mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 17:35:34 -04:00
collide: First pass at reducing memory overhead of CollisionBox
This is just the low-hanging fruit, there are a lot more gains to be realized.
This commit is contained in:
parent
21cfb8dba5
commit
8cdac14db3
@ -17,11 +17,10 @@
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*/
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INLINE CollisionBox::
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CollisionBox(const LPoint3 ¢er, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) :
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_center(center), _x(x), _y(y), _z(z)
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_center(center)
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{
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_min = LPoint3(_center.get_x() - _x, _center.get_y() - _y, _center.get_z() - _z);
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_max = LPoint3(_center.get_x() + _x, _center.get_y() + _y, _center.get_z() + _z);
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_radius = sqrt(_x*_x + _y*_y + _z*_z);
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_min = LPoint3(_center.get_x() - x, _center.get_y() - y, _center.get_z() - z);
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_max = LPoint3(_center.get_x() + x, _center.get_y() + y, _center.get_z() + z);
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for(int v = 0; v < 8; v++)
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_vertex[v] = get_point_aabb(v);
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for(int p = 0; p < 6; p++)
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@ -37,10 +36,6 @@ CollisionBox(const LPoint3 &min, const LPoint3 &max) :
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_min(min), _max(max)
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{
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_center = (_min + _max) / 2;
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_x = _center.get_x() - _min.get_x();
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_y = _center.get_y() - _min.get_y();
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_z = _center.get_z() - _min.get_z();
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_radius = sqrt(_x*_x + _y*_y + _z*_z);
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for(int v = 0; v < 8; v++)
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_vertex[v] = get_point_aabb(v);
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for(int p = 0; p < 6; p++)
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@ -63,11 +58,7 @@ CollisionBox(const CollisionBox ©) :
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CollisionSolid(copy),
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_center(copy._center),
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_min(copy._min),
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_max(copy._max),
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_x(copy._x ),
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_y(copy._y ),
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_z(copy._z ),
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_radius(copy._radius )
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_max(copy._max)
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{
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for(int v = 0; v < 8; v++)
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_vertex[v] = copy._vertex[v];
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@ -152,7 +143,6 @@ get_point(int n) const {
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return _vertex[n];
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}
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/**
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* Returns the nth vertex of the Axis Aligned Bounding Box.
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*/
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@ -243,20 +233,6 @@ calc_to_3d_mat(LMatrix4 &to_3d_mat,int plane) const {
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to_3d_mat.set_row(3, get_plane(plane).get_point());
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}
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/**
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* Fills the indicated matrix with the appropriate rotation transform to move
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* points from the 2-d plane into the 3-d (X, 0, Z) plane.
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*
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* This is essentially similar to calc_to_3d_mat, except that the matrix is
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* rederived from whatever is stored in _to_2d_mat, guaranteeing that it will
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* match whatever algorithm produced that one, even if it was produced on a
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* different machine with different numerical precision.
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*/
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INLINE void CollisionBox::
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rederive_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const {
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to_3d_mat.invert_from(_to_2d_mat[plane]);
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}
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/**
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* Extrude the indicated point in the polygon's 2-d definition space back into
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* 3-d coordinates.
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@ -295,11 +271,3 @@ operator = (const CollisionBox::PointDef ©) {
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_p = copy._p;
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_v = copy._v;
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}
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/**
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* returns the points that form the nth plane
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*/
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INLINE CollisionBox::Points CollisionBox::
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get_plane_points(int n) {
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return _points[n];
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}
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@ -66,14 +66,11 @@ make_copy() {
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* Compute parameters for each of the box's sides
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*/
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void CollisionBox::
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setup_box(){
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for(int plane = 0; plane < 6; plane++) {
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LPoint3 array[4];
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array[0] = get_point(plane_def[plane][0]);
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array[1] = get_point(plane_def[plane][1]);
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array[2] = get_point(plane_def[plane][2]);
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array[3] = get_point(plane_def[plane][3]);
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setup_points(array, array+4, plane);
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setup_box() {
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assert(sizeof(_points) / sizeof(_points[0]) == 6);
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assert(sizeof(_points[0]) / sizeof(_points[0][0]) == 4);
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for (int plane = 0; plane < 6; plane++) {
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setup_points(plane);
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}
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}
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@ -81,11 +78,8 @@ setup_box(){
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* Computes the plane and 2d projection of points that make up this side.
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*/
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void CollisionBox::
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setup_points(const LPoint3 *begin, const LPoint3 *end, int plane) {
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int num_points = end - begin;
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nassertv(num_points >= 3);
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_points[plane].clear();
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setup_points(int plane) {
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PointDef *points = _points[plane];
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// Construct a matrix that rotates the points from the (X,0,Z) plane into
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// the 3-d plane.
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@ -96,32 +90,15 @@ setup_points(const LPoint3 *begin, const LPoint3 *end, int plane) {
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_to_2d_mat[plane].invert_from(to_3d_mat);
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// Now project all of the points onto the 2-d plane.
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const LPoint3 *pi;
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for (pi = begin; pi != end; ++pi) {
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LPoint3 point = (*pi) * _to_2d_mat[plane];
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_points[plane].push_back(PointDef(point[0], point[2]));
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for (size_t i = 0; i < 4; ++i) {
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LPoint3 point = get_point(plane_def[plane][i]) * _to_2d_mat[plane];
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points[i] = PointDef(point[0], point[2]);
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}
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nassertv(_points[plane].size() >= 3);
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#ifndef NDEBUG
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/*
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// Now make sure the points define a convex polygon.
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if (is_concave()) {
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collide_cat.error() << "Invalid concave CollisionPolygon defined:\n";
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const LPoint3 *pi;
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for (pi = begin; pi != end; ++pi) {
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collide_cat.error(false) << " " << (*pi) << "\n";
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for (size_t i = 0; i < 4; i++) {
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points[i]._v = points[(i + 1) % 4]._p - points[i]._p;
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points[i]._v.normalize();
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}
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collide_cat.error(false)
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<< " normal " << normal << " with length " << normal.length() << "\n";
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_points.clear();
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}
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*/
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#endif
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compute_vectors(_points[plane]);
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}
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/**
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@ -146,10 +123,6 @@ xform(const LMatrix4 &mat) {
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for(int p = 0; p < 6 ; p++) {
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_planes[p] = set_plane(p);
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}
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_x = _vertex[0].get_x() - _center.get_x();
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_y = _vertex[0].get_y() - _center.get_y();
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_z = _vertex[0].get_z() - _center.get_z();
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_radius = sqrt(_x * _x + _y * _y + _z * _z);
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setup_box();
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mark_viz_stale();
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mark_internal_bounds_stale();
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@ -196,7 +169,11 @@ output(std::ostream &out) const {
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*/
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PT(BoundingVolume) CollisionBox::
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compute_internal_bounds() const {
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return new BoundingSphere(_center, _radius);
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PN_stdfloat x = _vertex[0].get_x() - _center.get_x();
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PN_stdfloat y = _vertex[0].get_y() - _center.get_y();
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PN_stdfloat z = _vertex[0].get_z() - _center.get_z();
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PN_stdfloat radius = sqrt(x * x + y * y + z * z);
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return new BoundingSphere(_center, radius);
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}
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/**
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@ -233,10 +210,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
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LVector3 normal;
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for(ip = 0, intersect = false; ip < 6 && !intersect; ip++) {
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plane = get_plane( ip );
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if (_points[ip].size() < 3) {
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continue;
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}
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plane = get_plane(ip);
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if (wrt_prev_space != wrt_space) {
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// If we have a delta between the previous position and the current
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// position, we use that to determine some more properties of the
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@ -322,17 +297,17 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
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Points new_points;
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if (apply_clip_plane(new_points, cpa, entry.get_into_node_path().get_net_transform(),ip)) {
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// All points are behind the clip plane; just do the default test.
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edge_dist = dist_to_polygon(p, _points[ip]);
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edge_dist = dist_to_polygon(p, _points[ip], 4);
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} else if (new_points.empty()) {
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// The polygon is completely clipped.
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continue;
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} else {
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// Test against the clipped polygon.
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edge_dist = dist_to_polygon(p, new_points);
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edge_dist = dist_to_polygon(p, new_points.data(), new_points.size());
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}
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} else {
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// No clip plane is in effect. Do the default test.
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edge_dist = dist_to_polygon(p, _points[ip]);
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edge_dist = dist_to_polygon(p, _points[ip], 4);
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}
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max_dist = from_radius;
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@ -1129,13 +1104,13 @@ apply_clip_plane(CollisionBox::Points &new_points,
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LPlane plane = plane_node->get_plane() * new_transform->get_mat();
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if (first_plane) {
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first_plane = false;
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if (!clip_polygon(new_points, _points[plane_no], plane, plane_no)) {
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if (!clip_polygon(new_points, _points[plane_no], 4, plane, plane_no)) {
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all_in = false;
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}
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} else {
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Points last_points;
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last_points.swap(new_points);
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if (!clip_polygon(new_points, last_points, plane, plane_no)) {
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if (!clip_polygon(new_points, last_points.data(), last_points.size(), plane, plane_no)) {
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all_in = false;
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}
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}
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@ -1158,10 +1133,10 @@ apply_clip_plane(CollisionBox::Points &new_points,
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*/
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bool CollisionBox::
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clip_polygon(CollisionBox::Points &new_points,
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const CollisionBox::Points &source_points,
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const PointDef *source_points, size_t num_source_points,
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const LPlane &plane, int plane_no) const {
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new_points.clear();
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if (source_points.empty()) {
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if (num_source_points == 0) {
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return true;
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}
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@ -1173,7 +1148,7 @@ clip_polygon(CollisionBox::Points &new_points,
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if (plane.dist_to_plane(get_plane(plane_no).get_point()) < 0.0) {
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// A point within the polygon is behind the clipping plane: the polygon
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// is all in.
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new_points = source_points;
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new_points.insert(new_points.end(), source_points, source_points + num_source_points);
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return true;
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}
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return false;
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@ -1194,14 +1169,13 @@ clip_polygon(CollisionBox::Points &new_points,
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// We might increase the number of vertices by as many as 1, if the plane
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// clips off exactly one corner. (We might also decrease the number of
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// vertices, or keep them the same number.)
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new_points.reserve(source_points.size() + 1);
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new_points.reserve(num_source_points + 1);
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LPoint2 last_point = source_points.back()._p;
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LPoint2 last_point = source_points[num_source_points - 1]._p;
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bool last_is_in = !is_right(last_point - from2d, delta2d);
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bool all_in = last_is_in;
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Points::const_iterator pi;
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for (pi = source_points.begin(); pi != source_points.end(); ++pi) {
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const LPoint2 &this_point = (*pi)._p;
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for (size_t pi = 0; pi < num_source_points; ++pi) {
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const LPoint2 &this_point = source_points[pi]._p;
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bool this_is_in = !is_right(this_point - from2d, delta2d);
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// There appears to be a compiler bug in gcc 4.0: we need to extract this
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@ -1234,15 +1208,13 @@ clip_polygon(CollisionBox::Points &new_points,
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return all_in;
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}
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/**
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* Returns the linear distance from the 2-d point to the nearest part of the
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* polygon defined by the points vector. The result is negative if the point
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* is within the polygon.
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*/
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PN_stdfloat CollisionBox::
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dist_to_polygon(const LPoint2 &p, const CollisionBox::Points &points) const {
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dist_to_polygon(const LPoint2 &p, const PointDef *points, size_t num_points) const {
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// We know that that the polygon is convex and is defined with the points in
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// counterclockwise order. Therefore, we simply compare the signed distance
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// to each line segment; we ignore any negative values, and take the minimum
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@ -1254,10 +1226,9 @@ dist_to_polygon(const LPoint2 &p, const CollisionBox::Points &points) const {
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bool got_dist = false;
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PN_stdfloat best_dist = -1.0f;
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size_t num_points = points.size();
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for (size_t i = 0; i < num_points - 1; ++i) {
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PN_stdfloat d = dist_to_line_segment(p, points[i]._p, points[i + 1]._p,
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points[i]._v);
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points[i]._v);
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if (d >= 0.0f) {
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if (!got_dist || d < best_dist) {
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best_dist = d;
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@ -1267,7 +1238,7 @@ dist_to_polygon(const LPoint2 &p, const CollisionBox::Points &points) const {
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}
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PN_stdfloat d = dist_to_line_segment(p, points[num_points - 1]._p, points[0]._p,
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points[num_points - 1]._v);
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points[num_points - 1]._v);
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if (d >= 0.0f) {
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if (!got_dist || d < best_dist) {
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best_dist = d;
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@ -1450,10 +1421,14 @@ write_datagram(BamWriter *manager, Datagram &me) {
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for(int i=0; i < 8; i++) {
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_vertex[i].write_datagram(me);
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}
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me.add_stdfloat(_radius);
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me.add_stdfloat(_x);
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me.add_stdfloat(_y);
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me.add_stdfloat(_z);
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PN_stdfloat x = _vertex[0].get_x() - _center.get_x();
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PN_stdfloat y = _vertex[0].get_y() - _center.get_y();
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PN_stdfloat z = _vertex[0].get_z() - _center.get_z();
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PN_stdfloat radius = sqrt(x * x + y * y + z * z);
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me.add_stdfloat(radius);
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me.add_stdfloat(x);
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me.add_stdfloat(y);
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me.add_stdfloat(z);
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for(int i=0; i < 6; i++) {
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_planes[i].write_datagram(me);
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}
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@ -1461,8 +1436,8 @@ write_datagram(BamWriter *manager, Datagram &me) {
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_to_2d_mat[i].write_datagram(me);
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}
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for(int i=0; i < 6; i++) {
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me.add_uint16(_points[i].size());
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for (size_t j = 0; j < _points[i].size(); j++) {
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me.add_uint16(4);
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for (size_t j = 0; j < 4; j++) {
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_points[i][j]._p.write_datagram(me);
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_points[i][j]._v.write_datagram(me);
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}
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@ -1497,10 +1472,10 @@ fillin(DatagramIterator& scan, BamReader* manager) {
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for(int i=0; i < 8; i++) {
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_vertex[i].read_datagram(scan);
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}
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_radius = scan.get_stdfloat();
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_x = scan.get_stdfloat();
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_y = scan.get_stdfloat();
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_z = scan.get_stdfloat();
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scan.get_stdfloat();
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scan.get_stdfloat();
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scan.get_stdfloat();
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scan.get_stdfloat();
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for(int i=0; i < 6; i++) {
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_planes[i].read_datagram(scan);
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}
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@ -1509,12 +1484,10 @@ fillin(DatagramIterator& scan, BamReader* manager) {
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}
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for(int i=0; i < 6; i++) {
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size_t size = scan.get_uint16();
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nassertv(size == 4);
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for (size_t j = 0; j < size; j++) {
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LPoint2 p;
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LVector2 v;
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p.read_datagram(scan);
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v.read_datagram(scan);
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_points[i].push_back(PointDef(p, v));
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_points[i][j]._p.read_datagram(scan);
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_points[i][j]._v.read_datagram(scan);
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}
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}
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}
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@ -99,7 +99,6 @@ private:
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LPoint3 _center;
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LPoint3 _min;
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LPoint3 _max;
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PN_stdfloat _x, _y, _z, _radius;
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LPoint3 _vertex[8]; // Each of the Eight Vertices of the Box
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LPlane _planes[6]; //Points to each of the six sides of the Box
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@ -119,6 +118,7 @@ private:
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public:
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class PointDef {
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public:
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PointDef() = default;
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INLINE PointDef(const LPoint2 &p, const LVector2 &v);
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INLINE PointDef(PN_stdfloat x, PN_stdfloat y);
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INLINE PointDef(const PointDef ©);
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@ -134,25 +134,22 @@ public:
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const Points &points) const;
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bool point_is_inside(const LPoint2 &p, const Points &points) const;
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PN_stdfloat dist_to_polygon(const LPoint2 &p, const Points &points) const;
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PN_stdfloat dist_to_polygon(const LPoint2 &p, const PointDef *points, size_t num_points) const;
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void setup_points(const LPoint3 *begin, const LPoint3 *end, int plane);
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void setup_points(int plane);
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INLINE LPoint2 to_2d(const LVecBase3 &point3d, int plane) const;
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INLINE void calc_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const;
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INLINE void rederive_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const;
|
||||
INLINE static LPoint3 to_3d(const LVecBase2 &point2d, const LMatrix4 &to_3d_mat);
|
||||
bool clip_polygon(Points &new_points, const Points &source_points,
|
||||
const LPlane &plane,int plane_no) const;
|
||||
bool clip_polygon(Points &new_points, const PointDef *source_points,
|
||||
size_t num_source_points, const LPlane &plane,
|
||||
int plane_no) const;
|
||||
bool apply_clip_plane(Points &new_points, const ClipPlaneAttrib *cpa,
|
||||
const TransformState *net_transform, int plane_no) const;
|
||||
|
||||
private:
|
||||
Points _points[6]; // one set of points for each of the six planes that make up the box
|
||||
PointDef _points[6][4]; // one set of points for each of the six planes that make up the box
|
||||
LMatrix4 _to_2d_mat[6];
|
||||
|
||||
public:
|
||||
INLINE Points get_plane_points( int n );
|
||||
|
||||
public:
|
||||
static void register_with_read_factory();
|
||||
virtual void write_datagram(BamWriter *manager, Datagram &me);
|
||||
|
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Reference in New Issue
Block a user