diff --git a/dtool/Config.Win32.pp b/dtool/Config.Win32.pp index 7e8c9faf37..fc3b555e49 100644 --- a/dtool/Config.Win32.pp +++ b/dtool/Config.Win32.pp @@ -104,5 +104,8 @@ // this indicates OLD_STYLE_ALLOCATOR is NOT used (defined as the empty string) #define OLD_STYLE_ALLOCATOR +// this is reqd for msvc 7.0 to build (beta-only, havent tested final) +// #define UNKNOWN_ALLOCATOR 1 + // can Intel C++ build this directory successfully (if not, change CC to msvc) #define NOT_INTEL_BUILDABLE false diff --git a/dtool/Config.pp b/dtool/Config.pp index 54563b3551..a1644b5c25 100644 --- a/dtool/Config.pp +++ b/dtool/Config.pp @@ -254,18 +254,6 @@ // Should we try to build the SGI-specific glxdisplay? #define HAVE_SGIGL $[eq $[PLATFORM],Irix] -#define WIN32_PLATFORMSDK_INCPATH /mspsdk/Include -#define WIN32_PLATFORMSDK_LIBPATH /mspsdk/Lib - -// Should we try to build the DirectX interface? What additional -// libraries do we need? -#define DX_IPATH $[WIN32_PLATFORMSDK_INCPATH] -#define DX_LPATH $[WIN32_PLATFORMSDK_LIBPATH] $[WINTOOLS]/lib -#define DX_LIBS \ - dxguid.lib winmm.lib kernel32.lib gdi32.lib comdlg32.lib winspool.lib \ - user32.lib advapi32.lib ddraw.lib d3dim.lib -#defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]] - // Do you want to build the Renderman interface? #define HAVE_RIB