Fix build error

This commit is contained in:
rdb 2017-10-18 12:29:44 +02:00
parent 7d721a33a6
commit 8a35f360bd
2 changed files with 4 additions and 4 deletions

View File

@ -534,7 +534,7 @@ analyze_renderstate(ShaderKey &key, const RenderState *rs) {
* of the shader generator. This should be rare because in most cases, the
* shader generator will automatically regenerate shaders as necessary.
*/
INLINE void ShaderGenerator::
void ShaderGenerator::
rehash_generated_shaders() {
LightReMutexHolder holder(*RenderState::_states_lock);
@ -575,7 +575,7 @@ rehash_generated_shaders() {
* Removes all previously generated shaders, requiring all shaders to be
* regenerated. Does not clear cache of compiled shaders.
*/
INLINE void ShaderGenerator::
void ShaderGenerator::
clear_generated_shaders() {
LightReMutexHolder holder(*RenderState::_states_lock);

View File

@ -70,8 +70,8 @@ PUBLISHED:
virtual CPT(ShaderAttrib) synthesize_shader(const RenderState *rs,
const GeomVertexAnimationSpec &anim);
INLINE void rehash_generated_shaders();
INLINE void clear_generated_shaders();
void rehash_generated_shaders();
void clear_generated_shaders();
protected:
// Shader register allocation: