mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
mine-detected bugfixes
This commit is contained in:
parent
57eb2154e3
commit
8089e93eb4
@ -119,7 +119,10 @@ transmit_data(AllTransitionsWrapper &data) {
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if (is_valid()) {
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_button->poll();
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_button->lock();
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(*_button_events) = (*_button->get_button_events());
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// We can no longer copy these in the old scene graph.
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// (*_button_events) = (*_button->get_button_events());
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_button->get_button_events()->clear();
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_button->unlock();
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@ -26,6 +26,7 @@
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#include <dataNode.h>
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#include <allTransitionsWrapper.h>
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#include <buttonEventDataTransition.h>
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////////////////////////////////////////////////////////////////////
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@ -122,7 +122,7 @@ is_button_known(int index) const {
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// This must be periodically cleared, or the buttons
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// will accumulate.
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////////////////////////////////////////////////////////////////////
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INLINE ButtonEventDataTransition *ClientButtonDevice::
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INLINE ButtonEventList *ClientButtonDevice::
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get_button_events() const {
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return _button_events;
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}
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@ -19,7 +19,7 @@
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#include "clientButtonDevice.h"
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#include <indent.h>
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#include "indent.h"
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TypeHandle ClientButtonDevice::_type_handle;
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@ -32,7 +32,7 @@ ClientButtonDevice::
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ClientButtonDevice(ClientBase *client, const string &device_name):
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ClientDevice(client, get_class_type(), device_name)
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{
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_button_events = new ButtonEventDataTransition();
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_button_events = new ButtonEventList();
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}
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@ -53,7 +53,7 @@ set_button_state(int index, bool down) {
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ButtonHandle handle = _buttons[index]._handle;
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if (handle != ButtonHandle::none()) {
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_button_events->push_back(ButtonEvent(handle, down ? ButtonEvent::T_down : ButtonEvent::T_up));
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_button_events->add_event(ButtonEvent(handle, down ? ButtonEvent::T_down : ButtonEvent::T_up));
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}
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}
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@ -19,14 +19,14 @@
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#ifndef CLIENTBUTTONDEVICE_H
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#define CLIENTBUTTONDEVICE_H
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#include <pandabase.h>
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#include "pandabase.h"
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#include "clientDevice.h"
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#include <buttonHandle.h>
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#include <buttonEvent.h>
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#include <buttonEventDataTransition.h>
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#include <pointerTo.h>
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#include "buttonHandle.h"
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#include "buttonEvent.h"
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#include "buttonEventList.h"
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#include "pointerTo.h"
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////////////////////////////////////////////////////////////////////
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// Class : ClientButtonDevice
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@ -52,7 +52,7 @@ public:
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INLINE bool get_button_state(int index) const;
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INLINE bool is_button_known(int index) const;
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INLINE ButtonEventDataTransition *get_button_events() const;
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INLINE ButtonEventList *get_button_events() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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@ -81,7 +81,7 @@ protected:
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typedef pvector<ButtonState> Buttons;
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Buttons _buttons;
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PT(ButtonEventDataTransition) _button_events;
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PT(ButtonEventList) _button_events;
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public:
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static TypeHandle get_class_type() {
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@ -120,8 +120,7 @@ do_transmit_data(const DataNodeTransmit &, DataNodeTransmit &output) {
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_button->poll();
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_button->lock();
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// *** here we should copy the button events from the ClientButtonDevice.
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// (*_button_events) = (*_button->get_button_events());
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(*_button_events) = (*_button->get_button_events());
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_button->get_button_events()->clear();
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_button->unlock();
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@ -376,7 +376,7 @@ ls(ostream &out, int indent_level) const {
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// Access: Published
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// Description: Returns the complete state object set on this node.
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////////////////////////////////////////////////////////////////////
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INLINE CPT(RenderState) qpNodePath::
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INLINE const RenderState *qpNodePath::
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get_state() const {
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nassertr_always(!is_empty(), RenderState::make_empty());
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return node()->get_state();
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@ -409,7 +409,7 @@ get_net_state() const {
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// Access: Published
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// Description: Returns the complete transform object set on this node.
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////////////////////////////////////////////////////////////////////
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INLINE CPT(TransformState) qpNodePath::
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INLINE const TransformState *qpNodePath::
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get_transform() const {
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nassertr_always(!is_empty(), TransformState::make_identity());
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return node()->get_transform();
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@ -141,7 +141,7 @@ get_children() const {
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}
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////////////////////////////////////////////////////////////////////
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// Function: qoNodePath::find
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// Function: qpNodePath::find
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// Access: Published
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// Description: Searches for a node below the referenced node that
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// matches the indicated string. Returns the shortest
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@ -162,6 +162,30 @@ find(const string &path) const {
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return col.get_path(0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpNodePath::find_path_to
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// Access: Published
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// Description: Searches for the indicated node below this node and
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// returns the shortest NodePath that connects them.
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////////////////////////////////////////////////////////////////////
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qpNodePath qpNodePath::
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find_path_to(PandaNode *node) const {
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nassertr_always(!is_empty(), fail());
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nassertr(node != (PandaNode *)NULL, fail());
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qpNodePathCollection col;
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qpFindApproxPath approx_path;
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approx_path.add_match_many(0);
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approx_path.add_match_pointer(node, 0);
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find_matches(col, approx_path, 1);
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if (col.is_empty()) {
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return qpNodePath::not_found();
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}
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return col.get_path(0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpNodePath::find_all_matches
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// Access: Published
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@ -863,7 +887,25 @@ heads_up(const LPoint3f &point, const LVector3f &up) {
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void qpNodePath::
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set_pos(const qpNodePath &other, const LVecBase3f &pos) {
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nassertv_always(!is_empty());
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set_transform(other, get_transform(other)->set_pos(pos));
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CPT(TransformState) rel_transform = get_transform(other);
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CPT(TransformState) orig_transform = get_transform();
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if (orig_transform->has_components()) {
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// If we had a componentwise transform before we started, we
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// should be careful to preserve the other two components. We
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// wouldn't need to do this, except for the possibility of
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// numerical error or decompose ambiguity.
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const LVecBase3f &orig_hpr = orig_transform->get_hpr();
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const LVecBase3f &orig_scale = orig_transform->get_scale();
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set_transform(other, rel_transform->set_pos(pos));
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set_pos_hpr_scale(get_transform()->get_pos(), orig_hpr, orig_scale);
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} else {
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// If we didn't have a componentwise transform already, never
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// mind.
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set_transform(other, rel_transform->set_pos(pos));
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}
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}
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void qpNodePath::
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@ -911,39 +953,53 @@ get_pos(const qpNodePath &other) const {
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void qpNodePath::
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set_hpr(const qpNodePath &other, const LVecBase3f &hpr) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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set_transform(other, transform->set_hpr(hpr));
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CPT(TransformState) rel_transform = get_transform(other);
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nassertv(rel_transform->has_components());
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CPT(TransformState) orig_transform = get_transform();
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if (orig_transform->has_components()) {
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// If we had a componentwise transform before we started, we
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// should be careful to preserve the other two components. We
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// wouldn't need to do this, except for the possibility of
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// numerical error or decompose ambiguity.
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const LVecBase3f &orig_pos = orig_transform->get_pos();
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const LVecBase3f &orig_scale = orig_transform->get_scale();
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set_transform(other, rel_transform->set_hpr(hpr));
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const TransformState *new_transform = get_transform();
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if (new_transform->has_components()) {
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set_pos_hpr_scale(orig_pos, new_transform->get_hpr(), orig_scale);
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}
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} else {
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// If we didn't have a componentwise transform already, never
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// mind.
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set_transform(other, rel_transform->set_hpr(hpr));
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}
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}
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void qpNodePath::
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set_h(const qpNodePath &other, float h) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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LVecBase3f hpr = transform->get_hpr();
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LVecBase3f hpr = get_hpr(other);
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hpr[0] = h;
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set_transform(other, transform->set_hpr(hpr));
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set_hpr(other, hpr);
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}
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void qpNodePath::
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set_p(const qpNodePath &other, float p) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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LVecBase3f hpr = transform->get_hpr();
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LVecBase3f hpr = get_hpr(other);
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hpr[1] = p;
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set_transform(other, transform->set_hpr(hpr));
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set_hpr(other, hpr);
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}
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void qpNodePath::
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set_r(const qpNodePath &other, float r) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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LVecBase3f hpr = transform->get_hpr();
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LVecBase3f hpr = get_hpr(other);
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hpr[2] = r;
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set_transform(other, transform->set_hpr(hpr));
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set_hpr(other, hpr);
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}
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////////////////////////////////////////////////////////////////////
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@ -985,39 +1041,53 @@ get_hpr(const qpNodePath &other, float roll) const {
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void qpNodePath::
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set_scale(const qpNodePath &other, const LVecBase3f &scale) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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set_transform(other, transform->set_scale(scale));
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CPT(TransformState) rel_transform = get_transform(other);
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nassertv(rel_transform->has_components());
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CPT(TransformState) orig_transform = get_transform();
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if (orig_transform->has_components()) {
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// If we had a componentwise transform before we started, we
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// should be careful to preserve the other two components. We
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// wouldn't need to do this, except for the possibility of
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// numerical error or decompose ambiguity.
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const LVecBase3f &orig_pos = orig_transform->get_pos();
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const LVecBase3f &orig_hpr = orig_transform->get_hpr();
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set_transform(other, rel_transform->set_scale(scale));
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const TransformState *new_transform = get_transform();
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if (new_transform->has_components()) {
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set_pos_hpr_scale(orig_pos, orig_hpr, new_transform->get_scale());
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}
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} else {
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// If we didn't have a componentwise transform already, never
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// mind.
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set_transform(other, rel_transform->set_scale(scale));
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}
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}
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void qpNodePath::
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set_sx(const qpNodePath &other, float sx) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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LVecBase3f scale = transform->get_scale();
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LVecBase3f scale = get_scale(other);
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scale[0] = sx;
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set_transform(other, transform->set_scale(scale));
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set_scale(other, scale);
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}
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void qpNodePath::
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set_sy(const qpNodePath &other, float sy) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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LVecBase3f scale = transform->get_scale();
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LVecBase3f scale = get_scale(other);
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scale[1] = sy;
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set_transform(other, transform->set_scale(scale));
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set_scale(other, scale);
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}
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void qpNodePath::
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set_sz(const qpNodePath &other, float sz) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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LVecBase3f scale = transform->get_scale();
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LVecBase3f scale = get_scale(other);
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scale[2] = sz;
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set_transform(other, transform->set_scale(scale));
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set_scale(other, scale);
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}
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////////////////////////////////////////////////////////////////////
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@ -1044,11 +1114,31 @@ void qpNodePath::
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set_pos_hpr(const qpNodePath &other, const LVecBase3f &pos,
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const LVecBase3f &hpr) {
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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nassertv(transform->has_components());
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transform = TransformState::make_pos_hpr_scale
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(pos, hpr, transform->get_scale());
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set_transform(other, transform);
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CPT(TransformState) rel_transform = get_transform(other);
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nassertv(rel_transform->has_components());
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CPT(TransformState) orig_transform = get_transform();
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if (orig_transform->has_components()) {
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// If we had a componentwise transform before we started, we
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// should be careful to preserve the other two components. We
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// wouldn't need to do this, except for the possibility of
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// numerical error or decompose ambiguity.
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const LVecBase3f &orig_scale = orig_transform->get_scale();
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set_transform(other, TransformState::make_pos_hpr_scale
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(pos, hpr, rel_transform->get_scale()));
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const TransformState *new_transform = get_transform();
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if (new_transform->has_components()) {
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set_pos_hpr_scale(new_transform->get_pos(), new_transform->get_hpr(),
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orig_scale);
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}
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} else {
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// If we didn't have a componentwise transform already, never
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// mind.
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set_transform(other, TransformState::make_pos_hpr_scale
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(pos, hpr, rel_transform->get_scale()));
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -1061,6 +1151,10 @@ set_pos_hpr(const qpNodePath &other, const LVecBase3f &pos,
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////////////////////////////////////////////////////////////////////
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void qpNodePath::
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set_hpr_scale(const qpNodePath &other, const LVecBase3f &hpr, const LVecBase3f &scale) {
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// We don't bother trying very hard to preserve pos across this
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// operation, unlike the work we do above to preserve hpr or scale,
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// since it generally doesn't matter that much if pos is off by a
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// few thousandths.
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nassertv_always(!is_empty());
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CPT(TransformState) transform = get_transform(other);
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transform = TransformState::make_pos_hpr_scale
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@ -187,6 +187,7 @@ PUBLISHED:
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INLINE qpNodePath get_parent() const;
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qpNodePath find(const string &path) const;
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qpNodePath find_path_to(PandaNode *node) const;
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qpNodePathCollection find_all_matches(const string &path) const;
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qpNodePathCollection find_all_paths_to(PandaNode *node) const;
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@ -216,13 +217,13 @@ PUBLISHED:
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// Aggregate transform and state information.
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INLINE CPT(RenderState) get_state() const;
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INLINE const RenderState *get_state() const;
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INLINE void set_state(const RenderState *state) const;
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CPT(RenderState) get_state(const qpNodePath &other) const;
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void set_state(const qpNodePath &other, const RenderState *state) const;
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INLINE CPT(RenderState) get_net_state() const;
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INLINE CPT(TransformState) get_transform() const;
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INLINE const TransformState *get_transform() const;
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INLINE void set_transform(const TransformState *transform) const;
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CPT(TransformState) get_transform(const qpNodePath &other) const;
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void set_transform(const qpNodePath &other, const TransformState *transform) const;
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