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https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
replace color_mat with color_scale
This commit is contained in:
parent
b7b7e9b9d7
commit
7eaea75673
@ -145,11 +145,9 @@ reset() {
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_normals_enabled = false;
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//Color and alpha transform variables
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_color_transform_enabled = false;
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_alpha_transform_enabled = false;
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_current_color_mat = LMatrix4f::ident_mat();
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_current_alpha_offset = 0;
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_current_alpha_scale = 1;
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_color_transform_enabled = 0;
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_current_color_offset.set(0.0f, 0.0f, 0.0f, 0.0f);
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_current_color_scale.set(1.0f, 1.0f, 1.0f, 1.0f);
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_color_write_mode = ColorWriteAttrib::M_on;
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_color_blend_mode = ColorBlendAttrib::M_none;
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@ -674,27 +672,12 @@ issue_transform(const TransformState *) {
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////////////////////////////////////////////////////////////////////
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void GraphicsStateGuardian::
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issue_color_scale(const ColorScaleAttrib *attrib) {
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const LVecBase4f &scale = attrib->get_scale();
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_current_color_scale = attrib->get_scale();
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// For now, we set a full-featured matrix, even though we only use
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// the scale part of it. Soon we will strip this down.
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LVecBase3f color_scale(scale[0], scale[1], scale[2]);
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float alpha_scale = scale[3];
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_current_color_mat = LMatrix4f::scale_mat(color_scale);
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_current_alpha_offset= 0.0f;
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_current_alpha_scale = alpha_scale;
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if (color_scale == LVecBase3f(1.0f, 1.0f, 1.0f)) {
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_color_transform_enabled = false;
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if (_current_color_scale == LVecBase4f(1.0f, 1.0f, 1.0f, 1.0f)) {
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_color_transform_enabled &= ~CT_scale;
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} else {
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_color_transform_enabled = true;
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}
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if (_current_alpha_scale == 1.0f) {
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_alpha_transform_enabled = false;
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} else {
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_alpha_transform_enabled = true;
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_color_transform_enabled |= CT_scale;
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}
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_scene_graph_color_stale = _has_scene_graph_color;
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@ -247,11 +247,13 @@ protected:
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bool _vertex_colors_enabled;
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bool _lighting_enabled;
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bool _color_transform_enabled;
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bool _alpha_transform_enabled;
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LMatrix4f _current_color_mat;
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float _current_alpha_offset;
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float _current_alpha_scale;
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enum ColorTransform {
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CT_offset = 0x01,
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CT_scale = 0x02,
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};
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int _color_transform_enabled; // Zero or more of ColorTransform bits, above.
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LVecBase4f _current_color_offset;
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LVecBase4f _current_color_scale;
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ColorWriteAttrib::Mode _color_write_mode;
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ColorBlendAttrib::Mode _color_blend_mode;
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@ -54,13 +54,6 @@
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#include <mmsystem.h>
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// This is a temporary hack. The whole color_transform and
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// alpha_transform system will soon be replaced with something a
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// little smaller. Until then, we'll just define this macro to
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// simulate the variable that used to be cached within the GSG.
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#define _color_transform_required (_color_transform_enabled || _alpha_transform_enabled)
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// print out simple drawprim stats every few secs
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//#define COUNT_DRAWPRIMS
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@ -515,14 +508,6 @@ dx_init( void) {
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#endif
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_pCurTexContext = NULL;
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//Color and alpha transform variables
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_color_transform_enabled = false;
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_alpha_transform_enabled = false;
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_current_color_mat = LMatrix4f::ident_mat();
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_current_alpha_offset = 0;
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_current_alpha_scale = 1;
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// none of these are implemented
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//_multisample_enabled = false;
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//_point_smooth_enabled = false;
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@ -1284,16 +1269,12 @@ typedef enum {
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INLINE void DXGraphicsStateGuardian::
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transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
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// To be truly general, we really need a 5x5 matrix to transform a
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// 4-component color. Rather than messing with that, we instead
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// treat the color as a 3-component RGB, which can be transformed by
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// the ordinary 4x4 matrix, and a separate alpha value, which can be
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// scaled and offsetted.
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LPoint4f temp_pnt(InColor[0], InColor[1], InColor[2], 1.0f);
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Colorf out_color = temp_pnt * _current_color_mat; // maybe expand this out for efficiency
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out_color[3] = (InColor[3] * _current_alpha_scale) + _current_alpha_offset;
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OutRGBAColor = Colorf_to_D3DCOLOR(out_color);
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Colorf transformed
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((InColor[0] * _current_color_scale[0]) + _current_color_offset[0],
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(InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
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(InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
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(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
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OutRGBAColor = Colorf_to_D3DCOLOR(InColor);
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}
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////////////////////////////////////////////////////////////////////
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@ -1318,7 +1299,7 @@ draw_prim_setup(const Geom *geom) {
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#define GET_NEXT_TEXCOORD() { p_texcoord = geom->get_next_texcoord(ti); }
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#define GET_NEXT_COLOR() { \
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Colorf tempcolor = geom->get_next_color(ci); \
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if(!_color_transform_required) { \
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if(_color_transform_enabled == 0) { \
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_curD3Dcolor = Colorf_to_D3DCOLOR(tempcolor); \
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} else { \
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transform_color(tempcolor,_curD3Dcolor); \
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@ -1355,10 +1336,10 @@ draw_prim_setup(const Geom *geom) {
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if (_has_scene_graph_color) {
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if (_scene_graph_color_stale) {
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// Compute the D3DCOLOR for the scene graph override color.
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if(_color_transform_required) {
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transform_color(_scene_graph_color, _scene_graph_color_D3DCOLOR);
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} else {
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if(_color_transform_enabled == 0) {
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_scene_graph_color_D3DCOLOR = Colorf_to_D3DCOLOR(_scene_graph_color);
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} else {
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transform_color(_scene_graph_color, _scene_graph_color_D3DCOLOR);
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}
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_scene_graph_color_stale = false;
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}
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@ -1658,17 +1639,18 @@ draw_point(GeomPoint *geom, GeomContext *gc) {
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// BUGBUG: eventually this hack every-frame all-colors conversion needs
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// to be done only once as part of a vertex buffer
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if(_color_transform_required) {
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for (int i=0;i<nPrims;i++) {
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D3DCOLOR RGBA_color;
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transform_color(colors[i],RGBA_color);
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add_DWORD_to_FVFBuf(RGBA_color);
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}
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} else
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for (int i=0;i<nPrims;i++) {
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if(_color_transform_enabled == 0) {
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for (int i=0;i<nPrims;i++) {
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Colorf out_color=colors[i];
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add_DWORD_to_FVFBuf(Colorf_to_D3DCOLOR(out_color));
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}
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}
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} else {
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for (int i=0;i<nPrims;i++) {
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D3DCOLOR RGBA_color;
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transform_color(colors[i],RGBA_color);
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add_DWORD_to_FVFBuf(RGBA_color);
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}
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}
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}
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if (_curFVFflags & D3DFVF_TEXCOUNT_MASK) {
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@ -2591,7 +2573,7 @@ draw_tri(GeomTri *geom, GeomContext *gc) {
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if (NeededShadeMode!=D3DSHADE_FLAT) {
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// but if lighting enabled, we need to color every vert since shading will be GOURAUD
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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for (uint i=0;i<nPrims;i++,pInColor++,pOutColor+=dwVertsperPrim) {
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D3DCOLOR newcolr = Colorf_to_D3DCOLOR(*pInColor);
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*pOutColor = newcolr;
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@ -2612,7 +2594,7 @@ draw_tri(GeomTri *geom, GeomContext *gc) {
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// dont write 2nd,3rd colors in output buffer, these are not used in flat shading
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// MAKE SURE ShadeMode never set to GOURAUD after this!
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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for (uint i=0;i<nPrims;i++,pInColor++,pOutColor+=dwVertsperPrim) {
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*pOutColor = Colorf_to_D3DCOLOR(*pInColor);
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}
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@ -2628,7 +2610,7 @@ draw_tri(GeomTri *geom, GeomContext *gc) {
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// want to do this conversion once in retained mode
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DWORD cNumColors=nPrims*dwVertsperPrim;
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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for (uint i=0;i<cNumColors;i++,pInColor++,pOutColor++) {
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*pOutColor = Colorf_to_D3DCOLOR(*pInColor);
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}
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@ -2643,7 +2625,7 @@ draw_tri(GeomTri *geom, GeomContext *gc) {
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#endif
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// copy the one global color in, set stride to 0
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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if (bDoGlobalSceneGraphColor) {
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Colorf colr = _scene_graph_color;
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*pConvertedColorArray = Colorf_to_D3DCOLOR(colr);
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@ -3025,7 +3007,7 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
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if (ColorBinding==G_PER_VERTEX) {
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NeededShadeMode = D3DSHADE_GOURAUD;
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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for (uint i=0;i<cTotalVerts;i++,pInColor++,pOutColor++) {
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*pOutColor = Colorf_to_D3DCOLOR(*pInColor);
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}
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@ -3041,7 +3023,7 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
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// could save 2 clr writes per strip/fan in flat shade mode but not going to bother here
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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for (uint j=0;j<nPrims;j++,pInColor++) {
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D3DCOLOR lastcolr = Colorf_to_D3DCOLOR(*pInColor);
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DWORD cStripLength=pLengthArr[j];
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@ -3114,7 +3096,7 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
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} \
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}
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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COMPONENT_COLOR_COPY_LOOPS(COLOR_CONVERT_COPY_STMT);
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} else {
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COMPONENT_COLOR_COPY_LOOPS(COLOR_CONVERT_XFORM_STMT);
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@ -3125,7 +3107,7 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
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#endif
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// copy the one global color in, set stride to 0
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if(!_color_transform_required) {
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if(_color_transform_enabled == 0) {
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if (bDoGlobalSceneGraphColor) {
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Colorf colr = _scene_graph_color();
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*pConvertedColorArray = Colorf_to_D3DCOLOR(colr);
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@ -52,12 +52,6 @@
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#include "pStatCollector.h"
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#endif
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// This is a temporary hack. The whole color_transform and
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// alpha_transform system will soon be replaced with something a
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// little smaller. Until then, we'll just define this macro to
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// simulate the variable that used to be cached within the GSG.
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#define _color_transform_required (_color_transform_enabled || _alpha_transform_enabled)
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// disable nameless struct 'warning'
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#pragma warning (disable : 4201)
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@ -600,14 +594,6 @@ dx_init(HCURSOR hMouseCursor) {
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_pCurTexContext = NULL;
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//Color and alpha transform variables
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_color_transform_enabled = false;
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_alpha_transform_enabled = false;
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_current_color_mat = LMatrix4f::ident_mat();
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_current_alpha_offset = 0.0f;
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_current_alpha_scale = 1.0f;
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_line_smooth_enabled = false;
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scrn.pD3DDevice->SetRenderState(D3DRS_EDGEANTIALIAS, false);
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@ -1407,16 +1393,12 @@ typedef enum {
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INLINE void DXGraphicsStateGuardian::
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transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
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// To be truly general, we really need a 5x5 matrix to transform a
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// 4-component color. Rather than messing with that, we instead
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// treat the color as a 3-component RGB, which can be transformed by
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// the ordinary 4x4 matrix, and a separate alpha value, which can be
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// scaled and offsetted.
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LPoint4f temp_pnt(InColor[0], InColor[1], InColor[2], 1.0f);
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Colorf out_color = temp_pnt * _current_color_mat; // maybe expand this out for efficiency
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out_color[3] = (InColor[3] * _current_alpha_scale) + _current_alpha_offset;
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OutRGBAColor = Colorf_to_D3DCOLOR(out_color);
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Colorf transformed
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((InColor[0] * _current_color_scale[0]) + _current_color_offset[0],
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(InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
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(InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
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(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
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OutRGBAColor = Colorf_to_D3DCOLOR(InColor);
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}
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////////////////////////////////////////////////////////////////////
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@ -1441,7 +1423,7 @@ draw_prim_setup(const Geom *geom) {
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#define GET_NEXT_TEXCOORD() { p_texcoord = geom->get_next_texcoord(ti); }
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#define GET_NEXT_COLOR() { \
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Colorf tempcolor = geom->get_next_color(ci); \
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if(!_color_transform_required) { \
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if(_color_transform_enabled == 0) { \
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_curD3Dcolor = Colorf_to_D3DCOLOR(tempcolor); \
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} else { \
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transform_color(tempcolor,_curD3Dcolor); \
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@ -1478,10 +1460,10 @@ draw_prim_setup(const Geom *geom) {
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if (_has_scene_graph_color) {
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if (_scene_graph_color_stale) {
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// Compute the D3DCOLOR for the scene graph override color.
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if(_color_transform_required) {
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transform_color(_scene_graph_color, _scene_graph_color_D3DCOLOR);
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} else {
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if(_color_transform_enabled == 0) {
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_scene_graph_color_D3DCOLOR = Colorf_to_D3DCOLOR(_scene_graph_color);
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} else {
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transform_color(_scene_graph_color, _scene_graph_color_D3DCOLOR);
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}
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_scene_graph_color_stale = false;
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}
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@ -1000,43 +1000,12 @@ enable_polygon_offset(bool val) {
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_current_color_mat
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const LMatrix4f &GLGraphicsStateGuardian::
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get_current_color_mat() const {
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return _current_color_mat;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_current_alpha_offset
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const float &GLGraphicsStateGuardian::
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get_current_alpha_offset() const {
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return _current_alpha_offset;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_current_alpha_scale
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const float &GLGraphicsStateGuardian::
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get_current_alpha_scale() const {
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return _current_alpha_scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_light_id
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// Access: Public
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// Description: Convert index to gl light id
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////////////////////////////////////////////////////////////////////
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INLINE GLenum GLGraphicsStateGuardian::get_light_id(int index) const
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{
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INLINE GLenum GLGraphicsStateGuardian::get_light_id(int index) const {
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return GL_LIGHT0 + index;
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}
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@ -1047,20 +1016,7 @@ INLINE GLenum GLGraphicsStateGuardian::get_light_id(int index) const
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////////////////////////////////////////////////////////////////////
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INLINE GLenum GLGraphicsStateGuardian::
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get_clip_plane_id(int index) const {
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switch(index) {
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case 0: return GL_CLIP_PLANE0;
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case 1: return GL_CLIP_PLANE1;
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case 2: return GL_CLIP_PLANE2;
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case 3: return GL_CLIP_PLANE3;
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case 4: return GL_CLIP_PLANE4;
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case 5: return GL_CLIP_PLANE5;
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default:
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glgsg_cat.error()
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<< "get_clip_plane_id() - we don't currently support ids "
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<< "> 5" << endl;
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break;
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}
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return GL_CLIP_PLANE0;
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return GL_CLIP_PLANE0 + index;
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}
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////////////////////////////////////////////////////////////////////
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@ -498,10 +498,9 @@ draw_point(GeomPoint *geom, GeomContext *) {
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GeomIssuer::IssueColor *issue_color;
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if (!_color_transform_enabled && !_alpha_transform_enabled) {
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if (_color_transform_enabled == 0) {
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issue_color = issue_color_gl;
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}
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else {
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} else {
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issue_color = issue_transformed_color_gl;
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}
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@ -559,10 +558,9 @@ draw_line(GeomLine *geom, GeomContext *) {
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GeomIssuer::IssueColor *issue_color;
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if (!_color_transform_enabled && !_alpha_transform_enabled) {
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if (_color_transform_enabled == 0) {
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issue_color = issue_color_gl;
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}
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else {
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} else {
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issue_color = issue_transformed_color_gl;
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}
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@ -628,10 +626,9 @@ draw_linestrip(GeomLinestrip *geom, GeomContext *) {
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GeomIssuer::IssueColor *issue_color;
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if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -990,10 +987,9 @@ draw_polygon(GeomPolygon *geom, GeomContext *) {
|
||||
|
||||
GeomIssuer::IssueColor *issue_color;
|
||||
|
||||
if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -1071,10 +1067,9 @@ draw_tri(GeomTri *geom, GeomContext *) {
|
||||
|
||||
GeomIssuer::IssueColor *issue_color;
|
||||
|
||||
if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -1150,10 +1145,9 @@ draw_quad(GeomQuad *geom, GeomContext *) {
|
||||
|
||||
GeomIssuer::IssueColor *issue_color;
|
||||
|
||||
if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -1228,10 +1222,9 @@ draw_tristrip(GeomTristrip *geom, GeomContext *) {
|
||||
|
||||
GeomIssuer::IssueColor *issue_color;
|
||||
|
||||
if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -1327,10 +1320,9 @@ draw_trifan(GeomTrifan *geom, GeomContext *) {
|
||||
|
||||
GeomIssuer::IssueColor *issue_color;
|
||||
|
||||
if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -1424,10 +1416,9 @@ draw_sphere(GeomSphere *geom, GeomContext *) {
|
||||
|
||||
GeomIssuer::IssueColor *issue_color;
|
||||
|
||||
if (!_color_transform_enabled && !_alpha_transform_enabled) {
|
||||
if (_color_transform_enabled == 0) {
|
||||
issue_color = issue_color_gl;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
issue_color = issue_transformed_color_gl;
|
||||
}
|
||||
|
||||
@ -3361,22 +3352,12 @@ print_gfx_visual() {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void GLGraphicsStateGuardian::
|
||||
issue_transformed_color(const Colorf &color) const {
|
||||
// To be truly general, we really need a 5x5 matrix to transform a
|
||||
// 4-component color. Rather than messing with that, we instead
|
||||
// treat the color as a 3-component RGB, which can be transformed by
|
||||
// the ordinary 4x4 matrix, and a separate alpha value, which can be
|
||||
// scaled and offsetted.
|
||||
LPoint3f temp(color[0], color[1], color[2]);
|
||||
temp = temp * get_current_color_mat();
|
||||
float alpha = (color[3] * get_current_alpha_scale()) +
|
||||
get_current_alpha_offset();
|
||||
Colorf transformed
|
||||
((color[0] * _current_color_scale[0]) + _current_color_offset[0],
|
||||
(color[1] * _current_color_scale[1]) + _current_color_offset[1],
|
||||
(color[2] * _current_color_scale[2]) + _current_color_offset[2],
|
||||
(color[3] * _current_color_scale[3]) + _current_color_offset[3]);
|
||||
|
||||
Colorf transformed(temp[0], temp[1], temp[2], alpha);
|
||||
|
||||
// glgsg_cat.debug() << "Issuing color " << transformed << "\n";
|
||||
// glgsg_cat.debug() << "\tTransformed by " << get_current_color_mat() << "\n";
|
||||
// glgsg_cat.debug() << "\tAlpha Transformed by " << get_current_alpha_offset() << " "
|
||||
// << get_current_alpha_scale() << "\n";
|
||||
glColor4fv(transformed.get_data());
|
||||
}
|
||||
|
||||
|
@ -144,11 +144,6 @@ public:
|
||||
//enabled/disable GL State compared to what GL says it is
|
||||
void dump_state(void);
|
||||
|
||||
//Methods for extracting the current color and alpha transformations
|
||||
INLINE const LMatrix4f &get_current_color_mat() const;
|
||||
INLINE const float &get_current_alpha_offset() const;
|
||||
INLINE const float &get_current_alpha_scale() const;
|
||||
|
||||
void issue_transformed_color(const Colorf &color) const;
|
||||
|
||||
protected:
|
||||
|
Loading…
x
Reference in New Issue
Block a user