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First pass at integrating ODE into Panda. Using ODE v0.7
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commit
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@ -619,6 +619,11 @@
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#define FFMPEG_LIBS $[if $[WINDOWS_PLATFORM],libavcodec.lib libavformat.lib libavutil.lib libgcc.lib,avcodec avformat avutil]
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#define FFMPEG_LIBS $[if $[WINDOWS_PLATFORM],libavcodec.lib libavformat.lib libavutil.lib libgcc.lib,avcodec avformat avutil]
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#defer HAVE_FFMPEG $[libtest $[FFMPEG_LPATH],$[FFMPEG_LIBS]]
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#defer HAVE_FFMPEG $[libtest $[FFMPEG_LPATH],$[FFMPEG_LIBS]]
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// Is ODE installed, and where?
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#define ODE_IPATH
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#define ODE_LPATH
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#define ODE_LIBS $[if $[WINDOWS_PLATFORM],libode.lib,libode]
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#defer HAVE_ODE $[libtest $[ODE_LPATH],$[ODE_LIBS]]
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// Do you want to build the DirectD tools for starting Panda clients
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// Do you want to build the DirectD tools for starting Panda clients
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// remotely? This only affects the direct tree. Enabling this may
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// remotely? This only affects the direct tree. Enabling this may
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@ -116,6 +116,11 @@
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#else
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#else
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#print - Did not find FFMPEG
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#print - Did not find FFMPEG
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#endif
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#endif
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#if $[HAVE_ODE]
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#print + ODE
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#else
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#print - Did not find ODE
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#endif
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#if $[HAVE_MAYA]
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#if $[HAVE_MAYA]
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#print + OpenMaya
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#print + OpenMaya
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#else
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#else
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@ -223,6 +228,9 @@ $[cdefine HAVE_OPENCV]
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/* Define if we have FFMPEG installed and want to build for FFMPEG. */
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/* Define if we have FFMPEG installed and want to build for FFMPEG. */
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$[cdefine HAVE_FFMPEG]
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$[cdefine HAVE_FFMPEG]
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/* Define if we have ODE installed and want to build for ODE. */
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$[cdefine HAVE_ODE]
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/* Define if we have Mesa installed and want to build mesadisplay. */
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/* Define if we have Mesa installed and want to build mesadisplay. */
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$[cdefine HAVE_MESA]
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$[cdefine HAVE_MESA]
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$[cdefine MESA_MGL]
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$[cdefine MESA_MGL]
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@ -224,6 +224,11 @@
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#set FFMPEG_LIBS $[FFMPEG_LIBS]
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#set FFMPEG_LIBS $[FFMPEG_LIBS]
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#set HAVE_FFMPEG $[HAVE_FFMPEG]
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#set HAVE_FFMPEG $[HAVE_FFMPEG]
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#set ODE_IPATH $[unixfilename $[ODE_IPATH]]
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#set ODE_LPATH $[unixfilename $[ODE_LPATH]]
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#set ODE_LIBS $[ODE_LIBS]
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#set HAVE_ODE $[HAVE_ODE]
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#set HAVE_THREADS $[HAVE_THREADS]
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#set HAVE_THREADS $[HAVE_THREADS]
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#set DEBUG_THREADS $[DEBUG_THREADS]
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#set DEBUG_THREADS $[DEBUG_THREADS]
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#set MUTEX_SPINLOCK $[MUTEX_SPINLOCK]
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#set MUTEX_SPINLOCK $[MUTEX_SPINLOCK]
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@ -176,6 +176,13 @@
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#define ffmpeg_libs $[FFMPEG_LIBS]
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#define ffmpeg_libs $[FFMPEG_LIBS]
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#endif
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#endif
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#if $[HAVE_ODE]
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#define ode_ipath $[wildcard $[ODE_IPATH]]
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#define ode_lpath $[wildcard $[ODE_LPATH]]
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#define ode_cflags $[ODE_CFLAGS]
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#define ode_libs $[ODE_LIBS]
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#endif
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#if $[HAVE_JPEG]
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#if $[HAVE_JPEG]
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#define jpeg_ipath $[wildcard $[JPEG_IPATH]]
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#define jpeg_ipath $[wildcard $[JPEG_IPATH]]
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#define jpeg_lpath $[wildcard $[JPEG_LPATH]]
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#define jpeg_lpath $[wildcard $[JPEG_LPATH]]
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@ -10,4 +10,5 @@
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cv.h cvtypes.h cxcore.h cxerror.h cxtypes.h highgui.h \
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cv.h cvtypes.h cxcore.h cxerror.h cxtypes.h highgui.h \
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avcodec.h avformat.h avio.h avutil.h common.h integer.h \
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avcodec.h avformat.h avio.h avutil.h common.h integer.h \
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intfloat_readwrite.h mathematics.h rational.h rtp.h \
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intfloat_readwrite.h mathematics.h rational.h rtp.h \
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rtsp.h rtspcodes.h winsock2.h
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rtsp.h rtspcodes.h winsock2.h \
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ode/common.h
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@ -6,4 +6,43 @@
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#ifndef COMMON_H
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#ifndef COMMON_H
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#define COMMON_H
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#define COMMON_H
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# ODE header stuff
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#if defined(dSINGLE)
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typedef float dReal;
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#elif defined(dDOUBLE)
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typedef double dReal;
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#else
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#error You must #define dSINGLE or dDOUBLE
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#endif
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typedef dReal dVector3[4];
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typedef dReal dVector4[4];
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typedef dReal dMatrix3[4*3];
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typedef dReal dMatrix4[4*4];
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typedef dReal dMatrix6[8*6];
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typedef dReal dQuaternion[4];
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struct dxWorld; /* dynamics world */
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struct dxSpace; /* collision space */
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struct dxBody; /* rigid body (dynamics object) */
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struct dxGeom; /* geometry (collision object) */
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struct dxJoint;
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struct dxJointNode;
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struct dxJointGroup;
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typedef struct dxWorld *dWorldID;
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typedef struct dxSpace *dSpaceID;
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typedef struct dxBody *dBodyID;
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typedef struct dxGeom *dGeomID;
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typedef struct dxJoint *dJointID;
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typedef struct dxJointGroup *dJointGroupID;
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typedef struct dJointFeedback {
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dVector3 f1; /* force applied to body 1 */
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dVector3 t1; /* torque applied to body 1 */
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dVector3 f2; /* force applied to body 2 */
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dVector3 t2; /* torque applied to body 2 */
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} dJointFeedback;
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#endif /* COMMON_H */
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#endif /* COMMON_H */
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