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understand more GL_DEPTH_COMPONENT variants when reading back
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@ -9486,6 +9486,9 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
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break;
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#endif
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT32:
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type = Texture::T_float;
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format = Texture::F_depth_component;
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break;
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