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moved getPlayerAvatars to AIRepository
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@ -1,9 +1,6 @@
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#hack:
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BAD_DO_ID = BAD_ZONE_ID = -1
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if __debug__ and game.process != 'client':
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from otp.avatar.DistributedPlayerAI import DistributedPlayerAI
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class DoCollectionManager:
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def __init__(self):
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# Dict of {DistributedObject ids : DistributedObjects}
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@ -80,11 +77,6 @@ class DoCollectionManager:
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r = a
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return r
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if __debug__ and game.process != 'client':
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def getPlayerAvatars(self):
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return [i for i in simbase.air.doId2do.values()
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if isinstance(i, DistributedPlayerAI)]
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def countObjects(self, classType):
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"""
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Counts the number of objects of the given type in the
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