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vertex_data_compression_level
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@ -49,6 +49,12 @@ ConfigVariableInt max_compressed_vertex_data
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"the least-recently-used ones will be temporarily flushed to "
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"disk until they are needed. Set it to -1 for no limit."));
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ConfigVariableInt vertex_data_compression_level
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("vertex-data-compression-level", 1,
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PRC_DESC("Specifies the zlib compression level to use when compressing "
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"vertex data. The number should be in the range 1 to 9, where "
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"larger values are slower but give better compression."));
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ConfigVariableInt max_disk_vertex_data
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("max-disk-vertex-data", -1,
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PRC_DESC("Specifies the maximum number of bytes of vertex data "
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@ -451,8 +457,9 @@ make_compressed() {
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uLongf buffer_size = cdata->_data_full_size + ((cdata->_data_full_size + 999) / 1000) + 12;
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Bytef *buffer = new Bytef[buffer_size];
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int result = compress(buffer, &buffer_size,
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&cdata->_data[0], cdata->_data_full_size);
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int result = compress2(buffer, &buffer_size,
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&cdata->_data[0], cdata->_data_full_size,
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vertex_data_compression_level);
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if (result != Z_OK) {
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gobj_cat.error()
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<< "Couldn't compress: zlib error " << result << "\n";
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