add support for render-to-texture

This commit is contained in:
David Rose 2005-03-01 01:08:57 +00:00
parent 2e58c8d9d8
commit 7f609122ff
6 changed files with 308 additions and 157 deletions

View File

@ -43,6 +43,7 @@ wglGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
// Since the pbuffer never gets flipped, we get screenshots from the
// same buffer we draw into.
_screenshot_buffer_type = _draw_buffer_type;
_render_texture = false;
}
////////////////////////////////////////////////////////////////////
@ -72,6 +73,12 @@ begin_frame() {
wglGraphicsStateGuardian *wglgsg;
DCAST_INTO_R(wglgsg, _gsg, false);
if (_render_texture) {
// Release the texture so we can render into the pbuffer.
// wglgsg->_wglReleaseTexImageARB(_pbuffer, get_draw_buffer_type() == RenderBuffer::T_back ? WGL_BACK_LEFT_ARB : WGL_FRONT_LEFT_ARB);
wglgsg->_wglReleaseTexImageARB(_pbuffer, WGL_FRONT_LEFT_ARB);
}
if (_pbuffer_dc) {
int flag = 0;
wglgsg->_wglQueryPbufferARB(_pbuffer, WGL_PBUFFER_LOST_ARB, &flag);
@ -100,6 +107,7 @@ end_frame() {
nassertv(_gsg != (GraphicsStateGuardian *)NULL);
_gsg->end_frame();
if (_copy_texture) {
wglGraphicsStateGuardian *wglgsg;
DCAST_INTO_V(wglgsg, _gsg);
@ -118,15 +126,29 @@ end_frame() {
}
}
// For now, we copy the framebuffer to the texture every frame.
// Eventually we can take advantage of the render_texture
// extension, if it is available, to render directly into a
// texture in the first place (but I don't have a card that
// supports that right now).
nassertv(has_texture());
Texture *tex = get_texture();
RenderBuffer buffer = _gsg->get_render_buffer(get_draw_buffer_type());
_gsg->copy_texture(get_texture(), _default_display_region, buffer);
if (_render_texture) {
// Bind the pbuffer to our associated texture. This is a newer
// extension that might allow us to use the same memory directly
// without having to pay for a copy operation. But we can't
// render again to the pbuffer while the texture is valid.
TextureContext *tc = tex->prepare_now(wglgsg->get_prepared_objects(), wglgsg);
nassertv(tc != (TextureContext *)NULL);
wglgsg->bind_texture(tc);
// wglgsg->_wglBindTexImageARB(_pbuffer, get_draw_buffer_type() == RenderBuffer::T_back ? WGL_BACK_LEFT_ARB : WGL_FRONT_LEFT_ARB);
wglgsg->_wglBindTexImageARB(_pbuffer, WGL_FRONT_LEFT_ARB);
} else {
// Copy the contents of the frame buffer to our associated
// texture. This is an older interface that guarantees a copy
// operation will take place, and it might even require
// reformatting pixels on the way, so it may be slower.
RenderBuffer buffer = wglgsg->get_render_buffer(get_draw_buffer_type());
wglgsg->copy_texture(tex, _default_display_region, buffer);
}
}
}
@ -245,6 +267,13 @@ open_buffer() {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "Created PBuffer " << _pbuffer << ", DC " << _pbuffer_dc << "\n";
if (_render_texture) {
wgldisplay_cat.debug()
<< "pbuffer renders directly to texture.\n";
} else if (_copy_texture) {
wgldisplay_cat.debug()
<< "pbuffer copies indirectly into texture.\n";
}
}
wglMakeCurrent(_pbuffer_dc, wglgsg->get_context(_pbuffer_dc));
@ -277,154 +306,60 @@ make_pbuffer(HDC twindow_dc) {
int pbformat = wglgsg->get_pfnum();
if (wglgsg->_supports_pixel_format) {
// Select a suitable pixel format that matches the GSG's existing
// format, and also is appropriate for a pixel buffer.
bool got_pbuffer_format = false;
static const int max_attrib_list = 64;
int iattrib_list[max_attrib_list];
int ivalue_list[max_attrib_list];
int ni = 0;
int acceleration_i, pixel_type_i, double_buffer_i, stereo_i,
red_bits_i, green_bits_i, blue_bits_i, alpha_bits_i,
accum_red_bits_i, accum_green_bits_i, accum_blue_bits_i,
accum_alpha_bits_i, depth_bits_i,
stencil_bits_i, sample_buffers_i, multisamples_i;
iattrib_list[acceleration_i = ni++] = WGL_ACCELERATION_ARB;
iattrib_list[pixel_type_i = ni++] = WGL_PIXEL_TYPE_ARB;
iattrib_list[double_buffer_i = ni++] = WGL_DOUBLE_BUFFER_ARB;
iattrib_list[stereo_i = ni++] = WGL_STEREO_ARB;
iattrib_list[red_bits_i = ni++] = WGL_RED_BITS_ARB;
iattrib_list[green_bits_i = ni++] = WGL_GREEN_BITS_ARB;
iattrib_list[blue_bits_i = ni++] = WGL_BLUE_BITS_ARB;
iattrib_list[alpha_bits_i = ni++] = WGL_ALPHA_BITS_ARB;
iattrib_list[accum_red_bits_i = ni++] = WGL_ACCUM_RED_BITS_ARB;
iattrib_list[accum_green_bits_i = ni++] = WGL_ACCUM_GREEN_BITS_ARB;
iattrib_list[accum_blue_bits_i = ni++] = WGL_ACCUM_BLUE_BITS_ARB;
iattrib_list[accum_alpha_bits_i = ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
iattrib_list[depth_bits_i = ni++] = WGL_DEPTH_BITS_ARB;
iattrib_list[stencil_bits_i = ni++] = WGL_STENCIL_BITS_ARB;
if (wglgsg->_supports_wgl_multisample) {
iattrib_list[sample_buffers_i = ni++] = WGL_SAMPLE_BUFFERS_ARB;
iattrib_list[multisamples_i = ni++] = WGL_SAMPLES_ARB;
if (_copy_texture && wglgsg->_supports_render_texture) {
// First, try to get a pbuffer format that supports
// render-to-texture.
int new_pbformat = choose_pbuffer_format(twindow_dc, true);
if (new_pbformat != 0) {
pbformat = new_pbformat;
got_pbuffer_format = true;
_render_texture = true;
}
}
// Terminate the list.
nassertr(ni <= max_attrib_list, false);
if (!wglgsg->_wglGetPixelFormatAttribivARB(twindow_dc, pbformat, 0,
ni, iattrib_list, ivalue_list)) {
return false;
if (!got_pbuffer_format) {
// Failing that, just get a matching pbuffer format.
int new_pbformat = choose_pbuffer_format(twindow_dc, false);
if (new_pbformat != 0) {
pbformat = new_pbformat;
got_pbuffer_format = true;
}
}
ni = 0;
float fattrib_list[max_attrib_list];
int nf = 0;
// Since we are trying to create a pbuffer, the pixel format we
// request (and subsequently use) must be "pbuffer capable".
iattrib_list[ni++] = WGL_DRAW_TO_PBUFFER_ARB;
iattrib_list[ni++] = true;
iattrib_list[ni++] = WGL_SUPPORT_OPENGL_ARB;
iattrib_list[ni++] = true;
// Match up the framebuffer bits.
iattrib_list[ni++] = WGL_RED_BITS_ARB;
iattrib_list[ni++] = ivalue_list[red_bits_i];
iattrib_list[ni++] = WGL_GREEN_BITS_ARB;
iattrib_list[ni++] = ivalue_list[green_bits_i];
iattrib_list[ni++] = WGL_BLUE_BITS_ARB;
iattrib_list[ni++] = ivalue_list[blue_bits_i];
iattrib_list[ni++] = WGL_ALPHA_BITS_ARB;
iattrib_list[ni++] = ivalue_list[alpha_bits_i];
iattrib_list[ni++] = WGL_ACCUM_RED_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_red_bits_i];
iattrib_list[ni++] = WGL_ACCUM_GREEN_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_green_bits_i];
iattrib_list[ni++] = WGL_ACCUM_BLUE_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_blue_bits_i];
iattrib_list[ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_alpha_bits_i];
iattrib_list[ni++] = WGL_DEPTH_BITS_ARB;
iattrib_list[ni++] = ivalue_list[depth_bits_i];
iattrib_list[ni++] = WGL_STENCIL_BITS_ARB;
iattrib_list[ni++] = ivalue_list[stencil_bits_i];
if (wglgsg->_supports_wgl_multisample) {
iattrib_list[ni++] = WGL_SAMPLE_BUFFERS_ARB;
iattrib_list[ni++] = ivalue_list[sample_buffers_i];
iattrib_list[ni++] = WGL_SAMPLES_ARB;
iattrib_list[ni++] = ivalue_list[multisamples_i];
}
// Match up properties.
iattrib_list[ni++] = WGL_DOUBLE_BUFFER_ARB;
iattrib_list[ni++] = ivalue_list[double_buffer_i];
iattrib_list[ni++] = WGL_STEREO_ARB;
iattrib_list[ni++] = ivalue_list[stereo_i];
// Terminate the lists.
nassertr(ni < max_attrib_list && nf < max_attrib_list, NULL);
iattrib_list[ni] = 0;
fattrib_list[nf] = 0;
// Now obtain a list of pixel formats that meet these minimum
// requirements.
static const unsigned int max_pformats = 32;
int pformat[max_pformats];
memset(pformat, 0, sizeof(pformat));
unsigned int nformats = 0;
if (!wglgsg->_wglChoosePixelFormatARB(twindow_dc, iattrib_list, fattrib_list,
max_pformats, pformat, &nformats)
|| nformats == 0) {
wgldisplay_cat.info()
<< "Couldn't find a suitable pixel format for creating a pbuffer.\n";
return false;
}
nformats = min(nformats, max_pformats);
if (wgldisplay_cat.is_debug()) {
FrameBufferProperties properties;
wglGraphicsPipe::get_properties_advanced(properties, wglgsg,
twindow_dc, pbformat);
wgldisplay_cat.debug()
<< "Found " << nformats << " pbuffer formats: [";
for (unsigned int i = 0; i < nformats; i++) {
wgldisplay_cat.debug(false)
<< " " << pformat[i];
}
wgldisplay_cat.debug(false)
<< " ]\n";
}
// If one of the options is the original pixfmt, keep it.
bool found_pbformat = false;
for (unsigned int i = 0; i < nformats && !found_pbformat; i++) {
if (pformat[i] == pbformat) {
found_pbformat = true;
}
}
if (!found_pbformat) {
// Otherwise, pick any of them.
pbformat = pformat[0];
<< "Chose pixfmt #" << pbformat << " for pbuffer = "
<< properties << "\n";
}
}
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "Chose pixfmt #" << pbformat << " for pbuffer\n";
}
int attrib_list[] = {
0,
};
static const int max_attrib_list = 64;
int iattrib_list[max_attrib_list];
int ni = 0;
if (_render_texture) {
if (_gsg->get_properties().get_frame_buffer_mode() & FrameBufferProperties::FM_alpha) {
iattrib_list[ni++] = WGL_TEXTURE_FORMAT_ARB;
iattrib_list[ni++] = WGL_TEXTURE_RGBA_ARB;
} else {
iattrib_list[ni++] = WGL_TEXTURE_FORMAT_ARB;
iattrib_list[ni++] = WGL_TEXTURE_RGB_ARB;
}
iattrib_list[ni++] = WGL_TEXTURE_TARGET_ARB;
iattrib_list[ni++] = WGL_TEXTURE_2D_ARB;
}
// Terminate the list.
nassertr(ni <= max_attrib_list, false);
iattrib_list[ni] = 0;
_pbuffer = wglgsg->_wglCreatePbufferARB(twindow_dc, pbformat,
_x_size, _y_size, attrib_list);
_x_size, _y_size, iattrib_list);
if (_pbuffer == 0) {
wgldisplay_cat.info()
@ -435,6 +370,180 @@ make_pbuffer(HDC twindow_dc) {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: wglGraphicsBuffer::choose_pbuffer_format
// Access: Private
// Description: Select a suitable pixel format that matches the GSG's
// existing format, and also is appropriate for a pixel
// buffer. Returns the selected pfnum if successful, or
// 0 on failure.
////////////////////////////////////////////////////////////////////
int wglGraphicsBuffer::
choose_pbuffer_format(HDC twindow_dc, bool draw_to_texture) {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "choose_pbuffer_format(twindow_dc, draw_to_texture = "
<< draw_to_texture << ")\n";
}
wglGraphicsStateGuardian *wglgsg;
DCAST_INTO_R(wglgsg, _gsg, false);
int pbformat = wglgsg->get_pfnum();
static const int max_attrib_list = 64;
int iattrib_list[max_attrib_list];
int ivalue_list[max_attrib_list];
int ni = 0;
int acceleration_i, pixel_type_i, double_buffer_i, stereo_i,
red_bits_i, green_bits_i, blue_bits_i, alpha_bits_i,
accum_red_bits_i, accum_green_bits_i, accum_blue_bits_i,
accum_alpha_bits_i, depth_bits_i,
stencil_bits_i, sample_buffers_i, multisamples_i;
iattrib_list[acceleration_i = ni++] = WGL_ACCELERATION_ARB;
iattrib_list[pixel_type_i = ni++] = WGL_PIXEL_TYPE_ARB;
iattrib_list[double_buffer_i = ni++] = WGL_DOUBLE_BUFFER_ARB;
iattrib_list[stereo_i = ni++] = WGL_STEREO_ARB;
iattrib_list[red_bits_i = ni++] = WGL_RED_BITS_ARB;
iattrib_list[green_bits_i = ni++] = WGL_GREEN_BITS_ARB;
iattrib_list[blue_bits_i = ni++] = WGL_BLUE_BITS_ARB;
iattrib_list[alpha_bits_i = ni++] = WGL_ALPHA_BITS_ARB;
iattrib_list[accum_red_bits_i = ni++] = WGL_ACCUM_RED_BITS_ARB;
iattrib_list[accum_green_bits_i = ni++] = WGL_ACCUM_GREEN_BITS_ARB;
iattrib_list[accum_blue_bits_i = ni++] = WGL_ACCUM_BLUE_BITS_ARB;
iattrib_list[accum_alpha_bits_i = ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
iattrib_list[depth_bits_i = ni++] = WGL_DEPTH_BITS_ARB;
iattrib_list[stencil_bits_i = ni++] = WGL_STENCIL_BITS_ARB;
if (wglgsg->_supports_wgl_multisample) {
iattrib_list[sample_buffers_i = ni++] = WGL_SAMPLE_BUFFERS_ARB;
iattrib_list[multisamples_i = ni++] = WGL_SAMPLES_ARB;
}
// Terminate the list.
nassertr(ni <= max_attrib_list, false);
if (!wglgsg->_wglGetPixelFormatAttribivARB(twindow_dc, pbformat, 0,
ni, iattrib_list, ivalue_list)) {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "Could not query old format " << pbformat << ".\n";
}
return 0;
}
ni = 0;
float fattrib_list[max_attrib_list];
int nf = 0;
// Since we are trying to create a pbuffer, the pixel format we
// request (and subsequently use) must be "pbuffer capable".
iattrib_list[ni++] = WGL_DRAW_TO_PBUFFER_ARB;
iattrib_list[ni++] = true;
iattrib_list[ni++] = WGL_SUPPORT_OPENGL_ARB;
iattrib_list[ni++] = true;
if (draw_to_texture) {
// If we want to be able to render-to-texture, request that.
if (_gsg->get_properties().get_frame_buffer_mode() & FrameBufferProperties::FM_alpha) {
iattrib_list[ni++] = WGL_BIND_TO_TEXTURE_RGBA_ARB;
iattrib_list[ni++] = true;
} else {
iattrib_list[ni++] = WGL_BIND_TO_TEXTURE_RGB_ARB;
iattrib_list[ni++] = true;
}
}
// Match up the framebuffer bits.
iattrib_list[ni++] = WGL_RED_BITS_ARB;
iattrib_list[ni++] = ivalue_list[red_bits_i];
iattrib_list[ni++] = WGL_GREEN_BITS_ARB;
iattrib_list[ni++] = ivalue_list[green_bits_i];
iattrib_list[ni++] = WGL_BLUE_BITS_ARB;
iattrib_list[ni++] = ivalue_list[blue_bits_i];
iattrib_list[ni++] = WGL_ALPHA_BITS_ARB;
iattrib_list[ni++] = ivalue_list[alpha_bits_i];
iattrib_list[ni++] = WGL_ACCUM_RED_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_red_bits_i];
iattrib_list[ni++] = WGL_ACCUM_GREEN_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_green_bits_i];
iattrib_list[ni++] = WGL_ACCUM_BLUE_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_blue_bits_i];
iattrib_list[ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
iattrib_list[ni++] = ivalue_list[accum_alpha_bits_i];
iattrib_list[ni++] = WGL_DEPTH_BITS_ARB;
iattrib_list[ni++] = ivalue_list[depth_bits_i];
iattrib_list[ni++] = WGL_STENCIL_BITS_ARB;
iattrib_list[ni++] = ivalue_list[stencil_bits_i];
if (wglgsg->_supports_wgl_multisample) {
iattrib_list[ni++] = WGL_SAMPLE_BUFFERS_ARB;
iattrib_list[ni++] = ivalue_list[sample_buffers_i];
iattrib_list[ni++] = WGL_SAMPLES_ARB;
iattrib_list[ni++] = ivalue_list[multisamples_i];
}
// Match up properties.
iattrib_list[ni++] = WGL_DOUBLE_BUFFER_ARB;
iattrib_list[ni++] = ivalue_list[double_buffer_i];
iattrib_list[ni++] = WGL_STEREO_ARB;
iattrib_list[ni++] = ivalue_list[stereo_i];
// Terminate the lists.
nassertr(ni < max_attrib_list && nf < max_attrib_list, NULL);
iattrib_list[ni] = 0;
fattrib_list[nf] = 0;
// Now obtain a list of pixel formats that meet these minimum
// requirements.
static const unsigned int max_pformats = 32;
int pformat[max_pformats];
memset(pformat, 0, sizeof(pformat));
unsigned int nformats = 0;
if (!wglgsg->_wglChoosePixelFormatARB(twindow_dc, iattrib_list, fattrib_list,
max_pformats, pformat, &nformats)
|| nformats == 0) {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "No formats meet the criteria.\n";
}
return 0;
}
nformats = min(nformats, max_pformats);
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "Found " << nformats << " pbuffer formats: [";
for (unsigned int i = 0; i < nformats; i++) {
wgldisplay_cat.debug(false)
<< " " << pformat[i];
}
wgldisplay_cat.debug(false)
<< " ]\n";
}
// If one of the options is the original pixfmt, keep it.
bool found_pbformat = false;
for (unsigned int i = 0; i < nformats && !found_pbformat; i++) {
if (pformat[i] == pbformat) {
found_pbformat = true;
}
}
if (!found_pbformat) {
// Otherwise, pick any of them.
pbformat = pformat[0];
}
return pbformat;
}
////////////////////////////////////////////////////////////////////
// Function: wglGraphicsBuffer::process_1_event
// Access: Private, Static

View File

@ -60,11 +60,13 @@ protected:
private:
bool make_pbuffer(HDC window_dc);
int choose_pbuffer_format(HDC twindow_dc, bool draw_to_texture);
static void process_1_event();
HPBUFFERARB _pbuffer;
HDC _pbuffer_dc;
bool _render_texture;
public:
static TypeHandle get_class_type() {

View File

@ -329,6 +329,18 @@ int wglGraphicsPipe::
try_for_pfnum(HDC hdc, bool hardware, bool software, int frame_buffer_mode,
int want_depth_bits, int want_color_bits,
int want_alpha_bits, int want_stencil_bits) {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "try_for_pfnum(hdc, hardware = " << hardware
<< ", software = " << software
<< ", frame_buffer_mode = 0x" << hex << frame_buffer_mode << dec
<< ", want_depth_bits = " << want_depth_bits
<< ", want_color_bits = " << want_color_bits
<< ", want_alpha_bits = " << want_alpha_bits
<< ", want_stencil_bits = " << want_stencil_bits
<< ")\n";
}
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd,sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
@ -348,16 +360,6 @@ try_for_pfnum(HDC hdc, bool hardware, bool software, int frame_buffer_mode,
break;
}
wgldisplay_cat.debug()
<< "try_for_pfnum(hdc, hardware = " << hardware
<< ", software = " << software
<< ", frame_buffer_mode = 0x" << hex << frame_buffer_mode << dec
<< ", want_depth_bits = " << want_depth_bits
<< ", want_color_bits = " << want_color_bits
<< ", want_alpha_bits = " << want_alpha_bits
<< ", want_stencil_bits = " << want_stencil_bits
<< ")\n";
// We have to call DescribePixelFormat() once just to get the
// highest pfnum available. Then we can iterate through all of the
// pfnums.
@ -647,6 +649,18 @@ try_for_pfnum_advanced(int orig_pfnum, const wglGraphicsStateGuardian *wglgsg,
int want_depth_bits, int want_color_bits,
int want_alpha_bits, int want_stencil_bits,
int want_multisamples) {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.debug()
<< "try_for_pfnum_advanced(orig_pfnum = " << orig_pfnum
<< ", wglgsg, window_dc, frame_buffer_mode = 0x" << hex << frame_buffer_mode << dec
<< ", want_depth_bits = " << want_depth_bits
<< ", want_color_bits = " << want_color_bits
<< ", want_alpha_bits = " << want_alpha_bits
<< ", want_stencil_bits = " << want_stencil_bits
<< ", want_multisamples = " << want_multisamples
<< ")\n";
}
static const int max_attrib_list = 32;
int iattrib_list[max_attrib_list];
float fattrib_list[max_attrib_list];
@ -727,8 +741,8 @@ try_for_pfnum_advanced(int orig_pfnum, const wglGraphicsStateGuardian *wglgsg,
max_pformats, pformat, &nformats) ||
nformats == 0) {
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat.info()
<< "Couldn't find a suitable advanced pixel format.\n";
wgldisplay_cat.debug()
<< "No formats meet the criteria.\n";
}
return 0;
}

View File

@ -86,6 +86,8 @@ public:
private:
static TypeHandle _type_handle;
friend class wglGraphicsBuffer;
};
#include "wglGraphicsPipe.I"

View File

@ -46,6 +46,7 @@ wglGraphicsStateGuardian(const FrameBufferProperties &properties,
_supports_pbuffer = false;
_supports_pixel_format = false;
_supports_wgl_multisample = false;
_supports_render_texture = false;
}
////////////////////////////////////////////////////////////////////
@ -75,6 +76,7 @@ reset() {
_supports_pbuffer = has_extension("WGL_ARB_pbuffer");
_supports_pixel_format = has_extension("WGL_ARB_pixel_format");
_supports_wgl_multisample = has_extension("WGL_ARB_multisample");
_supports_render_texture = has_extension("WGL_ARB_render_texture");
_wglCreatePbufferARB =
(PFNWGLCREATEPBUFFERARBPROC)wglGetProcAddress("wglCreatePbufferARB");
@ -115,6 +117,23 @@ reset() {
_supports_pixel_format = false;
}
}
_wglBindTexImageARB =
(PFNWGLBINDTEXIMAGEARBPROC)wglGetProcAddress("wglBindTexImageARB");
_wglReleaseTexImageARB =
(PFNWGLRELEASETEXIMAGEARBPROC)wglGetProcAddress("wglReleaseTexImageARB");
_wglSetPbufferAttribARB =
(PFNWGLSETPBUFFERATTRIBARBPROC)wglGetProcAddress("wglSetPbufferAttribARB");
if (_supports_render_texture) {
if (_wglBindTexImageARB == NULL ||
_wglReleaseTexImageARB == NULL ||
_wglSetPbufferAttribARB == NULL) {
wgldisplay_cat.error()
<< "Driver claims to support WGL_ARB_render_texture, but does not define all functions.\n";
_supports_render_texture = false;
}
}
}
////////////////////////////////////////////////////////////////////

View File

@ -82,7 +82,6 @@ private:
public:
bool _supports_pbuffer;
PFNWGLCREATEPBUFFERARBPROC _wglCreatePbufferARB;
PFNWGLGETPBUFFERDCARBPROC _wglGetPbufferDCARB;
PFNWGLRELEASEPBUFFERDCARBPROC _wglReleasePbufferDCARB;
@ -90,13 +89,17 @@ public:
PFNWGLQUERYPBUFFERARBPROC _wglQueryPbufferARB;
bool _supports_pixel_format;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC _wglGetPixelFormatAttribivARB;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC _wglGetPixelFormatAttribfvARB;
PFNWGLCHOOSEPIXELFORMATARBPROC _wglChoosePixelFormatARB;
bool _supports_wgl_multisample;
bool _supports_render_texture;
PFNWGLBINDTEXIMAGEARBPROC _wglBindTexImageARB;
PFNWGLRELEASETEXIMAGEARBPROC _wglReleaseTexImageARB;
PFNWGLSETPBUFFERATTRIBARBPROC _wglSetPbufferAttribARB;
public:
static TypeHandle get_class_type() {
return _type_handle;
@ -113,6 +116,8 @@ public:
private:
static TypeHandle _type_handle;
friend class wglGraphicsBuffer;
};
#include "wglGraphicsStateGuardian.I"