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Fixed unitialized variable in maya2egg
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@ -656,7 +656,7 @@ r_build_node(const string &path) {
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// Otherwise, we have to create it. Do this recursively, so we
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// create each node along the path.
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MayaNodeDesc *node_desc;
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MayaNodeDesc *node_desc = NULL;
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//mayaegg_cat.info() << "path: " << path << endl;
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if (path.empty()) {
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