mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 01:07:51 -04:00
*** empty log message ***
This commit is contained in:
parent
b73cac4e4f
commit
80d34ce1a0
@ -119,6 +119,15 @@
|
||||
|
||||
#end test_bin_target
|
||||
|
||||
#begin test_bin_target
|
||||
#define TARGET test_sprite_particles
|
||||
|
||||
#define SOURCES \
|
||||
test_sprite_particles.cxx
|
||||
#define LOCAL_LIBS $[LOCAL_LIBS] physics particlesystem
|
||||
|
||||
#end test_bin_target
|
||||
|
||||
#begin test_bin_target
|
||||
#define TARGET test_recparticles
|
||||
|
||||
|
283
panda/src/testbed/test_sprite_particles.cxx
Normal file
283
panda/src/testbed/test_sprite_particles.cxx
Normal file
@ -0,0 +1,283 @@
|
||||
#include <framework.h>
|
||||
|
||||
#include <eventHandler.h>
|
||||
#include <chancfg.h>
|
||||
#include <string>
|
||||
#include <renderModeTransition.h>
|
||||
#include <colorTransition.h>
|
||||
#include <cullFaceTransition.h>
|
||||
#include <depthTestTransition.h>
|
||||
#include <depthWriteTransition.h>
|
||||
#include <textureTransition.h>
|
||||
#include <lightTransition.h>
|
||||
#include <materialTransition.h>
|
||||
#include <transformTransition.h>
|
||||
#include <get_rel_pos.h>
|
||||
#include <boundingSphere.h>
|
||||
#include <geomSphere.h>
|
||||
#include <geomNode.h>
|
||||
#include <notify.h>
|
||||
#include <directionalLight.h>
|
||||
#include <renderRelation.h>
|
||||
#include <camera.h>
|
||||
#include <frustum.h>
|
||||
#include <orthoProjection.h>
|
||||
#include <perspectiveProjection.h>
|
||||
#include <textNode.h>
|
||||
#include <physicsManager.h>
|
||||
#include <particleSystem.h>
|
||||
#include <emitters.h>
|
||||
#include <particlefactories.h>
|
||||
#include <forces.h>
|
||||
#include <sparkleParticleRenderer.h>
|
||||
#include <pointParticleRenderer.h>
|
||||
#include <lineParticleRenderer.h>
|
||||
#include <geomParticleRenderer.h>
|
||||
#include <spriteParticleRenderer.h>
|
||||
#include <colorTransition.h>
|
||||
#include <particleSystemManager.h>
|
||||
#include <clockObject.h>
|
||||
#include <nodePath.h>
|
||||
#include <pointShapeTransition.h>
|
||||
#include <texture.h>
|
||||
#include <texturePool.h>
|
||||
#include <physicalNode.h>
|
||||
#include <forceNode.h>
|
||||
#include <linearEulerIntegrator.h>
|
||||
|
||||
// physics. particle systems.
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
// particle system manager params
|
||||
#define PARTICLE_SYSTEM_MANAGER_FRAME_STEPPING 1
|
||||
|
||||
// particle system params
|
||||
#define PARTICLE_SYSTEM_POOL_SIZE 1024
|
||||
#define PARTICLE_SYSTEM_BIRTH_RATE 0.02f
|
||||
#define PARTICLE_SYSTEM_LITTER_SIZE 10
|
||||
#define PARTICLE_SYSTEM_LITTER_SPREAD 0
|
||||
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
// particle factory selection
|
||||
#define POINT_PARTICLES
|
||||
|
||||
// particle renderer selection
|
||||
#define POINT_PARTICLE_RENDERER
|
||||
//#define SPRITE_PARTICLE_RENDERER
|
||||
|
||||
// particle emitter selection
|
||||
#define SPHERE_VOLUME_EMITTER
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
// particle factory params
|
||||
#define PARTICLE_FACTORY_LIFESPAN_BASE 0.5f
|
||||
|
||||
#if defined POINT_PARTICLE_RENDERER
|
||||
#define POINT_PARTICLE_RENDERER_POINT_SIZE 1.0f
|
||||
#elif defined SPRITE_PARTICLE_RENDERER
|
||||
#define SPRITE_PARTICLE_RENDERER_TEXTURE_FILE "rose.jpg"
|
||||
#define SPRITE_PARTICLE_RENDERER_COLOR Colorf(1.0f, 1.0f, 1.0f, 1.0f)
|
||||
// #define SPRITE_PARTICLE_RENDERER_X_SCALE_FLAG true
|
||||
// #define SPRITE_PARTICLE_RENDERER_Y_SCALE_FLAG true
|
||||
#define SPRITE_PARTICLE_RENDERER_ANIM_ANGLE_FLAG true
|
||||
// #define SPRITE_PARTICLE_RENDERER_INITIAL_X_SCALE 0.1
|
||||
// #define SPRITE_PARTICLE_RENDERER_FINAL_X_SCALE 0.0
|
||||
// #define SPRITE_PARTICLE_RENDERER_INITIAL_Y_SCALE 0.0
|
||||
// #define SPRITE_PARTICLE_RENDERER_FINAL_Y_SCALE 0.5
|
||||
#define SPRITE_PARTICLE_RENDERER_NONANIMATED_THETA 45.0f
|
||||
#define SPRITE_PARTICLE_RENDERER_BLEND_METHOD PP_BLEND_LINEAR
|
||||
// #define SPRITE_PARTICLE_RENDERER_BLEND_METHOD PP_BLEND_CUBIC
|
||||
// #define SPRITE_PARTICLE_RENDERER_ALPHA_DISABLE false
|
||||
#endif
|
||||
|
||||
// particle emitter params
|
||||
|
||||
#define EMISSION_TYPE_RADIATE
|
||||
//#define EMISSION_TYPE_EXPLICIT
|
||||
|
||||
#define EMITTER_AMPLITUDE 1.0
|
||||
|
||||
#if defined EMISSION_TYPE_EXPLICIT
|
||||
#define EXPLICIT_LAUNCH_VEC LVector3f(-1.0f, -1.0f, 1.0f)
|
||||
// #define EXPLICIT_LAUNCH_VEC LVector3f(0.0f, 0.0f, 0.0f)
|
||||
#elif defined EMISSION_TYPE_RADIATE
|
||||
#define RADIATE_ORIGIN LPoint3f(0.0f, 0.0f, 0.0f)
|
||||
#endif
|
||||
|
||||
#if defined SPHERE_VOLUME_EMITTER
|
||||
#define SPHERE_VOLUME_EMITTER_RADIUS 1.0f
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
|
||||
PhysicsManager physics_manager;
|
||||
ParticleSystemManager ps_manager;
|
||||
|
||||
PT(ParticleSystem) particle_system = new ParticleSystem(1024);
|
||||
PT(PointParticleFactory) pf = new PointParticleFactory;
|
||||
PT(SphereVolumeEmitter) pe = new SphereVolumeEmitter;
|
||||
|
||||
#if defined POINT_PARTICLE_RENDERER
|
||||
PT(PointParticleRenderer) pr = new PointParticleRenderer;
|
||||
#elif defined SPRITE_PARTICLE_RENDERER
|
||||
PT(SpriteParticleRenderer) pr = new SpriteParticleRenderer;
|
||||
#endif
|
||||
|
||||
PT(Texture) texture;
|
||||
|
||||
PT(PhysicalNode) pn = new PhysicalNode;
|
||||
PT(ForceNode) fn = new ForceNode;
|
||||
|
||||
static void
|
||||
event_csn_update(CPT_Event) {
|
||||
float dt = ClockObject::get_global_clock()->get_dt();
|
||||
|
||||
physics_manager.do_physics(dt);
|
||||
ps_manager.do_particles(dt);
|
||||
}
|
||||
|
||||
static void
|
||||
event_add_particles(CPT_Event) {
|
||||
static initialized = 0;
|
||||
|
||||
// guard against additional "P" presses (bad things happen)
|
||||
if(initialized) return;
|
||||
initialized = 1;
|
||||
|
||||
// renderer setup
|
||||
pr->set_alpha_mode(BaseParticleRenderer::PR_ALPHA_USER);
|
||||
pr->set_user_alpha(1.0);
|
||||
|
||||
#if defined POINT_PARTICLE_RENDERER
|
||||
pr->set_point_size(1.0);
|
||||
#elif defined SPRITE_PARTICLE_RENDERER
|
||||
pr->set_texture(texture);
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_COLOR
|
||||
pr->set_color(SPRITE_PARTICLE_RENDERER_COLOR);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_X_SCALE_FLAG
|
||||
pr->set_x_scale_flag(SPRITE_PARTICLE_RENDERER_X_SCALE_FLAG);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_Y_SCALE_FLAG
|
||||
pr->set_y_scale_flag(SPRITE_PARTICLE_RENDERER_Y_SCALE_FLAG);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_ANIM_ANGLE_FLAG
|
||||
pr->set_anim_angle_flag(SPRITE_PARTICLE_RENDERER_ANIM_ANGLE_FLAG);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_INITIAL_X_SCALE
|
||||
pr->set_initial_x_scale(SPRITE_PARTICLE_RENDERER_INITIAL_X_SCALE);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_FINAL_X_SCALE
|
||||
pr->set_final_x_scale(SPRITE_PARTICLE_RENDERER_FINAL_X_SCALE);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_INITIAL_Y_SCALE
|
||||
pr->set_initial_y_scale(SPRITE_PARTICLE_RENDERER_INITIAL_Y_SCALE);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_FINAL_Y_SCALE
|
||||
pr->set_final_y_scale(SPRITE_PARTICLE_RENDERER_FINAL_Y_SCALE);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_NONANIMATED_THETA
|
||||
pr->set_nonanimated_theta(SPRITE_PARTICLE_RENDERER_NONANIMATED_THETA);
|
||||
#endif
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_BLEND_METHOD
|
||||
//pr->set_alpha_blend_method(SPRITE_PARTICLE_RENDERER_BLEND_METHOD);
|
||||
#endif
|
||||
#define SPRITE_PARTICLE_RENDERER_ALPHA_DISABLE false
|
||||
#ifdef SPRITE_PARTICLE_RENDERER_ALPHA_DISABLE
|
||||
pr->set_alpha_disable(SPRITE_PARTICLE_RENDERER_ALPHA_DISABLE);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// factory setup
|
||||
#ifdef PARTICLE_FACTORY_LIFESPAN_BASE
|
||||
pf->set_lifespan_base(PARTICLE_FACTORY_LIFESPAN_BASE);
|
||||
#endif
|
||||
#ifdef PARTICLE_FACTORY_LIFESPAN_SPREAD
|
||||
pf->set_lifespan_spread(PARTICLE_FACTORY_LIFESPAN_SPREAD);
|
||||
#endif
|
||||
#ifdef PARTICLE_FACTORY_MASS_BASE
|
||||
pf->set_mass_base(PARTICLE_FACTORY_MASS_BASE);
|
||||
#endif
|
||||
#ifdef PARTICLE_FACTORY_MASS_SPREAD
|
||||
pf->set_mass_spread(PARTICLE_FACTORY_MASS_SPREAD);
|
||||
#endif
|
||||
#ifdef PARTICLE_FACTORY_TERMINAL_VELOCITY_BASE
|
||||
pf->set_terminal_velocity_base(PARTICLE_FACTORY_TERMINAL_VELOCITY_BASE);
|
||||
#endif
|
||||
#ifdef PARTICLE_FACTORY_TERMINAL_VELOCITY_SPREAD
|
||||
pf->set_terminal_velocity_spread(PARTICLE_FACTORY_TERMINAL_VELOCITY_SPREAD);
|
||||
#endif
|
||||
|
||||
// emitter setup
|
||||
#ifdef EMITTER_AMPLITUDE
|
||||
pe->set_amplitude(EMITTER_AMPLITUDE);
|
||||
#endif
|
||||
#ifdef EMITTER_AMPLITUDE_SPREAD
|
||||
pe->set_amplitude_spread(EMITTER_AMPLITUDE_SPREAD);
|
||||
#endif
|
||||
#ifdef EMITTER_OFFSET_FORCE
|
||||
pe->set_offset_force(EMITTER_OFFSET_FORCE);
|
||||
#endif
|
||||
|
||||
#if defined EMISSION_TYPE_EXPLICIT
|
||||
pe->set_emission_type(BaseParticleEmitter::ET_EXPLICIT);
|
||||
#ifdef EXPLICIT_LAUNCH_VEC
|
||||
pe->set_explicit_launch_vector(EXPLICIT_LAUNCH_VEC);
|
||||
#endif
|
||||
#elif defined EMISSION_TYPE_RADIATE
|
||||
pe->set_emission_type(BaseParticleEmitter::ET_RADIATE);
|
||||
#ifdef RADIATE_ORIGIN
|
||||
pe->set_radiate_origin(RADIATE_ORIGIN);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
pe->set_radius(SPHERE_VOLUME_EMITTER_RADIUS);
|
||||
|
||||
// system setup
|
||||
particle_system->set_birth_rate(PARTICLE_SYSTEM_BIRTH_RATE);
|
||||
particle_system->set_litter_size(PARTICLE_SYSTEM_LITTER_SIZE);
|
||||
particle_system->set_litter_spread(PARTICLE_SYSTEM_LITTER_SPREAD);
|
||||
particle_system->set_emitter(pe);
|
||||
particle_system->set_renderer(pr);
|
||||
particle_system->set_factory(pf);
|
||||
|
||||
particle_system->set_render_parent(render);
|
||||
|
||||
pn->add_physical(particle_system);
|
||||
new RenderRelation(render, pn);
|
||||
|
||||
new RenderRelation(render, fn);
|
||||
|
||||
physics_manager.attach_linear_integrator(new LinearEulerIntegrator);
|
||||
physics_manager.attach_physical(particle_system);
|
||||
|
||||
#ifdef PARTICLE_SYSTEM_MANAGER_FRAME_STEPPING
|
||||
ps_manager.set_frame_stepping(PARTICLE_SYSTEM_MANAGER_FRAME_STEPPING);
|
||||
#endif
|
||||
ps_manager.attach_particlesystem(particle_system);
|
||||
|
||||
nout << "Added particles." << endl;
|
||||
event_handler.add_hook("NewFrame", event_csn_update);
|
||||
}
|
||||
|
||||
void demo_keys(EventHandler&) {
|
||||
new RenderRelation( lights, dlight );
|
||||
have_dlight = true;
|
||||
|
||||
event_handler.add_hook("p", event_add_particles);
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
define_keys = &demo_keys;
|
||||
|
||||
#ifdef SPRITE_PARTICLE_RENDERER
|
||||
texture = TexturePool::load_texture(SPRITE_PARTICLE_RENDERER_TEXTURE_FILE);
|
||||
#endif
|
||||
|
||||
return framework_main(argc, argv);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user