From 880e9564299b67b5f880d2b689be80a9eb4a4319 Mon Sep 17 00:00:00 2001 From: rdb Date: Mon, 16 Mar 2020 14:55:13 +0100 Subject: [PATCH] grutil: fix ShaderTerrainMesh not working with compressed-textures --- panda/src/grutil/shaderTerrainMesh.cxx | 1 + 1 file changed, 1 insertion(+) diff --git a/panda/src/grutil/shaderTerrainMesh.cxx b/panda/src/grutil/shaderTerrainMesh.cxx index e8078f7b68..25ca3e2ce9 100644 --- a/panda/src/grutil/shaderTerrainMesh.cxx +++ b/panda/src/grutil/shaderTerrainMesh.cxx @@ -207,6 +207,7 @@ bool ShaderTerrainMesh::do_check_heightfield() { void ShaderTerrainMesh::do_init_data_texture() { _data_texture = new Texture("TerrainDataTexture"); _data_texture->setup_2d_texture(stm_max_chunk_count, stm_max_views, Texture::T_float, Texture::F_rgba32); + _data_texture->set_compression(Texture::CM_off); _data_texture->set_clear_color(LVector4(0)); _data_texture->clear_image(); }