prefer-texture-buffer should default to false for now

This commit is contained in:
David Rose 2005-03-09 19:59:42 +00:00
parent 764d561740
commit 80109f394c

View File

@ -87,8 +87,12 @@ ConfigVariableBool show_buffers
"GraphicsWindows, if possible, so that their contents may be viewed "
"interactively. Handy during development of multipass algorithms."));
// Temporarily false by default until this code proves to be more
// robust on different graphics drivers. In particular, it seems to
// cause problems on Jason's ATI FireGL and on Joe's Compaq laptop so
// far.
ConfigVariableBool prefer_texture_buffer
("prefer-texture-buffer", true,
("prefer-texture-buffer", false,
PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() always "
"try to create an offscreen buffer supporting render-to-texture, "
"if the graphics card claims to be able to support this feature. "