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@ -199,7 +199,7 @@ template<class NumType>
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INLINE bool LVector2<NumType>::
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INLINE bool LVector2<NumType>::
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normalize() {
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normalize() {
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NumType l2 = length_squared();
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NumType l2 = length_squared();
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if (l2 == 0.0) {
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if (l2 == (NumType)0.0) {
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set(0.0, 0.0);
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set(0.0, 0.0);
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return false;
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return false;
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@ -211,7 +211,7 @@ template<class NumType>
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INLINE bool LVector3<NumType>::
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INLINE bool LVector3<NumType>::
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normalize() {
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normalize() {
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NumType l2 = length_squared();
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NumType l2 = length_squared();
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if (l2 == 0.0) {
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if (l2 == (NumType)0.0) {
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set(0.0, 0.0, 0.0);
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set(0.0, 0.0, 0.0);
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return false;
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return false;
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@ -222,7 +222,7 @@ template<class NumType>
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INLINE bool LVector4<NumType>::
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INLINE bool LVector4<NumType>::
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normalize() {
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normalize() {
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NumType l2 = length_squared();
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NumType l2 = length_squared();
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if (l2 == 0.0) {
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if (l2 == (NumType)0.0) {
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set(0.0, 0.0, 0.0, 0.0);
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set(0.0, 0.0, 0.0, 0.0);
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return false;
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return false;
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