mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
Warning fixes and cleanups when building with SIMPLE_THREADS
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parent
0c9c698d13
commit
88b0f3327d
@ -445,7 +445,7 @@ do_flush() {
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if (data_sent > 0) {
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total_sent += data_sent;
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}
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double last_report = 0;
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while (!okflag && tcp->Active() &&
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(data_sent > 0 || tcp->GetLastError() == LOCAL_BLOCKING_ERROR)) {
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if (data_sent == 0) {
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@ -1,8 +1,4 @@
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/* Filename: contextSwitch_longjmp_src.c
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* Created by: drose (15Apr10)
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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@ -10,7 +6,10 @@
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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* @file contextSwitch_longjmp_src.c
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* @author drose
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* @date 2010-04-15
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*/
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/* This is the implementation of user-space context switching using
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setmp() / longjmp(). This is the hackier implementation,
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@ -90,14 +89,14 @@ void
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cs_longjmp(cs_jmp_buf env) {
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_asm {
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mov eax, env;
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mov ebx, [eax + 0];
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mov edi, [eax + 4];
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mov esi, [eax + 8];
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mov ebp, [eax + 12];
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mov esp, [eax + 16];
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mov edx, [eax + 20];
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frstor [eax + 24]; /* restore floating-point state */
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mov eax, 1; /* return 1 from setjmp: pass 2 return */
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@ -251,7 +250,7 @@ setup_context_1(void) {
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}
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void
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init_thread_context(struct ThreadContext *context,
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init_thread_context(struct ThreadContext *context,
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unsigned char *stack, size_t stack_size,
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ThreadFunction *thread_func, void *data) {
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/* Copy all of the input parameters to static variables, then begin
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@ -263,7 +262,7 @@ init_thread_context(struct ThreadContext *context,
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st_data = data;
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setup_context_1();
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}
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}
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void
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save_thread_context(struct ThreadContext *context,
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@ -1,8 +1,4 @@
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/* Filename: contextSwitch_posix_src.c
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* Created by: drose (15Apr10)
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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@ -10,7 +6,10 @@
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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* @file contextSwitch_posix_src.c
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* @author drose
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* @date 2010-04-15
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*/
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/* This is the implementation of user-space context switching using
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posix threads to manage the different execution contexts. This
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@ -44,7 +43,7 @@ struct ThreadContext {
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pthread_mutex_t _ready_mutex;
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pthread_cond_t _ready_cvar;
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int _ready_flag;
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/* This is set FALSE while the thread is alive, and TRUE if the
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thread is to be terminated when it next wakes up. */
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int _terminated;
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@ -83,19 +82,19 @@ thread_main(void *data) {
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}
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void
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init_thread_context(struct ThreadContext *context,
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init_thread_context(struct ThreadContext *context,
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unsigned char *stack, size_t stack_size,
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ThreadFunction *thread_func, void *data) {
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context->_thread_func = thread_func;
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context->_data = data;
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, stack_size);
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pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
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pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
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pthread_create(&(context->_thread), &attr, thread_main, context);
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pthread_attr_destroy(&attr);
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pthread_create(&(context->_thread), &attr, thread_main, context);
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pthread_attr_destroy(&attr);
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}
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void
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@ -142,7 +141,7 @@ switch_to_thread_context(struct ThreadContext *from_context,
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/* We've been rudely terminated. Exit gracefully. */
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pthread_exit(NULL);
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}
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/* Now we have been signaled again, and we're ready to resume the
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thread. */
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longjmp(from_context->_jmp_context, 1);
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@ -164,7 +163,7 @@ alloc_thread_context() {
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pthread_mutexattr_init(&attr);
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// The symbol PTHREAD_MUTEX_DEFAULT isn't always available?
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// pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_DEFAULT);
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int result = pthread_mutex_init(&context->_ready_mutex, &attr);
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pthread_mutex_init(&context->_ready_mutex, &attr);
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pthread_mutexattr_destroy(&attr);
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pthread_cond_init(&context->_ready_cvar, NULL);
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@ -1,8 +1,4 @@
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/* Filename: contextSwitch_ucontext_src.c
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* Created by: drose (15Apr10)
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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@ -10,7 +6,10 @@
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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* @file contextSwitch_ucontext_src.c
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* @author drose
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* @date 2010-04-15
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*/
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/* This is the implementation of user-space context switching using
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getcontext() / setcontext(). This is the preferred implementation,
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@ -43,7 +42,7 @@ begin_context(ThreadFunction *thread_func, void *data) {
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}
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void
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init_thread_context(struct ThreadContext *context,
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init_thread_context(struct ThreadContext *context,
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unsigned char *stack, size_t stack_size,
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ThreadFunction *thread_func, void *data) {
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if (getcontext(&context->_ucontext) != 0) {
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@ -1,8 +1,4 @@
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/* Filename: contextSwitch_windows_src.c
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* Created by: drose (15Apr10)
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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@ -10,7 +6,10 @@
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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* @file contextSwitch_windows_src.c
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* @author drose
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* @date 2010-04-15
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*/
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/* This is the implementation of user-space context switching using
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native Windows threading constructs to manage the different
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@ -37,7 +36,7 @@ struct ThreadContext {
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/* This event is in the signaled state when the thread is ready to
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roll. */
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HANDLE _ready;
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/* This is set FALSE while the thread is alive, and TRUE if the
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thread is to be terminated when it next wakes up. */
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int _terminated;
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@ -71,13 +70,13 @@ thread_main(LPVOID data) {
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}
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void
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init_thread_context(struct ThreadContext *context,
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init_thread_context(struct ThreadContext *context,
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unsigned char *stack, size_t stack_size,
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ThreadFunction *thread_func, void *data) {
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context->_thread_func = thread_func;
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context->_data = data;
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context->_thread = CreateThread(NULL, stack_size,
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context->_thread = CreateThread(NULL, stack_size,
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thread_main, context, 0, NULL);
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}
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@ -117,7 +116,7 @@ switch_to_thread_context(struct ThreadContext *from_context,
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/* We've been rudely terminated. Exit gracefully. */
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ExitThread(1);
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}
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/* Now we have been signaled again, and we're ready to resume the
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thread. */
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longjmp(from_context->_jmp_context, 1);
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} else {
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// No exception. Restore the thread state normally.
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PyThreadState *state = PyThreadState_Swap(orig_thread_state);
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PyThreadState_Swap(orig_thread_state);
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thread_states.push_back(new_thread_state);
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// PyThreadState_Clear(new_thread_state);
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// PyThreadState_Delete(new_thread_state);
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#include "mainThread.h"
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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