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CMake: Remove some unused #cmakedefine directives
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@ -237,9 +237,6 @@ mark_as_advanced(DEFAULT_PRC_DIR PRC_DIR_ENVVARS PRC_PATH_ENVVARS
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#
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option(HAVE_P3D_PLUGIN
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"You may define this to build or develop the plugin." OFF)
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option(HAVE_P3D_RTDIST
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"You may define this to build or develop the Panda3D rtdist,
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the environment packaged up for distribution with the plugin."
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@ -30,18 +30,9 @@
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/* Define to use doubles for most numbers, intead of single-precision floats. */
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#cmakedefine STDFLOAT_DOUBLE
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/* Define if we have Maya available. */
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#cmakedefine HAVE_MAYA
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/* Define if we have libRocket available and built with the Rocket Debugger. */
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#cmakedefine HAVE_ROCKET_DEBUGGER
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/* Define if we have built libRocket available and built with Python support. */
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#cmakedefine HAVE_ROCKET_PYTHON
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/* Define if we have SoftImage available. */
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#cmakedefine HAVE_SOFTIMAGE
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/* Define if we have FCollada available. */
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#cmakedefine HAVE_FCOLLADA
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@ -90,15 +81,9 @@
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/* Define if we have libsquish installed. */
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#cmakedefine HAVE_SQUISH
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/* Define if we have Berkeley DB installed. */
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#cmakedefine HAVE_BDB
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/* Define if we have CG installed. */
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#cmakedefine HAVE_CG
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/* Define for dxerr.h instead of dxerr9.h. */
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#cmakedefine USE_GENERIC_DXERR_LIBRARY
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/* Define if we have zlib installed. */
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#cmakedefine HAVE_ZLIB
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@ -117,12 +102,6 @@
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#cmakedefine HAVE_SWSCALE
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#cmakedefine HAVE_SWRESAMPLE
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/* Define if we have GLX installed and want to build for GLX. */
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#cmakedefine HAVE_GLX
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/* Define if we have Windows-GL installed and want to build for Wgl. */
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#cmakedefine HAVE_WGL
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/* Define if we have DirectX installed and want to build for DX. */
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#cmakedefine HAVE_DX9
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@ -209,11 +188,6 @@
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variables that must be visible outside of the prc directory are
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exported here. */
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/* The filename that specifies the public keys to import into
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config. */
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#cmakedefine PRC_PUBLIC_KEYS_FILENAME
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#cmakedefine PRC_PUBLIC_KEYS_INCLUDE
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/* Define if you want to save the descriptions for ConfigVariables. */
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#cmakedefine PRC_SAVE_DESCRIPTIONS
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@ -304,9 +278,6 @@
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/* Define if you have the <limits.h> header file. */
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#cmakedefine PHAVE_LIMITS_H
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/* Define if you have the <minmax.h> header file. */
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#cmakedefine PHAVE_MINMAX_H
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/* Define if you have the <sstream> header file. */
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#cmakedefine PHAVE_SSTREAM
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@ -356,21 +327,9 @@
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// If we are to build the native net interfaces.
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#cmakedefine WANT_NATIVE_NET
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/* Turn off warnings for using scanf and such */
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#if 0
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#cmakedefine _CRT_SECURE_NO_WARNINGS
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#pragma warning( disable : 4996 4275 4267 4099 4049 4013 4005 )
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#endif
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/* Static linkage instead of the normal dynamic linkage? */
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#cmakedefine LINK_ALL_STATIC
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/* Define to compile the plugin code. */
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#cmakedefine HAVE_P3D_PLUGIN
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/* Define to compile for Cocoa or Carbon on Mac OS X. */
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#cmakedefine HAVE_COCOA
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/* Platform-identifying defines. */
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#cmakedefine IS_OSX
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#cmakedefine IS_LINUX
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@ -71,11 +71,3 @@
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distributable package may be downloaded, or empty string if there
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is no associated package. */
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#define PANDA_PACKAGE_HOST_URL "@PANDA_PACKAGE_HOST_URL@"
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#if HAVE_P3D_PLUGIN
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/* Similar definitions for the plugin versioning, if in use. */
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#define P3D_PLUGIN_MAJOR_VERSION @P3D_PLUGIN_MAJOR_VERSION@
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#define P3D_PLUGIN_MINOR_VERSION @P3D_PLUGIN_MINOR_VERSION@
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#define P3D_PLUGIN_SEQUENCE_VERSION @P3D_PLUGIN_SEQUENCE_VERSION@
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#define P3D_COREAPI_VERSION_STR "@P3D_COREAPI_VERSION_STR@"
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#endif
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@ -108,13 +108,3 @@ if(NOT BUILD_METALIBS)
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ARCHIVE COMPONENT CoreDevel)
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endif()
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install(FILES ${P3DISPLAY_HEADERS} COMPONENT CoreDevel DESTINATION include/panda3d)
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if(OSX_PLATFORM AND HAVE_P3D_PLUGIN)
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# We build a static library of just these files, so the plugin can
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# link with it in direct/src/plugin, without pulling in the rest of
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# Panda.
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add_library(p3subprocbuffer
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subprocessWindowBuffer.h
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subprocessWindowBuffer.I
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subprocessWindowBuffer.cxx)
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endif()
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