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synced 2025-10-01 09:23:03 -04:00
openal: Grab volume from manager instead of assuming max volume.
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33d183d4f7
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7fb30ae070
@ -34,7 +34,7 @@ TypeHandle OpenALAudioSound::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::Constructor
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// Access: Private
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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OpenALAudioSound::
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@ -49,7 +49,7 @@ OpenALAudioSound(OpenALAudioManager* manager,
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_loops_completed(0),
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_source(0),
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_manager(manager),
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_volume(1.0f),
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_volume(manager->get_volume()),
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_balance(0),
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_play_rate(1.0),
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_positional(positional),
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@ -92,7 +92,7 @@ OpenALAudioSound(OpenALAudioManager* manager,
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::Destructor
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// Access: public
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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OpenALAudioSound::
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~OpenALAudioSound() {
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@ -133,12 +133,12 @@ play() {
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if (_manager == 0) return;
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PN_stdfloat px,py,pz,vx,vy,vz;
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if (!_active) {
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_paused = true;
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return;
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}
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stop();
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require_sound_data();
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@ -148,15 +148,15 @@ play() {
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if (!_source) {
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return;
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}
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_manager->make_current();
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alGetError(); // clear errors
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// nonpositional sources are made relative to the listener so they don't move
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alSourcei(_source,AL_SOURCE_RELATIVE,_positional?AL_FALSE:AL_TRUE);
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al_audio_errcheck("alSourcei(_source,AL_SOURCE_RELATIVE)");
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// set source properties that we have stored
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set_volume(_volume);
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//set_balance(_balance);
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@ -166,7 +166,7 @@ play() {
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set_3d_drop_off_factor(_drop_off_factor);
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get_3d_attributes(&px,&py,&pz,&vx,&vy,&vz);
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set_3d_attributes(px, py, pz, vx, vy, vz);
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_playing_loops = _loop_count;
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if (_playing_loops == 0) {
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_playing_loops = 1000000000;
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@ -177,14 +177,14 @@ play() {
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audio_debug("playing. Rate=" << play_rate);
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alSourcef(_source, AL_PITCH, play_rate);
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_playing_rate = play_rate;
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if (_sd->_sample) {
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push_fresh_buffers();
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alSourcef(_source, AL_SEC_OFFSET, _start_time);
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_stream_queued[0]._time_offset = _start_time;
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restart_stalled_audio();
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} else {
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audio_debug("Play: stream tell = " << _sd->_stream->tell() << " seeking " << _start_time);
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audio_debug("Play: stream tell = " << _sd->_stream->tell() << " seeking " << _start_time);
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if (_sd->_stream->tell() != _start_time) {
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_sd->_stream->seek(_start_time);
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}
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@ -224,15 +224,15 @@ stop() {
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}
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_stream_queued.resize(0);
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}
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_manager->stopping_sound(this);
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release_sound_data();
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}
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::finished
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// Access:
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// Description:
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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void OpenALAudioSound::
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finished() {
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@ -268,13 +268,13 @@ get_loop() const {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::set_loop_count
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// Access: public
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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void OpenALAudioSound::
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set_loop_count(unsigned long loop_count) {
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ReMutexHolder holder(OpenALAudioManager::_lock);
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if (_manager==0) return;
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if (loop_count >= 1000000000) {
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loop_count = 0;
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}
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@ -294,9 +294,9 @@ get_loop_count() const {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::restart_stalled_audio
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// Access: public
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// Description: When streaming audio, the computer is supposed to
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// Description: When streaming audio, the computer is supposed to
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// keep OpenAL's queue full. However, there are times
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// when the computer is running slow and the queue
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// when the computer is running slow and the queue
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// empties prematurely. In that case, OpenAL will stop.
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// When the computer finally gets around to refilling
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// the queue, it is necessary to tell OpenAL to resume
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@ -349,7 +349,7 @@ queue_buffer(ALuint buffer, int samples, int loop_index, double time_offset) {
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ALuint OpenALAudioSound::
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make_buffer(int samples, int channels, int rate, unsigned char *data) {
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ReMutexHolder holder(OpenALAudioManager::_lock);
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// Allocate a buffer to hold the data.
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alGetError();
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ALuint buffer;
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@ -359,7 +359,7 @@ make_buffer(int samples, int channels, int rate, unsigned char *data) {
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cleanup();
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return 0;
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}
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// Now fill the buffer with the data provided.
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alBufferData(buffer,
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(channels>1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16,
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@ -370,7 +370,7 @@ make_buffer(int samples, int channels, int rate, unsigned char *data) {
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cleanup();
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return 0;
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}
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return buffer;
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}
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@ -390,7 +390,7 @@ read_stream_data(int bytelen, unsigned char *buffer) {
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int rate = cursor->audio_rate();
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int space = bytelen / (channels * 2);
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int fill = 0;
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while (space && (_loops_completed < _playing_loops)) {
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double t = cursor->tell();
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double remain = length - t;
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@ -422,7 +422,7 @@ read_stream_data(int bytelen, unsigned char *buffer) {
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space -= samples;
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buffer += (samples * channels * 2);
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}
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return fill;
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return fill;
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}
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////////////////////////////////////////////////////////////////////
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@ -507,7 +507,7 @@ void OpenALAudioSound::
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push_fresh_buffers() {
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ReMutexHolder holder(OpenALAudioManager::_lock);
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static unsigned char data[65536];
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if (_sd->_sample) {
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while ((_loops_completed < _playing_loops) &&
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(_stream_queued.size() < 100)) {
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@ -518,12 +518,12 @@ push_fresh_buffers() {
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MovieAudioCursor *cursor = _sd->_stream;
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int channels = cursor->audio_channels();
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int rate = cursor->audio_rate();
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int fill = 0;
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for (size_t i = 0; i < _stream_queued.size(); i++) {
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fill += _stream_queued[i]._samples;
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}
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while ((_loops_completed < _playing_loops) &&
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(fill < (int)(audio_buffering_seconds * rate * channels))) {
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int loop_index = _loops_completed;
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@ -628,7 +628,7 @@ set_balance(PN_stdfloat balance_right) {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::get_balance
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// Access: public
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// Description: -1.0 to 1.0 scale
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// Description: -1.0 to 1.0 scale
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// -1 should be all the way left.
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// 1 is all the way to the right.
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////////////////////////////////////////////////////////////////////
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@ -657,7 +657,7 @@ set_play_rate(PN_stdfloat play_rate) {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::get_play_rate
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// Access: public
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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PN_stdfloat OpenALAudioSound::
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get_play_rate() const {
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@ -695,7 +695,7 @@ set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx
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ReMutexHolder holder(OpenALAudioManager::_lock);
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_location[0] = px;
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_location[1] = pz;
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_location[2] = -py;
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_location[2] = -py;
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_velocity[0] = vx;
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_velocity[1] = vz;
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@ -855,7 +855,7 @@ set_active(bool active) {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::get_active
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// Function: OpenALAudioSound::get_active
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// Access: public
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// Description: Returns whether the sound has been marked "active".
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////////////////////////////////////////////////////////////////////
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@ -866,8 +866,8 @@ get_active() const {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::set_finished_event
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// Access:
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// Description:
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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void OpenALAudioSound::
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set_finished_event(const string& event) {
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@ -876,8 +876,8 @@ set_finished_event(const string& event) {
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////////////////////////////////////////////////////////////////////
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// Function: OpenALAudioSound::get_finished_event
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// Access:
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// Description:
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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const string& OpenALAudioSound::
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get_finished_event() const {
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