mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
fix problems with large meshes
This commit is contained in:
parent
3462cbe372
commit
8cfb6d4f83
@ -24,6 +24,7 @@
|
||||
#include "geomVertexData.h"
|
||||
#include "geomVertexFormat.h"
|
||||
#include "geomPoints.h"
|
||||
#include "geomTriangles.h"
|
||||
#include "geomVertexWriter.h"
|
||||
#include "look_at.h"
|
||||
|
||||
@ -477,6 +478,148 @@ generate_vis_points() const {
|
||||
return NodePath(gnode);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PfmFile::generate_vis_mesh
|
||||
// Access: Public
|
||||
// Description: Creates a triangle mesh with the points of the pfm as
|
||||
// 3-d coordinates in space, and texture coordinates
|
||||
// ranging from 0 .. 1 based on the position within the
|
||||
// pfm grid.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
NodePath PfmFile::
|
||||
generate_vis_mesh() const {
|
||||
nassertr(is_valid(), NodePath());
|
||||
|
||||
PT(GeomNode) gnode = new GeomNode("");
|
||||
|
||||
PT(Geom) geom1 = make_vis_mesh_geom(false);
|
||||
gnode->add_geom(geom1);
|
||||
|
||||
PT(Geom) geom2 = make_vis_mesh_geom(true);
|
||||
gnode->add_geom(geom2);
|
||||
|
||||
return NodePath(gnode);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PfmFile::make_vis_mesh_geom
|
||||
// Access: Private
|
||||
// Description: Returns a triangle mesh for the pfm. If inverted is
|
||||
// true, the mesh is facing the opposite direction.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(Geom) PfmFile::
|
||||
make_vis_mesh_geom(bool inverted) const {
|
||||
PT(GeomVertexData) vdata = new GeomVertexData
|
||||
("mesh", GeomVertexFormat::get_v3n3t2(),
|
||||
Geom::UH_static);
|
||||
int num_vertices = _x_size * _y_size;
|
||||
vdata->set_num_rows(num_vertices);
|
||||
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
||||
GeomVertexWriter normal(vdata, InternalName::get_normal());
|
||||
GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
|
||||
|
||||
for (int yi = 0; yi < _y_size; ++yi) {
|
||||
for (int xi = 0; xi < _x_size; ++xi) {
|
||||
vertex.add_data3f(get_point(xi, yi));
|
||||
texcoord.add_data2f(float(xi) / float(_x_size - 1),
|
||||
float(yi) / float(_y_size - 1));
|
||||
|
||||
// Calculate the normal based on two neighboring vertices.
|
||||
LPoint3f v[3];
|
||||
v[0] = get_point(xi, yi);
|
||||
if (xi + 1 < _x_size) {
|
||||
v[1] = get_point(xi + 1, yi);
|
||||
} else {
|
||||
v[1] = v[0];
|
||||
v[0] = get_point(xi - 1, yi);
|
||||
}
|
||||
|
||||
if (yi + 1 < _y_size) {
|
||||
v[2] = get_point(xi, yi + 1);
|
||||
} else {
|
||||
v[2] = v[0];
|
||||
v[0] = get_point(xi, yi - 1);
|
||||
}
|
||||
|
||||
LVector3f n = LVector3f::zero();
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
const LPoint3f &v0 = v[i];
|
||||
const LPoint3f &v1 = v[(i + 1) % 3];
|
||||
n[0] += v0[1] * v1[2] - v0[2] * v1[1];
|
||||
n[1] += v0[2] * v1[0] - v0[0] * v1[2];
|
||||
n[2] += v0[0] * v1[1] - v0[1] * v1[0];
|
||||
}
|
||||
n.normalize();
|
||||
if (inverted) {
|
||||
n = -n;
|
||||
}
|
||||
normal.add_data3f(n);
|
||||
}
|
||||
}
|
||||
|
||||
PT(Geom) geom = new Geom(vdata);
|
||||
PT(GeomTriangles) tris = new GeomTriangles(Geom::UH_static);
|
||||
|
||||
if (num_vertices > 0xffff) {
|
||||
// We need 32-bit indices.
|
||||
tris->set_index_type(Geom::NT_uint32);
|
||||
}
|
||||
|
||||
// We get direct access to the vertices data so we can speed things
|
||||
// up by pre-specifying the number of vertices. Need a better
|
||||
// interface to do this same thing using the high-level access
|
||||
// methods.
|
||||
int num_indices = (_x_size - 1) * (_y_size - 1) * 6;
|
||||
|
||||
PT(GeomVertexArrayData) indices = tris->modify_vertices();
|
||||
indices->set_num_rows(num_indices);
|
||||
GeomVertexWriter index(indices, 0);
|
||||
|
||||
int actual_num_indices = 0;
|
||||
for (int yi = 0; yi < _y_size - 1; ++yi) {
|
||||
for (int xi = 0; xi < _x_size - 1; ++xi) {
|
||||
|
||||
if (_zero_special) {
|
||||
if (get_point(xi, yi) == LPoint3f::zero() ||
|
||||
get_point(xi, yi + 1) == LPoint3f::zero() ||
|
||||
get_point(xi + 1, yi + 1) == LPoint3f::zero() ||
|
||||
get_point(xi + 1, yi) == LPoint3f::zero()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int vi0 = ((xi) + (yi) * _x_size);
|
||||
int vi1 = ((xi) + (yi + 1) * _x_size);
|
||||
int vi2 = ((xi + 1) + (yi + 1) * _x_size);
|
||||
int vi3 = ((xi + 1) + (yi) * _x_size);
|
||||
|
||||
if (inverted) {
|
||||
index.add_data1i(vi2);
|
||||
index.add_data1i(vi0);
|
||||
index.add_data1i(vi1);
|
||||
|
||||
index.add_data1i(vi3);
|
||||
index.add_data1i(vi0);
|
||||
index.add_data1i(vi2);
|
||||
} else {
|
||||
index.add_data1i(vi2);
|
||||
index.add_data1i(vi1);
|
||||
index.add_data1i(vi0);
|
||||
|
||||
index.add_data1i(vi3);
|
||||
index.add_data1i(vi2);
|
||||
index.add_data1i(vi0);
|
||||
}
|
||||
|
||||
actual_num_indices += 6;
|
||||
}
|
||||
}
|
||||
indices->set_num_rows(actual_num_indices);
|
||||
geom->add_primitive(tris);
|
||||
|
||||
return geom;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PfmFile::compute_sample_point
|
||||
|
@ -58,8 +58,11 @@ public:
|
||||
PT(BoundingHexahedron) compute_planar_bounds(double point_dist, double sample_radius) const;
|
||||
|
||||
NodePath generate_vis_points() const;
|
||||
NodePath generate_vis_mesh() const;
|
||||
|
||||
private:
|
||||
PT(Geom) make_vis_mesh_geom(bool inverted) const;
|
||||
|
||||
void compute_sample_point(LPoint3f &result,
|
||||
double x, double y, double sample_radius) const;
|
||||
void box_filter_region(LPoint3f &result,
|
||||
|
@ -142,7 +142,7 @@ process_pfm(const Filename &input_filename, PfmFile &file) {
|
||||
}
|
||||
|
||||
if (_got_vis_filename) {
|
||||
NodePath mesh = file.generate_vis_points();
|
||||
NodePath mesh = file.generate_vis_mesh();
|
||||
if (_got_vistex_filename) {
|
||||
PT(Texture) tex = TexturePool::load_texture(_vistex_filename);
|
||||
if (tex == NULL) {
|
||||
@ -150,6 +150,9 @@ process_pfm(const Filename &input_filename, PfmFile &file) {
|
||||
} else {
|
||||
mesh.set_texture(tex);
|
||||
}
|
||||
if (tex->has_alpha(tex->get_format())) {
|
||||
mesh.set_transparency(TransparencyAttrib::M_dual);
|
||||
}
|
||||
}
|
||||
mesh.set_name(input_filename.get_basename_wo_extension());
|
||||
mesh.reparent_to(_mesh_root);
|
||||
|
Loading…
x
Reference in New Issue
Block a user