add update_to_now

This commit is contained in:
cxgeorge 2002-06-07 22:10:55 +00:00
parent e9210221b1
commit 86bda11d3b
2 changed files with 16 additions and 1 deletions

View File

@ -147,6 +147,21 @@ cull_callback(CullTraverser *, CullTraverserData &) {
// the view frustum. We may need a better way to do this
// optimization later, to handle characters that might animate
// themselves in front of the view frustum.
update_to_now();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: Character::update_to_now
// Access: Public
// Description: Advances the character's frame to the current time,
// and then calls update(). This can be used by show
// code to force an update of the character's position
// to the current frame, regardless of whether the
// character is currently onscreen and animating.
////////////////////////////////////////////////////////////////////
void Character::
update_to_now() {
double now = ClockObject::get_global_clock()->get_frame_time();
get_bundle()->advance_time(now);
@ -155,7 +170,6 @@ cull_callback(CullTraverser *, CullTraverserData &) {
}
update();
return true;
}
////////////////////////////////////////////////////////////////////

View File

@ -61,6 +61,7 @@ PUBLISHED:
INLINE void write_parts(ostream &out) const;
INLINE void write_part_values(ostream &out) const;
void update_to_now();
void update();
private: