openal: Grab volume from manager instead of assuming max volume.

This commit is contained in:
Harvir 2015-11-29 01:33:03 +00:00
parent 33d183d4f7
commit 7fb30ae070

View File

@ -34,7 +34,7 @@ TypeHandle OpenALAudioSound::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::Constructor
// Access: Private
// Description:
// Description:
////////////////////////////////////////////////////////////////////
OpenALAudioSound::
@ -49,7 +49,7 @@ OpenALAudioSound(OpenALAudioManager* manager,
_loops_completed(0),
_source(0),
_manager(manager),
_volume(1.0f),
_volume(manager->get_volume()),
_balance(0),
_play_rate(1.0),
_positional(positional),
@ -92,7 +92,7 @@ OpenALAudioSound(OpenALAudioManager* manager,
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::Destructor
// Access: public
// Description:
// Description:
////////////////////////////////////////////////////////////////////
OpenALAudioSound::
~OpenALAudioSound() {
@ -133,12 +133,12 @@ play() {
if (_manager == 0) return;
PN_stdfloat px,py,pz,vx,vy,vz;
if (!_active) {
_paused = true;
return;
}
stop();
require_sound_data();
@ -148,15 +148,15 @@ play() {
if (!_source) {
return;
}
_manager->make_current();
alGetError(); // clear errors
// nonpositional sources are made relative to the listener so they don't move
alSourcei(_source,AL_SOURCE_RELATIVE,_positional?AL_FALSE:AL_TRUE);
al_audio_errcheck("alSourcei(_source,AL_SOURCE_RELATIVE)");
// set source properties that we have stored
set_volume(_volume);
//set_balance(_balance);
@ -166,7 +166,7 @@ play() {
set_3d_drop_off_factor(_drop_off_factor);
get_3d_attributes(&px,&py,&pz,&vx,&vy,&vz);
set_3d_attributes(px, py, pz, vx, vy, vz);
_playing_loops = _loop_count;
if (_playing_loops == 0) {
_playing_loops = 1000000000;
@ -177,14 +177,14 @@ play() {
audio_debug("playing. Rate=" << play_rate);
alSourcef(_source, AL_PITCH, play_rate);
_playing_rate = play_rate;
if (_sd->_sample) {
push_fresh_buffers();
alSourcef(_source, AL_SEC_OFFSET, _start_time);
_stream_queued[0]._time_offset = _start_time;
restart_stalled_audio();
} else {
audio_debug("Play: stream tell = " << _sd->_stream->tell() << " seeking " << _start_time);
audio_debug("Play: stream tell = " << _sd->_stream->tell() << " seeking " << _start_time);
if (_sd->_stream->tell() != _start_time) {
_sd->_stream->seek(_start_time);
}
@ -224,15 +224,15 @@ stop() {
}
_stream_queued.resize(0);
}
_manager->stopping_sound(this);
release_sound_data();
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::finished
// Access:
// Description:
// Access:
// Description:
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
finished() {
@ -268,13 +268,13 @@ get_loop() const {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::set_loop_count
// Access: public
// Description:
// Description:
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_loop_count(unsigned long loop_count) {
ReMutexHolder holder(OpenALAudioManager::_lock);
if (_manager==0) return;
if (loop_count >= 1000000000) {
loop_count = 0;
}
@ -294,9 +294,9 @@ get_loop_count() const {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::restart_stalled_audio
// Access: public
// Description: When streaming audio, the computer is supposed to
// Description: When streaming audio, the computer is supposed to
// keep OpenAL's queue full. However, there are times
// when the computer is running slow and the queue
// when the computer is running slow and the queue
// empties prematurely. In that case, OpenAL will stop.
// When the computer finally gets around to refilling
// the queue, it is necessary to tell OpenAL to resume
@ -349,7 +349,7 @@ queue_buffer(ALuint buffer, int samples, int loop_index, double time_offset) {
ALuint OpenALAudioSound::
make_buffer(int samples, int channels, int rate, unsigned char *data) {
ReMutexHolder holder(OpenALAudioManager::_lock);
// Allocate a buffer to hold the data.
alGetError();
ALuint buffer;
@ -359,7 +359,7 @@ make_buffer(int samples, int channels, int rate, unsigned char *data) {
cleanup();
return 0;
}
// Now fill the buffer with the data provided.
alBufferData(buffer,
(channels>1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16,
@ -370,7 +370,7 @@ make_buffer(int samples, int channels, int rate, unsigned char *data) {
cleanup();
return 0;
}
return buffer;
}
@ -390,7 +390,7 @@ read_stream_data(int bytelen, unsigned char *buffer) {
int rate = cursor->audio_rate();
int space = bytelen / (channels * 2);
int fill = 0;
while (space && (_loops_completed < _playing_loops)) {
double t = cursor->tell();
double remain = length - t;
@ -422,7 +422,7 @@ read_stream_data(int bytelen, unsigned char *buffer) {
space -= samples;
buffer += (samples * channels * 2);
}
return fill;
return fill;
}
////////////////////////////////////////////////////////////////////
@ -507,7 +507,7 @@ void OpenALAudioSound::
push_fresh_buffers() {
ReMutexHolder holder(OpenALAudioManager::_lock);
static unsigned char data[65536];
if (_sd->_sample) {
while ((_loops_completed < _playing_loops) &&
(_stream_queued.size() < 100)) {
@ -518,12 +518,12 @@ push_fresh_buffers() {
MovieAudioCursor *cursor = _sd->_stream;
int channels = cursor->audio_channels();
int rate = cursor->audio_rate();
int fill = 0;
for (size_t i = 0; i < _stream_queued.size(); i++) {
fill += _stream_queued[i]._samples;
}
while ((_loops_completed < _playing_loops) &&
(fill < (int)(audio_buffering_seconds * rate * channels))) {
int loop_index = _loops_completed;
@ -628,7 +628,7 @@ set_balance(PN_stdfloat balance_right) {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::get_balance
// Access: public
// Description: -1.0 to 1.0 scale
// Description: -1.0 to 1.0 scale
// -1 should be all the way left.
// 1 is all the way to the right.
////////////////////////////////////////////////////////////////////
@ -657,7 +657,7 @@ set_play_rate(PN_stdfloat play_rate) {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::get_play_rate
// Access: public
// Description:
// Description:
////////////////////////////////////////////////////////////////////
PN_stdfloat OpenALAudioSound::
get_play_rate() const {
@ -695,7 +695,7 @@ set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx
ReMutexHolder holder(OpenALAudioManager::_lock);
_location[0] = px;
_location[1] = pz;
_location[2] = -py;
_location[2] = -py;
_velocity[0] = vx;
_velocity[1] = vz;
@ -855,7 +855,7 @@ set_active(bool active) {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::get_active
// Function: OpenALAudioSound::get_active
// Access: public
// Description: Returns whether the sound has been marked "active".
////////////////////////////////////////////////////////////////////
@ -866,8 +866,8 @@ get_active() const {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::set_finished_event
// Access:
// Description:
// Access:
// Description:
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_finished_event(const string& event) {
@ -876,8 +876,8 @@ set_finished_event(const string& event) {
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::get_finished_event
// Access:
// Description:
// Access:
// Description:
////////////////////////////////////////////////////////////////////
const string& OpenALAudioSound::
get_finished_event() const {