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added strafe back in
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1c5385b973
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@ -72,7 +72,8 @@ class ControlManager:
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inputState.watch("run", "shift", "shift-up")
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inputState.watch("run", "shift", "shift-up")
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# FYI, ghost mode uses jump for slide.
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# FYI, ghost mode uses jump for slide.
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inputState.watch("slide", "slide-is-disabled", "slide-is-disabled")
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#inputState.watch("slide", "slide-is-disabled", "slide-is-disabled")
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inputState.watch("slide", "mouse3", "mouse3-up")
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#inputState.watch("slideLeft", "shift-arrow_left", "shift-arrow_left-up")
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#inputState.watch("slideLeft", "shift-arrow_left", "shift-arrow_left-up")
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#inputState.watch("slideLeft", "control-arrow_left", "control-arrow_left-up")
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#inputState.watch("slideLeft", "control-arrow_left", "control-arrow_left-up")
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@ -435,7 +435,8 @@ class GravityWalker(DirectObject.DirectObject):
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reverse = inputState.isSet("reverse")
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reverse = inputState.isSet("reverse")
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turnLeft = inputState.isSet("turnLeft")
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turnLeft = inputState.isSet("turnLeft")
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turnRight = inputState.isSet("turnRight")
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turnRight = inputState.isSet("turnRight")
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slide = 0 #hack -- was: inputState.isSet("slide")
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#slide = 0 #hack -- was: inputState.isSet("slide")
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slide = inputState.isSet("slide")
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jump = inputState.isSet("jump")
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jump = inputState.isSet("jump")
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# Determine what the speeds are based on the buttons:
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# Determine what the speeds are based on the buttons:
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self.speed=(forward and self.avatarControlForwardSpeed or
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self.speed=(forward and self.avatarControlForwardSpeed or
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