compilation errors

This commit is contained in:
David Rose 2010-04-12 18:55:31 +00:00
parent 1708bea71b
commit 848d439f72
2 changed files with 4 additions and 2 deletions

View File

@ -45,10 +45,10 @@ get_filename(const ShaderType &type) const {
// Access: Public
// Description: Return the Shader's text for the given shader type.
////////////////////////////////////////////////////////////////////
INLINE const string Shader::
INLINE const string &Shader::
get_text(const ShaderType &type) const {
if (_text->_separate) {
nassertr(type != ST_none || !_text->_shared.empty(), "");
nassertr(type != ST_none || !_text->_shared.empty(), _text->_shared);
switch (type) {
case ST_vertex:
return _text->_vertex;

View File

@ -468,6 +468,7 @@ cp_optimize_mat_spec(ShaderMatSpec &spec) {
spec._dep[1] = cp_dependency(spec._part[1]);
}
#ifdef HAVE_CG
////////////////////////////////////////////////////////////////////
// Function: Shader::cg_recurse_parameters
// Access: Public
@ -519,6 +520,7 @@ void Shader::cg_recurse_parameters(CGparameter parameter,
}
} while((parameter = cgGetNextParameter(parameter))!= 0);
}
#endif // HAVE_CG
////////////////////////////////////////////////////////////////////
// Function: Shader::compile_parameter