collide: First pass at reducing memory overhead of CollisionBox

This is just the low-hanging fruit, there are a lot more gains to be realized.
This commit is contained in:
rdb 2022-03-02 14:38:02 +01:00
parent 21cfb8dba5
commit 8cdac14db3
3 changed files with 63 additions and 125 deletions

View File

@ -17,11 +17,10 @@
*/
INLINE CollisionBox::
CollisionBox(const LPoint3 &center, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) :
_center(center), _x(x), _y(y), _z(z)
_center(center)
{
_min = LPoint3(_center.get_x() - _x, _center.get_y() - _y, _center.get_z() - _z);
_max = LPoint3(_center.get_x() + _x, _center.get_y() + _y, _center.get_z() + _z);
_radius = sqrt(_x*_x + _y*_y + _z*_z);
_min = LPoint3(_center.get_x() - x, _center.get_y() - y, _center.get_z() - z);
_max = LPoint3(_center.get_x() + x, _center.get_y() + y, _center.get_z() + z);
for(int v = 0; v < 8; v++)
_vertex[v] = get_point_aabb(v);
for(int p = 0; p < 6; p++)
@ -37,10 +36,6 @@ CollisionBox(const LPoint3 &min, const LPoint3 &max) :
_min(min), _max(max)
{
_center = (_min + _max) / 2;
_x = _center.get_x() - _min.get_x();
_y = _center.get_y() - _min.get_y();
_z = _center.get_z() - _min.get_z();
_radius = sqrt(_x*_x + _y*_y + _z*_z);
for(int v = 0; v < 8; v++)
_vertex[v] = get_point_aabb(v);
for(int p = 0; p < 6; p++)
@ -63,11 +58,7 @@ CollisionBox(const CollisionBox &copy) :
CollisionSolid(copy),
_center(copy._center),
_min(copy._min),
_max(copy._max),
_x(copy._x ),
_y(copy._y ),
_z(copy._z ),
_radius(copy._radius )
_max(copy._max)
{
for(int v = 0; v < 8; v++)
_vertex[v] = copy._vertex[v];
@ -152,7 +143,6 @@ get_point(int n) const {
return _vertex[n];
}
/**
* Returns the nth vertex of the Axis Aligned Bounding Box.
*/
@ -243,20 +233,6 @@ calc_to_3d_mat(LMatrix4 &to_3d_mat,int plane) const {
to_3d_mat.set_row(3, get_plane(plane).get_point());
}
/**
* Fills the indicated matrix with the appropriate rotation transform to move
* points from the 2-d plane into the 3-d (X, 0, Z) plane.
*
* This is essentially similar to calc_to_3d_mat, except that the matrix is
* rederived from whatever is stored in _to_2d_mat, guaranteeing that it will
* match whatever algorithm produced that one, even if it was produced on a
* different machine with different numerical precision.
*/
INLINE void CollisionBox::
rederive_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const {
to_3d_mat.invert_from(_to_2d_mat[plane]);
}
/**
* Extrude the indicated point in the polygon's 2-d definition space back into
* 3-d coordinates.
@ -295,11 +271,3 @@ operator = (const CollisionBox::PointDef &copy) {
_p = copy._p;
_v = copy._v;
}
/**
* returns the points that form the nth plane
*/
INLINE CollisionBox::Points CollisionBox::
get_plane_points(int n) {
return _points[n];
}

View File

@ -66,14 +66,11 @@ make_copy() {
* Compute parameters for each of the box's sides
*/
void CollisionBox::
setup_box(){
for(int plane = 0; plane < 6; plane++) {
LPoint3 array[4];
array[0] = get_point(plane_def[plane][0]);
array[1] = get_point(plane_def[plane][1]);
array[2] = get_point(plane_def[plane][2]);
array[3] = get_point(plane_def[plane][3]);
setup_points(array, array+4, plane);
setup_box() {
assert(sizeof(_points) / sizeof(_points[0]) == 6);
assert(sizeof(_points[0]) / sizeof(_points[0][0]) == 4);
for (int plane = 0; plane < 6; plane++) {
setup_points(plane);
}
}
@ -81,11 +78,8 @@ setup_box(){
* Computes the plane and 2d projection of points that make up this side.
*/
void CollisionBox::
setup_points(const LPoint3 *begin, const LPoint3 *end, int plane) {
int num_points = end - begin;
nassertv(num_points >= 3);
_points[plane].clear();
setup_points(int plane) {
PointDef *points = _points[plane];
// Construct a matrix that rotates the points from the (X,0,Z) plane into
// the 3-d plane.
@ -96,32 +90,15 @@ setup_points(const LPoint3 *begin, const LPoint3 *end, int plane) {
_to_2d_mat[plane].invert_from(to_3d_mat);
// Now project all of the points onto the 2-d plane.
const LPoint3 *pi;
for (pi = begin; pi != end; ++pi) {
LPoint3 point = (*pi) * _to_2d_mat[plane];
_points[plane].push_back(PointDef(point[0], point[2]));
for (size_t i = 0; i < 4; ++i) {
LPoint3 point = get_point(plane_def[plane][i]) * _to_2d_mat[plane];
points[i] = PointDef(point[0], point[2]);
}
nassertv(_points[plane].size() >= 3);
#ifndef NDEBUG
/*
// Now make sure the points define a convex polygon.
if (is_concave()) {
collide_cat.error() << "Invalid concave CollisionPolygon defined:\n";
const LPoint3 *pi;
for (pi = begin; pi != end; ++pi) {
collide_cat.error(false) << " " << (*pi) << "\n";
for (size_t i = 0; i < 4; i++) {
points[i]._v = points[(i + 1) % 4]._p - points[i]._p;
points[i]._v.normalize();
}
collide_cat.error(false)
<< " normal " << normal << " with length " << normal.length() << "\n";
_points.clear();
}
*/
#endif
compute_vectors(_points[plane]);
}
/**
@ -146,10 +123,6 @@ xform(const LMatrix4 &mat) {
for(int p = 0; p < 6 ; p++) {
_planes[p] = set_plane(p);
}
_x = _vertex[0].get_x() - _center.get_x();
_y = _vertex[0].get_y() - _center.get_y();
_z = _vertex[0].get_z() - _center.get_z();
_radius = sqrt(_x * _x + _y * _y + _z * _z);
setup_box();
mark_viz_stale();
mark_internal_bounds_stale();
@ -196,7 +169,11 @@ output(std::ostream &out) const {
*/
PT(BoundingVolume) CollisionBox::
compute_internal_bounds() const {
return new BoundingSphere(_center, _radius);
PN_stdfloat x = _vertex[0].get_x() - _center.get_x();
PN_stdfloat y = _vertex[0].get_y() - _center.get_y();
PN_stdfloat z = _vertex[0].get_z() - _center.get_z();
PN_stdfloat radius = sqrt(x * x + y * y + z * z);
return new BoundingSphere(_center, radius);
}
/**
@ -233,10 +210,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
LVector3 normal;
for(ip = 0, intersect = false; ip < 6 && !intersect; ip++) {
plane = get_plane( ip );
if (_points[ip].size() < 3) {
continue;
}
plane = get_plane(ip);
if (wrt_prev_space != wrt_space) {
// If we have a delta between the previous position and the current
// position, we use that to determine some more properties of the
@ -322,17 +297,17 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
Points new_points;
if (apply_clip_plane(new_points, cpa, entry.get_into_node_path().get_net_transform(),ip)) {
// All points are behind the clip plane; just do the default test.
edge_dist = dist_to_polygon(p, _points[ip]);
edge_dist = dist_to_polygon(p, _points[ip], 4);
} else if (new_points.empty()) {
// The polygon is completely clipped.
continue;
} else {
// Test against the clipped polygon.
edge_dist = dist_to_polygon(p, new_points);
edge_dist = dist_to_polygon(p, new_points.data(), new_points.size());
}
} else {
// No clip plane is in effect. Do the default test.
edge_dist = dist_to_polygon(p, _points[ip]);
edge_dist = dist_to_polygon(p, _points[ip], 4);
}
max_dist = from_radius;
@ -1129,13 +1104,13 @@ apply_clip_plane(CollisionBox::Points &new_points,
LPlane plane = plane_node->get_plane() * new_transform->get_mat();
if (first_plane) {
first_plane = false;
if (!clip_polygon(new_points, _points[plane_no], plane, plane_no)) {
if (!clip_polygon(new_points, _points[plane_no], 4, plane, plane_no)) {
all_in = false;
}
} else {
Points last_points;
last_points.swap(new_points);
if (!clip_polygon(new_points, last_points, plane, plane_no)) {
if (!clip_polygon(new_points, last_points.data(), last_points.size(), plane, plane_no)) {
all_in = false;
}
}
@ -1158,10 +1133,10 @@ apply_clip_plane(CollisionBox::Points &new_points,
*/
bool CollisionBox::
clip_polygon(CollisionBox::Points &new_points,
const CollisionBox::Points &source_points,
const PointDef *source_points, size_t num_source_points,
const LPlane &plane, int plane_no) const {
new_points.clear();
if (source_points.empty()) {
if (num_source_points == 0) {
return true;
}
@ -1173,7 +1148,7 @@ clip_polygon(CollisionBox::Points &new_points,
if (plane.dist_to_plane(get_plane(plane_no).get_point()) < 0.0) {
// A point within the polygon is behind the clipping plane: the polygon
// is all in.
new_points = source_points;
new_points.insert(new_points.end(), source_points, source_points + num_source_points);
return true;
}
return false;
@ -1194,14 +1169,13 @@ clip_polygon(CollisionBox::Points &new_points,
// We might increase the number of vertices by as many as 1, if the plane
// clips off exactly one corner. (We might also decrease the number of
// vertices, or keep them the same number.)
new_points.reserve(source_points.size() + 1);
new_points.reserve(num_source_points + 1);
LPoint2 last_point = source_points.back()._p;
LPoint2 last_point = source_points[num_source_points - 1]._p;
bool last_is_in = !is_right(last_point - from2d, delta2d);
bool all_in = last_is_in;
Points::const_iterator pi;
for (pi = source_points.begin(); pi != source_points.end(); ++pi) {
const LPoint2 &this_point = (*pi)._p;
for (size_t pi = 0; pi < num_source_points; ++pi) {
const LPoint2 &this_point = source_points[pi]._p;
bool this_is_in = !is_right(this_point - from2d, delta2d);
// There appears to be a compiler bug in gcc 4.0: we need to extract this
@ -1234,15 +1208,13 @@ clip_polygon(CollisionBox::Points &new_points,
return all_in;
}
/**
* Returns the linear distance from the 2-d point to the nearest part of the
* polygon defined by the points vector. The result is negative if the point
* is within the polygon.
*/
PN_stdfloat CollisionBox::
dist_to_polygon(const LPoint2 &p, const CollisionBox::Points &points) const {
dist_to_polygon(const LPoint2 &p, const PointDef *points, size_t num_points) const {
// We know that that the polygon is convex and is defined with the points in
// counterclockwise order. Therefore, we simply compare the signed distance
// to each line segment; we ignore any negative values, and take the minimum
@ -1254,10 +1226,9 @@ dist_to_polygon(const LPoint2 &p, const CollisionBox::Points &points) const {
bool got_dist = false;
PN_stdfloat best_dist = -1.0f;
size_t num_points = points.size();
for (size_t i = 0; i < num_points - 1; ++i) {
PN_stdfloat d = dist_to_line_segment(p, points[i]._p, points[i + 1]._p,
points[i]._v);
points[i]._v);
if (d >= 0.0f) {
if (!got_dist || d < best_dist) {
best_dist = d;
@ -1267,7 +1238,7 @@ dist_to_polygon(const LPoint2 &p, const CollisionBox::Points &points) const {
}
PN_stdfloat d = dist_to_line_segment(p, points[num_points - 1]._p, points[0]._p,
points[num_points - 1]._v);
points[num_points - 1]._v);
if (d >= 0.0f) {
if (!got_dist || d < best_dist) {
best_dist = d;
@ -1450,10 +1421,14 @@ write_datagram(BamWriter *manager, Datagram &me) {
for(int i=0; i < 8; i++) {
_vertex[i].write_datagram(me);
}
me.add_stdfloat(_radius);
me.add_stdfloat(_x);
me.add_stdfloat(_y);
me.add_stdfloat(_z);
PN_stdfloat x = _vertex[0].get_x() - _center.get_x();
PN_stdfloat y = _vertex[0].get_y() - _center.get_y();
PN_stdfloat z = _vertex[0].get_z() - _center.get_z();
PN_stdfloat radius = sqrt(x * x + y * y + z * z);
me.add_stdfloat(radius);
me.add_stdfloat(x);
me.add_stdfloat(y);
me.add_stdfloat(z);
for(int i=0; i < 6; i++) {
_planes[i].write_datagram(me);
}
@ -1461,8 +1436,8 @@ write_datagram(BamWriter *manager, Datagram &me) {
_to_2d_mat[i].write_datagram(me);
}
for(int i=0; i < 6; i++) {
me.add_uint16(_points[i].size());
for (size_t j = 0; j < _points[i].size(); j++) {
me.add_uint16(4);
for (size_t j = 0; j < 4; j++) {
_points[i][j]._p.write_datagram(me);
_points[i][j]._v.write_datagram(me);
}
@ -1497,10 +1472,10 @@ fillin(DatagramIterator& scan, BamReader* manager) {
for(int i=0; i < 8; i++) {
_vertex[i].read_datagram(scan);
}
_radius = scan.get_stdfloat();
_x = scan.get_stdfloat();
_y = scan.get_stdfloat();
_z = scan.get_stdfloat();
scan.get_stdfloat();
scan.get_stdfloat();
scan.get_stdfloat();
scan.get_stdfloat();
for(int i=0; i < 6; i++) {
_planes[i].read_datagram(scan);
}
@ -1509,12 +1484,10 @@ fillin(DatagramIterator& scan, BamReader* manager) {
}
for(int i=0; i < 6; i++) {
size_t size = scan.get_uint16();
nassertv(size == 4);
for (size_t j = 0; j < size; j++) {
LPoint2 p;
LVector2 v;
p.read_datagram(scan);
v.read_datagram(scan);
_points[i].push_back(PointDef(p, v));
_points[i][j]._p.read_datagram(scan);
_points[i][j]._v.read_datagram(scan);
}
}
}

View File

@ -99,7 +99,6 @@ private:
LPoint3 _center;
LPoint3 _min;
LPoint3 _max;
PN_stdfloat _x, _y, _z, _radius;
LPoint3 _vertex[8]; // Each of the Eight Vertices of the Box
LPlane _planes[6]; //Points to each of the six sides of the Box
@ -119,6 +118,7 @@ private:
public:
class PointDef {
public:
PointDef() = default;
INLINE PointDef(const LPoint2 &p, const LVector2 &v);
INLINE PointDef(PN_stdfloat x, PN_stdfloat y);
INLINE PointDef(const PointDef &copy);
@ -134,25 +134,22 @@ public:
const Points &points) const;
bool point_is_inside(const LPoint2 &p, const Points &points) const;
PN_stdfloat dist_to_polygon(const LPoint2 &p, const Points &points) const;
PN_stdfloat dist_to_polygon(const LPoint2 &p, const PointDef *points, size_t num_points) const;
void setup_points(const LPoint3 *begin, const LPoint3 *end, int plane);
void setup_points(int plane);
INLINE LPoint2 to_2d(const LVecBase3 &point3d, int plane) const;
INLINE void calc_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const;
INLINE void rederive_to_3d_mat(LMatrix4 &to_3d_mat, int plane) const;
INLINE static LPoint3 to_3d(const LVecBase2 &point2d, const LMatrix4 &to_3d_mat);
bool clip_polygon(Points &new_points, const Points &source_points,
const LPlane &plane,int plane_no) const;
bool clip_polygon(Points &new_points, const PointDef *source_points,
size_t num_source_points, const LPlane &plane,
int plane_no) const;
bool apply_clip_plane(Points &new_points, const ClipPlaneAttrib *cpa,
const TransformState *net_transform, int plane_no) const;
private:
Points _points[6]; // one set of points for each of the six planes that make up the box
PointDef _points[6][4]; // one set of points for each of the six planes that make up the box
LMatrix4 _to_2d_mat[6];
public:
INLINE Points get_plane_points( int n );
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);