More efficiently store SimpleHashMap with empty values

This commit is contained in:
rdb 2017-10-17 21:29:03 +02:00
parent dee8d83998
commit 8078fa2b38
9 changed files with 79 additions and 42 deletions

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@ -389,7 +389,7 @@ return_unique(RenderAttrib *attrib) {
// deleted while it's in it.
attrib->ref();
}
si = _attribs->store(attrib, Empty());
si = _attribs->store(attrib, nullptr);
// Save the index and return the input attrib.
attrib->_saved_entry = si;

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@ -185,9 +185,7 @@ public:
private:
// This mutex protects _attribs.
static LightReMutex *_attribs_lock;
class Empty {
};
typedef SimpleHashMap<const RenderAttrib *, Empty, indirect_compare_to_hash<const RenderAttrib *> > Attribs;
typedef SimpleHashMap<const RenderAttrib *, nullptr_t, indirect_compare_to_hash<const RenderAttrib *> > Attribs;
static Attribs *_attribs;
int _saved_entry;

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@ -93,7 +93,7 @@ register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib) {
// If this attribute was already registered, something odd is going on.
nassertr(RenderAttrib::_attribs->find(default_attrib) == -1, 0);
default_attrib->_saved_entry =
RenderAttrib::_attribs->store(default_attrib, RenderAttrib::Empty());
RenderAttrib::_attribs->store(default_attrib, nullptr);
}
// It effectively lives forever. Might as well make it official.

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@ -1338,7 +1338,7 @@ return_unique(RenderState *state) {
// deleted while it's in it.
state->cache_ref();
}
si = _states->store(state, Empty());
si = _states->store(state, nullptr);
// Save the index and return the input state.
state->_saved_entry = si;
@ -1865,7 +1865,7 @@ init_states() {
// is declared globally, and lives forever.
RenderState *state = new RenderState;
state->local_object();
state->_saved_entry = _states->store(state, Empty());
state->_saved_entry = _states->store(state, nullptr);
_empty_state = state;
}

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@ -227,9 +227,7 @@ private:
// cache, which is encoded in _composition_cache and
// _invert_composition_cache.
static LightReMutex *_states_lock;
class Empty {
};
typedef SimpleHashMap<const RenderState *, Empty, indirect_compare_to_hash<const RenderState *> > States;
typedef SimpleHashMap<const RenderState *, nullptr_t, indirect_compare_to_hash<const RenderState *> > States;
static States *_states;
static const RenderState *_empty_state;

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@ -1512,7 +1512,7 @@ return_unique(TransformState *state) {
// deleted while it's in it.
state->cache_ref();
}
si = _states->store(state, Empty());
si = _states->store(state, nullptr);
// Save the index and return the input state.
state->_saved_entry = si;

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@ -253,9 +253,7 @@ private:
// cache, which is encoded in _composition_cache and
// _invert_composition_cache.
static LightReMutex *_states_lock;
class Empty {
};
typedef SimpleHashMap<const TransformState *, Empty, indirect_equals_hash<const TransformState *> > States;
typedef SimpleHashMap<const TransformState *, nullptr_t, indirect_equals_hash<const TransformState *> > States;
static States *_states;
static CPT(TransformState) _identity_state;
static CPT(TransformState) _invalid_state;

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@ -128,7 +128,7 @@ store(const Key &key, const Value &data) {
}
if (is_element(index, key)) {
// This element is already in the map; replace the data at that key.
_table[index]._data = data;
set_data(index, data);
#ifdef _DEBUG
nassertr(validate(), index);
#endif
@ -151,7 +151,7 @@ store(const Key &key, const Value &data) {
return index;
}
if (is_element(index, key)) {
_table[index]._data = data;
set_data(index, data);
#ifdef _DEBUG
nassertr(validate(), index);
#endif
@ -200,8 +200,7 @@ remove(const Key &key) {
// Swap it with the last one, so that we don't get any gaps in the table
// of entries.
_table[index]._key = move(_table[last]._key);
_table[index]._data = move(_table[last]._data);
_table[index] = move(_table[last]);
index_array[(size_t)other_slot] = index;
}
@ -311,8 +310,8 @@ get_key(size_t n) const {
template<class Key, class Value, class Compare>
INLINE const Value &SimpleHashMap<Key, Value, Compare>::
get_data(size_t n) const {
nassertr(n < _num_entries, _table[n]._data);
return _table[n]._data;
nassertr(n < _num_entries, _table[n].get_data());
return _table[n].get_data();
}
/**
@ -323,8 +322,8 @@ get_data(size_t n) const {
template<class Key, class Value, class Compare>
INLINE Value &SimpleHashMap<Key, Value, Compare>::
modify_data(size_t n) {
nassertr(n < _num_entries, _table[n]._data);
return _table[n]._data;
nassertr(n < _num_entries, _table[n].modify_data());
return _table[n].modify_data();
}
/**
@ -336,7 +335,19 @@ template<class Key, class Value, class Compare>
INLINE void SimpleHashMap<Key, Value, Compare>::
set_data(size_t n, const Value &data) {
nassertv(n < _num_entries);
_table[n]._data = data;
_table[n].set_data(data);
}
/**
* Changes the data for the nth entry of the table.
*
* @param n should be in the range 0 <= n < size().
*/
template<class Key, class Value, class Compare>
INLINE void SimpleHashMap<Key, Value, Compare>::
set_data(size_t n, Value &&data) {
nassertv(n < _num_entries);
_table[n].set_data(move(data));
}
/**

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@ -18,6 +18,52 @@
#include "pvector.h"
#include "config_util.h"
/**
* Entry in the SimpleHashMap.
*/
template<class Key, class Value>
class SimpleKeyValuePair {
public:
INLINE SimpleKeyValuePair(const Key &key, const Value &data) :
_key(key),
_data(data) {}
Key _key;
ALWAYS_INLINE const Value &get_data() const {
return _data;
}
ALWAYS_INLINE Value &modify_data() {
return _data;
}
ALWAYS_INLINE void set_data(const Value &data) {
_data = data;
}
ALWAYS_INLINE void set_data(Value &&data) {
_data = move(data);
}
private:
Value _data;
};
/**
* Specialisation of SimpleKeyValuePair to not waste memory for nullptr_t
* values. This allows effectively using SimpleHashMap as a set.
*/
template<class Key>
class SimpleKeyValuePair<Key, nullptr_t> {
public:
INLINE SimpleKeyValuePair(const Key &key, nullptr_t data) :
_key(key) {}
Key _key;
ALWAYS_INLINE_CONSTEXPR static nullptr_t get_data() { return nullptr; }
ALWAYS_INLINE_CONSTEXPR static nullptr_t modify_data() { return nullptr; }
ALWAYS_INLINE static void set_data(nullptr_t) {}
};
/**
* This template class implements an unordered map of keys to data,
* implemented as a hashtable. It is similar to STL's hash_map, but
@ -28,6 +74,8 @@
* (d) it allows for efficient iteration over the entries,
* (e) permits removal and resizing during forward iteration, and
* (f) it has a constexpr constructor.
*
* It can also be used as a set, by using nullptr_t as Value typename.
*/
template<class Key, class Value, class Compare = method_hash<Key, less<Key> > >
class SimpleHashMap {
@ -55,6 +103,7 @@ public:
INLINE const Value &get_data(size_t n) const;
INLINE Value &modify_data(size_t n);
INLINE void set_data(size_t n, const Value &data);
INLINE void set_data(size_t n, Value &&data);
void remove_element(size_t n);
INLINE size_t get_num_entries() const;
@ -67,8 +116,6 @@ public:
INLINE bool consider_shrink_table();
private:
class TableEntry;
INLINE size_t get_hash(const Key &key) const;
INLINE size_t next_hash(size_t hash) const;
@ -82,23 +129,8 @@ private:
INLINE bool consider_expand_table();
void resize_table(size_t new_size);
class TableEntry {
public:
INLINE TableEntry(const Key &key, const Value &data) :
_key(key),
_data(data) {}
INLINE TableEntry(const TableEntry &copy) :
_key(copy._key),
_data(copy._data) {}
#ifdef USE_MOVE_SEMANTICS
INLINE TableEntry(TableEntry &&from) NOEXCEPT :
_key(move(from._key)),
_data(move(from._data)) {}
#endif
Key _key;
Value _data;
};
typedef SimpleKeyValuePair<Key, Value> TableEntry;
TableEntry *_table;
DeletedBufferChain *_deleted_chain;
size_t _table_size;