mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 08:44:19 -04:00
added issue_tex_gen for spheremap
This commit is contained in:
parent
b05e24e913
commit
7fbec02238
@ -16,6 +16,79 @@
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//
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////////////////////////////////////////////////////////////////////
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#if defined(_DEBUG) || defined(COUNT_DRAWPRIMS)
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typedef enum {DrawPrim,DrawIndexedPrim} DP_Type;
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static const char *DP_Type_Strs[3] = {"DrawPrimitive","DrawIndexedPrimitive"};
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void INLINE TestDrawPrimFailure(DP_Type dptype,HRESULT hr,IDirect3DDevice8 *pD3DDevice,DWORD nVerts,DWORD nTris) {
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if(FAILED(hr)) {
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// loss of exclusive mode is not a real DrawPrim problem, ignore it
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HRESULT testcooplvl_hr = pD3DDevice->TestCooperativeLevel();
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if((testcooplvl_hr != D3DERR_DEVICELOST)||(testcooplvl_hr != D3DERR_DEVICENOTRESET)) {
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dxgsg8_cat.fatal() << DP_Type_Strs[dptype] << "() failed: result = " << D3DERRORSTRING(hr);
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exit(1);
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}
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}
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CountDPs(nVerts,nTris);
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}
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#else
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#define TestDrawPrimFailure(a,b,c,nVerts,nTris) CountDPs(nVerts,nTris);
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#endif
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INLINE DWORD
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Colorf_to_D3DCOLOR(const Colorf &cColorf) {
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// MS VC defines _M_IX86 for x86. gcc should define _X86_
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#if defined(_M_IX86) || defined(_X86_)
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DWORD d3dcolor,tempcolorval=255;
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// note the default FPU rounding mode will give 255*0.5f=0x80, not 0x7F as VC would force it to by resetting rounding mode
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// dont think this makes much difference
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__asm {
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push ebx ; want to save this in case this fn is inlined
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push ecx
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mov ecx, cColorf
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fild tempcolorval
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fld DWORD PTR [ecx]
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fmul ST(0),ST(1)
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fistp tempcolorval ; no way to store directly to int register
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mov eax, tempcolorval
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shl eax, 16
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fld DWORD PTR [ecx+4] ;grn
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fmul ST(0),ST(1)
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fistp tempcolorval
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mov ebx,tempcolorval
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shl ebx, 8
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or eax,ebx
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fld DWORD PTR [ecx+8] ;blue
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fmul ST(0),ST(1)
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fistp tempcolorval
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or eax,tempcolorval
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fld DWORD PTR [ecx+12] ;alpha
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fmul ST(0),ST(1)
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fistp tempcolorval
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; simulate pop 255.0 off FP stack w/o store, mark top as empty and increment stk ptr
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ffree ST(0)
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fincstp
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mov ebx,tempcolorval
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shl ebx, 24
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or eax,ebx
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mov d3dcolor,eax
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pop ecx
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pop ebx
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}
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// dxgsg8_cat.debug() << (void*)d3dcolor << endl;
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return d3dcolor;
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#else //!_X86_
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return MY_D3DRGBA(cColorf[0], cColorf[1], cColorf[2], cColorf[3]);
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#endif //!_X86_
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::enable_line_smooth
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@ -97,6 +170,24 @@ enable_blend(bool val) {
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::enable_texturing
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void DXGraphicsStateGuardian8::
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enable_texturing(bool val) {
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_texturing_enabled = val;
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if (!val) {
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_pD3DDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_DISABLE);
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} else {
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nassertv(_pCurTexContext!=NULL);
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SetTextureBlendMode(_CurTexBlendMode,true);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::set_color_writemask
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// Access:
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@ -151,6 +242,17 @@ enable_fog(bool val) {
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::add_to_FVFBuf
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// Access: Private
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// Description: This adds data to the flexible vertex format
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////////////////////////////////////////////////////////////////////
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INLINE void DXGraphicsStateGuardian8::
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add_to_FVFBuf(void *data, size_t bytes) {
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memcpy(_pCurFvfBufPtr, data, bytes);
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_pCurFvfBufPtr += bytes;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::set_vertex_format
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// Access:
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@ -366,6 +468,112 @@ enable_zwritemask(bool val) {
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}
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}
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INLINE void DXGraphicsStateGuardian8::
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transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
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Colorf transformed
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((InColor[0] * _current_color_scale[0]) + _current_color_offset[0],
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(InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
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(InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
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(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
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OutRGBAColor = Colorf_to_D3DCOLOR(transformed);
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}
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/*
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::wants_normals
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool DXGraphicsStateGuardian8::
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wants_normals() const {
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return (_lighting_enabled || _normals_enabled);
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}
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*/
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::wants_texcoords
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool DXGraphicsStateGuardian8::
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wants_texcoords() const {
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return _texturing_enabled;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::compute_distance_to
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// Access: Public, Virtual
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// Description: This function may only be called during a render
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// traversal; it will compute the distance to the
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// indicated point, assumed to be in modelview
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// coordinates, from the camera plane.
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////////////////////////////////////////////////////////////////////
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INLINE float DXGraphicsStateGuardian8::
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compute_distance_to(const LPoint3f &point) const {
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// In the case of a DXGraphicsStateGuardian8, we know that the
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// modelview matrix already includes the relative transform from the
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// camera, as well as a to-y-up conversion. Thus, the distance to
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// the camera plane is simply the +z distance. (negative of gl compute_distance_to,
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// since d3d uses left-hand coords)
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return point[2];
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::get_texture_wrap_mode
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// Access: Protected
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// Description: Maps from the Texture's internal wrap mode symbols to
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// GL's.
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////////////////////////////////////////////////////////////////////
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INLINE D3DTEXTUREADDRESS DXGraphicsStateGuardian8::
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get_texture_wrap_mode(Texture::WrapMode wm) const {
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static D3DTEXTUREADDRESS PandaTexWrapMode_to_D3DTexWrapMode[Texture::WM_invalid] = {
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D3DTADDRESS_CLAMP,D3DTADDRESS_WRAP,D3DTADDRESS_MIRROR,D3DTADDRESS_MIRRORONCE,D3DTADDRESS_BORDER};
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return PandaTexWrapMode_to_D3DTexWrapMode[wm];
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::get_fog_mode_type
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// Access: Protected
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// Description: Maps from the fog types to gl version
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////////////////////////////////////////////////////////////////////
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INLINE D3DFOGMODE DXGraphicsStateGuardian8::
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get_fog_mode_type(Fog::Mode m) const {
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switch (m) {
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case Fog::M_linear:
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return D3DFOG_LINEAR;
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case Fog::M_exponential:
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return D3DFOG_EXP;
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case Fog::M_exponential_squared:
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return D3DFOG_EXP2;
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}
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dxgsg8_cat.error() << "Invalid Fog::Mode value" << endl;
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return D3DFOG_EXP;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::enable_clip_plane
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// Access: Protected, Virtual
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// Description: Intended to be overridden by a derived class to
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// enable the indicated clip_plane id. A specific
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// PlaneNode will already have been bound to this id via
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// bind_clip_plane().
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////////////////////////////////////////////////////////////////////
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INLINE void DXGraphicsStateGuardian8::
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enable_clip_plane(int plane_id, bool enable) {
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assert(plane_id < D3DMAXUSERCLIPPLANES);
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DWORD bitflag = ((DWORD)1 << plane_id);
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if (enable) {
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_clip_plane_bits |= bitflag;
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} else {
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_clip_plane_bits &= ~bitflag;
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}
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_pD3DDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, _clip_plane_bits);
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}
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/** unimplemented
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////////////////////////////////////////////////////////////////////
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@ -33,6 +33,7 @@
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#include "pointLight.h"
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#include "spotlight.h"
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#include "textureAttrib.h"
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#include "texGenAttrib.h"
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#include "lightAttrib.h"
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#include "cullFaceAttrib.h"
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#include "transparencyAttrib.h"
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@ -129,59 +130,6 @@ static bool bTexStatsRetrievalImpossible=false;
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//#define Colorf_to_D3DCOLOR(out_color) (MY_D3DRGBA((out_color)[0], (out_color)[1], (out_color)[2], (out_color)[3]))
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INLINE DWORD
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Colorf_to_D3DCOLOR(const Colorf &cColorf) {
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// MS VC defines _M_IX86 for x86. gcc should define _X86_
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#if defined(_M_IX86) || defined(_X86_)
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DWORD d3dcolor,tempcolorval=255;
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// note the default FPU rounding mode will give 255*0.5f=0x80, not 0x7F as VC would force it to by resetting rounding mode
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// dont think this makes much difference
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__asm {
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push ebx ; want to save this in case this fn is inlined
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push ecx
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mov ecx, cColorf
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fild tempcolorval
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fld DWORD PTR [ecx]
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fmul ST(0),ST(1)
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fistp tempcolorval ; no way to store directly to int register
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mov eax, tempcolorval
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shl eax, 16
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fld DWORD PTR [ecx+4] ;grn
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fmul ST(0),ST(1)
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fistp tempcolorval
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mov ebx,tempcolorval
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shl ebx, 8
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or eax,ebx
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fld DWORD PTR [ecx+8] ;blue
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fmul ST(0),ST(1)
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fistp tempcolorval
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or eax,tempcolorval
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fld DWORD PTR [ecx+12] ;alpha
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fmul ST(0),ST(1)
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fistp tempcolorval
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; simulate pop 255.0 off FP stack w/o store, mark top as empty and increment stk ptr
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ffree ST(0)
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fincstp
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mov ebx,tempcolorval
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shl ebx, 24
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or eax,ebx
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mov d3dcolor,eax
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pop ecx
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pop ebx
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}
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// dxgsg8_cat.debug() << (void*)d3dcolor << endl;
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return d3dcolor;
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#else //!_X86_
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return MY_D3DRGBA(cColorf[0], cColorf[1], cColorf[2], cColorf[3]);
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#endif //!_X86_
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}
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void DXGraphicsStateGuardian8::
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set_color_clear_value(const Colorf& value) {
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_color_clear_value = value;
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@ -1124,26 +1072,6 @@ void DXGraphicsStateGuardian8::set_clipper(RECT cliprect) {
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}
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#endif
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#if defined(_DEBUG) || defined(COUNT_DRAWPRIMS)
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typedef enum {DrawPrim,DrawIndexedPrim} DP_Type;
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static const char *DP_Type_Strs[3] = {"DrawPrimitive","DrawIndexedPrimitive"};
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void INLINE TestDrawPrimFailure(DP_Type dptype,HRESULT hr,IDirect3DDevice8 *pD3DDevice,DWORD nVerts,DWORD nTris) {
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if(FAILED(hr)) {
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// loss of exclusive mode is not a real DrawPrim problem, ignore it
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HRESULT testcooplvl_hr = pD3DDevice->TestCooperativeLevel();
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if((testcooplvl_hr != D3DERR_DEVICELOST)||(testcooplvl_hr != D3DERR_DEVICENOTRESET)) {
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dxgsg8_cat.fatal() << DP_Type_Strs[dptype] << "() failed: result = " << D3DERRORSTRING(hr);
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exit(1);
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}
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}
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CountDPs(nVerts,nTris);
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}
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#else
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#define TestDrawPrimFailure(a,b,c,nVerts,nTris) CountDPs(nVerts,nTris);
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::report_texmgr_stats
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// Access: Protected
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@ -1281,17 +1209,6 @@ report_texmgr_stats() {
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::add_to_FVFBuf
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// Access: Private
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// Description: This adds data to the flexible vertex format
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////////////////////////////////////////////////////////////////////
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INLINE void DXGraphicsStateGuardian8::
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add_to_FVFBuf(void *data, size_t bytes) {
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memcpy(_pCurFvfBufPtr, data, bytes);
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_pCurFvfBufPtr += bytes;
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}
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// generates slightly fewer instrs
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#define add_DWORD_to_FVFBuf(data) { *((DWORD *)_pCurFvfBufPtr) = (DWORD) data; _pCurFvfBufPtr += sizeof(DWORD);}
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@ -1300,16 +1217,6 @@ typedef enum {
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} GeomVertFormat;
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INLINE void DXGraphicsStateGuardian8::
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transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
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Colorf transformed
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((InColor[0] * _current_color_scale[0]) + _current_color_offset[0],
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(InColor[1] * _current_color_scale[1]) + _current_color_offset[1],
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(InColor[2] * _current_color_scale[2]) + _current_color_offset[2],
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(InColor[3] * _current_color_scale[3]) + _current_color_offset[3]);
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OutRGBAColor = Colorf_to_D3DCOLOR(transformed);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian8::draw_prim_setup
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// Access: Private
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@ -1323,9 +1230,9 @@ draw_prim_setup(const Geom *geom) {
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// (especially for shademode). maybe should change this, since we usually
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// get attr info anyway)
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#ifdef _DEBUG
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#ifdef _DEBUG
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assert(geom->get_binding(G_COORD) != G_OFF);
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#endif
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#endif
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#define GET_NEXT_VERTEX(NEXTVERT) { NEXTVERT = geom->get_next_vertex(vi); }
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#define GET_NEXT_NORMAL() { p_normal = geom->get_next_normal(ni); }
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@ -1339,7 +1246,7 @@ draw_prim_setup(const Geom *geom) {
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transform_color(tempcolor,_curD3Dcolor); \
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}}
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////////
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////////
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// this stuff should eventually replace the iterators below
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PTA_Vertexf coords;
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@ -1690,7 +1597,7 @@ draw_line(GeomLine* geom, GeomContext *gc) {
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BYTE *_tmp_fvfOverrunBuf = NULL;
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nassertv(_pCurFvfBufPtr == NULL); // make sure the storage pointer is clean.
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// nassertv(nPrims * 2 * vertex_size < VERT_BUFFER_SIZE);
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// nassertv(nPrims * 2 * vertex_size < VERT_BUFFER_SIZE);
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if (nPrims * 2 * vertex_size > VERT_BUFFER_SIZE) {
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// bugbug: need cleaner way to handle tmp buffer size overruns (malloc/realloc?)
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@ -2100,11 +2007,11 @@ draw_sprite(GeomSprite *geom, GeomContext *gc) {
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enable_gouraud_shading(_fog_enabled);
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set_vertex_format(FVFType);
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#ifdef _DEBUG
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#ifdef _DEBUG
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nassertv(_pCurFvfBufPtr == NULL); // make sure the storage pointer is clean.
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nassertv(nPrims * 4 * vertex_size < VERT_BUFFER_SIZE);
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nassertv(nPrims * 6 < PANDA_MAXNUMVERTS );
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#endif
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#endif
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_pCurFvfBufPtr = _pFvfBufBasePtr; // _pCurFvfBufPtr changes, _pFvfBufBasePtr doesn't
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@ -2354,7 +2261,7 @@ draw_tri(GeomTri *geom, GeomContext *gc) {
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// recheck this flag here!
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bPerPrimColor=(_perPrim & PER_COLOR)!=0x0;
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#ifdef _DEBUG
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#ifdef _DEBUG
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// is it Ok not to recompute bUseTexCoordOnlyLoop even if draw_prim_setup unsets color flags?
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// add this check to make sure
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bool bNewUseTexCoordOnlyLoop = (((_perVertex & PER_COLOR)==0x0) &&
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@ -2371,7 +2278,7 @@ draw_tri(GeomTri *geom, GeomContext *gc) {
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DebugBreak();
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assert(0);
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}
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#endif
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#endif
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nassertv(_pCurFvfBufPtr == NULL); // make sure the storage pointer is clean.
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nassertv(nPrims * 3 * vertex_size < VERT_BUFFER_SIZE);
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@ -2471,9 +2378,9 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
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HRESULT hr;
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if(nPrims==0) {
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#ifdef _DEBUG
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#ifdef _DEBUG
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dxgsg8_cat.warning() << "draw_multitri() called with ZERO vertices!!" << endl;
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#endif
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#endif
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return;
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}
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@ -2547,7 +2454,7 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
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// recheck this flag here!
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bPerPrimColor=(_perPrim & PER_COLOR)!=0;
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||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef _DEBUG
|
||||
// is it Ok not to recompute bUseTexCoordOnlyLoop even if draw_prim_setup unsets color flags?
|
||||
// add this check to make sure. texcoordonly needs input that with unchanging color, except per-prim
|
||||
bool bNewUseTexCoordOnlyLoop = ((((_perComp|_perVertex) & PER_COLOR)==0x0) &&
|
||||
@ -2566,7 +2473,7 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
|
||||
assert(0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// iterate through the triangle primitives
|
||||
|
||||
@ -2636,7 +2543,6 @@ draw_multitri(Geom *geom, D3DPRIMITIVETYPE trilisttype) {
|
||||
_pCurFvfBufPtr = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -2656,7 +2562,7 @@ GenerateSphere(void *pVertexSpace,DWORD dwVertSpaceByteSize,
|
||||
float x, y, z, rsintheta;
|
||||
D3DXVECTOR3 vPoint;
|
||||
|
||||
//#define DBG_GENSPHERE
|
||||
//#define DBG_GENSPHERE
|
||||
#define M_PI 3.1415926f // probably should get this from mathNumbers.h instead
|
||||
|
||||
nassertv(wNumRings>=2 && wNumSections>=2);
|
||||
@ -2684,7 +2590,7 @@ GenerateSphere(void *pVertexSpace,DWORD dwVertSpaceByteSize,
|
||||
dwNumIndices = dwNumTriangles*3;
|
||||
*pNumTris = dwNumTriangles;
|
||||
|
||||
// D3DVERTEX* pvVertices = (D3DVERTEX*) pVertexSpace;
|
||||
// D3DVERTEX* pvVertices = (D3DVERTEX*) pVertexSpace;
|
||||
WORD *pwIndices = (WORD *) pIndexSpace;
|
||||
|
||||
nassertv(dwNumVertices*dwVertSize < VERT_BUFFER_SIZE);
|
||||
@ -2886,7 +2792,6 @@ GenerateSphere(void *pVertexSpace,DWORD dwVertSpaceByteSize,
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::draw_sphere
|
||||
// Access: Public, Virtual
|
||||
@ -2963,7 +2868,6 @@ draw_sphere(GeomSphere *geom, GeomContext *gc) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
TextureContext *DXGraphicsStateGuardian8::
|
||||
prepare_texture(Texture *tex) {
|
||||
|
||||
DXTextureContext8 *dtc = new DXTextureContext8(tex);
|
||||
if (dtc->CreateTexture(*_pScrn) == NULL) {
|
||||
delete dtc;
|
||||
@ -2988,9 +2892,9 @@ apply_texture(TextureContext *tc) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef DO_PSTATS
|
||||
#ifdef DO_PSTATS
|
||||
add_to_texture_record(tc);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Note: if this code changes, make sure to change initialization
|
||||
// SetTSS code in dx_init as well so DX TSS renderstate matches
|
||||
@ -3058,11 +2962,11 @@ apply_texture(TextureContext *tc) {
|
||||
if (aniso_degree<=1) {
|
||||
newMagFilter=((ft!=Texture::FT_nearest) ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
|
||||
#ifdef _DEBUG
|
||||
#ifdef _DEBUG
|
||||
if((ft!=Texture::FT_linear)&&(ft!=Texture::FT_nearest)) {
|
||||
dxgsg8_cat.error() << "MipMap filter type setting for texture magfilter makes no sense, texture: " << tex->get_name() << "\n";
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
} else {
|
||||
newMagFilter=D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
@ -3075,11 +2979,11 @@ apply_texture(TextureContext *tc) {
|
||||
#ifdef _DEBUG
|
||||
assert(Texture::FT_linear_mipmap_linear < 8);
|
||||
#endif
|
||||
/*
|
||||
/*
|
||||
enum FilterType {
|
||||
FT_nearest,FT_linear,FT_nearest_mipmap_nearest,FT_linear_mipmap_nearest,
|
||||
FT_nearest_mipmap_linear, FT_linear_mipmap_linear, };
|
||||
*/
|
||||
*/
|
||||
// map Panda composite min+mip filter types to d3d's separate min & mip filter types
|
||||
static D3DTEXTUREFILTERTYPE PandaToD3DMinType[8] =
|
||||
{D3DTEXF_POINT,D3DTEXF_LINEAR,D3DTEXF_POINT,D3DTEXF_LINEAR,D3DTEXF_POINT,D3DTEXF_LINEAR};
|
||||
@ -3097,14 +3001,14 @@ apply_texture(TextureContext *tc) {
|
||||
|
||||
D3DTEXTUREFILTERTYPE newMipFilter = PandaToD3DMipType[(DWORD)ft];
|
||||
|
||||
#ifndef NDEBUG
|
||||
#ifndef NDEBUG
|
||||
// sanity check
|
||||
extern char *PandaFilterNameStrs[];
|
||||
if((!(dtc->_bHasMipMaps))&&(newMipFilter!=D3DTEXF_NONE)) {
|
||||
dxgsg8_cat.error() << "Trying to set mipmap filtering for texture with no generated mipmaps!! texname[" << tex->get_name() << "], filter("<<PandaFilterNameStrs[ft]<<")\n";
|
||||
newMipFilter=D3DTEXF_NONE;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
D3DTEXTUREFILTERTYPE newMinFilter = PandaToD3DMinType[(DWORD)ft];
|
||||
@ -3522,24 +3426,6 @@ void DXGraphicsStateGuardian8::SetTextureBlendMode(TextureApplyAttrib::Mode TexB
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::enable_texturing
|
||||
// Access:
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE void DXGraphicsStateGuardian8::
|
||||
enable_texturing(bool val) {
|
||||
_texturing_enabled = val;
|
||||
|
||||
if (!val) {
|
||||
_pD3DDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_DISABLE);
|
||||
|
||||
} else {
|
||||
nassertv(_pCurTexContext!=NULL);
|
||||
SetTextureBlendMode(_CurTexBlendMode,true);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::issue_transform
|
||||
// Access: Public, Virtual
|
||||
@ -3595,6 +3481,49 @@ issue_tex_matrix(const TexMatrixAttrib *attrib) {
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::issue_tex_gen
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void DXGraphicsStateGuardian8::
|
||||
issue_tex_gen(const TexGenAttrib *attrib) {
|
||||
/*
|
||||
* Automatically generate texture coordinates for stage 0.
|
||||
* Use the wrap mode from the texture coordinate set at index 1.
|
||||
*/
|
||||
DO_PSTATS_STUFF(_texture_state_pcollector.add_level(1));
|
||||
if (attrib->is_off()) {
|
||||
|
||||
//enable_texturing(false);
|
||||
// reset the texcoordindex lookup to 0
|
||||
//_pD3DDevice->SetTransform(D3DTS_TEXTURE0, (D3DMATRIX *)dm.get_data());
|
||||
_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
_pD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
|
||||
|
||||
} else if (attrib->get_mode() == TexGenAttrib::M_spherical) {
|
||||
|
||||
// We have set up the texture matrix to scale and translate the
|
||||
// texture coordinates to get from camera space (-1, +1) to
|
||||
// texture space (0,1)
|
||||
LMatrix4f dm(0.5f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.5f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.5f, 0.5f, 0.0f, 0.0f);
|
||||
_pD3DDevice->SetTransform(D3DTS_TEXTURE0, (D3DMATRIX *)dm.get_data());
|
||||
_pD3DDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS,
|
||||
D3DTTFF_COUNT2);
|
||||
#if 0
|
||||
_pD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX,
|
||||
D3DTSS_TCI_CAMERASPACENORMAL);
|
||||
#else
|
||||
_pD3DDevice->SetRenderState(D3DRS_LOCALVIEWER, TRUE);
|
||||
_pD3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX,
|
||||
D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::issue_texture
|
||||
// Access: Public, Virtual
|
||||
@ -4064,17 +3993,6 @@ end_frame() {
|
||||
GraphicsStateGuardian::end_frame();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::wants_texcoords
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE bool DXGraphicsStateGuardian8::
|
||||
wants_texcoords() const {
|
||||
return _texturing_enabled;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::depth_offset_decals
|
||||
// Access: Public, Virtual
|
||||
@ -4107,25 +4025,6 @@ get_internal_coordinate_system() const {
|
||||
return CS_yup_left;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::compute_distance_to
|
||||
// Access: Public, Virtual
|
||||
// Description: This function may only be called during a render
|
||||
// traversal; it will compute the distance to the
|
||||
// indicated point, assumed to be in modelview
|
||||
// coordinates, from the camera plane.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE float DXGraphicsStateGuardian8::
|
||||
compute_distance_to(const LPoint3f &point) const {
|
||||
// In the case of a DXGraphicsStateGuardian8, we know that the
|
||||
// modelview matrix already includes the relative transform from the
|
||||
// camera, as well as a to-y-up conversion. Thus, the distance to
|
||||
// the camera plane is simply the +z distance. (negative of gl compute_distance_to,
|
||||
// since d3d uses left-hand coords)
|
||||
|
||||
return point[2];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::set_draw_buffer
|
||||
// Access: Protected
|
||||
@ -4197,39 +4096,6 @@ set_read_buffer(const RenderBuffer &rb) {
|
||||
return;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::get_texture_wrap_mode
|
||||
// Access: Protected
|
||||
// Description: Maps from the Texture's internal wrap mode symbols to
|
||||
// GL's.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE D3DTEXTUREADDRESS DXGraphicsStateGuardian8::
|
||||
get_texture_wrap_mode(Texture::WrapMode wm) const {
|
||||
static D3DTEXTUREADDRESS PandaTexWrapMode_to_D3DTexWrapMode[Texture::WM_invalid] = {
|
||||
D3DTADDRESS_CLAMP,D3DTADDRESS_WRAP,D3DTADDRESS_MIRROR,D3DTADDRESS_MIRRORONCE,D3DTADDRESS_BORDER};
|
||||
|
||||
return PandaTexWrapMode_to_D3DTexWrapMode[wm];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::get_fog_mode_type
|
||||
// Access: Protected
|
||||
// Description: Maps from the fog types to gl version
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE D3DFOGMODE DXGraphicsStateGuardian8::
|
||||
get_fog_mode_type(Fog::Mode m) const {
|
||||
switch (m) {
|
||||
case Fog::M_linear:
|
||||
return D3DFOG_LINEAR;
|
||||
case Fog::M_exponential:
|
||||
return D3DFOG_EXP;
|
||||
case Fog::M_exponential_squared:
|
||||
return D3DFOG_EXP2;
|
||||
}
|
||||
dxgsg8_cat.error() << "Invalid Fog::Mode value" << endl;
|
||||
return D3DFOG_EXP;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::enable_lighting
|
||||
// Access: Protected, Virtual
|
||||
@ -4293,28 +4159,6 @@ slot_new_clip_plane(int plane_id) {
|
||||
return (plane_id < D3DMAXUSERCLIPPLANES);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::enable_clip_plane
|
||||
// Access: Protected, Virtual
|
||||
// Description: Intended to be overridden by a derived class to
|
||||
// enable the indicated clip_plane id. A specific
|
||||
// PlaneNode will already have been bound to this id via
|
||||
// bind_clip_plane().
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE void DXGraphicsStateGuardian8::
|
||||
enable_clip_plane(int plane_id, bool enable) {
|
||||
assert(plane_id < D3DMAXUSERCLIPPLANES);
|
||||
|
||||
DWORD bitflag = ((DWORD)1 << plane_id);
|
||||
if (enable) {
|
||||
_clip_plane_bits |= bitflag;
|
||||
} else {
|
||||
_clip_plane_bits &= ~bitflag;
|
||||
}
|
||||
|
||||
_pD3DDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, _clip_plane_bits);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian8::bind_clip_plane
|
||||
// Access: Protected, Virtual
|
||||
|
@ -124,6 +124,7 @@ public:
|
||||
virtual void issue_cull_face(const CullFaceAttrib *attrib);
|
||||
virtual void issue_fog(const FogAttrib *attrib);
|
||||
virtual void issue_depth_offset(const DepthOffsetAttrib *attrib);
|
||||
virtual void issue_tex_gen(const TexGenAttrib *attrib);
|
||||
|
||||
virtual void bind_light(PointLight *light, int light_id);
|
||||
virtual void bind_light(DirectionalLight *light, int light_id);
|
||||
|
@ -866,8 +866,6 @@ create_screen_buffers_and_device(DXScreenData &Display, bool force_16bpp_zbuffer
|
||||
wdxdisplay8_cat.warning() << "pPresParams->BackBufferCount : " << pPresParams->BackBufferCount << endl;
|
||||
wdxdisplay8_cat.warning() << "D3D CreateDevice failed for device #" << Display.CardIDNum << D3DERRORSTRING(hr);
|
||||
goto Fallback_to_16bpp_buffers;
|
||||
//exit(1);
|
||||
return false;
|
||||
}
|
||||
} // end create windowed buffers
|
||||
|
||||
|
@ -38,6 +38,7 @@
|
||||
#include "depthWriteAttrib.h"
|
||||
#include "colorWriteAttrib.h"
|
||||
#include "texMatrixAttrib.h"
|
||||
#include "texGenAttrib.h"
|
||||
#include "materialAttrib.h"
|
||||
#include "renderModeAttrib.h"
|
||||
#include "fogAttrib.h"
|
||||
@ -2191,6 +2192,48 @@ issue_tex_matrix(const TexMatrixAttrib *attrib) {
|
||||
report_my_gl_errors();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CLP(GraphicsStateGuardian)::issue_tex_gen
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void CLP(GraphicsStateGuardian)::
|
||||
issue_tex_gen(const TexGenAttrib *attrib) {
|
||||
DO_PSTATS_STUFF(_texture_state_pcollector.add_level(1));
|
||||
static bool forced_normal = false;
|
||||
if (attrib->is_off()) {
|
||||
//enable_texturing(false);
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
|
||||
if (forced_normal) {
|
||||
undo_force_normals();
|
||||
forced_normal = false;
|
||||
}
|
||||
}
|
||||
else if (attrib->get_mode() == TexGenAttrib::M_spherical) {
|
||||
#if 0
|
||||
Texture *tex = attrib->get_texture();
|
||||
nassertv(tex != (Texture *)NULL);
|
||||
TextureContext *tc = tex->prepare_now(_prepared_objects, this);
|
||||
apply_texture(tc);
|
||||
#else
|
||||
// Set The Texture Generation Mode For S To Sphere Mapping
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
// Set The Texture Generation Mode For T To Sphere Mapping
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
glEnable(GL_TEXTURE_GEN_S); //Enable Texture Coord Generation For S
|
||||
glEnable(GL_TEXTURE_GEN_T); // Enable Texture Coord Generation For T
|
||||
|
||||
if (!forced_normal) {
|
||||
force_normals();
|
||||
forced_normal = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
report_my_gl_errors();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CLP(GraphicsStateGuardian)::issue_texture
|
||||
// Access: Public, Virtual
|
||||
|
@ -103,7 +103,7 @@ public:
|
||||
virtual void issue_cull_face(const CullFaceAttrib *attrib);
|
||||
virtual void issue_fog(const FogAttrib *attrib);
|
||||
virtual void issue_depth_offset(const DepthOffsetAttrib *attrib);
|
||||
// virtual void issue_tex_gen(const TexGenAttrib *attrib);
|
||||
virtual void issue_tex_gen(const TexGenAttrib *attrib);
|
||||
// virtual void issue_stencil(const StencilAttrib *attrib);
|
||||
|
||||
virtual void bind_light(PointLight *light, int light_id);
|
||||
|
Loading…
x
Reference in New Issue
Block a user