, double transparency) {
// Create the DaeBlendSettings and fill it with some defaults.
PT(DaeBlendSettings) blend = new DaeBlendSettings();
blend->_enabled = true;
blend->_color = Colorf::zero();
blend->_operand_a = EggGroup::BO_unspecified;
blend->_operand_b = EggGroup::BO_unspecified;
// First fill in the color value.
if (mode == FCDEffectStandard::A_ONE) {// || mode == FCDEffectStandard::A_ZERO) {
double value = transparent[3] * transparency;
blend->_color = Colorf(value, value, value, value);
} else if (mode == FCDEffectStandard::RGB_ZERO) {//|| mode == FCDEffectStandard::RGB_ONE) {
blend->_color = transparent * transparency;
blend->_color[3] = luminance(blend->_color);
} else {
daeegg_cat.error() << "Unknown opaque type found!" << endl;
blend->_enabled = false;
return blend;
}
// Now figure out the operands.
if (mode == FCDEffectStandard::RGB_ZERO) {// || mode == FCDEffectStandard::A_ZERO) {
blend->_operand_a = EggGroup::BO_constant_color;
blend->_operand_b = EggGroup::BO_one_minus_constant_color;
} else if (mode == FCDEffectStandard::A_ONE) {// || mode == FCDEffectStandard::RGB_ONE) {
blend->_operand_a = EggGroup::BO_one_minus_constant_color;
blend->_operand_b = EggGroup::BO_constant_color;
} else {
daeegg_cat.error() << "Unknown opaque type found!" << endl;
blend->_enabled = false;
return blend;
}
// See if we can optimize out the color.
if (blend->_operand_a == EggGroup::BO_constant_color) {
if (blend->_color[0] == blend->_color[1] == blend->_color[2] == blend->_color[3] == 0) {
blend->_operand_a = EggGroup::BO_zero;
}
if (blend->_color[0] == blend->_color[1] == blend->_color[2] == blend->_color[3] == 1) {
blend->_operand_a = EggGroup::BO_one;
}
}
if (blend->_operand_b == EggGroup::BO_one_minus_constant_color) {
if (blend->_color[0] == blend->_color[1] == blend->_color[2] == blend->_color[3] == 0) {
blend->_operand_b = EggGroup::BO_one;
}
if (blend->_color[0] == blend->_color[1] == blend->_color[2] == blend->_color[3] == 1) {
blend->_operand_b = EggGroup::BO_zero;
}
}
// See if we can entirely disable the blend.
if (blend->_operand_a == EggGroup::BO_one && blend->_operand_b == EggGroup::BO_zero) {
blend->_enabled = false;
}
return blend;
}

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// Filename: daeMaterials.h
// Created by: pro-rsoft (03Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DAEMATERIALS_H
#define DAEMATERIALS_H
#include "pandatoolbase.h"
#include "eggMaterial.h"
#include "eggTexture.h"
#include "eggPrimitive.h"
#include "eggGroup.h"
#include "pointerTo.h"
#include "pt_EggTexture.h"
#include "pt_EggMaterial.h"
#include "pre_fcollada_include.h"
#include "FCollada.h"
#include "FCDocument/FCDGeometryInstance.h"
#include "FCDocument/FCDMaterialInstance.h"
#include "FCDocument/FCDEffectStandard.h"
#include "FCDocument/FCDEffectParameterSampler.h"
#include "FCDocument/FCDExtra.h"
////////////////////////////////////////////////////////////////////
// Class : DaeMaterials
// Description : This class is seperated from the converter file
// because otherwise it would get too big and
// needlessly complicated.
////////////////////////////////////////////////////////////////////
class DaeMaterials : public TypedReferenceCount {
public:
DaeMaterials(const FCDGeometryInstance* geometry_instance);
virtual ~DaeMaterials() {};
void add_material_instance(const FCDMaterialInstance* instance);
void apply_to(const string semantic, const PT(EggPrimitive) to);
void apply_to(const string semantic, const PT(EggGroup) to);
const string get_uvset_name(const string semantic, int32 input_set);
static EggTexture::TextureType convert_texture_type(const FCDEffectParameterSampler::SamplerType orig_type);
static EggTexture::WrapMode convert_wrap_mode(const FUDaeTextureWrapMode::WrapMode orig_mode);
static EggTexture::FilterType convert_filter_type(const FUDaeTextureFilterFunction::FilterFunction orig_type);
private:
// Holds stuff for color blend attribs.
struct DaeBlendSettings : public ReferenceCount {
bool _enabled;
Colorf _color;
EggGroup::BlendOperand _operand_a;
EggGroup::BlendOperand _operand_b;
};
// Holds stuff for an individual material.
struct DaeMaterial : public ReferenceCount {
pvector<PT_EggTexture> _egg_textures;
PT_EggMaterial _egg_material;
bool _double_sided;
pmap<int32, string> _uvsets;
PT(DaeBlendSettings) _blend;
};
void process_texture_bucket(const string semantic, const FCDEffectStandard* effect_common, FUDaeTextureChannel::Channel bucket, EggTexture::EnvType envtype = EggTexture::ET_unspecified, EggTexture::Format format = EggTexture::F_unspecified);
void process_extra(const string semantic, const FCDExtra* extra);
static PT(DaeBlendSettings) convert_blend(FCDEffectStandard::TransparencyMode mode, Colorf transparent, double transparency);
pmap<const string, PT(DaeMaterial)> _materials;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "DaeMaterials",
TypedReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#endif

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// Filename: daeToEggConverter.cxx
// Created by: pro-rsoft (08May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "daeToEggConverter.h"
#include "config_daeegg.h"
#include "daeCharacter.h"
#include "dcast.h"
#include "string_utils.h"
#include "eggData.h"
#include "eggPrimitive.h"
#include "eggLine.h"
#include "eggPolygon.h"
#include "eggTriangleFan.h"
#include "eggTriangleStrip.h"
#include "eggPoint.h"
#include "eggXfmSAnim.h"
#include "eggSAnimData.h"
#include "pt_EggVertex.h"
#include "FCDocument/FCDAsset.h"
#include "FCDocument/FCDocumentTools.h"
#include "FCDocument/FCDSceneNode.h"
#include "FCDocument/FCDSceneNodeTools.h"
#include "FCDocument/FCDGeometry.h"
#include "FCDocument/FCDGeometryInstance.h"
#include "FCDocument/FCDGeometryPolygons.h"
#include "FCDocument/FCDGeometrySource.h"
#include "FCDocument/FCDSkinController.h"
#include "FCDocument/FCDController.h"
#include "FCDocument/FCDControllerInstance.h"
#include "FCDocument/FCDMorphController.h"
#include "FCDocument/FCDMaterialInstance.h"
#include "FCDocument/FCDExtra.h"
#include "FCDocument/FCDEffect.h"
#include "FCDocument/FCDEffectStandard.h"
// Useful conversion stuff
#define TO_VEC3(v) (LVecBase3d(v[0], v[1], v[2]))
#define TO_VEC4(v) (LVecBase4d(v[0], v[1], v[2], v[3]))
#define TO_COLOR(v) (Colorf(v[0], v[1], v[2], v[3]))
#define FROM_VEC3(v) (FMVector3(v[0], v[1], v[2]))
#define FROM_VEC4(v) (FMVector4(v[0], v[1], v[2], v[3]))
#define FROM_MAT4(v) (FMMatrix44(v.getData()))
#define FROM_FSTRING(fs) (string(fs.c_str()))
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DAEToEggConverter::
DAEToEggConverter() {
_document = NULL;
_table = NULL;
_frame_rate = -1;
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DAEToEggConverter::
DAEToEggConverter(const DAEToEggConverter &copy) :
SomethingToEggConverter(copy)
{
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DAEToEggConverter::
~DAEToEggConverter() {
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::make_copy
// Access: Public, Virtual
// Description: Allocates and returns a new copy of the converter.
////////////////////////////////////////////////////////////////////
SomethingToEggConverter *DAEToEggConverter::
make_copy() {
return new DAEToEggConverter(*this);
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::get_name
// Access: Public, Virtual
// Description: Returns the English name of the file type this
// converter supports.
////////////////////////////////////////////////////////////////////
string DAEToEggConverter::
get_name() const {
return "COLLADA";
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::get_extension
// Access: Public, Virtual
// Description: Returns the common extension of the file type this
// converter supports.
////////////////////////////////////////////////////////////////////
string DAEToEggConverter::
get_extension() const {
return "dae";
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEggConverter::convert_file
// Access: Public, Virtual
// Description: Handles the reading of the input file and converting
// it to egg. Returns true if successful, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool DAEToEggConverter::
convert_file(const Filename &filename) {
// Reset stuff
clear_error();
_joints.clear();
_vertex_pools.clear();
_skeletons.clear();
_frame_rate = -1;
// The default coordinate system is Y-up
if (_egg_data->get_coordinate_system() == CS_default) {
_egg_data->set_coordinate_system(CS_yup_right);
}
// Read the file
FCollada::Initialize();
_document = FCollada::LoadDocument(filename.to_os_specific().c_str());
if(_document == NULL) {
daeegg_cat.error() << "Failed to load document: " << _error_handler.GetErrorString() << endl;
FCollada::Release();
return false;
}
// Make sure the file uses consistent coordinate system and length
FCDocumentTools::StandardizeUpAxisAndLength(_document);
_table = new EggTable();
_table->set_table_type(EggTable::TT_table);
// Process the stuff
process_asset();
preprocess();
FCDSceneNode* visual_scene = _document->GetVisualSceneInstance();
if (visual_scene != NULL) {
// First check for an <extra> tag
const FCDExtra* extra = visual_scene->GetExtra();
//FIXME: eek this looks horrid
if (extra != NULL) {
const FCDEType* etype = extra->GetDefaultType();
if (etype != NULL) {
const FCDENode* enode = (const FCDENode*) etype->FindTechnique("MAX3D");
if (enode != NULL) {
enode = enode->FindChildNode("frame_rate");
if (enode != NULL && !string_to_int(enode->GetContent(), _frame_rate)) {
daeegg_cat.warning() << "Invalid integer in <frame_rate> tag: '" << enode->GetContent() << "'" << endl;
} } } }
// Now loop through the children
for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
process_node(DCAST(EggGroupNode, _egg_data), visual_scene->GetChild(ch));
}
}
SAFE_DELETE(visual_scene);
_egg_data->add_child(_table);
// Clean up and return
SAFE_DELETE(_document);
FCollada::Release();
return true;
}
void DAEToEggConverter::process_asset() {
if (_document->GetAsset() == NULL) return;
// Read out the coordinate system
FMVector3 up_axis (_document->GetAsset()->GetUpAxis());
if (up_axis == FMVector3(0, 1, 0)) {
_egg_data->set_coordinate_system(CS_yup_right);
} else if (up_axis == FMVector3(0, 0, 1)) {
_egg_data->set_coordinate_system(CS_zup_right);
} else {
_egg_data->set_coordinate_system(CS_invalid);
daeegg_cat.warning() << "Unrecognized coordinate system!\n";
}
}
// This function lists all the joints and referenced skeletons
void DAEToEggConverter::preprocess(const FCDSceneNode* node) {
// If the node is NULL, take the visual scene instance.
if (node == NULL) {
assert(_document != NULL);
_skeletons.clear();
_joints.clear();
node = _document->GetVisualSceneInstance();
}
if (node == NULL) return;
if (node->IsJoint()) {
_joints[FROM_FSTRING(node->GetDaeId())] = NULL;
}
// Loop through the instances first.
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
if (node->GetInstance(in)->GetType() == FCDEntityInstance::CONTROLLER) {
// Loop through the skeleton roots now.
FCDSceneNodeList roots = ((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes();
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
daeegg_cat.spam() << "Found referenced skeleton root " << FROM_FSTRING((*it)->GetDaeId()) << endl;
_skeletons.push_back(FROM_FSTRING((*it)->GetDaeId()));
}
}
}
// Now loop through the children and recurse.
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
preprocess(node->GetChild(ch));
}
}
// Process the node. If forced is true, it will even process it if its known to be a skeleton root.
void DAEToEggConverter::process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced) {
nassertv(node != NULL);
string node_id = FROM_FSTRING(node->GetDaeId());
daeegg_cat.spam() << "Processing node with ID '" << node_id << "'" << endl;
// Important! If it's known to be a skeleton root, ignore it for now, unless we're processing forced.
if (!forced && count(_skeletons.begin(), _skeletons.end(), node_id) > 0) {
daeegg_cat.spam() << "Ignoring skeleton root node with ID '" << node_id << "', we'll process it later" << endl;
return;
}
// Create an egg group for this node
PT(EggGroup) node_group = new EggGroup(node_id);
parent->add_child(node_group);
// Check if its a joint
if (node->IsJoint()) {
node_group->set_group_type(EggGroup::GT_joint);
_joints[node_id] = node_group;
}
// Loop through the transforms and apply them
for (size_t tr = 0; tr < node->GetTransformCount(); ++tr) {
apply_transform(node_group, node->GetTransform(tr));
}
// Loop through the instances and process them
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
process_instance(node_group, node->GetInstance(in));
}
// Loop through the children and recursively process them
for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
process_node(DCAST(EggGroupNode, node_group), node->GetChild(ch));
}
// Loop through any possible scene node instances and process those, too.
for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
if (node->GetInstance(in)->GetEntity() && node->GetInstance(in)->GetEntity()->GetType() == FCDEntity::SCENE_NODE) {
process_node(DCAST(EggGroupNode, node_group), (const FCDSceneNode*) node->GetInstance(in)->GetEntity());
}
}
}
void DAEToEggConverter::process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance) {
nassertv(instance != NULL);
nassertv(instance->GetEntity() != NULL);
// Check what kind of instance this is
switch (instance->GetType()) {
case FCDEntityInstance::GEOMETRY: {
const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
assert(geometry != NULL);
if (geometry->IsMesh()) {
// Now, handle the mesh.
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
}
if (geometry->IsSpline()) {
process_spline(parent, FROM_FSTRING(geometry->GetDaeId()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
}
break; }
case FCDEntityInstance::CONTROLLER: {
// Add the dart tag and process the controller instance
parent->set_dart_type(EggGroup::DT_default);
process_controller(parent, (const FCDControllerInstance*) instance);
break; }
case FCDEntityInstance::MATERIAL:
// We don't process this directly, handled per-geometry instead.
break;
case FCDEntityInstance::SIMPLE: {
// Grab the entity and check it's type.
const FCDEntity* entity = instance->GetEntity();
if (entity->GetType() != FCDEntity::SCENE_NODE) {
daeegg_cat.warning() << "Unsupported entity type found" << endl;
}
break; }
default:
daeegg_cat.warning() << "Unsupported instance type found" << endl;
}
}
// Processes the given mesh.
void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials) {
nassertv(mesh != NULL);
// Create the egg stuff to hold this mesh
PT(EggGroup) mesh_group = new EggGroup(FROM_FSTRING(mesh->GetDaeId()));
parent->add_child(mesh_group);
PT(EggVertexPool) mesh_pool = new EggVertexPool(FROM_FSTRING(mesh->GetDaeId()));
mesh_group->add_child(mesh_pool);
_vertex_pools[FROM_FSTRING(mesh->GetDaeId())] = mesh_pool;
// First retrieve the vertex source
if (mesh->GetSourceCount() == 0) return;
const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
if (vsource == NULL) return;
// Stores which group holds the primitives.
PT(EggGroup) primitiveholder;
// Loop through the polygon groups and add them
for (size_t gr = 0; gr < mesh->GetPolygonsCount(); ++gr) {
const FCDGeometryPolygons* polygons = mesh->GetPolygons(gr);
primitiveholder = mesh_group;
// If we have materials, make a group for each material. Then, apply the material's per-group stuff.
if (materials != NULL && (!polygons->GetMaterialSemantic().empty()) && mesh->GetPolygonsCount() > 1) {
primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + FROM_FSTRING(polygons->GetMaterialSemantic()));
mesh_group->add_child(primitiveholder);
}
// Apply the per-group data of the materials, if we have it.
if (materials != NULL) {
materials->apply_to(FROM_FSTRING(polygons->GetMaterialSemantic()), primitiveholder);
}
// Find the position sources
const FCDGeometryPolygonsInput* pinput = polygons->FindInput(FUDaeGeometryInput::POSITION);
assert(pinput != NULL);
const uint32* indices = pinput->GetIndices();
// Find the normal sources
const FCDGeometrySource* nsource = mesh->FindSourceByType(FUDaeGeometryInput::NORMAL);
const FCDGeometryPolygonsInput* ninput = polygons->FindInput(FUDaeGeometryInput::NORMAL);
const uint32* nindices;
if (ninput != NULL) nindices = ninput->GetIndices();
// Find texcoord sources
const FCDGeometrySource* tcsource = mesh->FindSourceByType(FUDaeGeometryInput::TEXCOORD);
const FCDGeometryPolygonsInput* tcinput = polygons->FindInput(FUDaeGeometryInput::TEXCOORD);
const uint32* tcindices;
if (tcinput != NULL) tcindices = tcinput->GetIndices();
// Find vcolor sources
const FCDGeometrySource* csource = mesh->FindSourceByType(FUDaeGeometryInput::COLOR);
const FCDGeometryPolygonsInput* cinput = polygons->FindInput(FUDaeGeometryInput::COLOR);
const uint32* cindices;
if (cinput != NULL) cindices = cinput->GetIndices();
// Find binormal sources
const FCDGeometrySource* bsource = mesh->FindSourceByType(FUDaeGeometryInput::TEXBINORMAL);
const FCDGeometryPolygonsInput* binput = polygons->FindInput(FUDaeGeometryInput::TEXBINORMAL);
const uint32* bindices;
if (binput != NULL) bindices = binput->GetIndices();
// Find tangent sources
const FCDGeometrySource* tsource = mesh->FindSourceByType(FUDaeGeometryInput::TEXTANGENT);
const FCDGeometryPolygonsInput* tinput = polygons->FindInput(FUDaeGeometryInput::TEXTANGENT);
const uint32* tindices;
if (tinput != NULL) tindices = tinput->GetIndices();
// Get a name for potential texture coordinate sets
string uvsetname ("");
if (materials != NULL && tcinput != NULL) {
uvsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), tcinput->GetSet());
}
// Loop through the indices and add the vertices.
for (size_t ix = 0; ix < pinput->GetIndexCount(); ++ix) {
PT_EggVertex vertex = mesh_pool->make_new_vertex();
const float* data = &vsource->GetData()[indices[ix]*3];
vertex->set_pos(LPoint3d(data[0], data[1], data[2]));
// Process the normal
if (nsource != NULL && ninput != NULL) {
assert(nsource->GetStride() == 3);
data = &nsource->GetData()[nindices[ix]*3];
vertex->set_normal(LVecBase3d(data[0], data[1], data[2]));
}
// Process the texcoords
if (tcsource != NULL && tcinput != NULL) {
assert(tcsource->GetStride() == 2 || tcsource->GetStride() == 3);
data = &tcsource->GetData()[tcindices[ix]*tcsource->GetStride()];
if (tcsource->GetStride() == 2) {
vertex->set_uv(uvsetname, LPoint2d(data[0], data[1]));
} else {
vertex->set_uvw(uvsetname, LPoint3d(data[0], data[1], data[2]));
}
}
// Process the color
if (csource != NULL && cinput != NULL) {
assert(csource->GetStride() == 4);
data = &csource->GetData()[cindices[ix]*4];
vertex->set_color(Colorf(data[0], data[1], data[2], data[3]));
}
// Possibly add a UV object
if ((bsource != NULL && binput != NULL) || (tsource != NULL && tinput != NULL)) {
PT(EggVertexUV) vertex_uv;
if (tcsource != NULL && tcinput != NULL) {
assert(tcsource->GetStride() == 2 || tcsource->GetStride() == 3);
data = &tcsource->GetData()[tcindices[ix]*tcsource->GetStride()];
if (tcsource->GetStride() == 2) {
vertex_uv = new EggVertexUV(uvsetname, TexCoordd(data[0], data[1]));
} else {
vertex_uv = new EggVertexUV(uvsetname, TexCoord3d(data[0], data[1], data[2]));
}
} else {
vertex_uv = new EggVertexUV(uvsetname, TexCoordd());
}
vertex->set_uv_obj(vertex_uv);
if (bsource != NULL && binput != NULL) {
assert(bsource->GetStride() == 3);
data = &bsource->GetData()[bindices[ix]*3];
vertex_uv->set_binormal(LVecBase3d(data[0], data[1], data[2]));
}
if (tsource != NULL && tinput != NULL) {
assert(tsource->GetStride() == 3);
data = &tsource->GetData()[tindices[ix]*3];
vertex_uv->set_tangent(LVecBase3d(data[0], data[1], data[2]));
}
}
vertex->transform(parent->get_node_to_vertex());
}
// Now loop through the faces
for (size_t fa = polygons->GetFaceOffset(); fa < polygons->GetFaceOffset() + polygons->GetFaceCount(); ++fa) {
PT(EggPrimitive) primitive = NULL;
// Create a primitive that matches the fcollada type
switch (polygons->GetPrimitiveType()) {
case FCDGeometryPolygons::LINES:
primitive = new EggLine();
break;
case FCDGeometryPolygons::POLYGONS:
primitive = new EggPolygon();
break;
case FCDGeometryPolygons::TRIANGLE_FANS:
primitive = new EggTriangleFan();
break;
case FCDGeometryPolygons::TRIANGLE_STRIPS:
primitive = new EggTriangleStrip();
break;
case FCDGeometryPolygons::POINTS:
primitive = new EggPoint();
break;
case FCDGeometryPolygons::LINE_STRIPS:
daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
break;
default:
daeegg_cat.warning() << "Unsupported primitive type found!\n";
}
if (primitive != NULL) {
primitiveholder->add_child(primitive);
if (materials != NULL) {
materials->apply_to(FROM_FSTRING(polygons->GetMaterialSemantic()), primitive);
}
for (size_t ve = polygons->GetFaceVertexOffset(fa); ve < polygons->GetFaceVertexOffset(fa) + polygons->GetFaceVertexCount(fa); ++ve) {
assert(mesh_pool->has_vertex(ve));
primitive->add_vertex(mesh_pool->get_vertex(ve));
}
}
}
}
}
void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline) {
assert(geometry_spline != NULL);
PT(EggGroup) result = new EggGroup(group_name);
parent->add_child(result);
//TODO: if its not a nurbs, make it convert between the types
if (geometry_spline->GetType() != FUDaeSplineType::NURBS) {
daeegg_cat.warning() << "Only NURBS curves are supported (yet)!" << endl;
} else {
// Loop through the splines
for (size_t sp = 0; sp < geometry_spline->GetSplineCount(); ++sp) {
process_spline(result, geometry_spline->GetSpline(sp));
}
}
}
void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spline) {
assert(spline != NULL);
nassertv(spline->GetSplineType() == FUDaeSplineType::NURBS);
// Now load in the nurbs curve to the egg library
PT(EggNurbsCurve) nurbs_curve = new EggNurbsCurve(FROM_FSTRING(spline->GetName()));
parent->add_child(nurbs_curve);
//TODO: what value is this?
nurbs_curve->setup(0, ((const FCDNURBSSpline*) spline)->GetKnotCount());
for (size_t kn = 0; kn < ((const FCDNURBSSpline*) spline)->GetKnotCount(); ++kn) {
const float* knot = ((const FCDNURBSSpline*) spline)->GetKnot(kn);
assert(knot != NULL);
nurbs_curve->set_knot(kn, *knot);
}
for (size_t cv = 0; cv < spline->GetCVCount(); ++cv) {
PT_EggVertex c_vtx = new EggVertex();
c_vtx->set_pos(TO_VEC3(*spline->GetCV(cv)));
c_vtx->transform(parent->get_node_to_vertex());
nurbs_curve->add_vertex(c_vtx);
}
}
void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance) {
assert(instance != NULL);
const FCDController* controller = (const FCDController*) instance->GetEntity();
assert(controller != NULL);
PT(EggVertexPool) vertex_pool = NULL;
// Add the skin geometry
const FCDGeometry* geometry = controller->GetBaseGeometry();
if (geometry != NULL) {
if (geometry->IsMesh()) {
process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
if (_vertex_pools.count(FROM_FSTRING(geometry->GetMesh()->GetDaeId()))) {
vertex_pool = _vertex_pools[FROM_FSTRING(geometry->GetMesh()->GetDaeId())];
}
}
if (geometry->IsSpline()) {
process_spline(parent, FROM_FSTRING(geometry->GetDaeId()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
}
}
// Add the joint hierarchy
FCDSceneNodeList roots = (const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes();
for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
process_node(DCAST(EggGroupNode, parent), *it, true);
}
if (controller->IsSkin()) {
// Load in the vertex influences first
pmap<int32, pvector<pair<PT_EggVertex, float> > > influences;
if (vertex_pool) {
for (size_t in = 0; in < controller->GetSkinController()->GetInfluenceCount(); ++in) {
assert(vertex_pool->has_vertex(in));
for (size_t pa = 0; pa < controller->GetSkinController()->GetVertexInfluence(in)->GetPairCount(); ++pa) {
const FCDJointWeightPair* jwpair = controller->GetSkinController()->GetVertexInfluence(in)->GetPair(pa);
influences[jwpair->jointIndex].push_back(pair<PT_EggVertex, float> (vertex_pool->get_vertex(in), jwpair->weight));
}
}
}
// Loop through the joints in the vertex influences
for (pmap<int32, pvector<pair<PT_EggVertex, float> > >::iterator it = influences.begin(); it != influences.end(); ++it) {
if (it->first == -1) {
daeegg_cat.warning() << "Ignoring vertex influence with negative joint index\n";
//FIXME: Why are there joints with index -1
} else {
const string joint_id = FROM_FSTRING(controller->GetSkinController()->GetJoint(it->first)->GetId());
//TODO: what if the joints have just not been defined yet?
if (_joints.count(joint_id) > 0) {
if (_joints[joint_id]) {
for (pvector<pair<PT_EggVertex, float> >::iterator vi = it->second.begin(); vi != it->second.end(); ++vi) {
_joints[joint_id]->ref_vertex(vi->first, vi->second);
}
} else {
daeegg_cat.warning() << "Unprocessed joint being referenced: '" << joint_id << "'" << endl;
}
} else {
daeegg_cat.warning() << "Unknown joint being referenced: '" << joint_id << "'" << endl;
}
}
}
}
if (controller->IsMorph()) {
assert(controller != NULL);
const FCDMorphController* morph_controller = controller->GetMorphController();
assert(morph_controller != NULL);
PT(EggTable) bundle = new EggTable(parent->get_name());
bundle->set_table_type(EggTable::TT_bundle);
PT(EggTable) morph = new EggTable("morph");
morph->set_table_type(EggTable::TT_table);
bundle->add_child(morph);
// Loop through the morph targets.
for (size_t mt = 0; mt < morph_controller->GetTargetCount(); ++mt) {
const FCDMorphTarget* morph_target = morph_controller->GetTarget(mt);
assert(morph_target != NULL);
PT(EggSAnimData) target = new EggSAnimData(FROM_FSTRING(morph_target->GetGeometry()->GetDaeId()));
if (morph_target->IsAnimated()) {
//TODO
} else {
target->add_data(morph_target->GetWeight());
}
morph->add_child(target);
}
}
// Get a <Bundle> for the character and add it to the table
PT(DaeCharacter) character = new DaeCharacter(parent->get_name(), instance);
_table->add_child(character->as_egg_bundle());
}
LMatrix4d DAEToEggConverter::convert_matrix(const FMMatrix44& matrix) {
LMatrix4d result = LMatrix4d::zeros_mat();
for (char x = 0; x < 4; ++x) {
for (char y = 0; y < 4; ++y) {
result(x, y) = matrix[x][y];
}
}
return result;
}
void DAEToEggConverter::apply_transform(const PT(EggGroup) to, const FCDTransform* from) {
assert(from != NULL);
assert(to != NULL);
switch (from->GetType()) {
case FCDTransform::TRANSLATION:
to->add_translate3d(TO_VEC3(((FCDTTranslation*) from)->GetTranslation()));
break;
case FCDTransform::ROTATION:
to->add_rotate3d(((FCDTRotation*) from)->GetAngle(), TO_VEC3(((FCDTRotation*) from)->GetAxis()));
break;
case FCDTransform::SCALE:
to->add_scale3d(TO_VEC3(((FCDTScale*) from)->GetScale()));
break;
case FCDTransform::MATRIX:
to->add_matrix4(convert_matrix(((FCDTMatrix*) from)->GetTransform()));
break;
default:
// We don't know this, so let FCollada convert it into a matrix
to->add_matrix4(convert_matrix(from->ToMatrix()));
}
}

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// Filename: daeToEggConverter.h
// Created by: pro-rsoft (08May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DAETOEGGCONVERTER_H
#define DAETOEGGCONVERTER_H
#include "pandatoolbase.h"
#include "somethingToEggConverter.h"
#include "eggGroup.h"
#include "eggMaterial.h"
#include "eggTexture.h"
#include "eggTable.h"
#include "eggNurbsCurve.h"
#include "pre_fcollada_include.h"
#include "FCollada.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDTransform.h"
#include "FCDocument/FCDEntityInstance.h"
#include "FCDocument/FCDControllerInstance.h"
#include "FCDocument/FCDGeometryMesh.h"
#include "FCDocument/FCDGeometrySpline.h"
#include "FCDocument/FCDMaterial.h"
#include "FMath/FMMatrix44.h"
#include "daeMaterials.h"
#include "pvector.h" // Include last
////////////////////////////////////////////////////////////////////
// Class : DAEToEggConverter
// Description : This class supervises the construction of an
// EggData structure from a DAE file.
////////////////////////////////////////////////////////////////////
class DAEToEggConverter : public SomethingToEggConverter {
public:
DAEToEggConverter();
DAEToEggConverter(const DAEToEggConverter &copy);
~DAEToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual string get_name() const;
virtual string get_extension() const;
virtual bool convert_file(const Filename &filename);
private:
PT(EggTable) _table;
FCDocument* _document;
FUErrorSimpleHandler _error_handler;
pmap<const string, PT(EggGroup)> _joints;
pmap<const string, PT(EggVertexPool)> _vertex_pools;
pvector<string> _skeletons;
int _frame_rate;
void process_asset();
void preprocess(const FCDSceneNode* node = NULL);
void process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced = false);
void process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance);
void process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials);
void process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline);
void process_spline(PT(EggGroup) parent, const FCDSpline* spline);
void process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance);
//void process_table_joint(PT(EggTable) parent, FCDSceneNode* node);
static LMatrix4d convert_matrix(const FMMatrix44& matrix);
void apply_transform(const PT(EggGroup) to, const FCDTransform* from);
friend class DaeCharacter;
};
#endif

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#include "config_daeegg.cxx"
#include "daeCharacter.cxx"
#include "daeMaterials.cxx"
#include "daeToEggConverter.cxx"

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// Filename: pre_fcollada_include.h
// Created by: pro-rsoft (04Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
// This file defines some stuff that need to be defined before
// one includes FCollada.h
// FCollada expects LINUX to be defined on linux
#ifdef IS_LINUX
#ifndef LINUX
#define LINUX
#endif
#endif
#define NO_LIBXML
#define FCOLLADA_NOMINMAX

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#define BUILD_DIRECTORY $[HAVE_FCOLLADA]
#define OTHER_LIBS \
egg:c pandaegg:m \
pipeline:c pnmimage:c putil:c event:c mathutil:c linmath:c panda:m \
pandabase:c express:c pandaexpress:m \
interrogatedb:c dtoolutil:c dtoolbase:c prc:c dconfig:c dtoolconfig:m dtool:m pystub
#begin bin_target
#define TARGET dae2egg
#define LOCAL_LIBS daeegg eggbase progbase
#define SOURCES \
daeToEgg.cxx daeToEgg.h
#end bin_target
#begin bin_target
#define TARGET egg2dae
#define LOCAL_LIBS daeegg eggbase progbase
#define SOURCES \
eggToDAE.cxx eggToDAE.h
#end bin_target

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// Filename: daeToEgg.cxx
// Created by: pro-rsoft (08May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "daeToEgg.h"
#include "daeToEggConverter.h"
#include "pystub.h"
////////////////////////////////////////////////////////////////////
// Function: DAEToEgg::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DAEToEgg::
DAEToEgg():
SomethingToEgg("COLLADA", ".dae")
{
add_units_options();
add_normals_options();
add_transform_options();
set_program_description
("This program converts .dae files (COLLADA Digital Asset Exchange) to .egg.");
_coordinate_system = CS_yup_right;
}
////////////////////////////////////////////////////////////////////
// Function: DAEToEgg::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void DAEToEgg::
run() {
nout << "Reading " << _input_filename << "\n";
_data->set_coordinate_system(_coordinate_system);
DAEToEggConverter converter;
converter.set_egg_data(_data);
converter._allow_errors = _allow_errors;
apply_parameters(converter);
if (!converter.convert_file(_input_filename)) {
nout << "Errors in conversion.\n";
exit(1);
}
write_egg_file();
nout << "\n";
}
int main(int argc, char *argv[]) {
// A call to pystub() to force libpystub.so to be linked in.
pystub();
DAEToEgg prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}

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// Filename: daeToEgg.h
// Created by: pro-rsoft (08May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DAETOEGG_H
#define DAETOEGG_H
#include "pandatoolbase.h"
#include "somethingToEgg.h"
#include "daeToEggConverter.h"
////////////////////////////////////////////////////////////////////
// Class : DAEToEgg
// Description : A program to read a DAE file and generate an egg
// file.
////////////////////////////////////////////////////////////////////
class DAEToEgg : public SomethingToEgg {
public:
DAEToEgg();
void run();
};
#endif

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// Filename: eggToDAE.cxx
// Created by: pro-rsoft (04Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "eggToDAE.h"
#include "dcast.h"
#include "pystub.h"
#include "pandaVersion.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDAsset.h"
#include "FCDocument/FCDTransform.h"
// Useful conversion stuff
#define TO_VEC3(v) (LVecBase3d(v[0], v[1], v[2]))
#define TO_VEC4(v) (LVecBase4d(v[0], v[1], v[2], v[3]))
#define TO_COLOR(v) (Colorf(v[0], v[1], v[2], v[3]))
#define FROM_VEC3(v) (FMVector3(v[0], v[1], v[2]))
#define FROM_VEC4(v) (FMVector4(v[0], v[1], v[2], v[3]))
#define FROM_MAT4(v) (FMMatrix44(v.get_data()))
#define FROM_FSTRING(fs) (fs.c_str())
////////////////////////////////////////////////////////////////////
// Function: EggToDAE::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggToDAE::
EggToDAE() :
EggToSomething("COLLADA", ".dae", true, false)
{
set_binary_output(false);
set_program_description
("This program converts files from the egg format to the COLLADA "
".dae (Digital Asset Exchange) format.");
_document = NULL;
}
////////////////////////////////////////////////////////////////////
// Function: EggToDAE::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void EggToDAE::
run() {
nassertv(has_output_filename());
nassertv(_data != NULL);
FCollada::Initialize();
_document = FCollada::NewTopDocument();
// Add the contributor part to the asset
FCDAssetContributor* contributor = _document->GetAsset()->AddContributor();
const char* user_name = getenv("USER");
if (user_name == NULL) user_name = getenv("USERNAME");
if (user_name != NULL) contributor->SetAuthor(TO_FSTRING(user_name));
//contributor->SetSourceData();
char authoring_tool[1024];
snprintf(authoring_tool, 1024, "Panda3D %s eggToDAE converter | FCollada v%d.%02d", PANDA_VERSION_STR, FCOLLADA_VERSION >> 16, FCOLLADA_VERSION & 0xFFFF);
authoring_tool[1023] = 0;
contributor->SetAuthoringTool(TO_FSTRING(authoring_tool));
// Set coordinate system
switch (_data->get_coordinate_system()) {
case CS_zup_right:
_document->GetAsset()->SetUpAxis(FMVector3::ZAxis);
break;
case CS_yup_right:
_document->GetAsset()->SetUpAxis(FMVector3::YAxis);
break;
}
// Now actually start processing the data.
FCDSceneNode* visual_scene = _document->AddVisualScene();
for (EggGroupNode::iterator it = _data->begin(); it != _data->end(); ++it) {
if ((*it)->is_of_type(EggGroup::get_class_type())) {
process_node(visual_scene, DCAST(EggGroup, *it));
}
}
// We're done here.
FCollada::SaveDocument(_document, get_output_filename().to_os_specific().c_str());
SAFE_DELETE(_document);
FCollada::Release();
//if (!out) {
// nout << "An error occurred while writing.\n";
// exit(1);
//}
}
void EggToDAE::process_node(FCDSceneNode* parent, const PT(EggGroup) node) {
assert(node != NULL);
FCDSceneNode* scene_node = parent->AddChildNode();
// Set the parameters
scene_node->SetDaeId(node->get_name().c_str());
scene_node->SetJointFlag(node->is_joint());
// Apply the transforms
apply_transform(scene_node, node);
// Recursively process sub-nodes
for (EggGroupNode::iterator it = node->begin(); it != node->end(); ++it) {
if ((*it)->is_of_type(EggGroup::get_class_type())) {
process_node(scene_node, DCAST(EggGroup, *it));
}
}
}
void EggToDAE::apply_transform(FCDSceneNode* to, const PT(EggGroup) from) {
assert(to != NULL);
assert(from != NULL);
for (int co = 0; co < from->get_num_components(); ++co) {
switch (from->get_component_type(co)) {
case EggTransform::CT_translate2d:
cerr << "Warning: ignoring non-supported 2d translation\n";
break;
case EggTransform::CT_rotate2d:
cerr << "Warning: ignoring non-supported 2d rotation\n";
break;
case EggTransform::CT_scale2d:
cerr << "Warning: ignoring non-supported 2d scaling\n";
break;
case EggTransform::CT_matrix3:
cerr << "Warning: ignoring non-supported 2d matrix\n";
break;
case EggTransform::CT_translate3d: {
FCDTTranslation* new_transform = (FCDTTranslation*) to->AddTransform(FCDTransform::TRANSLATION);
new_transform->SetTranslation(FROM_VEC3(from->get_component_vec3(co)));
break; }
case EggTransform::CT_rotate3d: {
FCDTRotation* new_transform = (FCDTRotation*) to->AddTransform(FCDTransform::ROTATION);
new_transform->SetRotation(FROM_VEC3(from->get_component_vec3(co)), from->get_component_number(co));
break; }
case EggTransform::CT_scale3d: {
FCDTScale* new_transform = (FCDTScale*) to->AddTransform(FCDTransform::SCALE);
new_transform->SetScale(FROM_VEC3(from->get_component_vec3(co)));
break; }
case EggTransform::CT_matrix4: {
FCDTMatrix* new_transform = (FCDTMatrix*) to->AddTransform(FCDTransform::MATRIX);
new_transform->SetTransform(FROM_MAT4(from->get_component_mat4(co)));
break; }
case EggTransform::CT_rotx: {
FCDTRotation* new_transform = (FCDTRotation*) to->AddTransform(FCDTransform::ROTATION);
new_transform->SetRotation(FMVector3::XAxis, from->get_component_number(co));
break; }
case EggTransform::CT_roty: {
FCDTRotation* new_transform = (FCDTRotation*) to->AddTransform(FCDTransform::ROTATION);
new_transform->SetRotation(FMVector3::YAxis, from->get_component_number(co));
break; }
case EggTransform::CT_rotz: {
FCDTRotation* new_transform = (FCDTRotation*) to->AddTransform(FCDTransform::ROTATION);
new_transform->SetRotation(FMVector3::ZAxis, from->get_component_number(co));
break; }
case EggTransform::CT_uniform_scale: {
FCDTScale* new_transform = (FCDTScale*) to->AddTransform(FCDTransform::SCALE);
new_transform->SetScale(from->get_component_number(co), from->get_component_number(co), from->get_component_number(co));
break; }
default:
cerr << "Warning: ignoring invalid transform\n";
}
}
}
int main(int argc, char *argv[]) {
// A call to pystub() to force libpystub.so to be linked in.
pystub();
EggToDAE prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}

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// Filename: eggToDAE.h
// Created by: pro-rsoft (04Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGTODAE_H
#define EGGTODAE_H
#include "pandatoolbase.h"
#include "eggToSomething.h"
#include "eggGroup.h"
#include "eggTransform.h"
#include "pre_fcollada_include.h"
#include "FCollada.h"
#include "FCDocument/FCDSceneNode.h"
////////////////////////////////////////////////////////////////////
// Class : EggToDAE
// Description : A program to read an egg file and write a DAE file.
////////////////////////////////////////////////////////////////////
class EggToDAE : public EggToSomething {
public:
EggToDAE();
void run();
private:
FCDocument* _document;
void process_node(FCDSceneNode* parent, const PT(EggGroup) node);
void apply_transform(FCDSceneNode* to, const PT(EggGroup) from);
};
#endif