Merge branch 'master' of github.com:panda3d/panda3d

This commit is contained in:
rdb 2015-02-09 16:53:45 +01:00
commit 8998fef903
6 changed files with 58 additions and 6 deletions

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@ -936,13 +936,13 @@ fetch_specified_value(Shader::ShaderMatSpec &spec, int altered) {
LVecBase3 v; LVecBase3 v;
if (altered & spec._dep[0]) { if (altered & spec._dep[0]) {
const LMatrix4 *t = fetch_specified_part(spec._part[0], spec._arg[0], spec._cache[0]); const LMatrix4 *t = fetch_specified_part(spec._part[0], spec._arg[0], spec._cache[0], spec._index);
if (t != &spec._cache[0]) { if (t != &spec._cache[0]) {
spec._cache[0] = *t; spec._cache[0] = *t;
} }
} }
if (altered & spec._dep[1]) { if (altered & spec._dep[1]) {
const LMatrix4 *t = fetch_specified_part(spec._part[1], spec._arg[1], spec._cache[1]); const LMatrix4 *t = fetch_specified_part(spec._part[1], spec._arg[1], spec._cache[1], spec._index);
if (t != &spec._cache[1]) { if (t != &spec._cache[1]) {
spec._cache[1] = *t; spec._cache[1] = *t;
} }
@ -987,7 +987,8 @@ fetch_specified_value(Shader::ShaderMatSpec &spec, int altered) {
// Description: See fetch_specified_value // Description: See fetch_specified_value
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
const LMatrix4 *GraphicsStateGuardian:: const LMatrix4 *GraphicsStateGuardian::
fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &t) { fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
LMatrix4 &t, int index) {
switch (part) { switch (part) {
case Shader::SMO_identity: { case Shader::SMO_identity: {
return &LMatrix4::ident_mat(); return &LMatrix4::ident_mat();
@ -1223,6 +1224,25 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
t = LMatrix4(0,0,0,0,0,0,0,0,0,0,0,0,p[0],p[1],p[2],p[3]); t = LMatrix4(0,0,0,0,0,0,0,0,0,0,0,0,p[0],p[1],p[2],p[3]);
return &t; return &t;
} }
case Shader::SMO_apiview_clipplane_i: {
const ClipPlaneAttrib *cpa = DCAST(ClipPlaneAttrib, _target_rs->get_attrib_def(ClipPlaneAttrib::get_class_slot()));
if (index >= cpa->get_num_on_planes()) {
return &LMatrix4::zeros_mat();
}
const NodePath &plane = cpa->get_on_plane(index);
nassertr(!plane.is_empty(), &LMatrix4::zeros_mat());
const PlaneNode *plane_node;
DCAST_INTO_R(plane_node, plane.node(), &LMatrix4::zeros_mat());
CPT(TransformState) transform =
get_scene()->get_cs_world_transform()->compose(
plane.get_transform(_scene_setup->get_scene_root().get_parent()));
LPlane xformed_plane = plane_node->get_plane() * transform->get_mat();
t.set_row(3, xformed_plane);
return &t;
}
case Shader::SMO_mat_constant_x: { case Shader::SMO_mat_constant_x: {
return &_target_shader->get_shader_input_matrix(name, t); return &_target_shader->get_shader_input_matrix(name, t);
} }

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@ -255,7 +255,8 @@ public:
virtual void clear(DrawableRegion *clearable); virtual void clear(DrawableRegion *clearable);
const LMatrix4 *fetch_specified_value(Shader::ShaderMatSpec &spec, int altered); const LMatrix4 *fetch_specified_value(Shader::ShaderMatSpec &spec, int altered);
const LMatrix4 *fetch_specified_part(Shader::ShaderMatInput input, InternalName *name, LMatrix4 &t); const LMatrix4 *fetch_specified_part(Shader::ShaderMatInput input, InternalName *name,
LMatrix4 &t, int index);
const Shader::ShaderPtrData *fetch_ptr_parameter(const Shader::ShaderPtrSpec& spec); const Shader::ShaderPtrData *fetch_ptr_parameter(const Shader::ShaderPtrSpec& spec);
virtual void prepare_display_region(DisplayRegionPipelineReader *dr); virtual void prepare_display_region(DisplayRegionPipelineReader *dr);

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@ -8811,6 +8811,11 @@ set_state_and_transform(const RenderState *target,
//PStatGPUTimer timer(this, _draw_set_state_clip_plane_pcollector); //PStatGPUTimer timer(this, _draw_set_state_clip_plane_pcollector);
do_issue_clip_plane(); do_issue_clip_plane();
_state_mask.set_bit(clip_plane_slot); _state_mask.set_bit(clip_plane_slot);
#ifndef OPENGLES_1
if (_current_shader_context) {
_current_shader_context->issue_parameters(Shader::SSD_clip_planes);
}
#endif
} }
int color_slot = ColorAttrib::get_class_slot(); int color_slot = ColorAttrib::get_class_slot();

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@ -412,6 +412,25 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
s->_mat_spec.push_back(bind); s->_mat_spec.push_back(bind);
continue; continue;
} }
if (noprefix == "ClipPlane") {
for (int i = 0; i < param_size; ++i) {
Shader::ShaderMatSpec bind;
bind._id = arg_id;
bind._id._seqno = seqno++;
bind._piece = Shader::SMP_row3;
bind._func = Shader::SMF_first;
bind._index = i;
bind._part[0] = Shader::SMO_apiview_clipplane_i;
bind._arg[0] = NULL;
bind._dep[0] = Shader::SSD_general | Shader::SSD_clip_planes;
bind._part[1] = Shader::SMO_identity;
bind._arg[1] = NULL;
bind._dep[1] = Shader::SSD_NONE;
s->_mat_spec.push_back(bind);
_glsl_parameter_map.push_back(p + i);
}
continue;
}
if (noprefix == "LightModel.ambient") { if (noprefix == "LightModel.ambient") {
Shader::ShaderMatSpec bind; Shader::ShaderMatSpec bind;
bind._id = arg_id; bind._id = arg_id;

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@ -424,7 +424,6 @@ cp_dependency(ShaderMatInput inp) {
(inp == SMO_mat_constant_x) || (inp == SMO_mat_constant_x) ||
(inp == SMO_vec_constant_x) || (inp == SMO_vec_constant_x) ||
(inp == SMO_vec_constant_x_attrib) || (inp == SMO_vec_constant_x_attrib) ||
(inp == SMO_clipplane_x) ||
(inp == SMO_view_x_to_view) || (inp == SMO_view_x_to_view) ||
(inp == SMO_view_to_view_x) || (inp == SMO_view_to_view_x) ||
(inp == SMO_apiview_x_to_view) || (inp == SMO_apiview_x_to_view) ||
@ -444,6 +443,10 @@ cp_dependency(ShaderMatInput inp) {
(inp == SMO_light_product_i_specular)) { (inp == SMO_light_product_i_specular)) {
dep |= (SSD_light | SSD_material); dep |= (SSD_light | SSD_material);
} }
if ((inp == SMO_clipplane_x) ||
(inp == SMO_apiview_clipplane_i)) {
dep |= SSD_clip_planes;
}
return dep; return dep;
} }

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@ -183,6 +183,9 @@ public:
SMO_light_product_i_diffuse, SMO_light_product_i_diffuse,
SMO_light_product_i_specular, SMO_light_product_i_specular,
// SMO_clipplane_x is world coords, GLSL needs eye coords
SMO_apiview_clipplane_i,
SMO_INVALID SMO_INVALID
}; };
@ -261,6 +264,7 @@ public:
SSD_shaderinputs = 0x020, SSD_shaderinputs = 0x020,
SSD_fog = 0x040, SSD_fog = 0x040,
SSD_light = 0x080, SSD_light = 0x080,
SSD_clip_planes = 0x100,
}; };
enum ShaderBug { enum ShaderBug {