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gl_Tangent and gl_Binormal
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a09bb8a154
commit
8609b6e6b1
@ -39,15 +39,11 @@ valid() {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: GLShaderContext::uses_custom_vertex_arrays
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// Function: GLShaderContext::uses_custom_vertex_arrays
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// Access: Public
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// Access: Public
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// Description: Returns false in case of GLSL, true in case of Cg.
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// Description: Always true, for now.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE bool CLP(ShaderContext)::
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INLINE bool CLP(ShaderContext)::
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uses_custom_vertex_arrays() {
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uses_custom_vertex_arrays() {
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#ifdef OPENGLES_2
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return true;
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return true;
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#else
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return (_shader->get_language() == Shader::SL_Cg);
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#endif
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -379,6 +379,24 @@ CLP(ShaderContext)(Shader *s, GSG *gsg) : ShaderContext(s) {
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gsg->_glBindAttribLocation(_glsl_program, i, param_name);
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gsg->_glBindAttribLocation(_glsl_program, i, param_name);
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continue;
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continue;
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}
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}
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if (noprefix.substr(0, 7) == "Tangent") {
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bind._name = InternalName::get_tangent();
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if (noprefix.size() > 7) {
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bind._append_uv = atoi(noprefix.substr(7).c_str());
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}
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s->_var_spec.push_back(bind);
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gsg->_glBindAttribLocation(_glsl_program, i, param_name);
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continue;
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}
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if (noprefix.substr(0, 8) == "Binormal") {
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bind._name = InternalName::get_binormal();
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if (noprefix.size() > 8) {
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bind._append_uv = atoi(noprefix.substr(8).c_str());
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}
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s->_var_spec.push_back(bind);
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gsg->_glBindAttribLocation(_glsl_program, i, param_name);
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continue;
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}
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if (noprefix.substr(0, 13) == "MultiTexCoord") {
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if (noprefix.substr(0, 13) == "MultiTexCoord") {
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bind._name = InternalName::get_texcoord();
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bind._name = InternalName::get_texcoord();
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bind._append_uv = atoi(inputname->get_name().substr(13).c_str());
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bind._append_uv = atoi(inputname->get_name().substr(13).c_str());
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