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Add some bugfixes
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@ -13,8 +13,10 @@ minor features as well.
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* Fix crash with collada exporter on Windows
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* ARToolkit jittering fixed
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* Now possible to override shader vertex/fragment profiles
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* Maya exporter fixed on OSX
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* Fixed depth texture crash for padded textures
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* Fixed bug that made OdeUtil.collide return empty geoms
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* Fixed crash with render.flattenStrong() when using trackball
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* Several improvements to the ODE layer
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* Performance improvements to GeoMipTerrain
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* GeoMipTerrain.setBorderStitching to fix seams between terrains
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