mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 02:15:43 -04:00
Vivek's repaired code, plus model-path stuff
This commit is contained in:
parent
ef53db4d3b
commit
8ad4201b8f
@ -1,8 +1,9 @@
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from ShowBaseGlobal import*
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import direct
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from TkGlobal import*
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from direct.directbase.DirectStart import*
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from direct.showbase.TkGlobal import*
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from tkFileDialog import *
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from tkFileDialog import *
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from DirectGlobals import *
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from direct.directtools.DirectGlobals import *
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from AppShell import*
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from direct.tkwidgets.AppShell import*
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from SideWindow import*
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from SideWindow import*
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from duplicateWindow import*
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from duplicateWindow import*
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@ -15,7 +16,7 @@ from seFileSaver import *
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from propertyWindow import *
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from propertyWindow import *
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import seParticlePanel
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import seParticlePanel
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from collisionWindow import *
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from collisionWindow import *
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from DirectGui import *
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from direct.gui.DirectGui import *
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from MetadataPanel import *
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from MetadataPanel import *
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from seBlendAnimPanel import *
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from seBlendAnimPanel import *
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from controllerWindow import *
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from controllerWindow import *
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@ -25,12 +26,12 @@ from AlignTool import *
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import os
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import os
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import string
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import string
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import Dial
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from direct.tkwidgets import Dial
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import Floater
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from direct.tkwidgets import Floater
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import Slider
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from direct.tkwidgets import Slider
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import Actor
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from direct.actor import Actor
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import seAnimPanel
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import seAnimPanel
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import Task
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from direct.task import Task
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import math
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import math
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@ -97,6 +98,7 @@ class myLevelEditor(AppShell):
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def __init__(self, parent = None, **kw):
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def __init__(self, parent = None, **kw):
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base.setBackgroundColor(0,0,0)
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base.setBackgroundColor(0,0,0)
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self.parent = parent
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self.parent = parent
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## Check TkTool is activated! ##
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## Check TkTool is activated! ##
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@ -104,7 +106,7 @@ class myLevelEditor(AppShell):
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if self.wantTK:
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if self.wantTK:
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pass
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pass
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else:
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else:
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taskMgr.remove('tkLoop')
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taskMgr.remove('tkloop')
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spawnTkLoop()
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spawnTkLoop()
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## Set up window frame
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## Set up window frame
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INITOPT = Pmw.INITOPT
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INITOPT = Pmw.INITOPT
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@ -147,7 +149,7 @@ class myLevelEditor(AppShell):
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self.initialiseoptions(myLevelEditor)
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self.initialiseoptions(myLevelEditor)
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self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
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self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
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######### Set the event handler ##########
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######### Set the event handler ##########
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self.dataFlowEvents = [
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self.dataFlowEvents = [
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## Event from Side Window
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## Event from Side Window
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@ -202,14 +204,14 @@ class myLevelEditor(AppShell):
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['SEditor-ToggleBackface',self.toggleBackface],
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['SEditor-ToggleBackface',self.toggleBackface],
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['SEditor-ToggleTexture',self.toggleTexture],
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['SEditor-ToggleTexture',self.toggleTexture],
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['SEditor-ToggleWireframe',self.toggleWireframe],
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['SEditor-ToggleWireframe',self.toggleWireframe],
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['ParticlePanel_Added_Effect',self.addParticleEffect],
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['ParticlePanel_Added_Effect',self.addParticleEffect],
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]
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]
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#################################
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#################################
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### Collision detection
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### Collision detection
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#################################
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#################################
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self.cTrav = CollisionTraverser()
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self.cTrav = CollisionTraverser()
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base.cTrav = self.cTrav
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base.cTrav = self.cTrav
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for event in self.dataFlowEvents:
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for event in self.dataFlowEvents:
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@ -223,7 +225,7 @@ class myLevelEditor(AppShell):
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['SGE_Remove', self.remove],
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['SGE_Remove', self.remove],
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['SGE_Add Dummy', self.addDummyNode],
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['SGE_Add Dummy', self.addDummyNode],
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['SGE_Add Collision Object', self.addCollisionObj],
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['SGE_Add Collision Object', self.addCollisionObj],
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['SGE_Metadata', self.openMetadataPanel],
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['SGE_Metadata', self.openMetadataPanel],
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['SGE_Set as Reparent Target', self.setAsReparentTarget],
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['SGE_Set as Reparent Target', self.setAsReparentTarget],
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['SGE_Reparent to Target', self.reparentToNode],
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['SGE_Reparent to Target', self.reparentToNode],
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['SGE_Animation Panel', self.openAnimPanel],
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['SGE_Animation Panel', self.openAnimPanel],
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@ -255,17 +257,17 @@ class myLevelEditor(AppShell):
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### Create SceneEditor Ver. DirectSession
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### Create SceneEditor Ver. DirectSession
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self.seSession = SeSession()
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self.seSession = SeSession()
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self.seSession.enable()
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self.seSession.enable()
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SEditor.camera.setPos(0,-50,10)
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SEditor.camera.setPos(0,-50,10)
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self.placer=None
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self.placer=None
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self.MopathPanel = None
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self.MopathPanel = None
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self.alignPanelDict = {}
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self.alignPanelDict = {}
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#self.quadview=QuadView()
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#self.quadview=QuadView()
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self.lightingPanel = None
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self.lightingPanel = None
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self.controllerPanel = None
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self.controllerPanel = None
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self.particlePanel = None
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self.particlePanel = None
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### Create Side Window
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### Create Side Window
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self.sideWindow = sideWindow(worldColor = self.worldColor,
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self.sideWindow = sideWindow(worldColor = self.worldColor,
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@ -285,6 +287,11 @@ class myLevelEditor(AppShell):
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pass
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pass
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def getPhotoImage(self,name):
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modpath = ConfigVariableSearchPath("model-path")
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path = modpath.findFile(Filename(name))
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return PhotoImage(file=path.toOsSpecific())
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def createInterface(self):
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def createInterface(self):
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# The interior of the toplevel panel
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# The interior of the toplevel panel
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interior = self.interior()
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interior = self.interior()
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@ -293,42 +300,42 @@ class myLevelEditor(AppShell):
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### Creating the Buttons in the window frame
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### Creating the Buttons in the window frame
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#######################################################
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#######################################################
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buttonFrame = Frame(interior)
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buttonFrame = Frame(interior)
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self.image=[]
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self.image=[]
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self.image.append(PhotoImage(file='new.gif'))#0
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self.image.append(PhotoImage(file='open.gif'))#1
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self.image.append(PhotoImage(file='save.gif'))#2
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self.image.append(PhotoImage(file='model.gif'))#3
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self.image.append(PhotoImage(file='actor.gif'))#4
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self.image.append(PhotoImage(file='placer.gif'))#5
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self.image.append(PhotoImage(file='mopath.gif'))#6
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self.image.append(PhotoImage(file='lights.gif'))#7
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self.image.append(PhotoImage(file='particles.gif'))#8
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self.image.append(PhotoImage(file='control.gif'))
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self.image.append(PhotoImage(file='help.gif'))#9
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(PhotoImage(file='blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/new.gif'))#0
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self.image.append(self.getPhotoImage('models/icons/open.gif'))#1
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self.image.append(self.getPhotoImage('models/icons/save.gif'))#2
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self.image.append(self.getPhotoImage('models/icons/model.gif'))#3
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self.image.append(self.getPhotoImage('models/icons/actor.gif'))#4
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self.image.append(self.getPhotoImage('models/icons/placer.gif'))#5
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self.image.append(self.getPhotoImage('models/icons/mopath.gif'))#6
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self.image.append(self.getPhotoImage('models/icons/lights.gif'))#7
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self.image.append(self.getPhotoImage('models/icons/particles.gif'))#8
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self.image.append(self.getPhotoImage('models/icons/control.gif'))
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self.image.append(self.getPhotoImage('models/icons/help.gif'))#9
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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self.image.append(self.getPhotoImage('models/icons/blank.gif'))
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i = 0
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i = 0
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for element in self.image:
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for element in self.image:
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i += 1
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i += 1
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button = Button(buttonFrame, image = element, command=lambda n=i : self.buttonPushed(n))
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button = Button(buttonFrame, image = element, command=lambda n=i : self.buttonPushed(n))
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button.pack(fill=X, side = LEFT)
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button.pack(fill=X, side = LEFT)
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buttonFrame.pack(fill=X, side=LEFT,expand=True)
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buttonFrame.pack(fill=X, side=LEFT,expand=True)
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def buttonPushed(self, buttonIndex):
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def buttonPushed(self, buttonIndex):
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#################################################################
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#################################################################
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# buttonPushed(self, buttonNum)
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# buttonPushed(self, buttonNum)
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@ -339,8 +346,8 @@ class myLevelEditor(AppShell):
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#### Change here to process the button event further.
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#### Change here to process the button event further.
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####
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####
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if buttonIndex==1: # New Scene
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if buttonIndex==1: # New Scene
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self.newScene()
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self.newScene()
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return
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return
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elif buttonIndex==2: # Open Scene
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elif buttonIndex==2: # Open Scene
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self.openScene()
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self.openScene()
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return
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return
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@ -357,13 +364,13 @@ class myLevelEditor(AppShell):
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self.openPlacerPanel()
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self.openPlacerPanel()
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return
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return
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elif buttonIndex==7: # Open Mopath Panel
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elif buttonIndex==7: # Open Mopath Panel
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self.openMoPathPanel()
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self.openMoPathPanel()
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return
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return
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elif buttonIndex==8: # Open Lighting Panel
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elif buttonIndex==8: # Open Lighting Panel
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self.openLightingPanel()
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self.openLightingPanel()
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return
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return
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elif buttonIndex==9: # Open Particle Panel
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elif buttonIndex==9: # Open Particle Panel
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self.openParticlePanel()
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self.openParticlePanel()
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return
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return
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elif buttonIndex==10:
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elif buttonIndex==10:
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self.openInputPanel()
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self.openInputPanel()
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@ -570,7 +577,7 @@ class myLevelEditor(AppShell):
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## Processing message events
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## Processing message events
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def makeDirty(self):
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def makeDirty(self):
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self.Dirty=1
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self.Dirty=1
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def removeLight(self, lightNode):
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def removeLight(self, lightNode):
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#################################################################
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#################################################################
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@ -627,7 +634,7 @@ class myLevelEditor(AppShell):
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list, lightNode = AllScene.createLight(type = type)
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list, lightNode = AllScene.createLight(type = type)
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if self.lightingPanel != None:
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if self.lightingPanel != None:
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self.lightingPanel.updateList(list,lightNode)
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self.lightingPanel.updateList(list,lightNode)
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self.makeDirty()
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self.makeDirty()
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return
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return
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def lightingPanelClose(self):
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def lightingPanelClose(self):
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@ -662,9 +669,9 @@ class myLevelEditor(AppShell):
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return
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return
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def openMetadataPanel(self,nodePath=None):
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def openMetadataPanel(self,nodePath=None):
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print nodePath
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print nodePath
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self.MetadataPanel=MetadataPanel(nodePath)
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self.MetadataPanel=MetadataPanel(nodePath)
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pass
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pass
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def duplicate(self, nodePath = None):
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def duplicate(self, nodePath = None):
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#################################################################
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#################################################################
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@ -706,7 +713,7 @@ class myLevelEditor(AppShell):
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#
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#
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#################################################################
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#################################################################
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AllScene.addDummyNode(nodepath)
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AllScene.addDummyNode(nodepath)
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self.makeDirty()
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self.makeDirty()
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pass
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pass
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def addCollisionObj(self, nodepath = None):
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def addCollisionObj(self, nodepath = None):
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@ -820,67 +827,67 @@ class myLevelEditor(AppShell):
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# and will reset the application title to "New Scene"
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# and will reset the application title to "New Scene"
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#################################################################
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#################################################################
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self.closeAllSubWindows() ## Close all sub window
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self.closeAllSubWindows() ## Close all sub window
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if(self.CurrentFileName):
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if(self.CurrentFileName):
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currentF=Filename(self.CurrentFileName)
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currentF=Filename(self.CurrentFileName)
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self.CurrentFileName=None
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self.CurrentFileName=None
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AllScene.resetAll()
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AllScene.resetAll()
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currentModName=currentF.getBasenameWoExtension()
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currentModName=currentF.getBasenameWoExtension()
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# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
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# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
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# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
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# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
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# If there is ever a garbage colleciton bug..this might be a point to look at
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# If there is ever a garbage colleciton bug..this might be a point to look at
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if sys.modules.has_key(currentModName):
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if sys.modules.has_key(currentModName):
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del sys.modules[currentModName]
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del sys.modules[currentModName]
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print sys.getrefcount(AllScene.theScene)
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print sys.getrefcount(AllScene.theScene)
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del AllScene.theScene
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del AllScene.theScene
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else:
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else:
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AllScene.resetAll()
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AllScene.resetAll()
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self.parent.title('Scene Editor - New Scene')
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self.parent.title('Scene Editor - New Scene')
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pass
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pass
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def openScene(self):
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def openScene(self):
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#################################################################
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#################################################################
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# openScene(self)
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# openScene(self)
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#################################################################
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#################################################################
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# In the future try and provide merging of two scenes
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# In the future try and provide merging of two scenes
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if(self.CurrentFileName or self.Dirty):
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if(self.CurrentFileName or self.Dirty):
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saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
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saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
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if (saveScene == "yes"):
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if (saveScene == "yes"):
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self.saveScene()
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self.saveScene()
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elif (saveScene == "cancel"):
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elif (saveScene == "cancel"):
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return
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return
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self.closeAllSubWindows() ## Close all sub window
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self.closeAllSubWindows() ## Close all sub window
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if(self.CurrentFileName):
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if(self.CurrentFileName):
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currentF=Filename(self.CurrentFileName)
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currentF=Filename(self.CurrentFileName)
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AllScene.resetAll()
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AllScene.resetAll()
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currentModName=currentF.getBasenameWoExtension()
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currentModName=currentF.getBasenameWoExtension()
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# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
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# Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
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# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
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# And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
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# If there is ever a garbage colleciton bug..this might be a point to look at
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# If there is ever a garbage colleciton bug..this might be a point to look at
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if sys.modules.has_key(currentModName):
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if sys.modules.has_key(currentModName):
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del sys.modules[currentModName]
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del sys.modules[currentModName]
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print sys.getrefcount(AllScene.theScene)
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print sys.getrefcount(AllScene.theScene)
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del AllScene.theScene
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del AllScene.theScene
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else:
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else:
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AllScene.resetAll()
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AllScene.resetAll()
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self.CurrentFileName = AllScene.loadScene()
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self.CurrentFileName = AllScene.loadScene()
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if(self.CurrentFileName==None):
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return
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|
||||||
if(self.CurrentFileName==None):
|
thefile=Filename(self.CurrentFileName)
|
||||||
return
|
thedir=thefile.getFullpathWoExtension()
|
||||||
|
print "SCENE EDITOR::" + thedir
|
||||||
thefile=Filename(self.CurrentFileName)
|
self.CurrentDirName=thedir
|
||||||
thedir=thefile.getFullpathWoExtension()
|
if self.CurrentFileName != None:
|
||||||
print "SCENE EDITOR::" + thedir
|
|
||||||
self.CurrentDirName=thedir
|
|
||||||
if self.CurrentFileName != None:
|
|
||||||
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
||||||
if self.lightingPanel !=None:
|
if self.lightingPanel !=None:
|
||||||
lightList=AllScene.getList()
|
lightList=AllScene.getList()
|
||||||
self.lightingPanel.updateList(lightList)
|
self.lightingPanel.updateList(lightList)
|
||||||
messenger.send('SGE_Update Explorer',[render])
|
messenger.send('SGE_Update Explorer',[render])
|
||||||
|
|
||||||
|
|
||||||
# Close the side window in order to reset all world settings to fit the scene we have loaded.
|
# Close the side window in order to reset all world settings to fit the scene we have loaded.
|
||||||
self.sideWindow.quit()
|
self.sideWindow.quit()
|
||||||
@ -905,45 +912,45 @@ class myLevelEditor(AppShell):
|
|||||||
# If this filename exists in sys.modules you cannot use it
|
# If this filename exists in sys.modules you cannot use it
|
||||||
#################################################################
|
#################################################################
|
||||||
|
|
||||||
if(self.CurrentFileName):
|
if(self.CurrentFileName):
|
||||||
f=FileSaver()
|
f=FileSaver()
|
||||||
f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
|
f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
|
||||||
self.Dirty=0
|
self.Dirty=0
|
||||||
else:
|
else:
|
||||||
self.saveAsScene()
|
self.saveAsScene()
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
def saveAsScene(self):
|
def saveAsScene(self):
|
||||||
#################################################################
|
#################################################################
|
||||||
# saveAsScene(self)
|
# saveAsScene(self)
|
||||||
# Ask for filename using a file save dialog
|
# Ask for filename using a file save dialog
|
||||||
# If this filename exists in sys.modules you cannot use it
|
# If this filename exists in sys.modules you cannot use it
|
||||||
# Instantiate FileSaver from seFileSaver.py and pass it the filename
|
# Instantiate FileSaver from seFileSaver.py and pass it the filename
|
||||||
#################################################################
|
#################################################################
|
||||||
|
|
||||||
fileName = tkFileDialog.asksaveasfilename(filetypes = [("PY","py")],title = "Save Scene")
|
fileName = tkFileDialog.asksaveasfilename(filetypes = [("PY","py")],title = "Save Scene")
|
||||||
if(not fileName):
|
if(not fileName):
|
||||||
return
|
return
|
||||||
fCheck=Filename(fileName)
|
fCheck=Filename(fileName)
|
||||||
#print fCheck.getBasenameWoExtension()
|
#print fCheck.getBasenameWoExtension()
|
||||||
###############################################################################
|
###############################################################################
|
||||||
# !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
|
# !!!!! See if a module exists by this name... if it does you cannot use this filename !!!!!
|
||||||
###############################################################################
|
###############################################################################
|
||||||
if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
|
if(sys.modules.has_key(fCheck.getBasenameWoExtension())):
|
||||||
tkMessageBox.showwarning(
|
tkMessageBox.showwarning(
|
||||||
"Save file",
|
"Save file",
|
||||||
"Cannot save with this name because there is a system module with the same name. Please resave as something else."
|
"Cannot save with this name because there is a system module with the same name. Please resave as something else."
|
||||||
)
|
)
|
||||||
|
|
||||||
return
|
return
|
||||||
self.CurrentDirName=fileName
|
self.CurrentDirName=fileName
|
||||||
fileName=fileName+".py"
|
fileName=fileName+".py"
|
||||||
f=FileSaver()
|
f=FileSaver()
|
||||||
self.CurrentFileName=fileName
|
self.CurrentFileName=fileName
|
||||||
f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
|
f.SaveFile(AllScene,fileName,self.CurrentDirName,0)
|
||||||
self.Dirty=0
|
self.Dirty=0
|
||||||
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
self.parent.title('Scene Editor - '+ Filename.fromOsSpecific(self.CurrentFileName).getBasenameWoExtension())
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def loadModel(self):
|
def loadModel(self):
|
||||||
@ -962,7 +969,7 @@ class myLevelEditor(AppShell):
|
|||||||
title = 'Load New Model',
|
title = 'Load New Model',
|
||||||
parent = self.parent)
|
parent = self.parent)
|
||||||
if modelFilename:
|
if modelFilename:
|
||||||
self.makeDirty()
|
self.makeDirty()
|
||||||
if not AllScene.loadModel(modelFilename, Filename.fromOsSpecific(modelFilename)):
|
if not AllScene.loadModel(modelFilename, Filename.fromOsSpecific(modelFilename)):
|
||||||
print '----Error! No Such Model File!'
|
print '----Error! No Such Model File!'
|
||||||
pass
|
pass
|
||||||
@ -983,9 +990,9 @@ class myLevelEditor(AppShell):
|
|||||||
title = 'Load New Actor',
|
title = 'Load New Actor',
|
||||||
parent = self.parent)
|
parent = self.parent)
|
||||||
|
|
||||||
|
|
||||||
if ActorFilename:
|
if ActorFilename:
|
||||||
self.makeDirty()
|
self.makeDirty()
|
||||||
if not AllScene.loadActor(ActorFilename, Filename.fromOsSpecific(ActorFilename)):
|
if not AllScene.loadActor(ActorFilename, Filename.fromOsSpecific(ActorFilename)):
|
||||||
print '----Error! No Such Model File!'
|
print '----Error! No Such Model File!'
|
||||||
pass
|
pass
|
||||||
@ -1162,24 +1169,24 @@ class myLevelEditor(AppShell):
|
|||||||
return
|
return
|
||||||
|
|
||||||
def addParticleEffect(self,effect_name,effect,node):
|
def addParticleEffect(self,effect_name,effect,node):
|
||||||
AllScene.particleDict[effect_name]=effect
|
AllScene.particleDict[effect_name]=effect
|
||||||
AllScene.particleNodes[effect_name]=node
|
AllScene.particleNodes[effect_name]=node
|
||||||
if not self.ParticleEnable:
|
if not self.ParticleEnable:
|
||||||
AllScene.particleNodes[effect_name].setTransparency(True)
|
AllScene.particleNodes[effect_name].setTransparency(True)
|
||||||
AllScene.particleNodes[effect_name].setAlphaScale(0)
|
AllScene.particleNodes[effect_name].setAlphaScale(0)
|
||||||
AllScene.particleNodes[effect_name].setBin("fixed",1)
|
AllScene.particleNodes[effect_name].setBin("fixed",1)
|
||||||
return
|
return
|
||||||
|
|
||||||
def openParticlePanel(self):
|
def openParticlePanel(self):
|
||||||
if self.particlePanel != None:
|
if self.particlePanel != None:
|
||||||
## There already has a Particle panel!
|
## There already has a Particle panel!
|
||||||
return
|
return
|
||||||
if(len(AllScene.particleDict)==0):
|
if(len(AllScene.particleDict)==0):
|
||||||
self.particlePanel=seParticlePanel.ParticlePanel()
|
self.particlePanel=seParticlePanel.ParticlePanel()
|
||||||
else:
|
else:
|
||||||
for effect in AllScene.particleDict:
|
for effect in AllScene.particleDict:
|
||||||
theeffect=AllScene.particleDict[effect]
|
theeffect=AllScene.particleDict[effect]
|
||||||
self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
|
self.particlePanel=seParticlePanel.ParticlePanel(particleEffect=theeffect,effectsDict=AllScene.particleDict)
|
||||||
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
@ -1325,7 +1332,7 @@ class myLevelEditor(AppShell):
|
|||||||
self.menuEdit.entryconfig('Duplicate', state=NORMAL)
|
self.menuEdit.entryconfig('Duplicate', state=NORMAL)
|
||||||
self.menuEdit.entryconfig('Remove', state=NORMAL)
|
self.menuEdit.entryconfig('Remove', state=NORMAL)
|
||||||
self.menuEdit.entryconfig('Object Properties', state=NORMAL)
|
self.menuEdit.entryconfig('Object Properties', state=NORMAL)
|
||||||
if callBack:
|
if callBack:
|
||||||
self.seSession.select(nodePath,fResetAncestry=1)
|
self.seSession.select(nodePath,fResetAncestry=1)
|
||||||
messenger.send('SGE_Update Explorer',[render])
|
messenger.send('SGE_Update Explorer',[render])
|
||||||
if not taskMgr.hasTaskNamed('seMonitorSelectedNode'):
|
if not taskMgr.hasTaskNamed('seMonitorSelectedNode'):
|
||||||
|
Loading…
x
Reference in New Issue
Block a user