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https://github.com/panda3d/panda3d.git
synced 2025-10-01 17:35:34 -04:00
fix multiproc build break
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parent
3d1495a572
commit
81b27b0b27
@ -1,5 +1,6 @@
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#include "config_dxgsg7.cxx"
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#include "dxgsg7base.h"
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#include "dxgsg7base.cxx"
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#include "dxgsg7base.cxx"
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#include "config_dxgsg7.cxx"
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#include "dxSavedFrameBuffer7.cxx"
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#include "dxSavedFrameBuffer7.cxx"
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#include "dxTextureContext7.cxx"
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#include "dxTextureContext7.cxx"
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#include "dxGeomNodeContext7.cxx"
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#include "dxGeomNodeContext7.cxx"
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@ -19,11 +19,9 @@
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#ifndef DXGSGBASE_H
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#ifndef DXGSGBASE_H
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#define DXGSGBASE_H
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#define DXGSGBASE_H
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#include <pandabase.h>
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// include win32 defns for everything up to WinServer2003, and assume I'm smart enough to
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// include win32 defns for everything up to XP, and assume I'm smart enough to
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// use GetProcAddress for backward compat on w95/w98 for newer fns
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// use GetProcAddress for backward compat on w95/w98 for newer fns
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#define _WIN32_WINNT 0x0501
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#define _WIN32_WINNT 0x0502
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#define WIN32_LEAN_AND_MEAN // get rid of mfc win32 hdr stuff
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#define WIN32_LEAN_AND_MEAN // get rid of mfc win32 hdr stuff
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#ifndef STRICT
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#ifndef STRICT
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@ -42,6 +40,8 @@
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#error DX7 headers not available, you need to install MS Platform SDK or DirectX 8+ SDK!
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#error DX7 headers not available, you need to install MS Platform SDK or DirectX 8+ SDK!
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#endif
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#endif
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#include <pandabase.h>
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// disable nameless struct 'warning'
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// disable nameless struct 'warning'
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#pragma warning (disable : 4201)
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#pragma warning (disable : 4201)
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@ -1,8 +1,8 @@
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#include "wdxGraphicsWindow8.cxx"
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#include "dxgsg8base.h"
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#include "config_dxgsg8.cxx"
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#include "config_dxgsg8.cxx"
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#include "dxSavedFrameBuffer8.cxx"
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#include "dxSavedFrameBuffer8.cxx"
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#include "dxTextureContext8.cxx"
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#include "dxTextureContext8.cxx"
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#include "dxGeomNodeContext8.cxx"
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#include "dxGeomNodeContext8.cxx"
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#include "d3dfont8.cxx"
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#include "d3dfont8.cxx"
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#include "wdxGraphicsPipe8.cxx"
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#include "wdxGraphicsPipe8.cxx"
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#include "wdxGraphicsWindow8.cxx"
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@ -22,10 +22,10 @@
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#include <pandabase.h>
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#include <pandabase.h>
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#include <graphicsWindow.h>
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#include <graphicsWindow.h>
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// include win32 defns for everything up to XP, and assume I'm smart enough to
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// include win32 defns for everything up to WinServer2003, and assume I'm smart enough to
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// use GetProcAddress for backward compat on newer fns
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// use GetProcAddress for backward compat on newer fns
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// Note DX8 cannot be installed on w95, so OK to assume base of win98
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// Note DX8 cannot be installed on w95, so OK to assume base of win98
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#define _WIN32_WINNT 0x0501
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#define _WIN32_WINNT 0x0502
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#define WIN32_LEAN_AND_MEAN // get rid of mfc win32 hdr stuff
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#define WIN32_LEAN_AND_MEAN // get rid of mfc win32 hdr stuff
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#ifndef STRICT
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#ifndef STRICT
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@ -19,10 +19,10 @@
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#ifndef WINGRAPHICSWINDOW_H
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#ifndef WINGRAPHICSWINDOW_H
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#define WINGRAPHICSWINDOW_H
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#define WINGRAPHICSWINDOW_H
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// include win32 defns for everything up to XP, and assume I'm smart
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// include win32 defns for everything up to WinServer2003, and assume I'm smart
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// enough to use GetProcAddress for backward compat on w95/w98 for
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// enough to use GetProcAddress for backward compat on w95/w98 for
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// newer fns
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// newer fns
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#define _WIN32_WINNT 0x0501
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#define _WIN32_WINNT 0x0502
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#define WINDOWS_LEAN_AND_MEAN
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#define WINDOWS_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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