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Add p3d_ModelMatrix, p3d_ViewMatrix, and p3d_ViewProjectionMatrix. Fix osg_ViewMatrix and osg_InverseViewMatrix.
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@ -267,6 +267,7 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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if (size > 6 && matrix_name.compare(size - 6, 6, "Matrix") == 0) {
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Shader::ShaderMatSpec bind;
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bind._id = arg_id;
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bind._func = Shader::SMF_compose;
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if (transpose) {
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bind._piece = Shader::SMP_transpose;
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} else {
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@ -274,9 +275,10 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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}
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bind._arg[0] = NULL;
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bind._arg[1] = NULL;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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if (matrix_name == "ModelViewProjectionMatrix") {
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bind._func = Shader::SMF_compose;
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if (inverse) {
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bind._part[0] = Shader::SMO_apiclip_to_view;
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bind._part[1] = Shader::SMO_view_to_model;
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@ -284,11 +286,8 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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bind._part[0] = Shader::SMO_model_to_view;
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bind._part[1] = Shader::SMO_view_to_apiclip;
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}
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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} else if (matrix_name == "ModelViewMatrix") {
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bind._func = Shader::SMF_compose;
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if (inverse) {
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bind._part[0] = Shader::SMO_apiview_to_view;
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bind._part[1] = Shader::SMO_view_to_model;
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@ -296,11 +295,8 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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bind._part[0] = Shader::SMO_model_to_view;
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bind._part[1] = Shader::SMO_view_to_apiview;
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}
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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} else if (matrix_name == "ProjectionMatrix") {
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bind._func = Shader::SMF_compose;
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if (inverse) {
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bind._part[0] = Shader::SMO_apiclip_to_view;
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bind._part[1] = Shader::SMO_view_to_apiview;
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@ -308,12 +304,9 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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bind._part[0] = Shader::SMO_apiview_to_view;
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bind._part[1] = Shader::SMO_view_to_apiclip;
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}
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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} else if (matrix_name == "NormalMatrix") {
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// This is really the upper 3x3 of the ModelViewMatrixInverseTranspose.
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bind._func = Shader::SMF_compose;
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if (inverse) {
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bind._part[0] = Shader::SMO_model_to_view;
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bind._part[1] = Shader::SMO_view_to_apiview;
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@ -321,8 +314,6 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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bind._part[0] = Shader::SMO_apiview_to_view;
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bind._part[1] = Shader::SMO_view_to_model;
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}
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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if (transpose) {
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bind._piece = Shader::SMP_upper3x3;
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@ -330,6 +321,33 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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bind._piece = Shader::SMP_transpose3x3;
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}
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} else if (matrix_name == "ModelMatrix") {
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if (inverse) {
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bind._part[0] = Shader::SMO_world_to_view;
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bind._part[1] = Shader::SMO_view_to_model;
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} else {
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bind._part[0] = Shader::SMO_model_to_view;
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bind._part[1] = Shader::SMO_view_to_world;
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}
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} else if (matrix_name == "ViewMatrix") {
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if (inverse) {
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bind._part[0] = Shader::SMO_apiview_to_view;
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bind._part[1] = Shader::SMO_view_to_world;
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} else {
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bind._part[0] = Shader::SMO_world_to_view;
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bind._part[1] = Shader::SMO_view_to_apiview;
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}
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} else if (matrix_name == "ViewProjectionMatrix") {
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if (inverse) {
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bind._part[0] = Shader::SMO_apiclip_to_view;
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bind._part[1] = Shader::SMO_view_to_world;
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} else {
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bind._part[0] = Shader::SMO_world_to_view;
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bind._part[1] = Shader::SMO_view_to_apiclip;
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}
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} else {
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GLCAT.error() << "Unrecognized uniform matrix name '" << matrix_name << "'!\n";
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continue;
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@ -410,21 +428,21 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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if (param_name == "osg_ViewMatrix") {
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bind._piece = Shader::SMP_whole;
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bind._func = Shader::SMF_first;
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bind._func = Shader::SMF_compose;
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bind._part[0] = Shader::SMO_world_to_view;
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bind._part[1] = Shader::SMO_identity;
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bind._part[1] = Shader::SMO_view_to_apiview;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_NONE;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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s->_mat_spec.push_back(bind);
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continue;
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} else if (param_name == "osg_InverseViewMatrix") {
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bind._piece = Shader::SMP_whole;
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bind._func = Shader::SMF_first;
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bind._part[0] = Shader::SMO_view_to_world;
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bind._part[1] = Shader::SMO_identity;
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bind._func = Shader::SMF_compose;
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bind._part[0] = Shader::SMO_apiview_to_view;
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bind._part[1] = Shader::SMO_view_to_world;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_transform;
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bind._dep[1] = Shader::SSD_NONE;
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bind._dep[1] = Shader::SSD_general | Shader::SSD_transform;
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s->_mat_spec.push_back(bind);
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continue;
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