mine-detected bugfixes

This commit is contained in:
David Rose 2002-04-04 17:25:10 +00:00
parent 57eb2154e3
commit 8089e93eb4
9 changed files with 153 additions and 55 deletions

View File

@ -119,7 +119,10 @@ transmit_data(AllTransitionsWrapper &data) {
if (is_valid()) {
_button->poll();
_button->lock();
(*_button_events) = (*_button->get_button_events());
// We can no longer copy these in the old scene graph.
// (*_button_events) = (*_button->get_button_events());
_button->get_button_events()->clear();
_button->unlock();

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@ -26,6 +26,7 @@
#include <dataNode.h>
#include <allTransitionsWrapper.h>
#include <buttonEventDataTransition.h>
////////////////////////////////////////////////////////////////////

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@ -122,7 +122,7 @@ is_button_known(int index) const {
// This must be periodically cleared, or the buttons
// will accumulate.
////////////////////////////////////////////////////////////////////
INLINE ButtonEventDataTransition *ClientButtonDevice::
INLINE ButtonEventList *ClientButtonDevice::
get_button_events() const {
return _button_events;
}

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@ -19,7 +19,7 @@
#include "clientButtonDevice.h"
#include <indent.h>
#include "indent.h"
TypeHandle ClientButtonDevice::_type_handle;
@ -32,7 +32,7 @@ ClientButtonDevice::
ClientButtonDevice(ClientBase *client, const string &device_name):
ClientDevice(client, get_class_type(), device_name)
{
_button_events = new ButtonEventDataTransition();
_button_events = new ButtonEventList();
}
@ -53,7 +53,7 @@ set_button_state(int index, bool down) {
ButtonHandle handle = _buttons[index]._handle;
if (handle != ButtonHandle::none()) {
_button_events->push_back(ButtonEvent(handle, down ? ButtonEvent::T_down : ButtonEvent::T_up));
_button_events->add_event(ButtonEvent(handle, down ? ButtonEvent::T_down : ButtonEvent::T_up));
}
}

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@ -19,14 +19,14 @@
#ifndef CLIENTBUTTONDEVICE_H
#define CLIENTBUTTONDEVICE_H
#include <pandabase.h>
#include "pandabase.h"
#include "clientDevice.h"
#include <buttonHandle.h>
#include <buttonEvent.h>
#include <buttonEventDataTransition.h>
#include <pointerTo.h>
#include "buttonHandle.h"
#include "buttonEvent.h"
#include "buttonEventList.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : ClientButtonDevice
@ -52,7 +52,7 @@ public:
INLINE bool get_button_state(int index) const;
INLINE bool is_button_known(int index) const;
INLINE ButtonEventDataTransition *get_button_events() const;
INLINE ButtonEventList *get_button_events() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
@ -81,7 +81,7 @@ protected:
typedef pvector<ButtonState> Buttons;
Buttons _buttons;
PT(ButtonEventDataTransition) _button_events;
PT(ButtonEventList) _button_events;
public:
static TypeHandle get_class_type() {

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@ -120,8 +120,7 @@ do_transmit_data(const DataNodeTransmit &, DataNodeTransmit &output) {
_button->poll();
_button->lock();
// *** here we should copy the button events from the ClientButtonDevice.
// (*_button_events) = (*_button->get_button_events());
(*_button_events) = (*_button->get_button_events());
_button->get_button_events()->clear();
_button->unlock();

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@ -376,7 +376,7 @@ ls(ostream &out, int indent_level) const {
// Access: Published
// Description: Returns the complete state object set on this node.
////////////////////////////////////////////////////////////////////
INLINE CPT(RenderState) qpNodePath::
INLINE const RenderState *qpNodePath::
get_state() const {
nassertr_always(!is_empty(), RenderState::make_empty());
return node()->get_state();
@ -409,7 +409,7 @@ get_net_state() const {
// Access: Published
// Description: Returns the complete transform object set on this node.
////////////////////////////////////////////////////////////////////
INLINE CPT(TransformState) qpNodePath::
INLINE const TransformState *qpNodePath::
get_transform() const {
nassertr_always(!is_empty(), TransformState::make_identity());
return node()->get_transform();

View File

@ -141,7 +141,7 @@ get_children() const {
}
////////////////////////////////////////////////////////////////////
// Function: qoNodePath::find
// Function: qpNodePath::find
// Access: Published
// Description: Searches for a node below the referenced node that
// matches the indicated string. Returns the shortest
@ -162,6 +162,30 @@ find(const string &path) const {
return col.get_path(0);
}
////////////////////////////////////////////////////////////////////
// Function: qpNodePath::find_path_to
// Access: Published
// Description: Searches for the indicated node below this node and
// returns the shortest NodePath that connects them.
////////////////////////////////////////////////////////////////////
qpNodePath qpNodePath::
find_path_to(PandaNode *node) const {
nassertr_always(!is_empty(), fail());
nassertr(node != (PandaNode *)NULL, fail());
qpNodePathCollection col;
qpFindApproxPath approx_path;
approx_path.add_match_many(0);
approx_path.add_match_pointer(node, 0);
find_matches(col, approx_path, 1);
if (col.is_empty()) {
return qpNodePath::not_found();
}
return col.get_path(0);
}
////////////////////////////////////////////////////////////////////
// Function: qpNodePath::find_all_matches
// Access: Published
@ -863,7 +887,25 @@ heads_up(const LPoint3f &point, const LVector3f &up) {
void qpNodePath::
set_pos(const qpNodePath &other, const LVecBase3f &pos) {
nassertv_always(!is_empty());
set_transform(other, get_transform(other)->set_pos(pos));
CPT(TransformState) rel_transform = get_transform(other);
CPT(TransformState) orig_transform = get_transform();
if (orig_transform->has_components()) {
// If we had a componentwise transform before we started, we
// should be careful to preserve the other two components. We
// wouldn't need to do this, except for the possibility of
// numerical error or decompose ambiguity.
const LVecBase3f &orig_hpr = orig_transform->get_hpr();
const LVecBase3f &orig_scale = orig_transform->get_scale();
set_transform(other, rel_transform->set_pos(pos));
set_pos_hpr_scale(get_transform()->get_pos(), orig_hpr, orig_scale);
} else {
// If we didn't have a componentwise transform already, never
// mind.
set_transform(other, rel_transform->set_pos(pos));
}
}
void qpNodePath::
@ -911,39 +953,53 @@ get_pos(const qpNodePath &other) const {
void qpNodePath::
set_hpr(const qpNodePath &other, const LVecBase3f &hpr) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
set_transform(other, transform->set_hpr(hpr));
CPT(TransformState) rel_transform = get_transform(other);
nassertv(rel_transform->has_components());
CPT(TransformState) orig_transform = get_transform();
if (orig_transform->has_components()) {
// If we had a componentwise transform before we started, we
// should be careful to preserve the other two components. We
// wouldn't need to do this, except for the possibility of
// numerical error or decompose ambiguity.
const LVecBase3f &orig_pos = orig_transform->get_pos();
const LVecBase3f &orig_scale = orig_transform->get_scale();
set_transform(other, rel_transform->set_hpr(hpr));
const TransformState *new_transform = get_transform();
if (new_transform->has_components()) {
set_pos_hpr_scale(orig_pos, new_transform->get_hpr(), orig_scale);
}
} else {
// If we didn't have a componentwise transform already, never
// mind.
set_transform(other, rel_transform->set_hpr(hpr));
}
}
void qpNodePath::
set_h(const qpNodePath &other, float h) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
LVecBase3f hpr = transform->get_hpr();
LVecBase3f hpr = get_hpr(other);
hpr[0] = h;
set_transform(other, transform->set_hpr(hpr));
set_hpr(other, hpr);
}
void qpNodePath::
set_p(const qpNodePath &other, float p) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
LVecBase3f hpr = transform->get_hpr();
LVecBase3f hpr = get_hpr(other);
hpr[1] = p;
set_transform(other, transform->set_hpr(hpr));
set_hpr(other, hpr);
}
void qpNodePath::
set_r(const qpNodePath &other, float r) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
LVecBase3f hpr = transform->get_hpr();
LVecBase3f hpr = get_hpr(other);
hpr[2] = r;
set_transform(other, transform->set_hpr(hpr));
set_hpr(other, hpr);
}
////////////////////////////////////////////////////////////////////
@ -985,39 +1041,53 @@ get_hpr(const qpNodePath &other, float roll) const {
void qpNodePath::
set_scale(const qpNodePath &other, const LVecBase3f &scale) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
set_transform(other, transform->set_scale(scale));
CPT(TransformState) rel_transform = get_transform(other);
nassertv(rel_transform->has_components());
CPT(TransformState) orig_transform = get_transform();
if (orig_transform->has_components()) {
// If we had a componentwise transform before we started, we
// should be careful to preserve the other two components. We
// wouldn't need to do this, except for the possibility of
// numerical error or decompose ambiguity.
const LVecBase3f &orig_pos = orig_transform->get_pos();
const LVecBase3f &orig_hpr = orig_transform->get_hpr();
set_transform(other, rel_transform->set_scale(scale));
const TransformState *new_transform = get_transform();
if (new_transform->has_components()) {
set_pos_hpr_scale(orig_pos, orig_hpr, new_transform->get_scale());
}
} else {
// If we didn't have a componentwise transform already, never
// mind.
set_transform(other, rel_transform->set_scale(scale));
}
}
void qpNodePath::
set_sx(const qpNodePath &other, float sx) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
LVecBase3f scale = transform->get_scale();
LVecBase3f scale = get_scale(other);
scale[0] = sx;
set_transform(other, transform->set_scale(scale));
set_scale(other, scale);
}
void qpNodePath::
set_sy(const qpNodePath &other, float sy) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
LVecBase3f scale = transform->get_scale();
LVecBase3f scale = get_scale(other);
scale[1] = sy;
set_transform(other, transform->set_scale(scale));
set_scale(other, scale);
}
void qpNodePath::
set_sz(const qpNodePath &other, float sz) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
LVecBase3f scale = transform->get_scale();
LVecBase3f scale = get_scale(other);
scale[2] = sz;
set_transform(other, transform->set_scale(scale));
set_scale(other, scale);
}
////////////////////////////////////////////////////////////////////
@ -1044,11 +1114,31 @@ void qpNodePath::
set_pos_hpr(const qpNodePath &other, const LVecBase3f &pos,
const LVecBase3f &hpr) {
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
nassertv(transform->has_components());
transform = TransformState::make_pos_hpr_scale
(pos, hpr, transform->get_scale());
set_transform(other, transform);
CPT(TransformState) rel_transform = get_transform(other);
nassertv(rel_transform->has_components());
CPT(TransformState) orig_transform = get_transform();
if (orig_transform->has_components()) {
// If we had a componentwise transform before we started, we
// should be careful to preserve the other two components. We
// wouldn't need to do this, except for the possibility of
// numerical error or decompose ambiguity.
const LVecBase3f &orig_scale = orig_transform->get_scale();
set_transform(other, TransformState::make_pos_hpr_scale
(pos, hpr, rel_transform->get_scale()));
const TransformState *new_transform = get_transform();
if (new_transform->has_components()) {
set_pos_hpr_scale(new_transform->get_pos(), new_transform->get_hpr(),
orig_scale);
}
} else {
// If we didn't have a componentwise transform already, never
// mind.
set_transform(other, TransformState::make_pos_hpr_scale
(pos, hpr, rel_transform->get_scale()));
}
}
////////////////////////////////////////////////////////////////////
@ -1061,6 +1151,10 @@ set_pos_hpr(const qpNodePath &other, const LVecBase3f &pos,
////////////////////////////////////////////////////////////////////
void qpNodePath::
set_hpr_scale(const qpNodePath &other, const LVecBase3f &hpr, const LVecBase3f &scale) {
// We don't bother trying very hard to preserve pos across this
// operation, unlike the work we do above to preserve hpr or scale,
// since it generally doesn't matter that much if pos is off by a
// few thousandths.
nassertv_always(!is_empty());
CPT(TransformState) transform = get_transform(other);
transform = TransformState::make_pos_hpr_scale

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@ -187,6 +187,7 @@ PUBLISHED:
INLINE qpNodePath get_parent() const;
qpNodePath find(const string &path) const;
qpNodePath find_path_to(PandaNode *node) const;
qpNodePathCollection find_all_matches(const string &path) const;
qpNodePathCollection find_all_paths_to(PandaNode *node) const;
@ -216,13 +217,13 @@ PUBLISHED:
// Aggregate transform and state information.
INLINE CPT(RenderState) get_state() const;
INLINE const RenderState *get_state() const;
INLINE void set_state(const RenderState *state) const;
CPT(RenderState) get_state(const qpNodePath &other) const;
void set_state(const qpNodePath &other, const RenderState *state) const;
INLINE CPT(RenderState) get_net_state() const;
INLINE CPT(TransformState) get_transform() const;
INLINE const TransformState *get_transform() const;
INLINE void set_transform(const TransformState *transform) const;
CPT(TransformState) get_transform(const qpNodePath &other) const;
void set_transform(const qpNodePath &other, const TransformState *transform) const;