glsl: fix use of multiple p3d_TextureMatrix[] values

This commit is contained in:
rdb 2019-07-30 19:29:36 +02:00
parent 5449f963a5
commit 7f385b5ddf

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@ -890,6 +890,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
// Add it once for each index.
for (bind._index = 0; bind._index < param_size; ++bind._index) {
bind._id._seqno = p + bind._index;
_shader->_mat_spec.push_back(bind);
}
_shader->_mat_deps |= bind._dep[0];