Adjusted initial scale from 0.02 to 1.0. Fixed horizontal flipping in non-hack way.

This commit is contained in:
Josh Wilson 2005-11-22 18:41:56 +00:00
parent 4c815ef2a3
commit 87cd400b9d

View File

@ -44,10 +44,10 @@ SpriteParticleRenderer(Texture *tex) :
_color(Colorf(1.0f, 1.0f, 1.0f, 1.0f)),
_height(1.0f),
_width(1.0f),
_initial_x_scale(0.02f),
_final_x_scale(0.02f),
_initial_y_scale(0.02f),
_final_y_scale(0.02f),
_initial_x_scale(1.0f),
_final_x_scale(1.0f),
_initial_y_scale(1.0f),
_final_y_scale(1.0f),
_theta(0.0f),
_base_y_scale(1.0f),
_aspect_ratio(1.0f),
@ -327,20 +327,11 @@ add_from_node(const NodePath &node_path, bool size_from_texels, bool resize) {
} else {
const LVecBase2f &uv = texcoord.get_data2f();
/*
min_uv[0] = min(min_uv[0], uv[0]);
max_uv[0] = max(max_uv[0], uv[0]);
min_uv[1] = min(min_uv[1], uv[1]);
max_uv[1] = max(max_uv[1], uv[1]);
*/
// For some reason sprite particles are rendering flipped in the horizontal direction.
// This is a hack to fix it for now.
min_uv[0] = max(min_uv[0], uv[0]);
max_uv[0] = min(max_uv[0], uv[0]);
min_uv[1] = min(min_uv[1], uv[1]);
max_uv[1] = max(max_uv[1], uv[1]);
}
}
}
@ -527,8 +518,8 @@ init_geoms() {
// Build a transform to convert the texture coordinates to the
// ll, ur space.
LPoint2f ul(anim->get_ur(j)[0], anim->get_ur(j)[1]);
LPoint2f lr(anim->get_ll(j)[0], anim->get_ll(j)[1]);
LPoint2f ul(anim->get_ll(j)[0], anim->get_ur(j)[1]);
LPoint2f lr(anim->get_ur(j)[0], anim->get_ll(j)[1]);
LVector2f sc = lr - ul;
CPT(TransformState) ts = TransformState::make_pos_rotate_scale2d(ul, 0.0f, sc);
@ -610,7 +601,6 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
for (j = 0; j < _anim_size[i]; ++j) {
// Set the particle per frame counts to 0.
memset(_ttl_count[i], 0, _anim_size[i]*sizeof(int));
_sprite_writer[i][j].vertex = GeomVertexWriter(_vdata[i][j], InternalName::get_vertex());
_sprite_writer[i][j].color = GeomVertexWriter(_vdata[i][j], InternalName::get_color());
_sprite_writer[i][j].rotate = GeomVertexWriter(_vdata[i][j], InternalName::get_rotate());
@ -655,6 +645,8 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
float t = cur_particle->get_parameterized_age();
int anim_index = cur_particle->get_index();
// If an animation has been removed, we need to reassign
// those particles assigned to the removed animation.
if(_animation_removed && (anim_index >= anim_count)) {
anim_index = int(NORMALIZED_RAND()*anim_count);
anim_index = anim_index<anim_count?anim_index:anim_index-1;
@ -678,7 +670,7 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
// Calculate the color
// This is where we'll want to give the renderer the new color
Colorf c = _color_interpolation_manager->generateColor(t);
Colorf c = _color_interpolation_manager->generateColor(t);
int alphamode=get_alpha_mode();
if (alphamode != PR_ALPHA_NONE) {
@ -738,7 +730,7 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
int n = 0;
GeomNode *render_node = get_render_node();
for (i = 0; i < anim_count; ++i) {
for (j = 0; j < _anim_size[i]; ++j) {
_sprites[i][j]->clear_vertices();