mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 18:31:55 -04:00
Fix swizzle masks on vector types
This commit is contained in:
parent
40739c6b5f
commit
8dfef99915
@ -42,6 +42,10 @@ PUBLISHED:
|
||||
INLINE_LINMATH FLOATNAME(LPoint2) get_xz() const;
|
||||
INLINE_LINMATH FLOATNAME(LPoint2) get_yz() const;
|
||||
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
MAKE_PROPERTY(xz, get_xz);
|
||||
MAKE_PROPERTY(yz, get_yz);
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LPoint3) operator - () const;
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVecBase3)
|
||||
|
@ -105,6 +105,28 @@ unit_w() {
|
||||
return (const FLOATNAME(LPoint4) &)FLOATNAME(LVecBase4)::unit_w();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: LPoint4::get_xyz
|
||||
// Access: Published
|
||||
// Description: Returns the x, y and z component of this vector
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE_LINMATH FLOATNAME(LPoint3) FLOATNAME(LPoint4)::
|
||||
get_xyz() const {
|
||||
return FLOATNAME(LPoint3)(_v(0), _v(1), _v(2));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: LPoint4::get_xy
|
||||
// Access: Published
|
||||
// Description: Returns the x and y component of this vector
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE_LINMATH FLOATNAME(LPoint2) FLOATNAME(LPoint4)::
|
||||
get_xy() const {
|
||||
return FLOATNAME(LPoint2)(_v(0), _v(1));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: LPoint4::unary -
|
||||
// Access: Public
|
||||
|
@ -33,6 +33,12 @@ PUBLISHED:
|
||||
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_z();
|
||||
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_w();
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LPoint3) get_xyz() const;
|
||||
INLINE_LINMATH FLOATNAME(LPoint2) get_xy() const;
|
||||
|
||||
MAKE_PROPERTY(xyz, get_xyz);
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LPoint4) operator - () const;
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVecBase4)
|
||||
|
@ -74,6 +74,8 @@ PUBLISHED:
|
||||
MAKE_PROPERTY(y, get_y, set_y);
|
||||
MAKE_PROPERTY(z, get_z, set_z);
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
MAKE_PROPERTY(xz, get_xz);
|
||||
MAKE_PROPERTY(yz, get_yz);
|
||||
|
||||
// These next functions add to an existing value.
|
||||
// i.e. foo.set_x(foo.get_x() + value)
|
||||
|
@ -84,8 +84,9 @@ PUBLISHED:
|
||||
MAKE_PROPERTY(x, get_x, set_x);
|
||||
MAKE_PROPERTY(y, get_y, set_y);
|
||||
MAKE_PROPERTY(z, get_z, set_z);
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
|
||||
MAKE_PROPERTY(xyz, get_xyz);
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
|
||||
// These next functions add to an existing value.
|
||||
// i.e. foo.set_x(foo.get_x() + value)
|
||||
|
@ -42,6 +42,11 @@ PUBLISHED:
|
||||
INLINE_LINMATH FLOATNAME(LVector2) get_xz() const;
|
||||
INLINE_LINMATH FLOATNAME(LVector2) get_yz() const;
|
||||
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
MAKE_PROPERTY(xz, get_xz);
|
||||
MAKE_PROPERTY(yz, get_yz);
|
||||
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVector3) operator - () const;
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const;
|
||||
|
@ -105,6 +105,26 @@ unit_w() {
|
||||
return (const FLOATNAME(LVector4) &)FLOATNAME(LVecBase4)::unit_w();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: LVector4::get_xyz
|
||||
// Access: Published
|
||||
// Description: Returns the x, y and z component of this vector
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE_LINMATH FLOATNAME(LVector3) FLOATNAME(LVector4)::
|
||||
get_xyz() const {
|
||||
return FLOATNAME(LVector3)(_v(0), _v(1), _v(2));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: LVector4::get_xy
|
||||
// Access: Published
|
||||
// Description: Returns the x and y component of this vector
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE_LINMATH FLOATNAME(LVector2) FLOATNAME(LVector4)::
|
||||
get_xy() const {
|
||||
return FLOATNAME(LVector2)(_v(0), _v(1));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: LVector4::unary -
|
||||
// Access: Public
|
||||
|
@ -33,6 +33,12 @@ PUBLISHED:
|
||||
INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z();
|
||||
INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w();
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVector3) get_xyz() const;
|
||||
INLINE_LINMATH FLOATNAME(LVector2) get_xy() const;
|
||||
|
||||
MAKE_PROPERTY(xyz, get_xyz);
|
||||
MAKE_PROPERTY(xy, get_xy);
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVector4) operator - () const;
|
||||
|
||||
INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const;
|
||||
|
Loading…
x
Reference in New Issue
Block a user