added issue_tex_gen for spheremap

This commit is contained in:
Asad M. Zaman 2004-07-02 00:13:20 +00:00
parent b05e24e913
commit 7fbec02238
6 changed files with 1724 additions and 1630 deletions

View File

@ -16,6 +16,79 @@
//
////////////////////////////////////////////////////////////////////
#if defined(_DEBUG) || defined(COUNT_DRAWPRIMS)
typedef enum {DrawPrim,DrawIndexedPrim} DP_Type;
static const char *DP_Type_Strs[3] = {"DrawPrimitive","DrawIndexedPrimitive"};
void INLINE TestDrawPrimFailure(DP_Type dptype,HRESULT hr,IDirect3DDevice8 *pD3DDevice,DWORD nVerts,DWORD nTris) {
if(FAILED(hr)) {
// loss of exclusive mode is not a real DrawPrim problem, ignore it
HRESULT testcooplvl_hr = pD3DDevice->TestCooperativeLevel();
if((testcooplvl_hr != D3DERR_DEVICELOST)||(testcooplvl_hr != D3DERR_DEVICENOTRESET)) {
dxgsg8_cat.fatal() << DP_Type_Strs[dptype] << "() failed: result = " << D3DERRORSTRING(hr);
exit(1);
}
}
CountDPs(nVerts,nTris);
}
#else
#define TestDrawPrimFailure(a,b,c,nVerts,nTris) CountDPs(nVerts,nTris);
#endif
INLINE DWORD
Colorf_to_D3DCOLOR(const Colorf &cColorf) {
// MS VC defines _M_IX86 for x86. gcc should define _X86_
#if defined(_M_IX86) || defined(_X86_)
DWORD d3dcolor,tempcolorval=255;
// note the default FPU rounding mode will give 255*0.5f=0x80, not 0x7F as VC would force it to by resetting rounding mode
// dont think this makes much difference
__asm {
push ebx ; want to save this in case this fn is inlined
push ecx
mov ecx, cColorf
fild tempcolorval
fld DWORD PTR [ecx]
fmul ST(0),ST(1)
fistp tempcolorval ; no way to store directly to int register
mov eax, tempcolorval
shl eax, 16
fld DWORD PTR [ecx+4] ;grn
fmul ST(0),ST(1)
fistp tempcolorval
mov ebx,tempcolorval
shl ebx, 8
or eax,ebx
fld DWORD PTR [ecx+8] ;blue
fmul ST(0),ST(1)
fistp tempcolorval
or eax,tempcolorval
fld DWORD PTR [ecx+12] ;alpha
fmul ST(0),ST(1)
fistp tempcolorval
; simulate pop 255.0 off FP stack w/o store, mark top as empty and increment stk ptr
ffree ST(0)
fincstp
mov ebx,tempcolorval
shl ebx, 24
or eax,ebx
mov d3dcolor,eax
pop ecx
pop ebx
}
// dxgsg8_cat.debug() << (void*)d3dcolor << endl;
return d3dcolor;
#else //!_X86_
return MY_D3DRGBA(cColorf[0], cColorf[1], cColorf[2], cColorf[3]);
#endif //!_X86_
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::enable_line_smooth
@ -97,6 +170,24 @@ enable_blend(bool val) {
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::enable_texturing
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian8::
enable_texturing(bool val) {
_texturing_enabled = val;
if (!val) {
_pD3DDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_DISABLE);
} else {
nassertv(_pCurTexContext!=NULL);
SetTextureBlendMode(_CurTexBlendMode,true);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::set_color_writemask
// Access:
@ -151,6 +242,17 @@ enable_fog(bool val) {
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::add_to_FVFBuf
// Access: Private
// Description: This adds data to the flexible vertex format
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian8::
add_to_FVFBuf(void *data, size_t bytes) {
memcpy(_pCurFvfBufPtr, data, bytes);
_pCurFvfBufPtr += bytes;
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::set_vertex_format
// Access:
@ -366,6 +468,112 @@ enable_zwritemask(bool val) {
}
}
INLINE void DXGraphicsStateGuardian8::
transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
Colorf transformed
((InColor[0] * _current_color_scale[0]) + _current_color_offset[0],
(InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
(InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
OutRGBAColor = Colorf_to_D3DCOLOR(transformed);
}
/*
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::wants_normals
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool DXGraphicsStateGuardian8::
wants_normals() const {
return (_lighting_enabled || _normals_enabled);
}
*/
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::wants_texcoords
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool DXGraphicsStateGuardian8::
wants_texcoords() const {
return _texturing_enabled;
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::compute_distance_to
// Access: Public, Virtual
// Description: This function may only be called during a render
// traversal; it will compute the distance to the
// indicated point, assumed to be in modelview
// coordinates, from the camera plane.
////////////////////////////////////////////////////////////////////
INLINE float DXGraphicsStateGuardian8::
compute_distance_to(const LPoint3f &point) const {
// In the case of a DXGraphicsStateGuardian8, we know that the
// modelview matrix already includes the relative transform from the
// camera, as well as a to-y-up conversion. Thus, the distance to
// the camera plane is simply the +z distance. (negative of gl compute_distance_to,
// since d3d uses left-hand coords)
return point[2];
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::get_texture_wrap_mode
// Access: Protected
// Description: Maps from the Texture's internal wrap mode symbols to
// GL's.
////////////////////////////////////////////////////////////////////
INLINE D3DTEXTUREADDRESS DXGraphicsStateGuardian8::
get_texture_wrap_mode(Texture::WrapMode wm) const {
static D3DTEXTUREADDRESS PandaTexWrapMode_to_D3DTexWrapMode[Texture::WM_invalid] = {
D3DTADDRESS_CLAMP,D3DTADDRESS_WRAP,D3DTADDRESS_MIRROR,D3DTADDRESS_MIRRORONCE,D3DTADDRESS_BORDER};
return PandaTexWrapMode_to_D3DTexWrapMode[wm];
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::get_fog_mode_type
// Access: Protected
// Description: Maps from the fog types to gl version
////////////////////////////////////////////////////////////////////
INLINE D3DFOGMODE DXGraphicsStateGuardian8::
get_fog_mode_type(Fog::Mode m) const {
switch (m) {
case Fog::M_linear:
return D3DFOG_LINEAR;
case Fog::M_exponential:
return D3DFOG_EXP;
case Fog::M_exponential_squared:
return D3DFOG_EXP2;
}
dxgsg8_cat.error() << "Invalid Fog::Mode value" << endl;
return D3DFOG_EXP;
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian8::enable_clip_plane
// Access: Protected, Virtual
// Description: Intended to be overridden by a derived class to
// enable the indicated clip_plane id. A specific
// PlaneNode will already have been bound to this id via
// bind_clip_plane().
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian8::
enable_clip_plane(int plane_id, bool enable) {
assert(plane_id < D3DMAXUSERCLIPPLANES);
DWORD bitflag = ((DWORD)1 << plane_id);
if (enable) {
_clip_plane_bits |= bitflag;
} else {
_clip_plane_bits &= ~bitflag;
}
_pD3DDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, _clip_plane_bits);
}
/** unimplemented
////////////////////////////////////////////////////////////////////

File diff suppressed because it is too large Load Diff

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@ -124,6 +124,7 @@ public:
virtual void issue_cull_face(const CullFaceAttrib *attrib);
virtual void issue_fog(const FogAttrib *attrib);
virtual void issue_depth_offset(const DepthOffsetAttrib *attrib);
virtual void issue_tex_gen(const TexGenAttrib *attrib);
virtual void bind_light(PointLight *light, int light_id);
virtual void bind_light(DirectionalLight *light, int light_id);

View File

@ -866,8 +866,6 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
wdxdisplay8_cat.warning() << "pPresParams->BackBufferCount : " << pPresParams->BackBufferCount << endl;
wdxdisplay8_cat.warning() << "D3D CreateDevice failed for device #" << Display.CardIDNum << D3DERRORSTRING(hr);
goto Fallback_to_16bpp_buffers;
//exit(1);
return false;
}
} // end create windowed buffers

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@ -38,6 +38,7 @@
#include "depthWriteAttrib.h"
#include "colorWriteAttrib.h"
#include "texMatrixAttrib.h"
#include "texGenAttrib.h"
#include "materialAttrib.h"
#include "renderModeAttrib.h"
#include "fogAttrib.h"
@ -2191,6 +2192,48 @@ issue_tex_matrix(const TexMatrixAttrib *attrib) {
report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::issue_tex_gen
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CLP(GraphicsStateGuardian)::
issue_tex_gen(const TexGenAttrib *attrib) {
DO_PSTATS_STUFF(_texture_state_pcollector.add_level(1));
static bool forced_normal = false;
if (attrib->is_off()) {
//enable_texturing(false);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
if (forced_normal) {
undo_force_normals();
forced_normal = false;
}
}
else if (attrib->get_mode() == TexGenAttrib::M_spherical) {
#if 0
Texture *tex = attrib->get_texture();
nassertv(tex != (Texture *)NULL);
TextureContext *tc = tex->prepare_now(_prepared_objects, this);
apply_texture(tc);
#else
// Set The Texture Generation Mode For S To Sphere Mapping
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// Set The Texture Generation Mode For T To Sphere Mapping
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glEnable(GL_TEXTURE_GEN_S); //Enable Texture Coord Generation For S
glEnable(GL_TEXTURE_GEN_T); // Enable Texture Coord Generation For T
if (!forced_normal) {
force_normals();
forced_normal = true;
}
#endif
}
report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::issue_texture
// Access: Public, Virtual

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@ -103,7 +103,7 @@ public:
virtual void issue_cull_face(const CullFaceAttrib *attrib);
virtual void issue_fog(const FogAttrib *attrib);
virtual void issue_depth_offset(const DepthOffsetAttrib *attrib);
// virtual void issue_tex_gen(const TexGenAttrib *attrib);
virtual void issue_tex_gen(const TexGenAttrib *attrib);
// virtual void issue_stencil(const StencilAttrib *attrib);
virtual void bind_light(PointLight *light, int light_id);