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fix typo in comment
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@ -617,7 +617,7 @@ get_geom_munger(const RenderState *state, Thread *current_thread) {
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}
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}
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}
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}
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// Nope, we have to loop up in the map.
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// Nope, we have to look it up in the map.
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RenderState::Mungers::const_iterator mi = state->_mungers.find(this);
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RenderState::Mungers::const_iterator mi = state->_mungers.find(this);
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if (mi != state->_mungers.end() && !(*mi).first.was_deleted()) {
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if (mi != state->_mungers.end() && !(*mi).first.was_deleted()) {
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((RenderState *)state)->_last_mi = mi;
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((RenderState *)state)->_last_mi = mi;
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