everything outside of GraphicsEngine::render_frame() is deemed Show Code for pstats

This commit is contained in:
David Rose 2004-02-18 16:23:08 +00:00
parent f1ef8df820
commit 82385a51d0
2 changed files with 16 additions and 0 deletions

View File

@ -39,6 +39,7 @@
#endif
#ifndef CPPPARSER
PStatCollector GraphicsEngine::_show_code_pcollector("App:Show Code");
PStatCollector GraphicsEngine::_cull_pcollector("Cull");
PStatCollector GraphicsEngine::_draw_pcollector("Draw");
PStatCollector GraphicsEngine::_sync_pcollector("Draw:Sync");
@ -90,6 +91,10 @@ GraphicsEngine(Pipeline *pipeline) :
////////////////////////////////////////////////////////////////////
GraphicsEngine::
~GraphicsEngine() {
if (_show_code_pcollector.is_active()) {
_show_code_pcollector.stop();
}
remove_all_windows();
}
@ -341,6 +346,12 @@ is_empty() const {
////////////////////////////////////////////////////////////////////
void GraphicsEngine::
render_frame() {
// Anything that happens outside of GraphicsEngine::render_frame()
// is deemed to be show code.
if (_show_code_pcollector.is_active()) {
_show_code_pcollector.stop();
}
// We hold the GraphicsEngine mutex while we wait for all of the
// threads. Doing this puts us at risk for deadlock if any of the
// threads tries to call any methods on the GraphicsEngine. So
@ -403,6 +414,10 @@ render_frame() {
tv.tv_usec = 0;
select(0, NULL, NULL, NULL, &tv);
}
// Anything that happens outside of GraphicsEngine::render_frame()
// is deemed to be show code.
_show_code_pcollector.start();
}
////////////////////////////////////////////////////////////////////

View File

@ -192,6 +192,7 @@ private:
FlipState _flip_state;
Mutex _lock;
static PStatCollector _show_code_pcollector;
static PStatCollector _cull_pcollector;
static PStatCollector _draw_pcollector;
static PStatCollector _sync_pcollector;