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https://github.com/panda3d/panda3d.git
synced 2025-10-03 02:15:43 -04:00
Merge branch 'master' of github.com:panda3d/panda3d
This commit is contained in:
commit
8998fef903
@ -936,13 +936,13 @@ fetch_specified_value(Shader::ShaderMatSpec &spec, int altered) {
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LVecBase3 v;
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if (altered & spec._dep[0]) {
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const LMatrix4 *t = fetch_specified_part(spec._part[0], spec._arg[0], spec._cache[0]);
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const LMatrix4 *t = fetch_specified_part(spec._part[0], spec._arg[0], spec._cache[0], spec._index);
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if (t != &spec._cache[0]) {
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spec._cache[0] = *t;
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}
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}
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if (altered & spec._dep[1]) {
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const LMatrix4 *t = fetch_specified_part(spec._part[1], spec._arg[1], spec._cache[1]);
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const LMatrix4 *t = fetch_specified_part(spec._part[1], spec._arg[1], spec._cache[1], spec._index);
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if (t != &spec._cache[1]) {
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spec._cache[1] = *t;
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}
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@ -987,8 +987,9 @@ fetch_specified_value(Shader::ShaderMatSpec &spec, int altered) {
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// Description: See fetch_specified_value
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////////////////////////////////////////////////////////////////////
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const LMatrix4 *GraphicsStateGuardian::
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fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &t) {
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switch(part) {
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fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
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LMatrix4 &t, int index) {
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switch (part) {
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case Shader::SMO_identity: {
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return &LMatrix4::ident_mat();
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}
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@ -1223,6 +1224,25 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
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t = LMatrix4(0,0,0,0,0,0,0,0,0,0,0,0,p[0],p[1],p[2],p[3]);
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return &t;
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}
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case Shader::SMO_apiview_clipplane_i: {
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const ClipPlaneAttrib *cpa = DCAST(ClipPlaneAttrib, _target_rs->get_attrib_def(ClipPlaneAttrib::get_class_slot()));
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if (index >= cpa->get_num_on_planes()) {
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return &LMatrix4::zeros_mat();
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}
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const NodePath &plane = cpa->get_on_plane(index);
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nassertr(!plane.is_empty(), &LMatrix4::zeros_mat());
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const PlaneNode *plane_node;
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DCAST_INTO_R(plane_node, plane.node(), &LMatrix4::zeros_mat());
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CPT(TransformState) transform =
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get_scene()->get_cs_world_transform()->compose(
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plane.get_transform(_scene_setup->get_scene_root().get_parent()));
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LPlane xformed_plane = plane_node->get_plane() * transform->get_mat();
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t.set_row(3, xformed_plane);
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return &t;
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}
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case Shader::SMO_mat_constant_x: {
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return &_target_shader->get_shader_input_matrix(name, t);
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}
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@ -255,7 +255,8 @@ public:
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virtual void clear(DrawableRegion *clearable);
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const LMatrix4 *fetch_specified_value(Shader::ShaderMatSpec &spec, int altered);
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const LMatrix4 *fetch_specified_part(Shader::ShaderMatInput input, InternalName *name, LMatrix4 &t);
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const LMatrix4 *fetch_specified_part(Shader::ShaderMatInput input, InternalName *name,
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LMatrix4 &t, int index);
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const Shader::ShaderPtrData *fetch_ptr_parameter(const Shader::ShaderPtrSpec& spec);
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virtual void prepare_display_region(DisplayRegionPipelineReader *dr);
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@ -8811,6 +8811,11 @@ set_state_and_transform(const RenderState *target,
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//PStatGPUTimer timer(this, _draw_set_state_clip_plane_pcollector);
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do_issue_clip_plane();
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_state_mask.set_bit(clip_plane_slot);
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#ifndef OPENGLES_1
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if (_current_shader_context) {
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_current_shader_context->issue_parameters(Shader::SSD_clip_planes);
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}
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#endif
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}
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int color_slot = ColorAttrib::get_class_slot();
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@ -412,6 +412,25 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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s->_mat_spec.push_back(bind);
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continue;
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}
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if (noprefix == "ClipPlane") {
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for (int i = 0; i < param_size; ++i) {
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Shader::ShaderMatSpec bind;
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bind._id = arg_id;
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bind._id._seqno = seqno++;
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bind._piece = Shader::SMP_row3;
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bind._func = Shader::SMF_first;
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bind._index = i;
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bind._part[0] = Shader::SMO_apiview_clipplane_i;
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bind._arg[0] = NULL;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_clip_planes;
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bind._part[1] = Shader::SMO_identity;
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bind._arg[1] = NULL;
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bind._dep[1] = Shader::SSD_NONE;
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s->_mat_spec.push_back(bind);
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_glsl_parameter_map.push_back(p + i);
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}
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continue;
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}
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if (noprefix == "LightModel.ambient") {
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Shader::ShaderMatSpec bind;
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bind._id = arg_id;
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@ -424,7 +424,6 @@ cp_dependency(ShaderMatInput inp) {
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(inp == SMO_mat_constant_x) ||
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(inp == SMO_vec_constant_x) ||
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(inp == SMO_vec_constant_x_attrib) ||
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(inp == SMO_clipplane_x) ||
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(inp == SMO_view_x_to_view) ||
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(inp == SMO_view_to_view_x) ||
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(inp == SMO_apiview_x_to_view) ||
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@ -444,6 +443,10 @@ cp_dependency(ShaderMatInput inp) {
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(inp == SMO_light_product_i_specular)) {
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dep |= (SSD_light | SSD_material);
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}
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if ((inp == SMO_clipplane_x) ||
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(inp == SMO_apiview_clipplane_i)) {
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dep |= SSD_clip_planes;
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}
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return dep;
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}
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@ -183,6 +183,9 @@ public:
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SMO_light_product_i_diffuse,
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SMO_light_product_i_specular,
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// SMO_clipplane_x is world coords, GLSL needs eye coords
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SMO_apiview_clipplane_i,
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SMO_INVALID
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};
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@ -261,6 +264,7 @@ public:
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SSD_shaderinputs = 0x020,
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SSD_fog = 0x040,
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SSD_light = 0x080,
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SSD_clip_planes = 0x100,
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};
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enum ShaderBug {
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