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minor code cleanup
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@ -252,14 +252,14 @@ select_cube_map(int cube_map_index) {
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render_target_index = 0;
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dx_texture_context9 = _dx_texture_context9;
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// render to cubemap face
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IDirect3DCubeTexture9 *direct_3d_cube_texture;
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if (_direct_3d_surface) {
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_direct_3d_surface -> Release ( );
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_direct_3d_surface = NULL;
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}
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// render to cubemap face
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IDirect3DCubeTexture9 *direct_3d_cube_texture;
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direct_3d_cube_texture = dx_texture_context9 -> _d3d_cube_texture;
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if (direct_3d_cube_texture) {
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if (_cube_map_index >= 0 && _cube_map_index < 6) {
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