workaround problem when unable to get input context

This commit is contained in:
David Rose 2008-03-24 18:19:57 +00:00
parent 89d07d7c4a
commit 81bef7355c

View File

@ -699,14 +699,18 @@ open_window() {
// nicer if we could support fancy IM's that want preedit callbacks, // nicer if we could support fancy IM's that want preedit callbacks,
// etc., but that can wait until we have an X server that actually // etc., but that can wait until we have an X server that actually
// supports these to test it on. // supports these to test it on.
XIM im = glx_pipe->get_im();
_ic = NULL;
if (im) {
_ic = XCreateIC _ic = XCreateIC
(glx_pipe->get_im(), (im,
XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
NULL); NULL);
if (_ic == (XIC)NULL) { if (_ic == (XIC)NULL) {
glxdisplay_cat.warning() glxdisplay_cat.warning()
<< "Couldn't create input context.\n"; << "Couldn't create input context.\n";
} }
}
if (_properties.get_cursor_hidden()) { if (_properties.get_cursor_hidden()) {
XDefineCursor(_display, _xwindow, glx_pipe->get_hidden_cursor()); XDefineCursor(_display, _xwindow, glx_pipe->get_hidden_cursor());
@ -1205,6 +1209,7 @@ void glxGraphicsWindow::
handle_keystroke(XKeyEvent &event) { handle_keystroke(XKeyEvent &event) {
_input_devices[0].set_pointer_in_window(event.x, event.y); _input_devices[0].set_pointer_in_window(event.x, event.y);
if (_ic) {
// First, get the keystroke as a wide-character sequence. // First, get the keystroke as a wide-character sequence.
static const int buffer_size = 256; static const int buffer_size = 256;
wchar_t buffer[buffer_size]; wchar_t buffer[buffer_size];
@ -1221,6 +1226,14 @@ handle_keystroke(XKeyEvent &event) {
for (int i = 0; i < len; i++) { for (int i = 0; i < len; i++) {
_input_devices[0].keystroke(buffer[i]); _input_devices[0].keystroke(buffer[i]);
} }
} else {
// Without an input context, just get the ascii keypress.
ButtonHandle button = get_button(event);
if (button.has_ascii_equivalent()) {
_input_devices[0].keystroke(button.get_ascii_equivalent());
}
}
} }
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////