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formatting
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7e1df6e67c
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@ -30,7 +30,8 @@ class Loader:
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modelPath is a string.
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Attempt to load a model from given file path, return
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a nodepath to the model if successful or None otherwise."""
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a nodepath to the model if successful or None otherwise.
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"""
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assert(Loader.notify.debug("Loading model: %s" % (modelPath) ))
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if phaseChecker:
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phaseChecker(modelPath)
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@ -49,7 +50,8 @@ class Loader:
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Attempt to load a model from modelPool, if not present
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then attempt to load it from disk. Return a nodepath to
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the model if successful or None otherwise"""
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the model if successful or None otherwise
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"""
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assert(Loader.notify.debug("Loading model once: %s" % (modelPath)))
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if phaseChecker:
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phaseChecker(modelPath)
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@ -89,7 +91,8 @@ class Loader:
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"""loadModelCopy(self, string)
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Attempt to load a model from modelPool, if not present
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then attempt to load it from disk. Return a nodepath to
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a copy of the model if successful or None otherwise"""
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a copy of the model if successful or None otherwise
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"""
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assert(Loader.notify.debug("Loading model copy: %s" % (modelPath)))
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if phaseChecker:
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phaseChecker(modelPath)
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@ -212,7 +215,6 @@ class Loader:
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Returns a 3-D Texture object, suitable for rendering
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volumetric textures, if successful, or None if not.
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"""
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assert(Loader.notify.debug("Loading 3-D texture: %s" % (texturePattern) ))
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if phaseChecker:
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@ -238,7 +240,8 @@ class Loader:
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def unloadTexture(self, texture):
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""" Removes the previously-loaded texture from the cache, so
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"""
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Removes the previously-loaded texture from the cache, so
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that when the last reference to it is gone, it will be
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released. This also means that the next time the same texture
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is loaded, it will be re-read from disk (and duplicated in
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