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Added Expand All/Collapse All
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@ -12,6 +12,7 @@ import Pmw
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DEFAULT_MENU_ITEMS = [
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'Update Explorer',
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'Expand All',
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'Collapse All',
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'Separator',
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'Select', 'Deselect',
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'Separator',
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@ -150,13 +150,9 @@ class TreeNode:
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command = self.menuList[self.menuVar.get()]
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if (command == 'Expand All'):
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self.update(fExpandMode = 1)
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## elif (command == 'Collapse All'):
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## self.update(fExpandMode = 2)
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## elif (command == 'Expand'):
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## self.expand()
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## elif (command == 'Collapse'):
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## self.collapse()
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self.updateAll(1)
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elif (command == 'Collapse All'):
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self.updateAll(0)
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else:
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self.item.MenuCommand(command)
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if self.parent and (command != 'Update Explorer'):
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@ -213,6 +209,45 @@ class TreeNode:
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else:
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return self
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# [gjeon] function to expand or collapse all the tree nodes
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def updateAll(self, fMode, depth = 0, fUseCachedChildren = 1):
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depth = depth + 1
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if not self.item.IsExpandable():
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return
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if fMode:
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self.state = 'expanded'
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else:
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if depth > 1:
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self.state = 'collapsed'
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sublist = self.item._GetSubList()
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if not sublist:
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return
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self.kidKeys = []
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for item in sublist:
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key = item.GetKey()
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if fUseCachedChildren and self.children.has_key(key):
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child = self.children[key]
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else:
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child = TreeNode(self.canvas, self, item, self.menuList)
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self.children[key] = child
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self.kidKeys.append(key)
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# Remove unused children
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for key in self.children.keys():
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if key not in self.kidKeys:
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del(self.children[key])
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for key in self.kidKeys:
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child = self.children[key]
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child.updateAll(fMode, depth=depth)
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# [gjeon] to update the tree one time only
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if depth == 1:
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self.update()
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self.view()
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def update(self, fUseCachedChildren = 1, fExpandMode = 0):
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if self.parent:
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self.parent.update(fUseCachedChildren, fExpandMode = fExpandMode)
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@ -221,22 +256,17 @@ class TreeNode:
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self.canvas['cursor'] = "watch"
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self.canvas.update()
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self.canvas.delete(ALL) # XXX could be more subtle
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self.draw(7, 2, fUseCachedChildren, fExpandMode = fExpandMode)
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self.draw(7, 2, fUseCachedChildren)
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x0, y0, x1, y1 = self.canvas.bbox(ALL)
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self.canvas.configure(scrollregion=(0, 0, x1, y1))
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self.canvas['cursor'] = oldcursor
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def draw(self, x, y, fUseCachedChildren = 1, fExpandMode = 0):
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def draw(self, x, y, fUseCachedChildren = 1):
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# XXX This hard-codes too many geometry constants!
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self.x, self.y = x, y
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self.drawicon()
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self.drawtext()
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if fExpandMode == 1: # [gjeon] expand all
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self.state = 'expanded'
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elif fExpandMode == 2: # [gjeon] collapse all
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self.state = 'collapsed'
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if self.state != 'expanded':
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return y+17
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# draw children
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@ -289,7 +319,7 @@ class TreeNode:
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child = self.children[key]
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cylast = cy
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self.canvas.create_line(x+9, cy+7, cx, cy+7, fill="gray50")
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cy = child.draw(cx, cy, fUseCachedChildren, fExpandMode = fExpandMode)
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cy = child.draw(cx, cy, fUseCachedChildren)
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if child.item.IsExpandable():
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if child.state == 'expanded':
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iconname = "minusnode"
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