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add egg-flat-colors
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@ -93,6 +93,18 @@ ConfigVariableBool egg_flat_shading
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"to set it true if your scene largely or entirely consists of "
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"flat-shaded polygons."));
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ConfigVariableBool egg_flat_colors
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("egg-flat-colors", true,
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PRC_DESC("Set this true to allow the egg loader to create geometry with the "
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"ColorAttrib::T_flat attribute set: that is, geometry that uses "
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"the scene graph color instead of per-vertex color. Normally Panda "
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"will do this as an optimization for Geoms whose vertices are all "
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"the same color, or all white. This allows the removal of the "
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"color attribute from the vertices where it is not necessary to "
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"specify colors per-vertex. If this is false, the color attribute "
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"will always be specified per-vertex, even if all vertices have the "
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"same value."));
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ConfigVariableBool egg_load_old_curves
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("egg-load-old-curves", true,
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PRC_DESC("When this is true, a <NurbsCurve> entry appearing in an egg file "
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@ -42,6 +42,7 @@ extern EXPCL_PANDAEGG ConfigVariableDouble egg_flatten_radius;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_combine_geoms;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_rigid_geometry;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_flat_shading;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_flat_colors;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_load_old_curves;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_load_classic_nurbs_curves;
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extern EXPCL_PANDAEGG ConfigVariableBool egg_accept_errors;
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@ -371,6 +371,12 @@ make_polyset(EggBin *egg_bin, PandaNode *parent, const LMatrix4d *transform,
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bool has_overall_color;
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Colorf overall_color;
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vertex_pool->check_overall_color(has_overall_color, overall_color);
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if (!egg_flat_colors) {
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// If flat colors aren't allowed, then we don't care whether
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// there is an overall color. In that case, treat all vertex
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// pools as if they contain a combination of multiple colors.
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has_overall_color = false;
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}
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// Create a handful of GeomPrimitives corresponding to the various
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// types of primitives that reference this vertex pool.
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