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Enforce update of inertia tensor after shape or mass changes.
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@ -104,6 +104,7 @@ set_mass(float mass) {
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}
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_rigid->setMassProps(mass, inertia);
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_rigid->updateInertiaTensor();
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}
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////////////////////////////////////////////////////////////////////
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@ -27,7 +27,13 @@ class BulletRigidBodyNode;
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////////////////////////////////////////////////////////////////////
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// Class : BulletSphericalConstraint
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// Description :
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// Description : A constraint between two rigid bodies, each with a
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// pivot point. The pivot points are described in the
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// body's local space. The constraint limits movement
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// of the two rigid bodies in such a way that the
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// pivot points match in global space. The spherical
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// constraint can be seen as a "ball and socket"
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// joint.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDABULLET BulletSphericalConstraint : public BulletConstraint {
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