mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
rename out qp's
This commit is contained in:
parent
e4852a0ab5
commit
8738c24a1c
@ -2,7 +2,6 @@
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from PandaObject import *
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import LODNode
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import UsePgraph
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class Actor(PandaObject, NodePath):
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"""Actor class: Contains methods for creating, manipulating
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@ -206,10 +205,7 @@ class Actor(PandaObject, NodePath):
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# bounding volume for pieces that animate away from their
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# original position. It's disturbing to see someone's hands
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# disappear; better to cull the whole object or none of it.
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if UsePgraph.use:
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self.__geomNode.node().setFinal(1)
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else:
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self.__geomNode.arc().setFinal(1)
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self.__geomNode.node().setFinal(1)
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def delete(self):
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try:
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@ -711,10 +707,7 @@ class Actor(PandaObject, NodePath):
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joint = bundle.findChild(jointName)
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if (joint):
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if UsePgraph.use:
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joint.addNetTransform(node.node())
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else:
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joint.addNetTransform(node.arc())
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joint.addNetTransform(node.node())
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else:
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Actor.notify.warning("no joint named %s!" % (jointName))
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@ -839,18 +832,10 @@ class Actor(PandaObject, NodePath):
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if mode == -2:
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# Turn off depth test/write on the frontParts.
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if UsePgraph.use:
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numFrontParts = frontParts.getNumPaths()
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for partNum in range(0, numFrontParts):
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frontParts[partNum].setDepthWrite(0, 1)
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frontParts[partNum].setDepthTest(0, 1)
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else:
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dw = DepthWriteTransition.off()
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dt = DepthTestTransition(DepthTestProperty.MNone)
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numFrontParts = frontParts.getNumPaths()
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for partNum in range(0, numFrontParts):
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frontParts[partNum].arc().setTransition(dw, 1)
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frontParts[partNum].arc().setTransition(dt, 1)
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numFrontParts = frontParts.getNumPaths()
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for partNum in range(0, numFrontParts):
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frontParts[partNum].setDepthWrite(0, 1)
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frontParts[partNum].setDepthTest(0, 1)
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# Find the back part.
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backPart = root.find("**/" + backPartName)
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@ -860,11 +845,7 @@ class Actor(PandaObject, NodePath):
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if mode == -3:
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# Draw as a decal.
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if UsePgraph.use:
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backPart.node().setEffect(DecalEffect.make())
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else:
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dt = DecalTransition()
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backPart.arc().setTransition(dt)
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backPart.node().setEffect(DecalEffect.make())
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else:
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# Reorder the backPart to be the first of its siblings.
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backPart.reparentTo(backPart.getParent(), -1)
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@ -1,7 +1,6 @@
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from PandaModules import *
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from PandaObject import *
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import math
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import UsePgraph
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X_AXIS = Vec3(1,0,0)
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Y_AXIS = Vec3(0,1,0)
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@ -47,12 +46,7 @@ class LineNodePath(NodePath):
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def reset( self ):
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self.lineSegs.reset()
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if UsePgraph.use:
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# New-style graph
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self.lineNode.removeAllGeoms()
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else:
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# Old-style graph
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self.lineNode.clear()
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self.lineNode.removeAllGeoms()
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def isEmpty( self ):
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return self.lineSegs.isEmpty()
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@ -216,6 +210,5 @@ def relHpr(nodePath, base, h, p, r):
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# Set direct drawing style for an object
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# Never light object or draw in wireframe
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def useDirectRenderStyle(nodePath):
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if UsePgraph.use:
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nodePath.node().setAttrib(LightAttrib.makeAllOff())
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nodePath.node().setAttrib(LightAttrib.makeAllOff())
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nodePath.setRenderModeFilled()
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@ -1,7 +1,6 @@
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from PandaObject import *
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from DirectGeometry import *
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from string import lower
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import UsePgraph
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class DirectLight(NodePath):
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def __init__(self, light, parent):
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@ -17,11 +16,7 @@ class DirectLight(NodePath):
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node = light.upcastToPandaNode()
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# Attach node to self
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if UsePgraph.use:
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self.assign(parent.attachNewNode(node))
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else:
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# Old scene graph no longer has lights.
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pass
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self.assign(parent.attachNewNode(node))
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def getName(self):
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return self.light.getName()
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@ -109,17 +104,13 @@ class DirectLights(NodePath):
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def allOn(self):
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""" Turn on all DIRECT lights """
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if UsePgraph.use:
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# new-style scene graph
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render.node().setAttrib(self.la)
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render.node().setAttrib(self.la)
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# Make sure there is a default material
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render.setMaterial(Material())
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def allOff(self):
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""" Turn off all DIRECT lights """
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if UsePgraph.use:
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# new-style scene graph
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render.node().clearAttrib(LightAttrib.getClassType())
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render.node().clearAttrib(LightAttrib.getClassType())
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def toggle(self):
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""" Toggles light attribute, but doesn't toggle individual lights """
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@ -1,5 +1,4 @@
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import FFIConstants
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import UsePgraph
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from string import *
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@ -82,132 +81,6 @@ classRenameDictionary = {
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'Frustumd' : 'FrustumD'
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}
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# The following is a bit of temporary kludginess to allow switching in
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# the pgraph stuff for testing.
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pgraphMethodRenameDictionary = {
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'loadSync' : 'sploadSync',
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'setCamera' : 'spsetCamera',
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'qploadSync' : 'loadSync',
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'setQpcamera' : 'setCamera',
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}
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pgraphClassRenameDictionary = {
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'AnalogNode' : 'SpAnalogNode',
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'AnimBundleNode' : 'SpAnimBundleNode',
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'ButtonNode' : 'SpButtonNode',
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'ButtonThrower' : 'SpButtonThrower',
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'Camera' : 'SpCamera',
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'CardMaker' : 'SpCardMaker',
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'ChanConfig' : 'SpChanConfig',
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'Character' : 'SpCharacter',
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'CollisionEntry' : 'SpCollisionEntry',
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'CollisionHandler' : 'SpCollisionHandler',
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'CollisionHandlerEvent' : 'SpCollisionHandlerEvent',
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'CollisionHandlerFloor' : 'SpCollisionHandlerFloor',
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'CollisionHandlerPhysical' : 'SpCollisionHandlerPhysical',
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'CollisionHandlerPusher' : 'SpCollisionHandlerPusher',
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'CollisionHandlerQueue' : 'SpCollisionHandlerQueue',
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'CollisionNode' : 'SpCollisionNode',
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'CollisionTraverser' : 'SpCollisionTraverser',
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'ColorLerpFunctor' : 'SpColorLerpFunctor',
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'ColorScaleLerpFunctor' : 'SpColorScaleLerpFunctor',
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'DataGraphTraverser' : 'SpDataGraphTraverser',
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'DataNode' : 'SpDataNode',
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'DialNode' : 'SpDialNode',
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'DriveInterface' : 'SpDriveInterface',
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'Fog' : 'SpFog',
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'GeomNode' : 'SpGeomNode',
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'HprLerpFunctor' : 'SpHprLerpFunctor',
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'HprScaleLerpFunctor' : 'SpHprScaleLerpFunctor',
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'LODNode' : 'SpLODNode',
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'LensNode' : 'SpLensNode',
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'LineSegs' : 'SpLineSegs',
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'ModelNode' : 'SpModelNode',
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'ModelPool' : 'SpModelPool',
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'ModelRoot' : 'SpModelRoot',
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'MouseAndKeyboard' : 'SpMouseAndKeyboard',
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'MouseWatcher' : 'SpMouseWatcher',
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'NodePath' : 'SpNodePath',
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'NodePathCollection' : 'SpNodePathCollection',
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'PGButton' : 'SpPGButton',
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'PGEntry' : 'SpPGEntry',
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'PGItem' : 'SpPGItem',
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'PGTop' : 'SpPGTop',
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'PGWaitBar' : 'SpPGWaitBar',
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'PartBundleNode' : 'SpPartBundleNode',
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'PosHprLerpFunctor' : 'SpPosHprLerpFunctor',
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'PosHprScaleLerpFunctor' : 'SpPosHprScaleLerpFunctor',
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'PosLerpFunctor' : 'SpPosLerpFunctor',
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'ScaleLerpFunctor' : 'SpScaleLerpFunctor',
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'SceneGraphReducer' : 'SpSceneGraphReducer',
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'SequenceNode' : 'SpSequenceNode',
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'TextNode' : 'SpTextNode',
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'Trackball' : 'SpTrackball',
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'TrackerNode' : 'SpTrackerNode',
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'Transform2SG' : 'SpTransform2SG',
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'VirtualMouse' : 'SpVirtualMouse',
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'QpAnalogNode' : 'AnalogNode',
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'QpAnimBundleNode' : 'AnimBundleNode',
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'QpButtonNode' : 'ButtonNode',
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'QpButtonThrower' : 'ButtonThrower',
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'QpCamera' : 'Camera',
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'QpCardMaker' : 'CardMaker',
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'QpChanConfig' : 'ChanConfig',
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'QpCharacter' : 'Character',
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'QpCollisionEntry' : 'CollisionEntry',
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'QpCollisionHandler' : 'CollisionHandler',
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'QpCollisionHandlerEvent' : 'CollisionHandlerEvent',
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'QpCollisionHandlerFloor' : 'CollisionHandlerFloor',
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'QpCollisionHandlerPhysical': 'CollisionHandlerPhysical',
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'QpCollisionHandlerPusher' : 'CollisionHandlerPusher',
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'QpCollisionHandlerQueue' : 'CollisionHandlerQueue',
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'QpCollisionNode' : 'CollisionNode',
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'QpCollisionTraverser' : 'CollisionTraverser',
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'QpColorLerpFunctor' : 'ColorLerpFunctor',
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'QpColorScaleLerpFunctor' : 'ColorScaleLerpFunctor',
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'QpDataGraphTraverser' : 'DataGraphTraverser',
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'QpDataNode' : 'DataNode',
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'QpDialNode' : 'DialNode',
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'QpDriveInterface' : 'DriveInterface',
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'QpFog' : 'Fog',
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'QpGeomNode' : 'GeomNode',
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'QpHprLerpFunctor' : 'HprLerpFunctor',
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'QpHprScaleLerpFunctor' : 'HprScaleLerpFunctor',
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'QpLODNode' : 'LODNode',
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'QpLensNode' : 'LensNode',
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'QpLineSegs' : 'LineSegs',
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'QpModelNode' : 'ModelNode',
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'QpModelPool' : 'ModelPool',
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'QpModelRoot' : 'ModelRoot',
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'QpMouseAndKeyboard' : 'MouseAndKeyboard',
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'QpMouseWatcher' : 'MouseWatcher',
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'QpNodePath' : 'NodePath',
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'QpNodePathCollection' : 'NodePathCollection',
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'QpPGButton' : 'PGButton',
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'QpPGEntry' : 'PGEntry',
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'QpPGItem' : 'PGItem',
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'QpPGTop' : 'PGTop',
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'QpPGWaitBar' : 'PGWaitBar',
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'QpPartBundleNode' : 'PartBundleNode',
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'QpPosHprLerpFunctor' : 'PosHprLerpFunctor',
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'QpPosHprScaleLerpFunctor' : 'PosHprScaleLerpFunctor',
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'QpPosLerpFunctor' : 'PosLerpFunctor',
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'QpScaleLerpFunctor' : 'ScaleLerpFunctor',
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'QpSceneGraphReducer' : 'SceneGraphReducer',
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'QpSequenceNode' : 'SequenceNode',
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'QpTextNode' : 'TextNode',
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'QpTrackball' : 'Trackball',
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'QpTrackerNode' : 'TrackerNode',
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'QpTransform2SG' : 'Transform2SG',
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'QpVirtualMouse' : 'VirtualMouse',
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}
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if UsePgraph.use:
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methodRenameDictionary.update(pgraphMethodRenameDictionary)
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classRenameDictionary.update(pgraphClassRenameDictionary)
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def checkKeyword(cppName):
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if cppName in pythonKeywords:
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from DirectFrame import *
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import UsePgraph
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"""
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import DirectWaitBar
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@ -82,10 +81,7 @@ class DirectWaitBar(DirectFrame):
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# Render a frame out-of-sync with the igloop to update the
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# window right now. This allows the wait bar to be updated
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# even though we are not normally rendering frames.
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if UsePgraph.use:
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base.graphicsEngine.renderFrame()
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else:
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base.win.renderAndUpdate()
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base.graphicsEngine.renderFrame()
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def finish(self):
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# Fill the bar in N frames
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@ -2,7 +2,6 @@
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from PandaModules import *
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from DirectNotifyGlobal import *
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import UsePgraph
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# You can specify a phaseChecker callback to check
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# a modelPath to see if it is being loaded in the correct
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@ -34,10 +33,7 @@ class Loader:
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phaseChecker(modelPath)
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node = self.loader.loadSync(Filename(modelPath))
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if (node != None):
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if UsePgraph.use:
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nodePath = NodePath(node)
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else:
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nodePath = self.base.hidden.attachNewNode(node)
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nodePath = NodePath(node)
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if fMakeNodeNamesUnique:
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self.makeNodeNamesUnique(nodePath, 0)
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else:
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@ -54,10 +50,7 @@ class Loader:
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phaseChecker(modelPath)
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node = ModelPool.loadModel(modelPath)
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if (node != None):
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if UsePgraph.use:
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nodePath = NodePath(node)
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else:
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nodePath = self.base.hidden.attachNewNode(node)
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nodePath = NodePath(node)
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else:
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nodePath = None
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return nodePath
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@ -99,10 +92,7 @@ class Loader:
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phaseChecker(modelPath)
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node = ModelPool.loadModel(modelPath)
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if (node != None):
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if UsePgraph.use:
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return (NodePath(node.copySubgraph()))
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else:
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return (NodePath(node).copyTo(self.base.hidden))
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return (NodePath(node.copySubgraph()))
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else:
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return None
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@ -66,7 +66,10 @@ class ShowBase:
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fsmRedefine = self.config.GetBool('fsm-redefine', 0)
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State.FsmRedefine = fsmRedefine
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self.hidden = NodePath(NamedNode('hidden'))
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self.hidden = NodePath('hidden')
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# We need a graphics engine to manage the actual rendering.
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self.graphicsEngine = GraphicsEngine()
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self.setupRender()
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self.setupRender2d()
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@ -79,6 +82,10 @@ class ShowBase:
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# Ditto for an AppTraverser.
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self.appTrav = 0
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# This is the DataGraph traverser, which we might as well
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# create now.
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self.dgTrav = DataGraphTraverser()
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# base.win is the main, or only window; base.winList is a list of
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# *all* windows. Similarly with base.pipeList and base.camList.
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self.win = None
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@ -89,12 +96,7 @@ class ShowBase:
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self.camList = []
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self.camNode = None
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self.camLens = None
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# base.camera is a little different; rather than referring to
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# base.cameraList[0], it is instead the parent node of all
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# cameras in base.cameraList. That way, multiple cameras can
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# easily be dragged around by moving the one node.
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self.camera = self.render.attachNewNode('camera')
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self.camera = None
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self.cameraList = []
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self.groupList = []
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self.camera2d = self.render2d.attachNewNode('camera2d')
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@ -190,13 +192,14 @@ class ShowBase:
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self.pipe = makeGraphicsPipe()
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self.pipeList.append(self.pipe)
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chanConfig = makeGraphicsWindow(self.pipe, self.render.arc())
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chanConfig = makeGraphicsWindow(self.pipe, self.render)
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win = chanConfig.getWin()
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if self.win == None:
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self.win = win
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self.winList.append(win)
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self.graphicsEngine.addWindow(win)
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self.getCameras(chanConfig)
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@ -207,11 +210,12 @@ class ShowBase:
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Creates the render scene graph, the primary scene graph for
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rendering 3-d geometry.
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"""
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self.renderTop = NodePath(NamedNode('renderTop'))
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self.render = self.renderTop.attachNewNode('render')
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self.render = NodePath('render')
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self.render.setTwoSided(0)
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self.backfaceCullingEnabled = 1
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self.textureEnabled = 1
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self.wireframeEnabled = 0
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# Set a default "off color" (i.e. use poly color) for color transitions
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self.render.setColorOff()
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def setupRender2d(self):
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"""setupRender2d(self)
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@ -221,8 +225,7 @@ class ShowBase:
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3-d geometry in the window.
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"""
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self.render2dTop = NodePath(NamedNode('render2dTop'))
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self.render2d = self.render2dTop.attachNewNode('render2d')
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self.render2d = NodePath('render2d')
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# Set up some overrides to turn off certain properties which
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# we probably won't need for 2-d objects.
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@ -232,12 +235,12 @@ class ShowBase:
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# by the previously-drawn 3-d scene--we don't want to pay for
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# a clear operation, but we also don't want to collide with
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# that depth buffer.
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dt = DepthTestTransition(DepthTestProperty.MNone)
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dw = DepthWriteTransition.off()
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lt = LightTransition.allOff()
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self.render2d.arc().setTransition(dt, 1)
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self.render2d.arc().setTransition(dw, 1)
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self.render2d.arc().setTransition(lt, 1)
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dt = DepthTestAttrib.make(DepthTestAttrib.MNone)
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dw = DepthWriteAttrib.make(DepthWriteAttrib.MOff)
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#lt = LightTransition.allOff()
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self.render2d.node().setAttrib(dt, 1)
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self.render2d.node().setAttrib(dw, 1)
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#self.render2d.node().setAttrib(lt, 1)
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self.render2d.setMaterialOff(1)
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self.render2d.setTwoSided(1, 1)
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@ -251,6 +254,7 @@ class ShowBase:
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# For now, we assume that the window will have an aspect ratio
|
||||
# matching that of a traditional PC screen (w / h) = (4 / 3)
|
||||
self.aspectRatio = self.config.GetFloat('aspect-ratio', (4.0 / 3.0))
|
||||
|
||||
self.aspect2d = self.render2d.attachNewNode(PGTop("aspect2d"))
|
||||
self.aspect2d.setScale(1.0 / self.aspectRatio, 1.0, 1.0)
|
||||
|
||||
@ -281,10 +285,10 @@ class ShowBase:
|
||||
lens.setFilmOffset((right + left) / 2.0, (top + bottom) / 2.0)
|
||||
lens.setNearFar(-1000, 1000)
|
||||
cam2dNode.setLens(lens)
|
||||
cam2dNode.setScene(self.render2d.getTopNode())
|
||||
dr.setCamera(cam2dNode)
|
||||
|
||||
cam2dNode.setScene(self.render2d)
|
||||
camera2d = self.camera2d.attachNewNode(cam2dNode)
|
||||
dr.setCamera(camera2d)
|
||||
|
||||
return camera2d
|
||||
|
||||
|
||||
@ -295,10 +299,10 @@ class ShowBase:
|
||||
devices.
|
||||
"""
|
||||
|
||||
self.dataRoot = NodePath(NamedNode('dataRoot'), DataRelation.getClassType())
|
||||
self.dataRoot = NodePath('dataRoot')
|
||||
# Cache the node so we do not ask for it every frame
|
||||
self.dataRootNode = self.dataRoot.node()
|
||||
self.dataUnused = NodePath(NamedNode('dataUnused'), DataRelation.getClassType())
|
||||
self.dataUnused = NodePath('dataUnused')
|
||||
|
||||
|
||||
def setupMouse(self, win):
|
||||
@ -309,8 +313,6 @@ class ShowBase:
|
||||
per application.
|
||||
"""
|
||||
|
||||
print 'setup mouse'
|
||||
|
||||
# We create both a MouseAndKeyboard object and a MouseWatcher object
|
||||
# for the window. The MouseAndKeyboard generates mouse events and
|
||||
# mouse button/keyboard events; the MouseWatcher passes them through
|
||||
@ -329,32 +331,24 @@ class ShowBase:
|
||||
mb.addButton(KeyboardButton.alt())
|
||||
self.mouseWatcherNode.setModifierButtons(mb)
|
||||
|
||||
# We also create a DataValve object above the trackball/drive
|
||||
# interface, which will allow us to switch some of the mouse
|
||||
# control, without switching all of it, to another object
|
||||
# later (for instance, to enable OOBE mode--see oobe(),
|
||||
# below.)
|
||||
self.mouseValve = self.mouseWatcher.attachNewNode(DataValve('mouseValve'))
|
||||
# This Control object can be used to turn on and off mouse &
|
||||
# keyboard messages to the DriveInterface.
|
||||
self.mouseControl = DataValve.Control()
|
||||
self.mouseValve.node().setControl(0, self.mouseControl)
|
||||
|
||||
# This Control object is always kept on, handy to have.
|
||||
self.onControl = DataValve.Control()
|
||||
|
||||
# Now we have the main trackball & drive interfaces.
|
||||
# useTrackball() and useDrive() switch these in and out; only
|
||||
# one is in use at a given time.
|
||||
self.trackball = self.dataUnused.attachNewNode(Trackball('trackball'))
|
||||
self.drive = self.dataUnused.attachNewNode(DriveInterface('drive'))
|
||||
self.mouse2cam = self.dataUnused.attachNewNode(Transform2SG('mouse2cam'))
|
||||
self.mouse2cam.node().setArc(self.camera.arc())
|
||||
self.useDrive()
|
||||
self.mouse2cam.node().setNode(self.camera.node())
|
||||
|
||||
# The default is trackball mode, which is more convenient for
|
||||
# ad-hoc development in Python using ShowBase. Applications
|
||||
# can explicitly call base.useDrive() if they prefer a drive
|
||||
# interface.
|
||||
self.mouseInterface = self.trackball
|
||||
self.useTrackball()
|
||||
|
||||
# A ButtonThrower to generate events from the mouse and
|
||||
# keyboard buttons as they are pressed.
|
||||
self.buttonThrower = self.mouseWatcher.attachNewNode(ButtonThrower())
|
||||
self.buttonThrower = self.mouseWatcher.attachNewNode(ButtonThrower('buttons'))
|
||||
|
||||
# Specialize the events based on whether the modifier keys are
|
||||
# being held down.
|
||||
@ -380,12 +374,12 @@ class ShowBase:
|
||||
lilsmiley.reparentTo(mouseViz)
|
||||
# Scale the smiley face to 32x32 pixels.
|
||||
lilsmiley.setScale(32.0 / self.win.getHeight() / self.aspectRatio, 1.0, 32.0 / self.win.getHeight())
|
||||
self.mouseWatcherNode.setGeometry(mouseViz.arc())
|
||||
#self.mouseWatcherNode.setGeometry(mouseViz)
|
||||
|
||||
|
||||
def getCameras(self, chanConfig):
|
||||
"""getCameras(self, chanConfig)
|
||||
|
||||
"""
|
||||
getCameras(self, chanConfig)
|
||||
Extracts the camera(s) out of the ChanConfig record, parents
|
||||
them all to base.camera, and adds them to base.cameraList.
|
||||
"""
|
||||
@ -394,7 +388,7 @@ class ShowBase:
|
||||
# be more than one display region/camera node beneath each
|
||||
# one.
|
||||
for i in range(chanConfig.getNumGroups()):
|
||||
camera = self.camera.attachNewNode(chanConfig.getGroupNode(i))
|
||||
camera = self.render.attachNewNode(chanConfig.getGroupNode(i))
|
||||
cam = camera.find('**/+Camera')
|
||||
lens = cam.node().getLens()
|
||||
|
||||
@ -410,19 +404,18 @@ class ShowBase:
|
||||
for i in range(chanConfig.getNumDrs()):
|
||||
self.groupList.append(chanConfig.getGroupMembership(i))
|
||||
|
||||
# Set the default camera
|
||||
# Set the default camera and cam
|
||||
if self.camera == None:
|
||||
self.camera = self.cameraList[0]
|
||||
if self.cam == None:
|
||||
self.cam = self.camList[0]
|
||||
|
||||
# If you need to get a handle to the camera node itself,
|
||||
# use self.camNode.
|
||||
self.camNode = self.cam.node()
|
||||
|
||||
# If you need to adjust camera parameters, like fov or
|
||||
# near/far clipping planes, use self.camLens.
|
||||
self.camLens = self.camNode.getLens()
|
||||
|
||||
|
||||
def getAlt(self):
|
||||
return base.mouseWatcherNode.getModifierButtons().isDown(
|
||||
KeyboardButton.alt())
|
||||
@ -536,7 +529,7 @@ class ShowBase:
|
||||
# traverse the data graph. This reads all the control
|
||||
# inputs (from the mouse and keyboard, for instance) and also
|
||||
# directly acts upon them (for instance, to move the avatar).
|
||||
traverseDataGraph(self.dataRootNode)
|
||||
self.dgTrav.traverse(self.dataRootNode)
|
||||
return Task.cont
|
||||
|
||||
def igloop(self, state):
|
||||
@ -545,14 +538,10 @@ class ShowBase:
|
||||
if self.cTrav:
|
||||
self.cTrav.traverse(self.render)
|
||||
if self.appTrav:
|
||||
self.appTrav.traverse(self.render.getTopNode())
|
||||
self.appTrav.traverse(self.render)
|
||||
|
||||
# Finally, render the frame.
|
||||
for win in self.winList:
|
||||
win.renderAndUpdate()
|
||||
|
||||
# The clock needs to be ticked once per frame.
|
||||
globalClock.tick()
|
||||
self.graphicsEngine.renderFrame()
|
||||
|
||||
# Lerp stuff needs this event, and it must be generated in
|
||||
# C++, not in Python.
|
||||
@ -575,37 +564,50 @@ class ShowBase:
|
||||
self.eventMgr.shutdown()
|
||||
|
||||
def toggleBackface(self):
|
||||
return toggleBackface(self.render.arc())
|
||||
if self.backfaceCullingEnabled:
|
||||
self.backfaceCullingOff()
|
||||
else:
|
||||
self.backfaceCullingOn()
|
||||
|
||||
def backfaceCullingOn(self):
|
||||
if self.toggleBackface():
|
||||
self.toggleBackface()
|
||||
if not self.backfaceCullingEnabled:
|
||||
self.render.setTwoSided(0)
|
||||
self.backfaceCullingEnabled = 1
|
||||
|
||||
def backfaceCullingOff(self):
|
||||
if not self.toggleBackface():
|
||||
self.toggleBackface()
|
||||
if self.backfaceCullingEnabled:
|
||||
self.render.setTwoSided(1)
|
||||
self.backfaceCullingEnabled = 0
|
||||
|
||||
def toggleTexture(self):
|
||||
return toggleTexture(self.render.arc())
|
||||
if self.textureEnabled:
|
||||
self.textureOff()
|
||||
else:
|
||||
self.textureOn()
|
||||
|
||||
def textureOn(self):
|
||||
if not self.toggleTexture():
|
||||
self.toggleTexture()
|
||||
self.render.clearTexture()
|
||||
self.textureEnabled = 1
|
||||
|
||||
def textureOff(self):
|
||||
if self.toggleTexture():
|
||||
self.toggleTexture()
|
||||
self.render.setTextureOff(100)
|
||||
self.textureEnabled = 0
|
||||
|
||||
def toggleWireframe(self):
|
||||
return toggleWireframe(self.render.arc())
|
||||
if self.wireframeEnabled:
|
||||
self.wireframeOff()
|
||||
else:
|
||||
self.wireframeOn()
|
||||
|
||||
def wireframeOn(self):
|
||||
if not self.toggleWireframe():
|
||||
self.toggleWireframe()
|
||||
self.render.setRenderModeWireframe(100);
|
||||
self.render.setTwoSided(1);
|
||||
self.wireframeEnabled = 1
|
||||
|
||||
def wireframeOff(self):
|
||||
if self.toggleWireframe():
|
||||
self.toggleWireframe()
|
||||
self.render.clearRenderMode()
|
||||
render.setTwoSided(not self.backfaceCullingEnabled)
|
||||
self.wireframeEnabled = 0
|
||||
|
||||
def disableMouse(self):
|
||||
"""
|
||||
@ -628,39 +630,37 @@ class ShowBase:
|
||||
"""
|
||||
self.mouse2cam.reparentTo(self.mouseInterface)
|
||||
|
||||
def setMouseOnArc(self, newArc):
|
||||
self.mouse2cam.node().setArc(newArc)
|
||||
def setMouseOnNode(self, newNode):
|
||||
self.mouse2cam.node().setNode(newNode)
|
||||
|
||||
def useDrive(self):
|
||||
"""
|
||||
Switch mouse action to drive mode
|
||||
"""
|
||||
# Get rid of the trackball
|
||||
self.trackball.reparentTo(self.dataUnused)
|
||||
self.mouseInterface.reparentTo(self.dataUnused)
|
||||
# Update the mouseInterface to point to the drive
|
||||
self.mouseInterface = self.drive
|
||||
self.mouseInterfaceNode = self.mouseInterface.node()
|
||||
self.drive.node().reset()
|
||||
# Hookup the drive to the camera. Make sure it is first in
|
||||
# the list of children of the mouseValve.
|
||||
self.drive.reparentTo(self.mouseValve, 0)
|
||||
self.mouse2cam.reparentTo(self.drive)
|
||||
# Hookup the drive to the camera.
|
||||
self.mouseInterface.reparentTo(self.mouseWatcher)
|
||||
self.mouse2cam.reparentTo(self.mouseInterface)
|
||||
# Set the height to a good eyeheight
|
||||
self.drive.node().setZ(4.0)
|
||||
self.mouseInterfaceNode.reset()
|
||||
self.mouseInterfaceNode.setZ(4.0)
|
||||
|
||||
def useTrackball(self):
|
||||
"""
|
||||
Switch mouse action to trackball mode
|
||||
"""
|
||||
# Get rid of the drive
|
||||
self.drive.reparentTo(self.dataUnused)
|
||||
self.mouseInterface.reparentTo(self.dataUnused)
|
||||
# Update the mouseInterface to point to the trackball
|
||||
self.mouseInterface = self.trackball
|
||||
self.mouseInterfaceNode = self.mouseInterface.node()
|
||||
# Hookup the trackball to the camera. Make sure it is first
|
||||
# in the list of children of the mouseValve.
|
||||
self.trackball.reparentTo(self.mouseValve, 0)
|
||||
self.mouse2cam.reparentTo(self.trackball)
|
||||
# Hookup the trackball to the camera.
|
||||
self.mouseInterface.reparentTo(self.mouseWatcher)
|
||||
self.mouse2cam.reparentTo(self.mouseInterface)
|
||||
|
||||
def oobe(self):
|
||||
"""
|
||||
@ -698,25 +698,17 @@ class ShowBase:
|
||||
self.oobeLens.setAspectRatio(self.aspectRatio)
|
||||
self.oobeLens.setNearFar(0.1, 10000.0)
|
||||
self.oobeLens.setFov(52.0)
|
||||
self.oobeControl = DataValve.Control()
|
||||
self.mouseValve.node().setControl(1, self.oobeControl)
|
||||
self.oobeTrackball = self.mouseValve.attachNewNode(Trackball('oobeTrackball'), 1)
|
||||
self.oobe2cam = self.oobeTrackball.attachNewNode(Transform2SG('oobe2cam'))
|
||||
self.oobe2cam.node().setArc(self.oobeCameraTrackball.arc())
|
||||
|
||||
self.oobeButtonEventsType = TypeRegistry.ptr().findType('ButtonEvents_ButtonEventDataTransition')
|
||||
self.oobeTrackball = self.dataUnused.attachNewNode(Trackball('oobeTrackball'), 1)
|
||||
self.oobe2cam = self.oobeTrackball.attachNewNode(Transform2SG('oobe2cam'))
|
||||
self.oobe2cam.node().setNode(self.oobeCameraTrackball.node())
|
||||
|
||||
self.oobeVis = loader.loadModelOnce('models/misc/camera')
|
||||
if self.oobeVis:
|
||||
self.oobeVis.arc().setFinal(1)
|
||||
self.oobeVis.node().setFinal(1)
|
||||
self.oobeCullFrustum = None
|
||||
self.oobeCullFrustumVis = None
|
||||
|
||||
# Make sure the MouseValve is monitoring the Control key.
|
||||
mods = ModifierButtons(self.mouseValve.node().getModifierButtons())
|
||||
mods.addButton(KeyboardButton.control())
|
||||
self.mouseValve.node().setModifierButtons(mods)
|
||||
|
||||
if self.oobeMode:
|
||||
# Disable OOBE mode.
|
||||
|
||||
@ -724,35 +716,28 @@ class ShowBase:
|
||||
# First, disable OOBE cull mode.
|
||||
self.oobeCull()
|
||||
|
||||
self.oobeControl.setOff()
|
||||
self.mouseControl.setOn()
|
||||
if self.oobeVis:
|
||||
self.oobeVis.reparentTo(self.hidden)
|
||||
|
||||
# Restore the mouse interface node.
|
||||
self.mouseInterface.reparentTo(self.mouseWatcher)
|
||||
self.oobeTrackball.reparentTo(self.dataUnused)
|
||||
|
||||
self.cam.reparentTo(self.camera)
|
||||
self.camNode.setLens(self.camLens)
|
||||
self.oobeCamera.reparentTo(self.hidden)
|
||||
self.oobeMode = 0
|
||||
else:
|
||||
# Enable OOBE mode.
|
||||
mods = ModifierButtons(self.mouseValve.node().getModifierButtons())
|
||||
|
||||
# We're in OOBE control mode without the control key.
|
||||
mods.allButtonsUp()
|
||||
self.oobeControl.setButtons(mods)
|
||||
|
||||
# We're in traditional control mode with the control key.
|
||||
mods.buttonDown(KeyboardButton.control())
|
||||
self.mouseControl.setButtons(mods)
|
||||
|
||||
# However, keyboard buttons always make it through to the
|
||||
# traditional controller, regardless of the control key.
|
||||
self.mouseValve.node().setFineControl(0, self.oobeButtonEventsType, self.onControl)
|
||||
|
||||
# Make oobeCamera be a sibling of wherever camera is now.
|
||||
cameraParent = self.camera.getParent()
|
||||
self.oobeCamera.reparentTo(cameraParent)
|
||||
self.oobeCamera.clearMat()
|
||||
|
||||
# Move aside the current mouse interface node and put the
|
||||
# oobeTrackball in its place.
|
||||
self.mouseInterface.reparentTo(self.dataUnused)
|
||||
self.oobeTrackball.reparentTo(self.mouseWatcher)
|
||||
|
||||
# Set our initial OOB position to be just behind the camera.
|
||||
mat = Mat4.translateMat(0, -10, 3) * self.camera.getMat(cameraParent)
|
||||
mat.invertInPlace()
|
||||
@ -793,18 +778,18 @@ class ShowBase:
|
||||
|
||||
# Assign each DisplayRegion shared by the camera to use
|
||||
# this cull frustum.
|
||||
numDrs = self.camNode.getNumDrs()
|
||||
for d in range(0, numDrs):
|
||||
dr = self.camNode.getDr(d)
|
||||
numDisplayRegions = self.camNode.getNumDisplayRegions()
|
||||
for d in range(0, numDisplayRegions):
|
||||
dr = self.camNode.getDisplayRegion(d)
|
||||
dr.setCullFrustum(pnode)
|
||||
else:
|
||||
# Disable OOBE culling.
|
||||
|
||||
# Assign each DisplayRegion shared by the camera to use
|
||||
# the default cull frustum, the camera itself.
|
||||
numDrs = self.camNode.getNumDrs()
|
||||
for d in range(0, numDrs):
|
||||
dr = self.camNode.getDr(d)
|
||||
numDisplayRegions = self.camNode.getNumDisplayRegions()
|
||||
for d in range(0, numDisplayRegions):
|
||||
dr = self.camNode.getDisplayRegion(d)
|
||||
dr.setCullFrustum(self.camNode)
|
||||
|
||||
self.oobeCullFrustum.removeNode()
|
||||
|
@ -1,10 +1,6 @@
|
||||
"""instantiate global ShowBase object"""
|
||||
import UsePgraph
|
||||
|
||||
if UsePgraph.use:
|
||||
from qpShowBase import *
|
||||
else:
|
||||
from ShowBase import *
|
||||
from ShowBase import *
|
||||
|
||||
# Create the showbase instance
|
||||
ShowBase()
|
||||
|
@ -1,6 +0,0 @@
|
||||
# Set this to 1 to use the experimental pgraph code. This must be set
|
||||
# at genPyCode time as well as at run time.
|
||||
|
||||
use = 1
|
||||
|
||||
|
@ -1,887 +0,0 @@
|
||||
|
||||
# This module redefines the builtin import function with one
|
||||
# that prints out every import it does in a hierarchical form
|
||||
# Annoying and very noisy, but sometimes useful
|
||||
# import VerboseImport
|
||||
|
||||
from PandaModules import *
|
||||
from DirectNotifyGlobal import *
|
||||
from MessengerGlobal import *
|
||||
from TaskManagerGlobal import *
|
||||
from EventManagerGlobal import *
|
||||
from PythonUtil import *
|
||||
from ParticleManagerGlobal import *
|
||||
from PhysicsManagerGlobal import *
|
||||
|
||||
import Task
|
||||
import EventManager
|
||||
import math
|
||||
import sys
|
||||
import Loader
|
||||
import time
|
||||
import FSM
|
||||
import State
|
||||
import __builtin__
|
||||
|
||||
__builtin__.FADE_SORT_INDEX = 1000
|
||||
__builtin__.NO_FADE_SORT_INDEX = 2000
|
||||
|
||||
globalClock = ClockObject.getGlobalClock()
|
||||
class ShowBase:
|
||||
|
||||
notify = directNotify.newCategory("ShowBase")
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Get the dconfig object
|
||||
self.config = ConfigConfigureGetConfigConfigShowbase
|
||||
|
||||
# Store dconfig variables
|
||||
self.wantTk = self.config.GetBool('want-tk', 0)
|
||||
self.sfxActive = self.config.GetBool('audio-sfx-active', 1)
|
||||
self.musicActive = self.config.GetBool('audio-music-active', 1)
|
||||
self.wantFog = self.config.GetBool('want-fog', 1)
|
||||
|
||||
self.screenshotExtension = self.config.GetString('screenshot-extension', 'jpg')
|
||||
self.musicManager = None
|
||||
self.musicManagerIsValid = None
|
||||
self.sfxManager = None
|
||||
self.sfxManagerIsValid = None
|
||||
|
||||
self.wantDIRECT = self.config.GetBool('want-directtools', 0)
|
||||
self.wantStats = self.config.GetBool('want-stats', 0)
|
||||
|
||||
taskMgr.taskTimerVerbose = self.config.GetBool('task-timer-verbose', 0)
|
||||
taskMgr.extendedExceptions = self.config.GetBool('extended-exceptions', 0)
|
||||
|
||||
taskMgr.pStatsTasks = self.config.GetBool('pstats-tasks', 0)
|
||||
|
||||
# Set up the TaskManager to reset the PStats clock back
|
||||
# whenever we resume from a pause. This callback function is
|
||||
# a little hacky, but we can't call it directly from within
|
||||
# the TaskManager because he doesn't know about PStats (and
|
||||
# has to run before libpanda is even loaded).
|
||||
taskMgr.resumeFunc = PStatClient.resumeAfterPause
|
||||
|
||||
fsmRedefine = self.config.GetBool('fsm-redefine', 0)
|
||||
State.FsmRedefine = fsmRedefine
|
||||
|
||||
self.hidden = NodePath('hidden')
|
||||
|
||||
# We need a graphics engine to manage the actual rendering.
|
||||
self.graphicsEngine = GraphicsEngine()
|
||||
|
||||
self.setupRender()
|
||||
self.setupRender2d()
|
||||
self.setupDataGraph()
|
||||
|
||||
# This is a placeholder for a CollisionTraverser. If someone
|
||||
# stores a CollisionTraverser pointer here, we'll traverse it
|
||||
# in the igloop task.
|
||||
self.cTrav = 0
|
||||
# Ditto for an AppTraverser.
|
||||
self.appTrav = 0
|
||||
|
||||
# This is the DataGraph traverser, which we might as well
|
||||
# create now.
|
||||
self.dgTrav = DataGraphTraverser()
|
||||
|
||||
# base.win is the main, or only window; base.winList is a list of
|
||||
# *all* windows. Similarly with base.pipeList and base.camList.
|
||||
self.win = None
|
||||
self.winList = []
|
||||
self.pipe = None
|
||||
self.pipeList = []
|
||||
self.cam = None
|
||||
self.camList = []
|
||||
self.camNode = None
|
||||
self.camLens = None
|
||||
self.camera = None
|
||||
self.cameraList = []
|
||||
self.groupList = []
|
||||
self.camera2d = self.render2d.attachNewNode('camera2d')
|
||||
|
||||
# Now that we've set up the window structures, assign an exitfunc.
|
||||
self.oldexitfunc = getattr(sys, 'exitfunc', None)
|
||||
sys.exitfunc = self.exitfunc
|
||||
|
||||
# Open the default rendering window.
|
||||
if self.config.GetBool('open-default-window', 1):
|
||||
self.openWindow()
|
||||
self.setupMouse(self.win)
|
||||
self.makeCamera2d(self.win, -1, 1, -1, 1)
|
||||
|
||||
self.loader = Loader.Loader(self)
|
||||
self.eventMgr = eventMgr
|
||||
self.messenger = messenger
|
||||
self.taskMgr = taskMgr
|
||||
|
||||
# Particle manager
|
||||
self.particleMgr = particleMgr
|
||||
self.particleMgr.setFrameStepping(1)
|
||||
self.particleMgrEnabled = 0
|
||||
|
||||
# Physics manager
|
||||
self.physicsMgr = physicsMgr
|
||||
integrator = LinearEulerIntegrator()
|
||||
self.physicsMgr.attachLinearIntegrator(integrator)
|
||||
self.physicsMgrEnabled = 0
|
||||
self.physicsMgrAngular = 0
|
||||
|
||||
self.createAudioManager()
|
||||
self.createStats()
|
||||
|
||||
self.AppHasAudioFocus = 1
|
||||
|
||||
__builtin__.base = self
|
||||
__builtin__.render2d = self.render2d
|
||||
__builtin__.aspect2d = self.aspect2d
|
||||
__builtin__.render = self.render
|
||||
__builtin__.hidden = self.hidden
|
||||
__builtin__.camera = self.camera
|
||||
__builtin__.loader = self.loader
|
||||
__builtin__.taskMgr = self.taskMgr
|
||||
__builtin__.eventMgr = self.eventMgr
|
||||
__builtin__.messenger = self.messenger
|
||||
__builtin__.config = self.config
|
||||
__builtin__.run = self.run
|
||||
__builtin__.ostream = Notify.out()
|
||||
__builtin__.directNotify = directNotify
|
||||
|
||||
# Transition effects (fade, iris, etc)
|
||||
import Transitions
|
||||
self.transitions = Transitions.Transitions(self.loader)
|
||||
|
||||
# Tk
|
||||
if self.wantTk:
|
||||
import TkGlobal
|
||||
if self.wantDIRECT:
|
||||
import DirectSession
|
||||
direct.enable()
|
||||
else:
|
||||
__builtin__.direct = self.direct = None
|
||||
|
||||
self.restart()
|
||||
|
||||
def exitfunc(self):
|
||||
"""exitfunc(self)
|
||||
|
||||
This should be assigned to sys.exitfunc to be called just
|
||||
before Python shutdown. It guarantees that the Panda window
|
||||
is closed cleanly, so that we free system resources, restore
|
||||
the desktop and keyboard functionality, etc.
|
||||
"""
|
||||
for win in self.winList:
|
||||
win.closeWindow()
|
||||
del self.win
|
||||
del self.winList
|
||||
del self.pipe
|
||||
|
||||
if self.oldexitfunc:
|
||||
self.oldexitfunc()
|
||||
|
||||
def openWindow(self):
|
||||
"""openWindow(self)
|
||||
|
||||
Invokes ChanConfig to create a window and adds it to the list
|
||||
of windows that are to be updated every frame.
|
||||
|
||||
"""
|
||||
|
||||
if self.pipe == None:
|
||||
self.pipe = makeGraphicsPipe()
|
||||
self.pipeList.append(self.pipe)
|
||||
|
||||
chanConfig = qpmakeGraphicsWindow(self.pipe, self.render)
|
||||
win = chanConfig.getWin()
|
||||
|
||||
if self.win == None:
|
||||
self.win = win
|
||||
|
||||
self.winList.append(win)
|
||||
self.graphicsEngine.addWindow(win)
|
||||
|
||||
self.getCameras(chanConfig)
|
||||
|
||||
|
||||
def setupRender(self):
|
||||
"""setupRender(self)
|
||||
|
||||
Creates the render scene graph, the primary scene graph for
|
||||
rendering 3-d geometry.
|
||||
"""
|
||||
self.render = NodePath('render')
|
||||
self.render.setTwoSided(0)
|
||||
self.backfaceCullingEnabled = 1
|
||||
self.textureEnabled = 1
|
||||
self.wireframeEnabled = 0
|
||||
|
||||
|
||||
def setupRender2d(self):
|
||||
"""setupRender2d(self)
|
||||
|
||||
Creates the render2d scene graph, the primary scene graph for
|
||||
2-d objects and gui elements that are superimposed over the
|
||||
3-d geometry in the window.
|
||||
"""
|
||||
|
||||
self.render2d = NodePath('render2d')
|
||||
|
||||
# Set up some overrides to turn off certain properties which
|
||||
# we probably won't need for 2-d objects.
|
||||
|
||||
# It's particularly important to turn off the depth test,
|
||||
# since we'll be keeping the same depth buffer already filled
|
||||
# by the previously-drawn 3-d scene--we don't want to pay for
|
||||
# a clear operation, but we also don't want to collide with
|
||||
# that depth buffer.
|
||||
dt = DepthTestAttrib.make(DepthTestAttrib.MNone)
|
||||
dw = DepthWriteAttrib.make(DepthWriteAttrib.MOff)
|
||||
#lt = LightTransition.allOff()
|
||||
self.render2d.node().setAttrib(dt, 1)
|
||||
self.render2d.node().setAttrib(dw, 1)
|
||||
#self.render2d.node().setAttrib(lt, 1)
|
||||
|
||||
self.render2d.setMaterialOff(1)
|
||||
self.render2d.setTwoSided(1, 1)
|
||||
|
||||
# The normal 2-d layer has an aspect ratio that matches the
|
||||
# window, but its coordinate system is square. This means
|
||||
# anything we parent to render2d gets stretched. For things
|
||||
# where that makes a difference, we set up aspect2d, which
|
||||
# scales things back to the right aspect ratio.
|
||||
|
||||
# For now, we assume that the window will have an aspect ratio
|
||||
# matching that of a traditional PC screen (w / h) = (4 / 3)
|
||||
self.aspectRatio = self.config.GetFloat('aspect-ratio', (4.0 / 3.0))
|
||||
|
||||
self.aspect2d = self.render2d.attachNewNode(PGTop("aspect2d"))
|
||||
self.aspect2d.setScale(1.0 / self.aspectRatio, 1.0, 1.0)
|
||||
|
||||
# It's important to know the bounds of the aspect2d screen.
|
||||
self.a2dTop = 1.0
|
||||
self.a2dBottom = -1.0
|
||||
self.a2dLeft = -self.aspectRatio
|
||||
self.a2dRight = self.aspectRatio
|
||||
|
||||
def makeCamera2d(self, win, left, right, bottom, top):
|
||||
"""makeCamera2d(self)
|
||||
|
||||
Makes a new camera2d associated with the indicated window, and
|
||||
assigns it to render the indicated subrectangle of render2d.
|
||||
"""
|
||||
|
||||
# First, we need to make a new layer on the window.
|
||||
chan = win.getChannel(0)
|
||||
layer = chan.makeLayer()
|
||||
|
||||
# And make a display region to cover the whole layer.
|
||||
dr = layer.makeDisplayRegion()
|
||||
|
||||
# Now make a new Camera node.
|
||||
cam2dNode = Camera('cam2d')
|
||||
lens = OrthographicLens()
|
||||
lens.setFilmSize(right - left, top - bottom)
|
||||
lens.setFilmOffset((right + left) / 2.0, (top + bottom) / 2.0)
|
||||
lens.setNearFar(-1000, 1000)
|
||||
cam2dNode.setLens(lens)
|
||||
cam2dNode.setScene(self.render2d)
|
||||
camera2d = self.camera2d.attachNewNode(cam2dNode)
|
||||
dr.setCamera(camera2d)
|
||||
|
||||
return camera2d
|
||||
|
||||
|
||||
def setupDataGraph(self):
|
||||
"""setupDataGraph(self)
|
||||
|
||||
Creates the data graph and populates it with the basic input
|
||||
devices.
|
||||
"""
|
||||
|
||||
self.dataRoot = NodePath('dataRoot')
|
||||
# Cache the node so we do not ask for it every frame
|
||||
self.dataRootNode = self.dataRoot.node()
|
||||
self.dataUnused = NodePath('dataUnused')
|
||||
|
||||
|
||||
def setupMouse(self, win):
|
||||
"""setupMouse(self, win)
|
||||
|
||||
Creates the structures necessary to monitor the mouse input,
|
||||
using the indicated window. This should only be called once
|
||||
per application.
|
||||
"""
|
||||
|
||||
# We create both a MouseAndKeyboard object and a MouseWatcher object
|
||||
# for the window. The MouseAndKeyboard generates mouse events and
|
||||
# mouse button/keyboard events; the MouseWatcher passes them through
|
||||
# unchanged when the mouse is not over a 2-d button, and passes
|
||||
# nothing through when the mouse *is* over a 2-d button. Therefore,
|
||||
# objects that don't want to get events when the mouse is over a
|
||||
# button, like the driveInterface, should be parented to
|
||||
# mouseWatcher, while objects that want events in all cases, like the
|
||||
# chat interface, should be parented to mak.
|
||||
self.mak = self.dataRoot.attachNewNode(MouseAndKeyboard(win, 0, 'mak'))
|
||||
self.mouseWatcherNode = MouseWatcher('mouseWatcher')
|
||||
self.mouseWatcher = self.mak.attachNewNode(self.mouseWatcherNode)
|
||||
mb = self.mouseWatcherNode.getModifierButtons()
|
||||
mb.addButton(KeyboardButton.shift())
|
||||
mb.addButton(KeyboardButton.control())
|
||||
mb.addButton(KeyboardButton.alt())
|
||||
self.mouseWatcherNode.setModifierButtons(mb)
|
||||
|
||||
# Now we have the main trackball & drive interfaces.
|
||||
# useTrackball() and useDrive() switch these in and out; only
|
||||
# one is in use at a given time.
|
||||
self.trackball = self.dataUnused.attachNewNode(Trackball('trackball'))
|
||||
self.drive = self.dataUnused.attachNewNode(DriveInterface('drive'))
|
||||
self.mouse2cam = self.dataUnused.attachNewNode(Transform2SG('mouse2cam'))
|
||||
self.mouse2cam.node().setNode(self.camera.node())
|
||||
|
||||
# The default is trackball mode, which is more convenient for
|
||||
# ad-hoc development in Python using ShowBase. Applications
|
||||
# can explicitly call base.useDrive() if they prefer a drive
|
||||
# interface.
|
||||
self.mouseInterface = self.trackball
|
||||
self.useTrackball()
|
||||
|
||||
# A ButtonThrower to generate events from the mouse and
|
||||
# keyboard buttons as they are pressed.
|
||||
self.buttonThrower = self.mouseWatcher.attachNewNode(ButtonThrower('buttons'))
|
||||
|
||||
# Specialize the events based on whether the modifier keys are
|
||||
# being held down.
|
||||
mods = ModifierButtons()
|
||||
mods.addButton(KeyboardButton.shift())
|
||||
mods.addButton(KeyboardButton.control())
|
||||
mods.addButton(KeyboardButton.alt())
|
||||
self.buttonThrower.node().setModifierButtons(mods)
|
||||
|
||||
# Tell the gui system about our new mouse watcher.
|
||||
self.aspect2d.node().setMouseWatcher(self.mouseWatcherNode)
|
||||
self.mouseWatcherNode.addRegion(PGMouseWatcherBackground())
|
||||
|
||||
def enableSoftwareMousePointer(self):
|
||||
"""enableSoftwareMousePointer(self)
|
||||
|
||||
Creates some geometry and parents it to render2d to show
|
||||
the currently-known mouse position. Useful if the mouse
|
||||
pointer is invisible for some reason.
|
||||
"""
|
||||
mouseViz = render2d.attachNewNode('mouseViz')
|
||||
lilsmiley = loader.loadModel('lilsmiley')
|
||||
lilsmiley.reparentTo(mouseViz)
|
||||
# Scale the smiley face to 32x32 pixels.
|
||||
lilsmiley.setScale(32.0 / self.win.getHeight() / self.aspectRatio, 1.0, 32.0 / self.win.getHeight())
|
||||
#self.mouseWatcherNode.setGeometry(mouseViz)
|
||||
|
||||
|
||||
def getCameras(self, chanConfig):
|
||||
"""
|
||||
getCameras(self, chanConfig)
|
||||
Extracts the camera(s) out of the ChanConfig record, parents
|
||||
them all to base.camera, and adds them to base.cameraList.
|
||||
"""
|
||||
|
||||
# cameraList is a list of camera group nodes. There may
|
||||
# be more than one display region/camera node beneath each
|
||||
# one.
|
||||
for i in range(chanConfig.getNumGroups()):
|
||||
camera = self.render.attachNewNode(chanConfig.getGroupNode(i))
|
||||
cam = camera.find('**/+Camera')
|
||||
lens = cam.node().getLens()
|
||||
|
||||
# Enforce our expected aspect ratio, overriding whatever
|
||||
# nonsense ChanConfig put in there.
|
||||
lens.setAspectRatio(self.aspectRatio)
|
||||
|
||||
self.cameraList.append(camera)
|
||||
self.camList.append(cam)
|
||||
|
||||
# this is how we know which display region cameras belong to which
|
||||
# camera group. display region i belongs to group self.groupList[i]
|
||||
for i in range(chanConfig.getNumDrs()):
|
||||
self.groupList.append(chanConfig.getGroupMembership(i))
|
||||
|
||||
# Set the default camera and cam
|
||||
if self.camera == None:
|
||||
self.camera = self.cameraList[0]
|
||||
if self.cam == None:
|
||||
self.cam = self.camList[0]
|
||||
# If you need to get a handle to the camera node itself,
|
||||
# use self.camNode.
|
||||
self.camNode = self.cam.node()
|
||||
# If you need to adjust camera parameters, like fov or
|
||||
# near/far clipping planes, use self.camLens.
|
||||
self.camLens = self.camNode.getLens()
|
||||
|
||||
def getAlt(self):
|
||||
return base.mouseWatcherNode.getModifierButtons().isDown(
|
||||
KeyboardButton.alt())
|
||||
|
||||
def getShift(self):
|
||||
return base.mouseWatcherNode.getModifierButtons().isDown(
|
||||
KeyboardButton.shift())
|
||||
|
||||
def getControl(self):
|
||||
return base.mouseWatcherNode.getModifierButtons().isDown(
|
||||
KeyboardButton.control())
|
||||
|
||||
def addAngularIntegrator(self):
|
||||
"""addAngularIntegrator(self)"""
|
||||
if (self.physicsMgrAngular == 0):
|
||||
self.physicsMgrAngular = 1
|
||||
integrator = AngularEulerIntegrator()
|
||||
self.physicsMgr.attachAngularIntegrator(integrator)
|
||||
|
||||
def enableParticles(self):
|
||||
"""enableParticles(self)"""
|
||||
self.particleMgrEnabled = 1
|
||||
self.physicsMgrEnabled = 1
|
||||
self.taskMgr.remove('manager-update')
|
||||
self.taskMgr.add(self.updateManagers, 'manager-update')
|
||||
|
||||
def disableParticles(self):
|
||||
"""enableParticles(self)"""
|
||||
self.particleMgrEnabled = 0
|
||||
self.physicsMgrEnabled = 0
|
||||
self.taskMgr.remove('manager-update')
|
||||
|
||||
def toggleParticles(self):
|
||||
if self.particleMgrEnabled == 0:
|
||||
self.enableParticles()
|
||||
else:
|
||||
self.disableParticles()
|
||||
|
||||
def isParticleMgrEnabled(self):
|
||||
return self.particleMgrEnabled
|
||||
|
||||
def isPhysicsMgrEnabled(self):
|
||||
return self.physicsMgrEnabled
|
||||
|
||||
def updateManagers(self, state):
|
||||
"""updateManagers(self)"""
|
||||
dt = min(globalClock.getDt(), 0.1)
|
||||
if (self.particleMgrEnabled == 1):
|
||||
self.particleMgr.doParticles(dt)
|
||||
if (self.physicsMgrEnabled == 1):
|
||||
self.physicsMgr.doPhysics(dt)
|
||||
return Task.cont
|
||||
|
||||
def createStats(self):
|
||||
# You must specify a pstats-host in your configrc
|
||||
# The default is localhost
|
||||
if self.wantStats:
|
||||
PStatClient.connect()
|
||||
|
||||
def createAudioManager(self):
|
||||
self.sfxManager = AudioManager.createAudioManager()
|
||||
self.sfxManagerIsValid=self.sfxManager!=None \
|
||||
and self.sfxManager.isValid()
|
||||
if self.sfxManagerIsValid:
|
||||
self.sfxManager.setActive(self.sfxActive)
|
||||
|
||||
self.musicManager = AudioManager.createAudioManager()
|
||||
self.musicManagerIsValid=self.musicManager!=None \
|
||||
and self.musicManager.isValid()
|
||||
if self.musicManagerIsValid:
|
||||
self.musicManager.setActive(self.musicActive)
|
||||
# Turn down the music globally
|
||||
# Eventually we may want to control this in the options page
|
||||
self.musicManager.setVolume(0.7)
|
||||
|
||||
def loadSfx(self, name):
|
||||
if (name):
|
||||
sound=self.sfxManager.getSound(name)
|
||||
if sound == None:
|
||||
self.notify.warning("Could not load sound file %s." % name)
|
||||
return sound
|
||||
|
||||
def loadMusic(self, name):
|
||||
if (name):
|
||||
sound=self.musicManager.getSound(name)
|
||||
if sound == None:
|
||||
self.notify.warning("Could not load music file %s." % name)
|
||||
return sound
|
||||
|
||||
def playSfx(self, sfx, looping = 0, interupt = 1, volume = None,
|
||||
time = 0.):
|
||||
if sfx:
|
||||
if volume != None:
|
||||
sfx.setVolume(volume)
|
||||
if interupt or (sfx.status() != AudioSound.PLAYING):
|
||||
sfx.setTime(time)
|
||||
sfx.setLoop(looping)
|
||||
sfx.play()
|
||||
|
||||
def playMusic(self, music, looping = 0, interupt = 1, volume = None,
|
||||
time = 0.0):
|
||||
if music:
|
||||
if volume != None:
|
||||
music.setVolume(volume)
|
||||
if interupt or (music.status() != AudioSound.PLAYING):
|
||||
music.setTime(time)
|
||||
music.setLoop(looping)
|
||||
music.play()
|
||||
|
||||
def dataloop(self, state):
|
||||
# traverse the data graph. This reads all the control
|
||||
# inputs (from the mouse and keyboard, for instance) and also
|
||||
# directly acts upon them (for instance, to move the avatar).
|
||||
self.dgTrav.traverse(self.dataRootNode)
|
||||
return Task.cont
|
||||
|
||||
def igloop(self, state):
|
||||
# run the collision traversal if we have a
|
||||
# CollisionTraverser set.
|
||||
if self.cTrav:
|
||||
self.cTrav.traverse(self.render)
|
||||
if self.appTrav:
|
||||
self.appTrav.traverse(self.render)
|
||||
|
||||
# Finally, render the frame.
|
||||
self.graphicsEngine.renderFrame()
|
||||
|
||||
# Lerp stuff needs this event, and it must be generated in
|
||||
# C++, not in Python.
|
||||
throwNewFrame()
|
||||
return Task.cont
|
||||
|
||||
def restart(self):
|
||||
self.shutdown()
|
||||
# give the igloop task a reasonably "late" priority,
|
||||
# so that it will get run after most tasks
|
||||
self.taskMgr.add(self.igloop, 'igloop', priority = 50)
|
||||
# give the dataloop task a reasonably "early" priority,
|
||||
# so that it will get run before most tasks
|
||||
self.taskMgr.add(self.dataloop, 'dataloop', priority = -50)
|
||||
self.eventMgr.restart()
|
||||
|
||||
def shutdown(self):
|
||||
self.taskMgr.remove('igloop')
|
||||
self.taskMgr.remove('dataloop')
|
||||
self.eventMgr.shutdown()
|
||||
|
||||
def toggleBackface(self):
|
||||
if self.backfaceCullingEnabled:
|
||||
self.backfaceCullingOff()
|
||||
else:
|
||||
self.backfaceCullingOn()
|
||||
|
||||
def backfaceCullingOn(self):
|
||||
if not self.backfaceCullingEnabled:
|
||||
self.render.setTwoSided(0)
|
||||
self.backfaceCullingEnabled = 1
|
||||
|
||||
def backfaceCullingOff(self):
|
||||
if self.backfaceCullingEnabled:
|
||||
self.render.setTwoSided(1)
|
||||
self.backfaceCullingEnabled = 0
|
||||
|
||||
def toggleTexture(self):
|
||||
if self.textureEnabled:
|
||||
self.textureOff()
|
||||
else:
|
||||
self.textureOn()
|
||||
|
||||
def textureOn(self):
|
||||
self.render.clearTexture()
|
||||
self.textureEnabled = 1
|
||||
|
||||
def textureOff(self):
|
||||
self.render.setTextureOff(100)
|
||||
self.textureEnabled = 0
|
||||
|
||||
def toggleWireframe(self):
|
||||
if self.wireframeEnabled:
|
||||
self.wireframeOff()
|
||||
else:
|
||||
self.wireframeOn()
|
||||
|
||||
def wireframeOn(self):
|
||||
self.render.setRenderModeWireframe(100);
|
||||
self.render.setTwoSided(1);
|
||||
self.wireframeEnabled = 1
|
||||
|
||||
def wireframeOff(self):
|
||||
self.render.clearRenderMode()
|
||||
render.setTwoSided(not self.backfaceCullingEnabled)
|
||||
self.wireframeEnabled = 0
|
||||
|
||||
def disableMouse(self):
|
||||
"""
|
||||
Temporarily disable the mouse control of the camera, either
|
||||
via the drive interface or the trackball, whichever is
|
||||
currently in use.
|
||||
"""
|
||||
# We don't reparent the drive interface or the trackball;
|
||||
# whichever one was there before will remain in the data graph
|
||||
# and active. This way they won't lose button events while
|
||||
# the mouse is disabled. However, we do move the mouse2cam
|
||||
# object out of there, so we won't be updating the camera any
|
||||
# more.
|
||||
self.mouse2cam.reparentTo(self.dataUnused)
|
||||
|
||||
def enableMouse(self):
|
||||
"""
|
||||
Reverse the effect of a previous call to disableMouse().
|
||||
useDrive() also implicitly enables the mouse.
|
||||
"""
|
||||
self.mouse2cam.reparentTo(self.mouseInterface)
|
||||
|
||||
def setMouseOnNode(self, newNode):
|
||||
self.mouse2cam.node().setNode(newNode)
|
||||
|
||||
def useDrive(self):
|
||||
"""
|
||||
Switch mouse action to drive mode
|
||||
"""
|
||||
# Get rid of the trackball
|
||||
self.mouseInterface.reparentTo(self.dataUnused)
|
||||
# Update the mouseInterface to point to the drive
|
||||
self.mouseInterface = self.drive
|
||||
self.mouseInterfaceNode = self.mouseInterface.node()
|
||||
# Hookup the drive to the camera.
|
||||
self.mouseInterface.reparentTo(self.mouseWatcher)
|
||||
self.mouse2cam.reparentTo(self.mouseInterface)
|
||||
# Set the height to a good eyeheight
|
||||
self.mouseInterfaceNode.reset()
|
||||
self.mouseInterfaceNode.setZ(4.0)
|
||||
|
||||
def useTrackball(self):
|
||||
"""
|
||||
Switch mouse action to trackball mode
|
||||
"""
|
||||
# Get rid of the drive
|
||||
self.mouseInterface.reparentTo(self.dataUnused)
|
||||
# Update the mouseInterface to point to the trackball
|
||||
self.mouseInterface = self.trackball
|
||||
self.mouseInterfaceNode = self.mouseInterface.node()
|
||||
# Hookup the trackball to the camera.
|
||||
self.mouseInterface.reparentTo(self.mouseWatcher)
|
||||
self.mouse2cam.reparentTo(self.mouseInterface)
|
||||
|
||||
def oobe(self):
|
||||
"""
|
||||
Enable a special "out-of-body experience" mouse-interface
|
||||
mode. This can be used when a "god" camera is needed; it
|
||||
moves the camera node out from under its normal node and sets
|
||||
the world up in trackball state. Button events are still sent
|
||||
to the normal mouse action node (e.g. the DriveInterface), and
|
||||
mouse events, if needed, may be sent to the normal node by
|
||||
holding down the Control key.
|
||||
|
||||
This is different than useTrackball(), which simply changes
|
||||
the existing mouse action to a trackball interface. In fact,
|
||||
OOBE mode doesn't care whether useDrive() or useTrackball() is
|
||||
in effect; it just temporarily layers a new trackball
|
||||
interface on top of whatever the basic interface is. You can
|
||||
even switch between useDrive() and useTrackball() while OOBE
|
||||
mode is in effect.
|
||||
|
||||
This is a toggle; the second time this function is called, it
|
||||
disables the mode.
|
||||
"""
|
||||
|
||||
# If oobeMode was never set, set it to false and create the
|
||||
# structures we need to implement OOBE.
|
||||
|
||||
try:
|
||||
self.oobeMode
|
||||
except:
|
||||
self.oobeMode = 0
|
||||
|
||||
self.oobeCamera = self.hidden.attachNewNode('oobeCamera')
|
||||
self.oobeCameraTrackball = self.oobeCamera.attachNewNode('oobeCameraTrackball')
|
||||
self.oobeLens = PerspectiveLens()
|
||||
self.oobeLens.setAspectRatio(self.aspectRatio)
|
||||
self.oobeLens.setNearFar(0.1, 10000.0)
|
||||
self.oobeLens.setFov(52.0)
|
||||
|
||||
self.oobeTrackball = self.dataUnused.attachNewNode(Trackball('oobeTrackball'), 1)
|
||||
self.oobe2cam = self.oobeTrackball.attachNewNode(Transform2SG('oobe2cam'))
|
||||
self.oobe2cam.node().setNode(self.oobeCameraTrackball.node())
|
||||
|
||||
self.oobeVis = loader.loadModelOnce('models/misc/camera')
|
||||
if self.oobeVis:
|
||||
self.oobeVis.node().setFinal(1)
|
||||
self.oobeCullFrustum = None
|
||||
self.oobeCullFrustumVis = None
|
||||
|
||||
if self.oobeMode:
|
||||
# Disable OOBE mode.
|
||||
|
||||
if self.oobeCullFrustum != None:
|
||||
# First, disable OOBE cull mode.
|
||||
self.oobeCull()
|
||||
|
||||
if self.oobeVis:
|
||||
self.oobeVis.reparentTo(self.hidden)
|
||||
|
||||
# Restore the mouse interface node.
|
||||
self.mouseInterface.reparentTo(self.mouseWatcher)
|
||||
self.oobeTrackball.reparentTo(self.dataUnused)
|
||||
|
||||
self.cam.reparentTo(self.camera)
|
||||
self.camNode.setLens(self.camLens)
|
||||
self.oobeCamera.reparentTo(self.hidden)
|
||||
self.oobeMode = 0
|
||||
else:
|
||||
# Make oobeCamera be a sibling of wherever camera is now.
|
||||
cameraParent = self.camera.getParent()
|
||||
self.oobeCamera.reparentTo(cameraParent)
|
||||
self.oobeCamera.clearMat()
|
||||
|
||||
# Move aside the current mouse interface node and put the
|
||||
# oobeTrackball in its place.
|
||||
self.mouseInterface.reparentTo(self.dataUnused)
|
||||
self.oobeTrackball.reparentTo(self.mouseWatcher)
|
||||
|
||||
# Set our initial OOB position to be just behind the camera.
|
||||
mat = Mat4.translateMat(0, -10, 3) * self.camera.getMat(cameraParent)
|
||||
mat.invertInPlace()
|
||||
self.oobeTrackball.node().setMat(mat)
|
||||
|
||||
self.cam.reparentTo(self.oobeCameraTrackball)
|
||||
self.camNode.setLens(self.oobeLens)
|
||||
if self.oobeVis:
|
||||
self.oobeVis.reparentTo(self.camera)
|
||||
self.oobeMode = 1
|
||||
|
||||
def oobeCull(self):
|
||||
"""
|
||||
While in OOBE mode (see above), cull the viewing frustum as if
|
||||
it were still attached to our original camera. This allows us
|
||||
to visualize the effectiveness of our bounding volumes.
|
||||
"""
|
||||
|
||||
# First, make sure OOBE mode is enabled.
|
||||
try:
|
||||
if not self.oobeMode:
|
||||
self.oobe()
|
||||
except:
|
||||
self.oobe()
|
||||
|
||||
if self.oobeCullFrustum == None:
|
||||
# Enable OOBE culling.
|
||||
pnode = LensNode('oobeCull')
|
||||
pnode.setLens(self.camLens)
|
||||
self.oobeCullFrustum = self.camera.attachNewNode(pnode)
|
||||
|
||||
# Create a visible representation of the frustum.
|
||||
geom = self.camLens.makeGeometry()
|
||||
if geom != None:
|
||||
gn = GeomNode('frustum')
|
||||
gn.addGeom(geom)
|
||||
self.oobeCullFrustumVis = self.oobeVis.attachNewNode(gn)
|
||||
|
||||
# Assign each DisplayRegion shared by the camera to use
|
||||
# this cull frustum.
|
||||
numDisplayRegions = self.camNode.getNumDisplayRegions()
|
||||
for d in range(0, numDisplayRegions):
|
||||
dr = self.camNode.getDisplayRegion(d)
|
||||
dr.setCullFrustum(pnode)
|
||||
else:
|
||||
# Disable OOBE culling.
|
||||
|
||||
# Assign each DisplayRegion shared by the camera to use
|
||||
# the default cull frustum, the camera itself.
|
||||
numDisplayRegions = self.camNode.getNumDisplayRegions()
|
||||
for d in range(0, numDisplayRegions):
|
||||
dr = self.camNode.getDisplayRegion(d)
|
||||
dr.setCullFrustum(self.camNode)
|
||||
|
||||
self.oobeCullFrustum.removeNode()
|
||||
self.oobeCullFrustum = None
|
||||
|
||||
if self.oobeCullFrustumVis != None:
|
||||
self.oobeCullFrustumVis.removeNode()
|
||||
self.oobeCullFrustumVis = None
|
||||
|
||||
def screenshot(self, namePrefix='screenshot'):
|
||||
# Get the current date and time to uniquify the image (down to the second)
|
||||
date = time.ctime(time.time())
|
||||
# Get the current frame count to uniqify it even more
|
||||
frameCount = globalClock.getFrameCount()
|
||||
# Replace spaces with dashes because unix does not like spaces in the filename
|
||||
date = date.replace(' ', '-')
|
||||
date = date.replace(':', '-')
|
||||
imageName = ('%s-%s-%d.%s' % (namePrefix, date, frameCount, self.screenshotExtension))
|
||||
self.notify.info("Taking screenshot: " + imageName)
|
||||
takeSnapshot(self.win, imageName)
|
||||
|
||||
def movie(self, namePrefix = 'movie', duration = 1.0, fps = 30,
|
||||
format = 'rgb', sd = 4):
|
||||
"""
|
||||
movie(namePrefix = 'movie', duration=1.0, fps=30, format='rgb', sd=4)
|
||||
|
||||
Spawn a task to capture a movie using the takeSnapshot function.
|
||||
- namePrefix will be used to form output file names (can include
|
||||
path information (e.g. 'I:/beta/frames/myMovie')
|
||||
- duration is the length of the movie in seconds
|
||||
- fps is the frame rate of the resulting movie
|
||||
- format specifies output file format (e.g. rgb, bmp)
|
||||
- sd specifies number of significant digits for frame count in the
|
||||
output file name (e.g. if sd = 4, movie_0001.rgb)
|
||||
"""
|
||||
globalClock.setMode(ClockObject.MNonRealTime)
|
||||
globalClock.setDt(1.0/float(fps))
|
||||
t = taskMgr.add(self._movieTask, namePrefix + '_task')
|
||||
t.endT = globalClock.getFrameTime() + duration
|
||||
t.frameIndex = 1
|
||||
t.outputString = namePrefix + '_%0' + `sd` + 'd.' + format
|
||||
t.uponDeath = lambda state: globalClock.setMode(ClockObject.MNormal)
|
||||
|
||||
def _movieTask(self, state):
|
||||
currT = globalClock.getFrameTime()
|
||||
if currT >= state.endT:
|
||||
return Task.done
|
||||
else:
|
||||
frameName = state.outputString % state.frameIndex
|
||||
self.notify.info("Capturing frame: " + frameName)
|
||||
takeSnapshot(self.win, frameName )
|
||||
state.frameIndex += 1
|
||||
return Task.cont
|
||||
|
||||
# these are meant to be called in response to a user request
|
||||
def EnableMusic(self, bEnableMusic):
|
||||
# dont setActive(1) if no audiofocus
|
||||
if self.AppHasAudioFocus and self.musicManagerIsValid:
|
||||
self.musicManager.setActive(bEnableMusic)
|
||||
self.musicActive = bEnableMusic
|
||||
if bEnableMusic:
|
||||
self.notify.debug("Enabling music")
|
||||
else:
|
||||
self.notify.debug("Disabling music")
|
||||
|
||||
def EnableSoundEffects(self, bEnableSoundEffects):
|
||||
# dont setActive(1) if no audiofocus
|
||||
if self.AppHasAudioFocus and self.sfxManagerIsValid:
|
||||
self.sfxManager.setActive(bEnableSoundEffects)
|
||||
self.sfxActive=bEnableSoundEffects
|
||||
if bEnableSoundEffects:
|
||||
self.notify.debug("Enabling sound effects")
|
||||
else:
|
||||
self.notify.debug("Disabling sound effects")
|
||||
|
||||
# these are meant to be called by the sw when app loses audio focus (switched out)
|
||||
def DisableAudio(self):
|
||||
self.AppHasAudioFocus = 0
|
||||
if self.sfxManagerIsValid:
|
||||
self.sfxManager.setActive(0)
|
||||
if self.musicManagerIsValid:
|
||||
self.musicManager.setActive(0)
|
||||
self.notify.debug("Disabling audio")
|
||||
|
||||
def EnableAudio(self):
|
||||
self.AppHasAudioFocus = 1
|
||||
if self.sfxManagerIsValid:
|
||||
self.sfxManager.setActive(self.sfxActive)
|
||||
if self.musicManagerIsValid:
|
||||
self.musicManager.setActive(self.musicActive)
|
||||
self.notify.debug("Enabling audio")
|
||||
|
||||
def run(self):
|
||||
self.taskMgr.run()
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "chancfg.h"
|
||||
#include "renderBuffer.h"
|
||||
#include "get_config_path.h"
|
||||
#include "qpcamera.h"
|
||||
#include "camera.h"
|
||||
|
||||
ConfigureDef(config_showbase);
|
||||
ConfigureFn(config_showbase) {
|
||||
@ -65,8 +65,8 @@ make_graphics_pipe() {
|
||||
return main_pipe;
|
||||
}
|
||||
|
||||
qpChanConfig
|
||||
qpmake_graphics_window(GraphicsPipe *pipe, const qpNodePath &render) {
|
||||
ChanConfig
|
||||
make_graphics_window(GraphicsPipe *pipe, const NodePath &render) {
|
||||
PT(GraphicsWindow) main_win;
|
||||
ChanCfgOverrides override;
|
||||
|
||||
@ -78,7 +78,7 @@ qpmake_graphics_window(GraphicsPipe *pipe, const qpNodePath &render) {
|
||||
override.setField(ChanCfgOverrides::Title, title);
|
||||
|
||||
std::string conf = config_showbase.GetString("chan-config", chan_config);
|
||||
qpChanConfig chan_config(pipe, conf, render, override);
|
||||
ChanConfig chan_config(pipe, conf, render, override);
|
||||
main_win = chan_config.get_win();
|
||||
assert(main_win != (GraphicsWindow*)0L);
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include "pointerTo.h"
|
||||
#include "dconfig.h"
|
||||
#include "dSearchPath.h"
|
||||
#include "qpnodePath.h"
|
||||
#include "nodePath.h"
|
||||
#include "chancfg.h"
|
||||
|
||||
ConfigureDecl(config_showbase, EXPCL_DIRECT, EXPTP_DIRECT);
|
||||
@ -42,8 +42,8 @@ BEGIN_PUBLISH
|
||||
EXPCL_DIRECT DSearchPath &get_particle_path();
|
||||
|
||||
EXPCL_DIRECT PT(GraphicsPipe) make_graphics_pipe();
|
||||
EXPCL_DIRECT qpChanConfig
|
||||
qpmake_graphics_window(GraphicsPipe *pipe, const qpNodePath &render);
|
||||
EXPCL_DIRECT ChanConfig
|
||||
make_graphics_window(GraphicsPipe *pipe, const NodePath &render);
|
||||
|
||||
EXPCL_DIRECT void throw_new_frame();
|
||||
|
||||
|
@ -12,7 +12,6 @@ import Slider
|
||||
import VectorWidgets
|
||||
import SceneGraphExplorer
|
||||
from TaskManagerPanel import TaskManagerWidget
|
||||
import UsePgraph
|
||||
|
||||
"""
|
||||
Possible to add:
|
||||
@ -905,9 +904,8 @@ class DirectSessionPanel(AppShell):
|
||||
|
||||
def updateLightInfo(self, page = None):
|
||||
# Set main lighting button
|
||||
if UsePgraph.use:
|
||||
self.enableLights.set(
|
||||
render.node().hasAttrib(LightAttrib.getClassType()))
|
||||
self.enableLights.set(
|
||||
render.node().hasAttrib(LightAttrib.getClassType()))
|
||||
|
||||
# Set light specific info
|
||||
if self.activeLight:
|
||||
|
@ -20,7 +20,7 @@
|
||||
|
||||
#include "bamFile.h"
|
||||
#include "pandaNode.h"
|
||||
#include "qpgeomNode.h"
|
||||
#include "geomNode.h"
|
||||
#include "dcast.h"
|
||||
#include "pvector.h"
|
||||
|
||||
@ -230,7 +230,7 @@ list_hierarchy(PandaNode *node, int indent_level) {
|
||||
}
|
||||
|
||||
if (_verbose_geoms && node->is_geom_node()) {
|
||||
qpGeomNode *geom_node;
|
||||
GeomNode *geom_node;
|
||||
DCAST_INTO_V(geom_node, node);
|
||||
geom_node->write_verbose(nout, indent_level);
|
||||
}
|
||||
|
@ -19,8 +19,8 @@
|
||||
#include "bamToEgg.h"
|
||||
|
||||
#include "node.h"
|
||||
#include "qpLODNode.h"
|
||||
#include "qpgeomNode.h"
|
||||
#include "LODNode.h"
|
||||
#include "geomNode.h"
|
||||
#include "geom.h"
|
||||
#include "geomTri.h"
|
||||
#include "string_utils.h"
|
||||
|
@ -20,7 +20,7 @@
|
||||
|
||||
#include "config_util.h"
|
||||
#include "bamFile.h"
|
||||
#include "qpload_egg_file.h"
|
||||
#include "load_egg_file.h"
|
||||
#include "config_egg2pg.h"
|
||||
#include "config_gobj.h"
|
||||
#include "config_chan.h"
|
||||
@ -136,7 +136,7 @@ run() {
|
||||
_data.set_coordinate_system(CS_zup_right);
|
||||
}
|
||||
|
||||
PT(PandaNode) root = qpload_egg_data(_data);
|
||||
PT(PandaNode) root = load_egg_data(_data);
|
||||
if (root == (PandaNode *)NULL) {
|
||||
nout << "Unable to build scene graph from egg file.\n";
|
||||
exit(1);
|
||||
|
@ -19,11 +19,11 @@
|
||||
#include "paletteGroups.h"
|
||||
#include "paletteGroup.h"
|
||||
|
||||
#include <indent.h>
|
||||
#include <datagram.h>
|
||||
#include <datagramIterator.h>
|
||||
#include <bamReader.h>
|
||||
#include <bamWriter.h>
|
||||
#include "indent.h"
|
||||
#include "datagram.h"
|
||||
#include "datagramIterator.h"
|
||||
#include "bamReader.h"
|
||||
#include "bamWriter.h"
|
||||
|
||||
TypeHandle PaletteGroups::_type_handle;
|
||||
|
||||
|
@ -19,13 +19,12 @@
|
||||
#ifndef PALETTEGROUPS_H
|
||||
#define PALETTEGROUPS_H
|
||||
|
||||
#include <pandatoolbase.h>
|
||||
|
||||
#include <typedWritable.h>
|
||||
|
||||
#include "pandatoolbase.h"
|
||||
#include "typedWritable.h"
|
||||
#include "pset.h"
|
||||
|
||||
class PaletteGroup;
|
||||
class FactoryParams;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : PaletteGroups
|
||||
|
@ -19,11 +19,11 @@
|
||||
#ifndef PALETTIZER_H
|
||||
#define PALETTIZER_H
|
||||
|
||||
#include <pandatoolbase.h>
|
||||
#include "pandatoolbase.h"
|
||||
|
||||
#include "txaFile.h"
|
||||
|
||||
#include <typedWritable.h>
|
||||
#include "typedWritable.h"
|
||||
|
||||
#include "pvector.h"
|
||||
#include "pset.h"
|
||||
@ -34,6 +34,7 @@ class EggFile;
|
||||
class PaletteGroup;
|
||||
class TextureImage;
|
||||
class TexturePlacement;
|
||||
class FactoryParams;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : Palettizer
|
||||
|
@ -19,11 +19,11 @@
|
||||
#include "textureProperties.h"
|
||||
#include "palettizer.h"
|
||||
|
||||
#include <pnmFileType.h>
|
||||
#include <datagram.h>
|
||||
#include <datagramIterator.h>
|
||||
#include <bamReader.h>
|
||||
#include <bamWriter.h>
|
||||
#include "pnmFileType.h"
|
||||
#include "datagram.h"
|
||||
#include "datagramIterator.h"
|
||||
#include "bamReader.h"
|
||||
#include "bamWriter.h"
|
||||
|
||||
TypeHandle TextureProperties::_type_handle;
|
||||
|
||||
|
@ -19,12 +19,13 @@
|
||||
#ifndef TEXTUREPROPERTIES_H
|
||||
#define TEXTUREPROPERTIES_H
|
||||
|
||||
#include <pandatoolbase.h>
|
||||
#include "pandatoolbase.h"
|
||||
|
||||
#include <eggTexture.h>
|
||||
#include <typedWritable.h>
|
||||
#include "eggTexture.h"
|
||||
#include "typedWritable.h"
|
||||
|
||||
class PNMFileType;
|
||||
class FactoryParams;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : TextureProperties
|
||||
|
@ -20,7 +20,7 @@
|
||||
|
||||
#include "somethingToEggConverter.h"
|
||||
#include "config_util.h"
|
||||
#include "qpload_egg_file.h"
|
||||
#include "load_egg_file.h"
|
||||
#include "eggData.h"
|
||||
|
||||
TypeHandle LoaderFileTypePandatool::_type_handle;
|
||||
@ -84,14 +84,14 @@ resolve_filename(Filename &path) const {
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(PandaNode) LoaderFileTypePandatool::
|
||||
qpload_file(const Filename &path, bool) const {
|
||||
load_file(const Filename &path, bool) const {
|
||||
PT(PandaNode) result;
|
||||
|
||||
EggData egg_data;
|
||||
_converter->set_egg_data(&egg_data, false);
|
||||
if (_converter->convert_file(path)) {
|
||||
egg_data.set_coordinate_system(CS_default);
|
||||
result = qpload_egg_data(egg_data);
|
||||
result = load_egg_data(egg_data);
|
||||
}
|
||||
_converter->clear_egg_data();
|
||||
return result.p();
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
virtual string get_extension() const;
|
||||
|
||||
virtual void resolve_filename(Filename &path) const;
|
||||
virtual PT(PandaNode) qpload_file(const Filename &path, bool report_errors) const;
|
||||
virtual PT(PandaNode) load_file(const Filename &path, bool report_errors) const;
|
||||
|
||||
private:
|
||||
SomethingToEggConverter *_converter;
|
||||
|
Loading…
x
Reference in New Issue
Block a user